public static void BuildPlayer(BuildTarget target, bool isRelease) { string[] levels = ExportUtil.GetLevelsFromBuildSettings(); if (levels.Length == 0) { Debug.Log("Nothing to build."); return; } string targetName = ExportUtil.GetBuildTargetName(target); if (targetName == null) { return; } BuildScript.BuildAssetBundles(target); string sourcePath = Path.Combine(System.Environment.CurrentDirectory, UtilApi.kAssetBundlesOutputPath); string outputPath = Path.Combine(Application.streamingAssetsPath, UtilApi.kAssetBundlesOutputPath); BuildScript.CopyAssetBundlesTo(target, sourcePath, outputPath); BuildOptions option = BuildOptions.None; if (!isRelease) { option = BuildOptions.Development; } BuildPipeline.BuildPlayer(levels, outputPath + targetName, target, option); }