// 删除节点 protected virtual void OnDeleteNode(BaseNode node) { }
public void SetInput(BaseNode inputNode, Vector2 mousePos) { this.OnSetInput(inputNode, mousePos); }
// 设置输入 protected virtual void OnSetInput(BaseNode inputNode, Vector2 mousePos) { }
public void DeleteNode(BaseNode node) { this.OnDeleteNode(node); }