コード例 #1
0
        public async System.Threading.Tasks.Task SetObjectToEdit(ResourceEditorContext context)
        {
            await EngineNS.Thread.AsyncDummyClass.DummyFunc();

            var info = context.ResInfo as EditorCommon.ResourceInfos.SkeletonResourceInfo;

            if (mCurrentResourceInfo == null || mCurrentResourceInfo.ResourceName != info.ResourceName)
            {
                mCurrentResourceInfo = info;
                SetBinding(TitleProperty, new Binding("ResourceName")
                {
                    Source = context.ResInfo, Converter = new EditorCommon.Converter.RNameConverter_PureName()
                });
                IconBrush = context.ResInfo.ResourceTypeBrush;
                mSkeletonTreeViewOperation = new SkeletonTreeViewOperation();
                mSkeleton = EngineNS.CEngine.Instance.SkeletonAssetManager.GetSkeleton(EngineNS.CEngine.Instance.RenderContext, mCurrentResourceInfo.ResourceName);
                mSkeletonTreeViewOperation.Skeleton         = mSkeleton;
                mSkeletonTreeViewOperation.SkeletonTreeView = TreeView_Skeleton;
                CreateSkeletonTreeView();
                await CachingPreviewMeshOfSkeleton();

                await mPreviewSceneControl.Initialize(mSceneName);

                ProGrid_PreviewScene.Instance = mPreviewSceneControl;
                await PreviewMeshChanged();

                CEngine.Instance.TickManager.AddTickInfo(this);
            }
        }
コード例 #2
0
        protected override async System.Threading.Tasks.Task <ResourceInfo> CreateResourceInfoFromResourceOverride(RName resourceName)
        {
            await EngineNS.Thread.AsyncDummyClass.DummyFunc();

            var retValue = new SkeletonResourceInfo();

            retValue.ResourceName = resourceName;
            retValue.ResourceType = EngineNS.Editor.Editor_RNameTypeAttribute.Skeleton;

            return(retValue);
        }