コード例 #1
0
ファイル: GuiData.cs プロジェクト: profexorgeek/FlatRedBall
        private static void CreatePropertyGrids()
        {
            #region Camera PropertyGrid
            mCameraPropertyGrid = new CameraPropertyGrid(GuiManager.Cursor);
            GuiManager.AddWindow(mCameraPropertyGrid);
            mCameraPropertyGrid.SelectedObject = SpriteManager.Camera;
            mCameraPropertyGrid.X = mCameraPropertyGrid.ScaleX;
            mCameraPropertyGrid.Y = 40;
            mCameraPropertyGrid.UndoInstructions = UndoManager.Instructions;
            mCameraPropertyGrid.Name             = "Camera";
            mCameraPropertyGrid.Visible          = false;
            #endregion

            #region Scene Camera PropertyGrid
            mSceneCameraPropertyGrid = new CameraBoundsPropertyGrid(EditorData.BoundsCamera);
            // This doesn't get added to the GuiManager because it was created before the pattern was established that PropertyGrids don't add themselves.
            mSceneCameraPropertyGrid.Visible          = false;
            mSceneCameraPropertyGrid.UndoInstructions = UndoManager.Instructions;
            mSceneCameraPropertyGrid.Name             = "Camera Bounds";
            #endregion

            #region EditorPropertiesGrid
            mEditorPropertiesGrid         = new EditorPropertiesGrid();
            mEditorPropertiesGrid.Visible = false;
            #endregion

            #region LineGrid PropertyGrid
            mLineGridPropertyGrid         = new LineGridPropertyGrid(EditorData.LineGrid);
            mLineGridPropertyGrid.Visible = false;

            #endregion
        }
コード例 #2
0
ファイル: GuiData.cs プロジェクト: vchelaru/FlatRedBall
        private static void CreatePropertyGrids()
        {
            #region Camera PropertyGrid
            mCameraPropertyGrid = new CameraPropertyGrid(GuiManager.Cursor);
            GuiManager.AddWindow(mCameraPropertyGrid);
            mCameraPropertyGrid.SelectedObject = SpriteManager.Camera;
            mCameraPropertyGrid.X = mCameraPropertyGrid.ScaleX;
            mCameraPropertyGrid.Y = 40;
            mCameraPropertyGrid.UndoInstructions = UndoManager.Instructions;
            mCameraPropertyGrid.Name = "Camera";
            mCameraPropertyGrid.Visible = false;
            #endregion

            #region Scene Camera PropertyGrid
            mSceneCameraPropertyGrid = new CameraBoundsPropertyGrid(EditorData.BoundsCamera);
            // This doesn't get added to the GuiManager because it was created before the pattern was established that PropertyGrids don't add themselves.
            mSceneCameraPropertyGrid.Visible = false;
            mSceneCameraPropertyGrid.UndoInstructions = UndoManager.Instructions;
            mSceneCameraPropertyGrid.Name = "Camera Bounds";
            #endregion

            #region EditorPropertiesGrid
            mEditorPropertiesGrid = new EditorPropertiesGrid();
            mEditorPropertiesGrid.Visible = false;
            #endregion

            #region LineGrid PropertyGrid
            mLineGridPropertyGrid = new LineGridPropertyGrid(EditorData.LineGrid);
            mLineGridPropertyGrid.Visible = false;

            #endregion
        }