コード例 #1
0
        protected void DrawFieldSelector(Rect fieldRect, string label, Action previousAction, Action nextAction, Action clickAction, Color labelColor)
        {
            GUI.color = Color.white;
            Widgets.DrawAtlas(fieldRect, Textures.TextureFieldAtlas);

            Text.Anchor  = TextAnchor.MiddleCenter;
            fieldRect.y += 2;
            GUI.color    = labelColor;
            if (clickAction != null && fieldRect.Contains(Event.current.mousePosition))
            {
                GUI.color = Color.white;
            }
            Widgets.Label(fieldRect, label);
            GUI.color = Color.white;

            // Draw previous and next buttons.  Disable the buttons if no action arguments were passed in.
            float buttonHalfHeight = Textures.TextureButtonPrevious.height * 0.5f;
            Rect  prevButtonRect   = new Rect(fieldRect.x - Textures.TextureButtonPrevious.width - 2, fieldRect.MiddleY() - buttonHalfHeight, Textures.TextureButtonPrevious.width, Textures.TextureButtonPrevious.height);
            Rect  nextButtonRect   = new Rect(fieldRect.x + fieldRect.width + 1, fieldRect.MiddleY() - buttonHalfHeight, Textures.TextureButtonPrevious.width, Textures.TextureButtonPrevious.height);

            if (previousAction != null)
            {
                Style.SetGUIColorForButton(prevButtonRect);
                GUI.DrawTexture(prevButtonRect, Textures.TextureButtonPrevious);
                if (previousAction != null && Widgets.ButtonInvisible(prevButtonRect, false))
                {
                    SoundDefOf.Tick_Tiny.PlayOneShotOnCamera();
                    previousAction();
                }
            }
            else
            {
                GUI.color = Style.ColorButtonDisabled;
                GUI.DrawTexture(prevButtonRect, Textures.TextureButtonPrevious);
            }
            if (nextAction != null)
            {
                Style.SetGUIColorForButton(nextButtonRect);
                GUI.DrawTexture(nextButtonRect, Textures.TextureButtonNext);
                if (nextAction != null && Widgets.ButtonInvisible(nextButtonRect, false))
                {
                    SoundDefOf.Tick_Tiny.PlayOneShotOnCamera();
                    nextAction();
                }
            }
            else
            {
                GUI.color = Style.ColorButtonDisabled;
                GUI.DrawTexture(nextButtonRect, Textures.TextureButtonNext);
            }

            if (clickAction != null && Widgets.ButtonInvisible(fieldRect, false))
            {
                clickAction();
            }

            Text.Anchor = TextAnchor.UpperLeft;
        }
コード例 #2
0
        protected override void DrawPanelContent(State state)
        {
            CustomPawn customPawn = state.CurrentPawn;

            Text.Anchor = TextAnchor.UpperLeft;
            GUI.color   = Color.white;

            Style.SetGUIColorForButton(RectInfo);
            GUI.DrawTexture(RectInfo, Textures.TextureButtonInfo);
            if (Widgets.ButtonInvisible(RectInfo))
            {
                Find.WindowStack.Add((Window) new Dialog_InfoCard(customPawn.Pawn));
            }
            GUI.color = Color.white;

            string first = customPawn.FirstName;
            string nick  = customPawn.NickName;
            string last  = customPawn.LastName;
            string text;

            GUI.SetNextControlName("PrepareCarefullyFirst");
            text = Widgets.TextField(RectFirstName, first);
            if (text != first)
            {
                FirstNameUpdated(text);
            }
            if (nick == first || nick == last)
            {
                GUI.color = new Color(1, 1, 1, 0.5f);
            }
            GUI.SetNextControlName("PrepareCarefullyNick");
            text = Widgets.TextField(RectNickName, nick);
            if (text != nick)
            {
                NickNameUpdated(text);
            }
            GUI.color = Color.white;
            GUI.SetNextControlName("PrepareCarefullyLast");
            text = Widgets.TextField(RectLastName, last);
            if (text != last)
            {
                LastNameUpdated(text);
            }
            TooltipHandler.TipRegion(RectFirstName, "FirstNameDesc".Translate());
            TooltipHandler.TipRegion(RectNickName, "ShortIdentifierDesc".Translate());
            TooltipHandler.TipRegion(RectLastName, "LastNameDesc".Translate());

            // Random button
            Style.SetGUIColorForButton(RectRandomize);
            GUI.DrawTexture(RectRandomize, Textures.TextureButtonRandom);
            if (Widgets.ButtonInvisible(RectRandomize, false))
            {
                SoundDefOf.Tick_Low.PlayOneShotOnCamera();
                GUI.FocusControl(null);
                NameRandomized();
            }
        }
コード例 #3
0
        protected Vector2 DrawNextRelationship(Vector2 cursor)
        {
            if (cursor.x + SizeRelationship.x > RectScrollView.width)
            {
                cursor.x  = 0;
                cursor.y += SizeRelationship.y + SizeRelationshipSpacing.y;
            }

            Rect pawnRect = new Rect(cursor, SizePawn);

            if (pawnRect.Contains(Event.current.mousePosition))
            {
                GUI.color = ColorPawnSource;
            }
            else
            {
                GUI.color = ColorPawnNew;
            }
            GUI.DrawTexture(pawnRect, BaseContent.WhiteTex);
            GUI.color = Color.white;

            float   addButtonPadding = 4;
            Vector2 addButtonSize    = new Vector2(16, 16);
            // Draw the add button.
            Rect addButtonRect = new Rect(pawnRect.xMax - addButtonSize.x - addButtonPadding, pawnRect.y + 4, addButtonSize.x, addButtonSize.y);

            Style.SetGUIColorForButton(pawnRect);
            GUI.DrawTexture(addButtonRect, Textures.TextureButtonAdd);
            if (Widgets.ButtonInvisible(pawnRect, false))
            {
                ShowAddRelationshipDialogs();
            }
            GUI.color = Color.white;

            return(new Vector2(cursor.x + SizeRelationship.x + SizeRelationshipSpacing.x, cursor.y));
        }
コード例 #4
0
        protected override void DrawPanelContent(State state)
        {
            /*
             * // Test code for adjusting the size and position of the portrait.
             * if (Event.current.type == EventType.KeyDown) {
             *  if (Event.current.shift) {
             *      if (Event.current.keyCode == KeyCode.LeftArrow) {
             *          float portraitWidth = RectPortrait.width;
             *          portraitWidth -= 1f;
             *          float portraitHeight = Mathf.Floor(portraitWidth * 1.4f);
             *          RectPortrait = new Rect(RectPortrait.x, RectPortrait.y, portraitWidth, portraitHeight);
             *          Log.Message("RectPortrait = " + RectPortrait);
             *      }
             *      else if (Event.current.keyCode == KeyCode.RightArrow) {
             *          float portraitWidth = RectPortrait.width;
             *          portraitWidth += 1f;
             *          float portraitHeight = Mathf.Floor(portraitWidth * 1.4f);
             *          RectPortrait = new Rect(RectPortrait.x, RectPortrait.y, portraitWidth, portraitHeight);
             *          Log.Message("RectPortrait = " + RectPortrait);
             *      }
             *  }
             *  else {
             *      if (Event.current.keyCode == KeyCode.LeftArrow) {
             *          RectPortrait = RectPortrait.OffsetBy(new Vector2(-1, 0));
             *          Log.Message("RectPortrait = " + RectPortrait);
             *      }
             *      else if (Event.current.keyCode == KeyCode.RightArrow) {
             *          RectPortrait = RectPortrait.OffsetBy(new Vector2(1, 0));
             *          Log.Message("RectPortrait = " + RectPortrait);
             *      }
             *      else if (Event.current.keyCode == KeyCode.UpArrow) {
             *          RectPortrait = RectPortrait.OffsetBy(new Vector2(0, -1));
             *          Log.Message("RectPortrait = " + RectPortrait);
             *      }
             *      else if (Event.current.keyCode == KeyCode.DownArrow) {
             *          RectPortrait = RectPortrait.OffsetBy(new Vector2(0, 1));
             *          Log.Message("RectPortrait = " + RectPortrait);
             *      }
             *  }
             * }
             */
            base.DrawPanelContent(state);

            CustomPawn        currentPawn  = state.CurrentPawn;
            CustomPawn        pawnToSelect = null;
            CustomPawn        pawnToSwap   = null;
            CustomPawn        pawnToDelete = null;
            List <CustomPawn> pawns        = GetPawnListFromState(state);
            int colonistCount = pawns.Count();

            if (IsMinimized(state))
            {
                // Count label.
                Text.Font = GameFont.Medium;
                float headerWidth = Text.CalcSize(PanelHeader).x;
                Rect  countRect   = new Rect(10 + headerWidth + 3, 3, 50, 27);
                GUI.color   = Style.ColorTextPanelHeader;
                Text.Font   = GameFont.Small;
                Text.Anchor = TextAnchor.LowerLeft;
                Widgets.Label(countRect, "EdB.PC.Panel.PawnList.PawnCount".Translate(colonistCount));
                GUI.color = Color.white;

                // Maximize button.
                if (RectHeader.Contains(Event.current.mousePosition))
                {
                    GUI.color = Style.ColorButtonHighlight;
                }
                else
                {
                    GUI.color = Style.ColorButton;
                }
                GUI.DrawTexture(RectMaximize, IsTopPanel() ? Textures.TextureMaximizeDown : Textures.TextureMaximizeUp);
                if (Widgets.ButtonInvisible(RectHeader, false))
                {
                    SoundDefOf.ThingSelected.PlayOneShotOnCamera();
                    Maximize();
                }
                return;
            }

            float cursor = 0;

            GUI.BeginGroup(RectScrollFrame);
            scrollView.Begin(RectScrollView);
            try {
                LabelTrimmer nameTrimmer        = scrollView.ScrollbarsVisible ? nameTrimmerWithScrollbar : nameTrimmerNoScrollbar;
                LabelTrimmer descriptionTrimmer = scrollView.ScrollbarsVisible ? descriptionTrimmerWithScrollbar : descriptionTrimmerNoScrollbar;
                foreach (var pawn in pawns)
                {
                    bool selected = pawn == currentPawn;
                    Rect rect     = RectEntry;
                    rect.y     += cursor;
                    rect.width -= (scrollView.ScrollbarsVisible ? 16 : 0);

                    GUI.color = Style.ColorPanelBackground;
                    GUI.DrawTexture(rect, BaseContent.WhiteTex);
                    GUI.color = Color.white;

                    if (selected || rect.Contains(Event.current.mousePosition))
                    {
                        if (selected)
                        {
                            GUI.color = new Color(66f / 255f, 66f / 255f, 66f / 255f);
                            Widgets.DrawBox(rect, 1);
                        }
                        GUI.color = Color.white;
                        Rect deleteRect = RectButtonDelete.OffsetBy(rect.position);
                        deleteRect.x = deleteRect.x - (scrollView.ScrollbarsVisible ? 16 : 0);
                        if (CanDeleteLastPawn || colonistCount > 1)
                        {
                            Style.SetGUIColorForButton(deleteRect);
                            GUI.DrawTexture(deleteRect, Textures.TextureButtonDelete);
                            // For some reason, this GUI.Button call is causing weirdness with text field focus (select
                            // text in one of the name fields and hover over the pawns in the pawn list to see what I mean).
                            // Replacing it with a mousedown event check fixes it for some reason.
                            //if (GUI.Button(deleteRect, string.Empty, Widgets.EmptyStyle)) {
                            if (Event.current.type == EventType.MouseDown && deleteRect.Contains(Event.current.mousePosition))
                            {
                                // Shift-click skips the confirmation dialog
                                if (Event.current.shift)
                                {
                                    // Delete after we've iterated and drawn everything
                                    pawnToDelete = pawn;
                                }
                                else
                                {
                                    CustomPawn localPawn = pawn;
                                    Find.WindowStack.Add(
                                        new Dialog_Confirm("EdB.PC.Panel.PawnList.Delete.Confirm".Translate(),
                                                           delegate {
                                        PawnDeleted(localPawn);
                                    },
                                                           true, null, true)
                                        );
                                }
                            }
                            GUI.color = Color.white;
                        }
                        if (rect.Contains(Event.current.mousePosition))
                        {
                            Rect swapRect = RectButtonSwap.OffsetBy(rect.position);
                            swapRect.x -= (scrollView.ScrollbarsVisible ? 16 : 0);
                            if (CanDeleteLastPawn || colonistCount > 1)
                            {
                                Style.SetGUIColorForButton(swapRect);
                                GUI.DrawTexture(swapRect, pawn.Type == CustomPawnType.Colonist ? Textures.TextureButtonWorldPawn : Textures.TextureButtonColonyPawn);
                                if (Event.current.type == EventType.MouseDown && swapRect.Contains(Event.current.mousePosition))
                                {
                                    pawnToSwap = pawn;
                                }
                                GUI.color = Color.white;
                            }
                        }
                    }

                    Rect pawnRect = RectPortrait.OffsetBy(rect.position);
                    GUI.color = Color.white;
                    RenderTexture pawnTexture = pawn.GetPortrait(pawnRect.size);
                    Rect          clipRect    = RectEntry.OffsetBy(rect.position);
                    try {
                        GUI.BeginClip(clipRect);
                        GUI.DrawTexture(RectPortrait, (Texture)pawnTexture);
                    }
                    finally {
                        GUI.EndClip();
                    }

                    GUI.color   = new Color(238f / 255f, 238f / 255f, 238f / 255f);
                    Text.Font   = GameFont.Small;
                    Text.Anchor = TextAnchor.LowerLeft;
                    Rect nameRect = RectName.OffsetBy(rect.position);
                    nameRect.width = nameRect.width - (scrollView.ScrollbarsVisible ? 16 : 0);
                    Vector2 nameSize = Text.CalcSize(pawn.Pawn.LabelShort);
                    Widgets.Label(nameRect, nameTrimmer.TrimLabelIfNeeded(pawn.Pawn.LabelShort));

                    Text.Font   = GameFont.Tiny;
                    Text.Anchor = TextAnchor.UpperLeft;
                    GUI.color   = new Color(184f / 255f, 184f / 255f, 184f / 255f);
                    Rect professionRect = RectDescription.OffsetBy(rect.position);
                    professionRect.width = professionRect.width - (scrollView.ScrollbarsVisible ? 16 : 0);
                    string description = null;
                    if (pawn.IsAdult)
                    {
                        if (pawn.Adulthood != null)
                        {
                            description = pawn.Adulthood.TitleShortCapFor(pawn.Gender);
                        }
                    }
                    else
                    {
                        description = pawn.Childhood.TitleShortCapFor(pawn.Gender);
                    }
                    if (!description.NullOrEmpty())
                    {
                        Widgets.Label(professionRect, descriptionTrimmer.TrimLabelIfNeeded(description));
                    }

                    if (pawn != state.CurrentPawn && Event.current.type == EventType.MouseDown && rect.Contains(Event.current.mousePosition) && pawnToSwap == null)
                    {
                        pawnToSelect = pawn;
                    }

                    cursor += rect.height + SizeEntrySpacing;
                }
                cursor -= SizeEntrySpacing;
            }
            finally {
                scrollView.End(cursor);
                GUI.EndGroup();
            }

            GUI.color = Color.white;
            Text.Font = GameFont.Tiny;
            if (Widgets.ButtonText(RectButtonAdd, "EdB.PC.Common.Add".Translate(), true, false, true))
            {
                SoundDefOf.SelectDesignator.PlayOneShotOnCamera();
                AddingPawn(StartingPawns);
            }
            if (Widgets.ButtonText(RectButtonAdvancedAdd, "...", true, false, true))
            {
                ShowPawnKindDialog();
            }
            Text.Font   = GameFont.Small;
            Text.Anchor = TextAnchor.UpperLeft;

            if (pawnToDelete != null)
            {
                PawnDeleted(pawnToDelete);
            }
            else if (pawnToSwap != null)
            {
                PawnSwapped(pawnToSwap);
            }
            else if (pawnToSelect != null)
            {
                PawnSelected(pawnToSelect);
            }
        }
コード例 #5
0
        protected float DrawNextGroup(float cursor)
        {
            int   parentBoxCount  = 1;
            int   childBoxCount   = 1;
            float widthOfParents  = parentBoxCount * SizePawn.x + (SpacingPawn * (parentBoxCount - 1)) + (PaddingBox * 2);
            float widthOfChildren = SizeChildOffset + (childBoxCount * SizePawn.x) + (SpacingPawn * (childBoxCount - 1)) + (PaddingBox * 2);
            float width           = Mathf.Max(widthOfChildren, widthOfParents);
            float height          = PaddingBox * 2 + SpacingArrow * 2 + SizeArrowBase.y + SizeArrowHead.y + SizePawn.y * 2;
            Rect  rect            = new Rect(cursor, 0, width, height);

            GUI.color = Style.ColorPanelBackgroundItem;
            GUI.DrawTexture(rect, BaseContent.WhiteTex);

            GUI.BeginGroup(rect);
            try {
                Rect parentPawnRect = new Rect(PaddingBox, PaddingBox, SizePawn.x, SizePawn.y);

                GUI.color = ColorParentEmpty;
                GUI.DrawTexture(parentPawnRect, BaseContent.WhiteTex);
                Rect addParentRect = new Rect(parentPawnRect.xMax - PaddingAddButton - SizeAddButton.x, parentPawnRect.y + PaddingAddButton, SizeAddButton.x, SizeAddButton.y);
                Style.SetGUIColorForButton(parentPawnRect);
                GUI.DrawTexture(addParentRect, Textures.TextureButtonAdd);
                if (Widgets.ButtonInvisible(parentPawnRect))
                {
                    ShowParentDialogForGroup(null, null, (CustomParentChildPawn pawn) => {
                        CustomParentChildGroup group = new CustomParentChildGroup();
                        group.Parents.Add(pawn);
                        GroupAdded(group);
                    });
                }

                GUI.color = ColorParentEmpty;
                Rect arrowBaseRect = new Rect(parentPawnRect.MiddleX() - SizeArrowBase.HalfX(), parentPawnRect.yMax, SizeArrowBase.x, SpacingArrow);
                GUI.DrawTexture(arrowBaseRect, BaseContent.WhiteTex);

                GUI.color = ColorChildEmpty;
                Rect  childPawnRect = new Rect(PaddingBox + SizeChildOffset, PaddingBox + SizePawn.y + SizeArrowBase.y + SizeArrowHead.y + SpacingArrow * 2, SizePawn.x, SizePawn.y);
                float arrowBaseLeft = parentPawnRect.MiddleX() - SizeArrowBase.HalfX();
                GUI.DrawTexture(childPawnRect, BaseContent.WhiteTex);
                Rect addChildRect = new Rect(childPawnRect.xMax - PaddingAddButton - SizeAddButton.x, childPawnRect.y + PaddingAddButton, SizeAddButton.x, SizeAddButton.y);
                Style.SetGUIColorForButton(childPawnRect);
                GUI.DrawTexture(addChildRect, Textures.TextureButtonAdd);
                if (Widgets.ButtonInvisible(childPawnRect))
                {
                    ShowChildDialogForGroup(null, null, (CustomParentChildPawn pawn) => {
                        CustomParentChildGroup group = new CustomParentChildGroup();
                        group.Children.Add(pawn);
                        GroupAdded(group);
                    });
                }

                GUI.color     = ColorParentEmpty;
                arrowBaseRect = new Rect(childPawnRect.MiddleX() - SizeArrowBase.HalfX(), childPawnRect.y - SizeArrowHead.y - SpacingArrow, SizeArrowBase.x, SpacingArrow);
                GUI.DrawTexture(arrowBaseRect, BaseContent.WhiteTex);
                float arrowBaseRightChild = arrowBaseRect.xMax;

                Rect arrowHeadRect = new Rect(childPawnRect.MiddleX() - SizeArrowHead.HalfX(), childPawnRect.y - SizeArrowHead.y, SizeArrowHead.x, SizeArrowHead.y);
                GUI.DrawTexture(arrowHeadRect, Textures.TextureArrowDown);

                Rect arrowBaseLineRect = new Rect(arrowBaseLeft, PaddingBox + SizePawn.y + SpacingArrow, arrowBaseRightChild - arrowBaseLeft, SizeArrowBase.y);
                GUI.DrawTexture(arrowBaseLineRect, BaseContent.WhiteTex);
            }
            finally {
                GUI.EndGroup();
            }

            GUI.color = Color.white;
            cursor   += width + SpacingGroup;

            return(cursor);
        }
コード例 #6
0
        protected float DrawGroup(float cursor, CustomParentChildGroup group)
        {
            int   parentBoxCount  = group.Parents.Count + 1;
            int   childBoxCount   = group.Children.Count + 1;
            float widthOfParents  = parentBoxCount * SizePawn.x + (SpacingPawn * (parentBoxCount - 1)) + (PaddingBox * 2);
            float widthOfChildren = SizeChildOffset + (childBoxCount * SizePawn.x) + (SpacingPawn * (childBoxCount - 1)) + (PaddingBox * 2);
            float width           = Mathf.Max(widthOfChildren, widthOfParents);
            float height          = PaddingBox * 2 + SpacingArrow * 2 + SizeArrowBase.y + SizeArrowHead.y + SizePawn.y * 2;
            Rect  rect            = new Rect(cursor, 0, width, height);

            GUI.color = Style.ColorPanelBackgroundItem;
            GUI.DrawTexture(rect, BaseContent.WhiteTex);

            GUI.BeginGroup(rect);
            try {
                Color arrowColor           = group.Parents.Count > 0 ? ColorParent : ColorParentEmpty;
                Rect  firstParentPawnRect  = new Rect(PaddingBox, PaddingBox, SizePawn.x, SizePawn.y);
                Rect  parentPawnRect       = firstParentPawnRect;
                float arrowBaseRightParent = 0;
                foreach (var parent in group.Parents)
                {
                    GUI.color = ColorParent;
                    GUI.DrawTexture(parentPawnRect, BaseContent.WhiteTex);

                    Rect arrowBaseRect = new Rect(parentPawnRect.MiddleX() - SizeArrowBase.HalfX(), parentPawnRect.yMax, SizeArrowBase.x, SpacingArrow);
                    arrowBaseRightParent = arrowBaseRect.xMax;
                    GUI.DrawTexture(arrowBaseRect, BaseContent.WhiteTex);

                    DrawPortrait(parent, parentPawnRect);

                    if (parentPawnRect.Contains(Event.current.mousePosition))
                    {
                        Rect deleteRect = new Rect(parentPawnRect.xMax - PaddingDeleteButton - SizeDeleteButton.x, parentPawnRect.y + PaddingDeleteButton, SizeDeleteButton.x, SizeDeleteButton.y);
                        Style.SetGUIColorForButton(deleteRect);
                        GUI.DrawTexture(deleteRect, Textures.TextureButtonDelete);
                        if (Widgets.ButtonInvisible(deleteRect))
                        {
                            parentsToRemove.Add(new PawnGroupPair(parent, group));
                        }
                    }

                    parentPawnRect.x += SizePawn.x + SpacingPawn;
                }

                // If there's no parent, we still want to draw the arrow that points from the first parent box to the first child.
                // Normally, we would have drawn it when we drew the parent, but since there's aren't any parents, we have to call
                // it out here and draw it separately.
                if (group.Parents.Count == 0)
                {
                    GUI.color = arrowColor;
                    Rect arrowBaseRect = new Rect(parentPawnRect.MiddleX() - SizeArrowBase.HalfX(), parentPawnRect.yMax, SizeArrowBase.x, SpacingArrow);
                    GUI.DrawTexture(arrowBaseRect, BaseContent.WhiteTex);
                    arrowBaseRightParent = arrowBaseRect.x;
                }

                GUI.color = ColorParentEmpty;
                GUI.DrawTexture(parentPawnRect, BaseContent.WhiteTex);
                Rect addParentRect = new Rect(parentPawnRect.xMax - PaddingAddButton - SizeAddButton.x, parentPawnRect.y + PaddingAddButton, SizeAddButton.x, SizeAddButton.y);
                Style.SetGUIColorForButton(parentPawnRect);
                GUI.DrawTexture(addParentRect, Textures.TextureButtonAdd);
                if (Widgets.ButtonInvisible(parentPawnRect))
                {
                    ShowParentDialogForGroup(group, null, (CustomParentChildPawn pawn) => {
                        ParentAddedToGroup(group, pawn);
                    });
                }

                Rect  childPawnRect       = new Rect(PaddingBox + SizeChildOffset, PaddingBox + SizePawn.y + SizeArrowBase.y + SizeArrowHead.y + SpacingArrow * 2, SizePawn.x, SizePawn.y);
                float arrowBaseLeft       = firstParentPawnRect.MiddleX() - SizeArrowBase.HalfX();
                float arrowBaseRightChild = arrowBaseLeft + SizeArrowBase.x;
                foreach (var child in group.Children)
                {
                    GUI.color = ColorChild;
                    GUI.DrawTexture(childPawnRect, BaseContent.WhiteTex);

                    GUI.color = arrowColor;
                    Rect arrowBaseRect = new Rect(childPawnRect.MiddleX() - SizeArrowBase.HalfX(), childPawnRect.y - SizeArrowHead.y - SpacingArrow, SizeArrowBase.x, SpacingArrow);
                    GUI.DrawTexture(arrowBaseRect, BaseContent.WhiteTex);

                    Rect arrowHeadRect = new Rect(childPawnRect.MiddleX() - SizeArrowHead.HalfX(), childPawnRect.y - SizeArrowHead.y, SizeArrowHead.x, SizeArrowHead.y);
                    GUI.DrawTexture(arrowHeadRect, Textures.TextureArrowDown);

                    DrawPortrait(child, childPawnRect);

                    if (childPawnRect.Contains(Event.current.mousePosition))
                    {
                        Rect deleteRect = new Rect(childPawnRect.xMax - PaddingDeleteButton - SizeDeleteButton.x, childPawnRect.y + PaddingDeleteButton, SizeDeleteButton.x, SizeDeleteButton.y);
                        Style.SetGUIColorForButton(deleteRect);
                        GUI.DrawTexture(deleteRect, Textures.TextureButtonDelete);
                        if (Widgets.ButtonInvisible(deleteRect))
                        {
                            childrenToRemove.Add(new PawnGroupPair(child, group));
                        }
                    }

                    childPawnRect.x    += SizePawn.x + SpacingPawn;
                    arrowBaseRightChild = arrowBaseRect.xMax;
                }

                // If there's no children, we still want to draw the arrow that points to the first child.
                // Normally, we would have drawn it when we drew the children, but since there's aren't any children,
                // we have to call it out here and draw it separately.
                if (group.Children.Count == 0)
                {
                    GUI.color = arrowColor;
                    Rect arrowBaseRect = new Rect(childPawnRect.MiddleX() - SizeArrowBase.HalfX(), childPawnRect.y - SizeArrowHead.y - SpacingArrow, SizeArrowBase.x, SpacingArrow);
                    GUI.DrawTexture(arrowBaseRect, BaseContent.WhiteTex);
                    Rect arrowHeadRect = new Rect(childPawnRect.MiddleX() - SizeArrowHead.HalfX(), childPawnRect.y - SizeArrowHead.y, SizeArrowHead.x, SizeArrowHead.y);
                    GUI.DrawTexture(arrowHeadRect, Textures.TextureArrowDown);
                    arrowBaseRightChild = arrowBaseRect.xMax;
                }

                GUI.color = ColorChildEmpty;
                GUI.DrawTexture(childPawnRect, BaseContent.WhiteTex);
                Rect addChildRect = new Rect(childPawnRect.xMax - PaddingAddButton - SizeAddButton.x, childPawnRect.y + PaddingAddButton, SizeAddButton.x, SizeAddButton.y);
                Style.SetGUIColorForButton(childPawnRect);
                GUI.DrawTexture(addChildRect, Textures.TextureButtonAdd);
                if (Widgets.ButtonInvisible(childPawnRect))
                {
                    ShowChildDialogForGroup(group, null, (CustomParentChildPawn pawn) => {
                        ChildAddedToGroup(group, pawn);
                    });
                }

                float arrowBaseRight    = Mathf.Max(arrowBaseRightChild, arrowBaseRightParent);
                Rect  arrowBaseLineRect = new Rect(arrowBaseLeft, PaddingBox + SizePawn.y + SpacingArrow, arrowBaseRight - arrowBaseLeft, SizeArrowBase.y);
                GUI.color = arrowColor;
                GUI.DrawTexture(arrowBaseLineRect, BaseContent.WhiteTex);
            }
            finally {
                GUI.EndGroup();
            }

            GUI.color = Color.white;
            cursor   += width + SpacingGroup;

            return(cursor);
        }
コード例 #7
0
        public override void Resize(Rect rect)
        {
            base.Resize(rect);

            Vector2 padding = new Vector2(12, 12);

            Vector2 sizeInfoButton = new Vector2(24, 24);
            Vector2 sizeButton     = new Vector2(160, 34);

            RectRemoveButton = new Rect(PanelRect.HalfWidth() - sizeButton.HalfX(),
                                        PanelRect.height - padding.y - sizeButton.y, sizeButton.x, sizeButton.y);

            Vector2 listSize = new Vector2();

            listSize.x = rect.width - padding.x * 2;
            listSize.y = rect.height - padding.y * 3 - RectRemoveButton.height;
            float listHeaderHeight = 20;
            float listBodyHeight   = listSize.y - listHeaderHeight;

            Rect rectTable = new Rect(padding.x, padding.y, listSize.x, listSize.y);

            RectRow = new Rect(0, 0, rectTable.width, 42);

            Vector2 nameOffset       = new Vector2(10, 0);
            float   columnWidthInfo  = 36;
            float   columnWidthIcon  = 42;
            float   columnWidthCount = 112;
            float   columnWidthName  = RectRow.width - columnWidthInfo - columnWidthIcon - columnWidthCount;

            table                   = new WidgetTable <EquipmentSelection>();
            table.Rect              = rectTable;
            table.BackgroundColor   = Style.ColorPanelBackgroundDeep;
            table.RowColor          = Style.ColorTableRow1;
            table.AlternateRowColor = Style.ColorTableRow2;
            table.SelectedRowColor  = Style.ColorTableRowSelected;
            table.SupportSelection  = true;
            table.RowHeight         = 42;
            table.SelectedAction    = (EquipmentSelection entry) => {
                SoundDefOf.TickTiny.PlayOneShotOnCamera();
            };
            table.DoubleClickAction = (EquipmentSelection entry) => {
                SoundDefOf.TickHigh.PlayOneShotOnCamera();
                if (entry.Count > 0)
                {
                    EquipmentCountUpdated(entry, entry.Count - 1);
                }
                else
                {
                    EquipmentRemoved(entry);
                }
            };
            table.AddColumn(new WidgetTable <EquipmentSelection> .Column()
            {
                Width      = columnWidthInfo,
                Name       = "Info",
                DrawAction = (EquipmentSelection entry, Rect columnRect, WidgetTable <EquipmentSelection> .Metadata metadata) => {
                    Rect infoRect = new Rect(columnRect.MiddleX() - sizeInfoButton.HalfX(), columnRect.MiddleY() - sizeInfoButton.HalfY(), sizeInfoButton.x, sizeInfoButton.y);
                    Style.SetGUIColorForButton(infoRect);
                    GUI.DrawTexture(infoRect, Textures.TextureButtonInfo);
                    if (Widgets.ButtonInvisible(infoRect))
                    {
                        if (entry.StuffDef != null)
                        {
                            Find.WindowStack.Add((Window) new Dialog_InfoCard(entry.ThingDef, entry.StuffDef));
                        }
                        else
                        {
                            Find.WindowStack.Add((Window) new Dialog_InfoCard(entry.ThingDef));
                        }
                    }
                    GUI.color = Color.white;
                }
            });
            table.AddColumn(new WidgetTable <EquipmentSelection> .Column()
            {
                Width      = columnWidthIcon,
                Name       = "Icon",
                DrawAction = (EquipmentSelection entry, Rect columnRect, WidgetTable <EquipmentSelection> .Metadata metadata) => {
                    WidgetEquipmentIcon.Draw(columnRect, entry.Record);
                }
            });
            table.AddColumn(new WidgetTable <EquipmentSelection> .Column()
            {
                Width      = columnWidthName,
                Name       = "Name",
                Label      = "Name",
                DrawAction = (EquipmentSelection entry, Rect columnRect, WidgetTable <EquipmentSelection> .Metadata metadata) => {
                    columnRect  = columnRect.InsetBy(nameOffset.x, 0, 0, 0);
                    GUI.color   = Style.ColorText;
                    Text.Font   = GameFont.Small;
                    Text.Anchor = TextAnchor.MiddleLeft;
                    Widgets.Label(columnRect, entry.Record.Label);
                    GUI.color   = Color.white;
                    Text.Anchor = TextAnchor.UpperLeft;
                }
            });
            table.AddColumn(new WidgetTable <EquipmentSelection> .Column()
            {
                Width = columnWidthCount,
                Name  = "Count",
                Label = "Count",
                AdjustForScrollbars = true,
                DrawAction          = (EquipmentSelection entry, Rect columnRect, WidgetTable <EquipmentSelection> .Metadata metadata) => {
                    Rect fieldRect = new Rect(columnRect.x + 17, columnRect.y + 7, 60, 28);
                    Widgets.DrawAtlas(fieldRect, Textures.TextureFieldAtlas);

                    if (metadata.rowIndex <= numberFields.Count)
                    {
                        numberFields.Add(new WidgetNumberField()
                        {
                            MaxValue = 100000
                        });
                    }
                    WidgetNumberField field = numberFields[metadata.rowIndex];
                    field.UpdateAction      = (int value) => {
                        EquipmentCountUpdated(entry, value);
                    };
                    field.Draw(fieldRect, entry.Count);
                }
            });
        }
コード例 #8
0
        public void Draw(Rect rect, int value)
        {
            GUI.color = Style.ColorText;
            Text.Font = GameFont.Small;

            bool   dragging       = false;
            string currentControl = GUI.GetNameOfFocusedControl();

            if (currentControl != focusedControl)
            {
                if (focusedControl == id && currentControl != id)
                {
                    if (newValue != null)
                    {
                        if (newValue == value)
                        {
                            SoundDefOf.TickTiny.PlayOneShotOnCamera();
                        }
                        else if (newValue >= minValue && newValue <= maxValue)
                        {
                            SoundDefOf.TickHigh.PlayOneShotOnCamera();
                            Update(newValue.Value);
                        }
                        else
                        {
                            SoundDefOf.TickLow.PlayOneShotOnCamera();
                            Update(newValue.Value);
                        }
                    }
                    showTextField = false;
                }
                focusedControl = currentControl;
            }
            if (showTextField)
            {
                if (textFieldStyle == null)
                {
                    textFieldStyle           = new GUIStyle(Verse.Text.CurTextFieldStyle);
                    textFieldStyle.alignment = TextAnchor.MiddleCenter;
                }
                if (shouldFocusField)
                {
                    newValue = value;
                }
                GUI.SetNextControlName(id);
                string previousText = newValue == null ? "" : newValue.Value + "";
                string text         = GUI.TextField(rect, previousText, textFieldStyle);
                if (shouldFocusField)
                {
                    shouldFocusField = false;
                    GUI.FocusControl(id);
                }
                if (previousText != text)
                {
                    if (string.IsNullOrEmpty(text))
                    {
                        newValue = null;
                    }
                    else
                    {
                        try {
                            newValue = int.Parse(text);
                        }
                        catch (Exception) { }
                    }
                }
                if (Event.current.keyCode == KeyCode.Return || Event.current.keyCode == KeyCode.Tab || Event.current.keyCode == KeyCode.KeypadEnter)
                {
                    GUI.FocusControl(null);
                }
                if (Event.current.type == EventType.MouseDown || Event.current.type == EventType.Ignore)
                {
                    if (!rect.Contains(Event.current.mousePosition))
                    {
                        GUI.FocusControl(null);
                    }
                }
            }
            else
            {
                Widgets.DrawAtlas(rect, Textures.TextureFieldAtlas);
                dragSlider.OnGUI(rect, value, (int v) => {
                    Update(v);
                });
                if (rect.Contains(Event.current.mousePosition))
                {
                    if (Event.current.type == EventType.MouseDown)
                    {
                        ticksSinceClick = Environment.TickCount;
                    }
                    else if (Event.current.type == EventType.MouseUp)
                    {
                        int newTicks = Environment.TickCount;
                        if (newTicks - ticksSinceClick < ClickDelay)
                        {
                            showTextField    = true;
                            shouldFocusField = true;
                        }
                        ticksSinceClick = 0;
                    }
                }
                dragging = DragSlider.IsDragging();
            }

            // Draw the decrement button.
            Rect buttonRect = new Rect(rect.x - 17, rect.y + 6, 16, 16);

            if (value == minValue)
            {
                GUI.color = Style.ColorButtonDisabled;
            }
            else
            {
                if (!dragging && !showTextField)
                {
                    Style.SetGUIColorForButton(buttonRect);
                }
                else
                {
                    GUI.color = Style.ColorButton;
                }
            }
            GUI.DrawTexture(buttonRect, Textures.TextureButtonPrevious);
            if (value != minValue)
            {
                if (Widgets.ButtonInvisible(buttonRect, false))
                {
                    SoundDefOf.TickTiny.PlayOneShotOnCamera();
                    int amount   = Event.current.shift ? 10 : 1;
                    int newValue = value - amount;
                    Update(newValue);
                }
            }

            // Draw the increment button.
            buttonRect = new Rect(rect.x + rect.width + 1, rect.y + 6, 16, 16);
            if (value == maxValue)
            {
                GUI.color = Style.ColorButtonDisabled;
            }
            else
            {
                if (!dragging && !showTextField)
                {
                    Style.SetGUIColorForButton(buttonRect);
                }
                else
                {
                    GUI.color = Style.ColorButton;
                }
            }
            if (value != maxValue)
            {
                GUI.DrawTexture(buttonRect, Textures.TextureButtonNext);
                if (Widgets.ButtonInvisible(buttonRect, false))
                {
                    SoundDefOf.TickTiny.PlayOneShotOnCamera();
                    int amount   = Event.current.shift ? 10 : 1;
                    int newValue = value + amount;
                    Update(newValue);
                }
            }

            GUI.color   = Color.white;
            Text.Anchor = TextAnchor.UpperLeft;
        }
コード例 #9
0
        public float DrawCustomBodyPart(float cursor, CustomBodyPart customPart, Field field)
        {
            bool willScroll = scrollView.ScrollbarsVisible;
            Rect entryRect  = RectItem;

            entryRect.y     = entryRect.y + cursor;
            entryRect.width = entryRect.width - (willScroll ? 16 : 0);
            GUI.color       = Style.ColorPanelBackgroundItem;
            GUI.DrawTexture(entryRect, BaseContent.WhiteTex);

            // Draw background box.
            GUI.BeginGroup(entryRect);

            // Draw field
            Rect fieldRect = RectField;

            fieldRect.width = fieldRect.width - (willScroll ? 16 : 0);
            field.Rect      = fieldRect;
            if (customPart.BodyPartRecord != null)
            {
                field.Label = labelTrimmer.TrimLabelIfNeeded(new HealthPanelLabelProvider(customPart.PartName, customPart.ChangeName, customPart.LabelColor));
                field.Color = Color.white;
            }
            else
            {
                field.Label = labelTrimmer.TrimLabelIfNeeded(customPart.ChangeName);
                field.Color = customPart.LabelColor;
            }

            if (customPart.HasTooltip)
            {
                field.Tip = customPart.Tooltip;
            }
            else
            {
                field.Tip = null;
            }
            field.Draw();

            // Delete the option.
            Rect deleteRect = RectButtonDelete;

            if (willScroll)
            {
                deleteRect.x = deleteRect.x - 16;
            }
            Style.SetGUIColorForButton(deleteRect);
            GUI.DrawTexture(deleteRect, Textures.TextureButtonDelete);
            if (Widgets.ButtonInvisible(deleteRect, false))
            {
                SoundDefOf.Tick_Tiny.PlayOneShotOnCamera();
                partRemovalList.Add(customPart);
            }

            GUI.color   = Color.white;
            Text.Anchor = TextAnchor.UpperLeft;

            GUI.EndGroup();

            return(cursor + RectItem.height + HeightEntrySpacing);
        }
コード例 #10
0
        protected Vector2 DrawRelationship(Vector2 cursor, CustomRelationship relationship)
        {
            if (cursor.x + SizeRelationship.x > RectScrollView.width)
            {
                cursor.x  = 0;
                cursor.y += (SizeRelationship.y + SizeRelationshipSpacing.y);
            }

            Rect relationshipRect = new Rect(cursor, SizeRelationship);
            Rect sourcePawnRect   = new Rect(cursor, SizePawn);

            GUI.color = ColorPawnSource;
            GUI.DrawTexture(sourcePawnRect, BaseContent.WhiteTex);
            GUI.color = Color.white;

            Rect sourcePawnName = new Rect(sourcePawnRect.x, sourcePawnRect.yMax - 34, sourcePawnRect.width, 26);

            Text.Font   = GameFont.Small;
            Text.Anchor = TextAnchor.UpperCenter;
            GUI.color   = Style.ColorText;
            Widgets.Label(sourcePawnName, relationship.source.Pawn.LabelShort);
            GUI.color = Color.white;

            Rect sourceProfessionName = new Rect(sourcePawnRect.x, sourcePawnRect.yMax - 18, sourcePawnRect.width, 18);

            Text.Font   = GameFont.Tiny;
            Text.Anchor = TextAnchor.LowerCenter;
            GUI.color   = Style.ColorText;
            Widgets.Label(sourceProfessionName, relationship.source.ProfessionLabelShort);
            GUI.color = Color.white;

            Rect sourcePortraitRect = sourcePawnRect.InsetBy(6);

            sourcePortraitRect.y -= 8;
            var sourcePortraitTexture = relationship.source.GetPortrait(sourcePortraitRect.size);

            GUI.DrawTexture(sourcePortraitRect.OffsetBy(0, -4), sourcePortraitTexture);

            TooltipHandler.TipRegion(sourcePawnRect, GetTooltipText(relationship.source));

            // Delete button.
            Rect deleteRect = new Rect(sourcePawnRect.xMax - 16, sourcePawnRect.y + 4, 12, 12);

            Style.SetGUIColorForButton(deleteRect);
            GUI.DrawTexture(deleteRect, Textures.TextureButtonDelete);
            if (Widgets.ButtonInvisible(deleteRect))
            {
                relationshipsToDelete.Add(relationship);
            }

            Rect targetPawnRect = new Rect(cursor.x + SizeRelationship.x - SizePawn.x, cursor.y, SizePawn.x, SizePawn.y);

            GUI.color = ColorPawnTarget;
            GUI.DrawTexture(targetPawnRect, BaseContent.WhiteTex);
            GUI.color = Color.white;

            Rect targetPawnName = new Rect(targetPawnRect.x, targetPawnRect.yMax - 34, targetPawnRect.width, 26);

            Text.Font   = GameFont.Small;
            Text.Anchor = TextAnchor.UpperCenter;
            GUI.color   = Style.ColorText;
            Widgets.Label(targetPawnName, relationship.target.Pawn.LabelShort);
            GUI.color = Color.white;

            Rect targetProfessionName = new Rect(targetPawnRect.x, targetPawnRect.yMax - 18, targetPawnRect.width, 18);

            Text.Font   = GameFont.Tiny;
            Text.Anchor = TextAnchor.LowerCenter;
            GUI.color   = Style.ColorText;
            Widgets.Label(targetProfessionName, relationship.target.ProfessionLabelShort);
            GUI.color = Color.white;

            Rect targetPortraitRect = targetPawnRect.InsetBy(6);

            targetPortraitRect.y -= 8;
            var targetPortraitTexture = relationship.target.GetPortrait(targetPortraitRect.size);

            GUI.DrawTexture(targetPortraitRect.OffsetBy(0, -4), targetPortraitTexture);

            TooltipHandler.TipRegion(targetPawnRect, GetTooltipText(relationship.target));

            Rect sourceRelLabelRect = new Rect(sourcePawnRect.xMax, sourcePawnRect.y + SizeLabelSpacing.y, targetPawnRect.x - sourcePawnRect.xMax, HeightLabel);

            sourceRelLabelRect.width -= (SizeArrow.x + SizeLabelSpacing.x);
            GUI.color = ColorPawnSource;
            GUI.DrawTexture(sourceRelLabelRect, BaseContent.WhiteTex);
            Rect sourceRelArrowRect = new Rect(sourceRelLabelRect.xMax, sourceRelLabelRect.MiddleY() - SizeArrow.HalfY(), SizeArrow.x, SizeArrow.y);

            GUI.DrawTexture(sourceRelArrowRect, Textures.TextureArrowRight);
            Text.Font   = GameFont.Tiny;
            Text.Anchor = TextAnchor.MiddleCenter;
            GUI.color   = Style.ColorText;
            Widgets.Label(sourceRelLabelRect.OffsetBy(0, 1), relationship.inverseDef.GetGenderSpecificLabelCap(relationship.source.Pawn));

            Rect targetRelLabelRect = new Rect(sourcePawnRect.xMax, targetPawnRect.yMax - SizeLabelSpacing.y - HeightLabel, targetPawnRect.x - sourcePawnRect.xMax, HeightLabel);

            targetRelLabelRect.width -= (SizeArrow.x + SizeLabelSpacing.x);
            targetRelLabelRect.x     += (SizeArrow.x + SizeLabelSpacing.x);
            GUI.color = ColorPawnTarget;
            GUI.DrawTexture(targetRelLabelRect, BaseContent.WhiteTex);
            Rect targetRelArrowRect = new Rect(targetRelLabelRect.xMin - SizeArrow.x, targetRelLabelRect.MiddleY() - SizeArrow.HalfY(), SizeArrow.x, SizeArrow.y);

            GUI.DrawTexture(targetRelArrowRect, Textures.TextureArrowLeft);
            Text.Font   = GameFont.Tiny;
            Text.Anchor = TextAnchor.MiddleCenter;
            GUI.color   = Style.ColorText;
            Widgets.Label(targetRelLabelRect.OffsetBy(0, 1), relationship.def.GetGenderSpecificLabelCap(relationship.target.Pawn));

            Text.Anchor = TextAnchor.UpperLeft;
            Text.Font   = GameFont.Small;
            GUI.color   = Color.white;

            cursor.x += SizeRelationship.x + SizeRelationshipSpacing.x;
            return(cursor);
        }
コード例 #11
0
        protected override void DrawPanelContent(State state)
        {
            base.DrawPanelContent(state);
            CustomPawn customPawn = state.CurrentPawn;

            string label = PawnLayers.Label(this.selectedPawnLayer);

            if (WidgetDropdown.Button(RectLayerSelector, label, true, false, true))
            {
                List <FloatMenuOption> list = new List <FloatMenuOption>();
                int layerCount = this.pawnLayerActions.Count;
                for (int i = 0; i < layerCount; i++)
                {
                    int pawnLayer = pawnLayers[i];
                    label = PawnLayers.Label(pawnLayers[i]);
                    list.Add(new FloatMenuOption(label, this.pawnLayerActions[i], MenuOptionPriority.Default, null, null, 0, null, null));
                }
                Find.WindowStack.Add(new FloatMenu(list, null, false));
            }
            GUI.DrawTexture(RectPortrait, Textures.TexturePortraitBackground);

            customPawn.UpdatePortrait();
            DrawPawn(customPawn, RectPortrait);

            GUI.color = ColorPortraitBorder;
            Widgets.DrawBox(RectPortrait, 1);
            GUI.color = Color.white;

            // Conflict alert
            if (customPawn.ApparelConflict != null)
            {
                GUI.color = Color.white;
                Rect alertRect = new Rect(RectPortrait.x + 77, RectPortrait.y + 150, 36, 32);
                GUI.DrawTexture(alertRect, Textures.TextureAlert);
                TooltipHandler.TipRegion(alertRect, customPawn.ApparelConflict);
            }

            // Draw selector field.
            Rect   fieldRect = new Rect(RectPortrait.x, RectPortrait.y + RectPortrait.height + 5, RectPortrait.width, 28);
            Action previousSelectionAction = null;
            Action nextSelectionAction     = null;
            Action clickAction             = null;

            OptionsApparel  apparelOptions = null;
            List <ThingDef> apparelList    = null;
            OptionsHair     hairOptions    = null;
            List <HairDef>  hairList       = null;

            if (this.selectedPawnLayer == PawnLayers.Hair)
            {
                hairOptions = PrepareCarefully.Instance.Providers.Hair.GetHairsForRace(customPawn);
                hairList    = hairOptions.GetHairs(customPawn.Gender);
            }
            else if (PawnLayers.IsApparelLayer(this.selectedPawnLayer))
            {
                apparelOptions = PrepareCarefully.Instance.Providers.Apparel.GetApparelForRace(customPawn);
                apparelList    = apparelOptions.GetApparel(this.selectedPawnLayer);
            }

            if (this.selectedPawnLayer == PawnLayers.HeadType)
            {
                int headTypeCount = PrepareCarefully.Instance.Providers.HeadTypes.GetHeadTypes(customPawn).Count();
                if (customPawn.HeadType != null && headTypeCount > 1)
                {
                    previousSelectionAction = () => {
                        SoundDefOf.TickTiny.PlayOneShotOnCamera();
                        SelectNextHead(customPawn, -1);
                    };
                    nextSelectionAction = () => {
                        SoundDefOf.TickTiny.PlayOneShotOnCamera();
                        SelectNextHead(customPawn, 1);
                    };
                }
                if (customPawn.HeadType != null && headTypeCount > 0)
                {
                    clickAction = () => {
                        ShowHeadDialog(customPawn);
                    };
                }
            }
            else if (this.selectedPawnLayer == PawnLayers.BodyType)
            {
                if (PrepareCarefully.Instance.Providers.BodyTypes.GetBodyTypesForPawn(customPawn.Pawn).Count > 1)
                {
                    previousSelectionAction = () => {
                        SoundDefOf.TickTiny.PlayOneShotOnCamera();
                        SelectNextBodyType(customPawn, -1);
                    };
                    nextSelectionAction = () => {
                        SoundDefOf.TickTiny.PlayOneShotOnCamera();
                        SelectNextBodyType(customPawn, 1);
                    };
                }
                clickAction = () => {
                    ShowBodyTypeDialog(customPawn);
                };
            }
            else if (this.selectedPawnLayer == PawnLayers.Hair)
            {
                if (hairList.Count > 1)
                {
                    previousSelectionAction = () => {
                        SoundDefOf.TickTiny.PlayOneShotOnCamera();
                        SelectNextHair(customPawn, -1);
                    };
                    nextSelectionAction = () => {
                        SoundDefOf.TickTiny.PlayOneShotOnCamera();
                        SelectNextHair(customPawn, 1);
                    };
                }
                if (hairList.Count > 0)
                {
                    clickAction = () => {
                        ShowHairDialog(customPawn);
                    };
                }
            }
            else
            {
                if (apparelList.Count > 1)
                {
                    previousSelectionAction = () => {
                        SoundDefOf.TickTiny.PlayOneShotOnCamera();
                        SelectNextApparel(customPawn, -1);
                    };
                    nextSelectionAction = () => {
                        SelectNextApparel(customPawn, 1);
                        SoundDefOf.TickTiny.PlayOneShotOnCamera();
                    };
                }
                if (apparelList.Count > 0)
                {
                    clickAction = () => {
                        ShowApparelDialog(customPawn, this.selectedPawnLayer);
                    };
                }
            }

            string selectorLabel = PawnLayerLabel.CapitalizeFirst();

            if (hairList != null && hairList.Count == 0)
            {
                selectorLabel = "EdB.PC.Common.NoOptionAvailable".Translate();
            }
            if (apparelList != null && apparelList.Count == 0)
            {
                selectorLabel = "EdB.PC.Common.NoOptionAvailable".Translate();
            }
            DrawFieldSelector(fieldRect, selectorLabel, previousSelectionAction, nextSelectionAction, clickAction);

            float cursorY = fieldRect.y + 34;

            // Draw stuff selector for apparel
            if (PawnLayers.IsApparelLayer(this.selectedPawnLayer))
            {
                ThingDef apparelDef = customPawn.GetSelectedApparel(selectedPawnLayer);
                if (apparelDef != null && apparelDef.MadeFromStuff)
                {
                    if (customPawn.GetSelectedStuff(selectedPawnLayer) == null)
                    {
                        Log.Error("Selected stuff for " + PawnLayers.ToApparelLayer(selectedPawnLayer) + " is null");
                    }
                    Rect stuffFieldRect = new Rect(RectPortrait.x, cursorY, RectPortrait.width, 28);
                    DrawFieldSelector(stuffFieldRect, customPawn.GetSelectedStuff(selectedPawnLayer).LabelCap,
                                      () => {
                        ThingDef selected = customPawn.GetSelectedStuff(selectedPawnLayer);
                        int index         = this.apparelStuffLookup[apparelDef].FindIndex((ThingDef d) => { return(selected == d); });
                        index--;
                        if (index < 0)
                        {
                            index = this.apparelStuffLookup[apparelDef].Count - 1;
                        }
                        customPawn.SetSelectedStuff(selectedPawnLayer, apparelStuffLookup[apparelDef][index]);
                    },
                                      () => {
                        ThingDef selected = customPawn.GetSelectedStuff(selectedPawnLayer);
                        int index         = this.apparelStuffLookup[apparelDef].FindIndex((ThingDef d) => { return(selected == d); });
                        index++;
                        if (index >= this.apparelStuffLookup[apparelDef].Count)
                        {
                            index = 0;
                        }
                        customPawn.SetSelectedStuff(selectedPawnLayer, this.apparelStuffLookup[apparelDef][index]);
                    },
                                      () => {
                        ShowApparelStuffDialog(customPawn, this.selectedPawnLayer);
                    }
                                      );

                    cursorY += stuffFieldRect.height;
                }
            }
            cursorY += 8;

            // Draw Color Selector
            if (PawnLayers.IsApparelLayer(selectedPawnLayer))
            {
                if (apparelList != null && apparelList.Count > 0)
                {
                    ThingDef def = customPawn.GetSelectedApparel(selectedPawnLayer);
                    if (def != null && def.HasComp(typeof(CompColorable)))
                    {
                        if (def.MadeFromStuff)
                        {
                            DrawColorSelector(customPawn, cursorY, null);
                        }
                        else
                        {
                            DrawColorSelector(customPawn, cursorY, def.colorGenerator);
                        }
                    }
                }
            }
            else if (selectedPawnLayer == PawnLayers.BodyType || selectedPawnLayer == PawnLayers.HeadType)
            {
                AlienRace alienRace = customPawn.AlienRace;
                if (alienRace == null || alienRace.UseMelaninLevels)
                {
                    DrawHumanlikeColorSelector(customPawn, cursorY);
                }
                else
                {
                    DrawAlienPawnColorSelector(customPawn, cursorY, alienRace.PrimaryColors, true);
                }
            }
            else if (selectedPawnLayer == PawnLayers.Hair)
            {
                if (hairList != null && hairList.Count > 0)
                {
                    DrawColorSelector(customPawn, cursorY, hairOptions.Colors, true);
                }
            }

            // Random button
            if (RectButtonRandomize.Contains(Event.current.mousePosition))
            {
                GUI.color = Style.ColorButtonHighlight;
            }
            else
            {
                GUI.color = Style.ColorButton;
            }
            GUI.DrawTexture(RectButtonRandomize, Textures.TextureButtonRandom);
            if (Widgets.ButtonInvisible(RectButtonRandomize, false))
            {
                SoundDefOf.TickLow.PlayOneShotOnCamera();
                RandomizeAppearance();
            }

            // Gender buttons.
            if (state.CurrentPawn.Pawn.RaceProps != null && state.CurrentPawn.Pawn.RaceProps.hasGenders)
            {
                bool genderFemaleSelected = state.CurrentPawn.Gender == Gender.Female;
                Style.SetGUIColorForButton(RectGenderFemale, genderFemaleSelected);
                GUI.DrawTexture(RectGenderFemale, Textures.TextureButtonGenderFemale);
                if (!genderFemaleSelected && Widgets.ButtonInvisible(RectGenderFemale, false))
                {
                    SoundDefOf.TickTiny.PlayOneShotOnCamera();
                    GenderUpdated(Gender.Female);
                }
                bool genderMaleSelected = state.CurrentPawn.Gender == Gender.Male;
                Style.SetGUIColorForButton(RectGenderMale, genderMaleSelected);
                GUI.DrawTexture(RectGenderMale, Textures.TextureButtonGenderMale);
                if (!genderMaleSelected && Widgets.ButtonInvisible(RectGenderMale, false))
                {
                    SoundDefOf.TickTiny.PlayOneShotOnCamera();
                    GenderUpdated(Gender.Male);
                }
            }
            GUI.color = Color.white;
        }
コード例 #12
0
        protected override void DrawPanelContent(State state)
        {
            CustomPawn currentPawn = state.CurrentPawn;

            tipCache.CheckPawn(currentPawn);

            if (currentPawn.TraitCount > Constraints.MaxVanillaTraits)
            {
                Warning = "EdB.PC.Panel.Traits.Warning.TooManyTraits".Translate();
            }
            else
            {
                Warning = null;
            }
            base.DrawPanelContent(state);

            Action clickAction = null;
            float  cursor      = 0;

            GUI.color = Color.white;
            GUI.BeginGroup(RectScrollFrame);
            try {
                if (currentPawn.Traits.Count() == 0)
                {
                    GUI.color = Style.ColorText;
                    Widgets.Label(RectScrollView.InsetBy(6, 0, 0, 0), "EdB.PC.Panel.Traits.None".Translate());
                }
                GUI.color = Color.white;

                scrollView.Begin(RectScrollView);

                int index = 0;
                foreach (Trait trait in currentPawn.Traits)
                {
                    if (index >= fields.Count)
                    {
                        fields.Add(new Field());
                    }
                    Field field = fields[index];

                    GUI.color = Style.ColorPanelBackgroundItem;
                    Rect traitRect = new Rect(0, cursor, SizeTrait.x - (scrollView.ScrollbarsVisible ? 16 : 0), SizeTrait.y);
                    GUI.DrawTexture(traitRect, BaseContent.WhiteTex);
                    GUI.color = Color.white;

                    Rect fieldRect = new Rect(SizeFieldPadding.x, cursor + SizeFieldPadding.y, SizeField.x, SizeField.y);
                    if (scrollView.ScrollbarsVisible)
                    {
                        fieldRect.width = fieldRect.width - 16;
                    }
                    field.Rect = fieldRect;
                    Rect fieldClickRect = fieldRect;
                    fieldClickRect.width = fieldClickRect.width - 36;
                    field.ClickRect      = fieldClickRect;

                    if (trait != null)
                    {
                        field.Label = trait.LabelCap;
                        field.Tip   = GetTraitTip(trait, currentPawn);
                    }
                    else
                    {
                        field.Label = null;
                        field.Tip   = null;
                    }
                    Trait localTrait = trait;
                    int   localIndex = index;
                    field.ClickAction = () => {
                        Trait originalTrait = localTrait;
                        Trait selectedTrait = originalTrait;
                        ComputeDisallowedTraits(currentPawn, originalTrait);
                        Dialog_Options <Trait> dialog = new Dialog_Options <Trait>(providerTraits.Traits)
                        {
                            NameFunc = (Trait t) => {
                                return(t.LabelCap);
                            },
                            DescriptionFunc = (Trait t) => {
                                return(GetTraitTip(t, currentPawn));
                            },
                            SelectedFunc = (Trait t) => {
                                if ((selectedTrait == null || t == null) && selectedTrait != t)
                                {
                                    return(false);
                                }
                                return(selectedTrait.def == t.def && selectedTrait.Label == t.Label);
                            },
                            SelectAction = (Trait t) => {
                                selectedTrait = t;
                            },
                            EnabledFunc = (Trait t) => {
                                return(!disallowedTraitDefs.Contains(t.def));
                            },
                            CloseAction = () => {
                                TraitUpdated(localIndex, selectedTrait);
                            },
                            NoneSelectedFunc = () => {
                                return(selectedTrait == null);
                            },
                            SelectNoneAction = () => {
                                selectedTrait = null;
                            }
                        };
                        Find.WindowStack.Add(dialog);
                    };
                    field.PreviousAction = () => {
                        var capturedIndex = index;
                        clickAction = () => {
                            SelectPreviousTrait(currentPawn, capturedIndex);
                        };
                    };
                    field.NextAction = () => {
                        var capturedIndex = index;
                        clickAction = () => {
                            SelectNextTrait(currentPawn, capturedIndex);
                        };
                    };
                    field.Draw();

                    // Remove trait button.
                    Rect deleteRect = new Rect(field.Rect.xMax - 32, field.Rect.y + field.Rect.HalfHeight() - 6, 12, 12);
                    if (deleteRect.Contains(Event.current.mousePosition))
                    {
                        GUI.color = Style.ColorButtonHighlight;
                    }
                    else
                    {
                        GUI.color = Style.ColorButton;
                    }
                    GUI.DrawTexture(deleteRect, Textures.TextureButtonDelete);
                    if (Widgets.ButtonInvisible(deleteRect, false))
                    {
                        SoundDefOf.Tick_Tiny.PlayOneShotOnCamera();
                        traitsToRemove.Add(trait);
                    }

                    index++;

                    cursor += SizeTrait.y + SizeTraitMargin.y;
                }
                cursor -= SizeTraitMargin.y;
            }
            finally {
                scrollView.End(cursor);
                GUI.EndGroup();
            }

            tipCache.MakeReady();

            GUI.color = Color.white;

            if (clickAction != null)
            {
                clickAction();
                clickAction = null;
            }

            // Randomize traits button.
            Rect randomizeRect = new Rect(PanelRect.width - 32, 9, 22, 22);

            if (randomizeRect.Contains(Event.current.mousePosition))
            {
                GUI.color = Style.ColorButtonHighlight;
            }
            else
            {
                GUI.color = Style.ColorButton;
            }
            GUI.DrawTexture(randomizeRect, Textures.TextureButtonRandom);
            if (Widgets.ButtonInvisible(randomizeRect, false))
            {
                SoundDefOf.Tick_Low.PlayOneShotOnCamera();
                tipCache.Invalidate();
                TraitsRandomized();
            }

            // Add trait button.
            Rect addRect = new Rect(randomizeRect.x - 24, 12, 16, 16);

            Style.SetGUIColorForButton(addRect);
            int  traitCount       = state.CurrentPawn.Traits.Count();
            bool addButtonEnabled = (state.CurrentPawn != null && traitCount < Constraints.MaxTraits);

            if (!addButtonEnabled)
            {
                GUI.color = Style.ColorButtonDisabled;
            }
            GUI.DrawTexture(addRect, Textures.TextureButtonAdd);
            if (addButtonEnabled && Widgets.ButtonInvisible(addRect, false))
            {
                ComputeDisallowedTraits(currentPawn, null);
                SoundDefOf.Tick_Low.PlayOneShotOnCamera();
                Trait selectedTrait           = null;
                Dialog_Options <Trait> dialog = new Dialog_Options <Trait>(providerTraits.Traits)
                {
                    ConfirmButtonLabel = "EdB.PC.Common.Add".Translate(),
                    NameFunc           = (Trait t) => {
                        return(t.LabelCap);
                    },
                    DescriptionFunc = (Trait t) => {
                        return(GetTraitTip(t, state.CurrentPawn));
                    },
                    SelectedFunc = (Trait t) => {
                        return(selectedTrait == t);
                    },
                    SelectAction = (Trait t) => {
                        selectedTrait = t;
                    },
                    EnabledFunc = (Trait t) => {
                        return(!disallowedTraitDefs.Contains(t.def));
                    },
                    CloseAction = () => {
                        if (selectedTrait != null)
                        {
                            TraitAdded(selectedTrait);
                            tipCache.Invalidate();
                        }
                    }
                };
                Find.WindowStack.Add(dialog);
            }

            if (traitsToRemove.Count > 0)
            {
                foreach (var trait in traitsToRemove)
                {
                    TraitRemoved(trait);
                }
                traitsToRemove.Clear();
                tipCache.Invalidate();
            }
        }
コード例 #13
0
        protected override void DrawPanelContent(State state)
        {
            base.DrawPanelContent(state);

            CustomPawn customPawn = state.CurrentPawn;

            // Clear button
            Style.SetGUIColorForButton(RectButtonClearSkills);
            GUI.DrawTexture(RectButtonClearSkills, Textures.TextureButtonClearSkills);
            if (Widgets.ButtonInvisible(RectButtonClearSkills, false))
            {
                SoundDefOf.TickLow.PlayOneShotOnCamera();
                SkillsCleared();
            }
            TooltipHandler.TipRegion(RectButtonClearSkills, "EdB.PC.Panel.Skills.ClearTip".Translate());

            // Reset button
            Style.SetGUIColorForButton(RectButtonResetSkills);
            GUI.DrawTexture(RectButtonResetSkills, Textures.TextureButtonReset);
            if (Widgets.ButtonInvisible(RectButtonResetSkills, false))
            {
                SoundDefOf.TickLow.PlayOneShotOnCamera();
                SkillsReset();
            }
            TooltipHandler.TipRegion(RectButtonResetSkills, "EdB.PC.Panel.Skills.ResetTip".Translate());

            int   skillCount = customPawn.Pawn.skills.skills.Count;
            float rowHeight  = 26;
            float height     = rowHeight * skillCount;
            bool  willScroll = height > RectScrollView.height;

            float cursor = 0;

            GUI.BeginGroup(RectScrollFrame);
            try {
                scrollView.Begin(RectScrollView);

                Rect rect;
                Text.Font = GameFont.Small;
                foreach (var skill in customPawn.Pawn.skills.skills)
                {
                    SkillDef def      = skill.def;
                    bool     disabled = skill.TotallyDisabled;

                    // Draw the label.
                    GUI.color = Style.ColorText;
                    rect      = RectLabel;
                    rect.y    = rect.y + cursor;
                    Widgets.Label(rect, def.skillLabel.CapitalizeFirst());

                    // Draw the passion.
                    rect   = RectPassion;
                    rect.y = rect.y + cursor;
                    if (!disabled)
                    {
                        Passion   passion = customPawn.currentPassions[skill.def];
                        Texture2D image;
                        if (passion == Passion.Minor)
                        {
                            image = Textures.TexturePassionMinor;
                        }
                        else if (passion == Passion.Major)
                        {
                            image = Textures.TexturePassionMajor;
                        }
                        else
                        {
                            image = Textures.TexturePassionNone;
                        }
                        GUI.color = Color.white;
                        GUI.DrawTexture(rect, image);
                        if (Widgets.ButtonInvisible(rect, false))
                        {
                            SoundDefOf.TickTiny.PlayOneShotOnCamera();
                            if (Event.current.button != 1)
                            {
                                IncreasePassion(skill);
                            }
                            else
                            {
                                DecreasePassion(skill);
                            }
                        }
                    }

                    // Draw the skill bar.
                    rect   = RectSkillBar;
                    rect.y = rect.y + cursor;
                    if (willScroll)
                    {
                        rect.width = rect.width - 16;
                    }
                    DrawSkill(customPawn, skill, rect);

                    // Handle the tooltip.
                    // TODO: Should cover the whole row, not just the skill bar rect.
                    TooltipHandler.TipRegion(rect, new TipSignal(GetSkillDescription(skill),
                                                                 skill.def.GetHashCode() * 397945));

                    if (!disabled)
                    {
                        // Draw the decrement button.
                        rect   = RectButtonDecrement;
                        rect.y = rect.y + cursor;
                        rect.x = rect.x - (willScroll ? 16 : 0);
                        if (rect.Contains(Event.current.mousePosition))
                        {
                            GUI.color = Style.ColorButtonHighlight;
                        }
                        else
                        {
                            GUI.color = Style.ColorButton;
                        }
                        GUI.DrawTexture(rect, Textures.TextureButtonPrevious);
                        if (Widgets.ButtonInvisible(rect, false))
                        {
                            SoundDefOf.TickTiny.PlayOneShotOnCamera();
                            DecreaseSkill(customPawn, skill);
                        }

                        // Draw the increment button.
                        rect   = RectButtonIncrement;
                        rect.y = rect.y + cursor;
                        rect.x = rect.x - (willScroll ? 16 : 0);
                        if (rect.Contains(Event.current.mousePosition))
                        {
                            GUI.color = Style.ColorButtonHighlight;
                        }
                        else
                        {
                            GUI.color = Style.ColorButton;
                        }
                        GUI.DrawTexture(rect, Textures.TextureButtonNext);
                        if (Widgets.ButtonInvisible(rect, false))
                        {
                            SoundDefOf.TickTiny.PlayOneShotOnCamera();
                            IncreaseSkill(customPawn, skill);
                        }
                    }

                    cursor += rowHeight;
                }

                scrollView.End(cursor);
            }
            finally {
                GUI.EndGroup();
            }

            GUI.color = Color.white;
        }
コード例 #14
0
        public void DrawHeader(Rect rect)
        {
            Column clickedColumn = null;

            GUI.color = Style.ColorTableHeader;
            GUI.DrawTexture(rect, BaseContent.WhiteTex);
            GUI.color = Style.ColorTableHeaderBorder;
            GUI.DrawTexture(new Rect(rect.x, rect.y + rect.height - 1, rect.width, 1), BaseContent.WhiteTex);

            float cursor = rect.x;

            GUI.color = Style.ColorText;
            Text.Font = GameFont.Tiny;
            foreach (var column in columns)
            {
                if (column.Label != null)
                {
                    Text.Anchor = column.Alignment;
                    Rect labelRect = new Rect(cursor, rect.y, column.Width, rect.height);
                    if (column.AdjustForScrollbars && scrollView.ScrollbarsVisible)
                    {
                        labelRect.width -= 16;
                    }

                    if (column.AllowSorting)
                    {
                        float   columnWidth = labelRect.width;
                        Vector2 textSize    = Text.CalcSize(column.Label);
                        Rect    textRect;
                        Rect    sortRect;
                        if (column.Alignment == TextAnchor.LowerLeft)
                        {
                            textRect = new Rect(labelRect.x, labelRect.y, textSize.x, textSize.y);
                            sortRect = new Rect(labelRect.x + textSize.x + 2, labelRect.yMax - 11, SizeSortIndicator.x, SizeSortIndicator.y);
                        }
                        else
                        {
                            textRect  = new Rect(labelRect.xMax - textSize.x - SizeSortIndicator.x - 2, labelRect.yMax - textSize.y, textSize.x, textSize.y);
                            sortRect  = new Rect(labelRect.xMax - SizeSortIndicator.x, labelRect.yMax - 11, SizeSortIndicator.x, SizeSortIndicator.y);
                            labelRect = labelRect.InsetBy(0, 0, SizeSortIndicator.x + 2, 0);
                        }
                        Rect highlightRect = textRect.Combined(sortRect);
                        Style.SetGUIColorForButton(highlightRect);
                        if (Widgets.ButtonInvisible(highlightRect, false))
                        {
                            clickedColumn = column;
                        }
                        if (sortedColumn == column)
                        {
                            if (sortDirection == 1)
                            {
                                GUI.DrawTexture(sortRect, Textures.TextureSortAscending);
                            }
                            else
                            {
                                GUI.DrawTexture(sortRect, Textures.TextureSortDescending);
                            }
                        }
                        Widgets.Label(labelRect, column.Label);
                        GUI.color = Style.ColorText;
                        cursor   += columnWidth;
                    }
                    else
                    {
                        Widgets.Label(labelRect, column.Label);
                        cursor += labelRect.width;
                    }
                }
                else
                {
                    cursor += column.Width;
                }
            }
            Text.Font   = GameFont.Small;
            Text.Anchor = TextAnchor.UpperLeft;
            GUI.color   = Color.white;

            if (clickedColumn != null)
            {
                if (sortedColumn != clickedColumn)
                {
                    Sort(clickedColumn, 1);
                }
                else
                {
                    Sort(-sortDirection);
                }
            }
        }
コード例 #15
0
        protected void Resize()
        {
            float headerSize = 0;

            headerSize = HeaderHeight;
            if (HeaderLabel != null)
            {
                headerSize = HeaderHeight;
            }

            LineHeight    = 30;
            LinePadding   = 2;
            HeaderHeight  = 32;
            FooterHeight  = 40f;
            WindowPadding = 18;
            ContentMargin = new Vector2(10f, 18f);
            WindowSize    = new Vector2(440f, 584f);
            ButtonSize    = new Vector2(140f, 40f);

            ContentSize = new Vector2(WindowSize.x - WindowPadding * 2 - ContentMargin.x * 2,
                                      WindowSize.y - WindowPadding * 2 - ContentMargin.y * 2 - FooterHeight - headerSize);

            ContentRect = new Rect(ContentMargin.x, ContentMargin.y + headerSize, ContentSize.x, ContentSize.y);

            ScrollRect = new Rect(0, 0, ContentRect.width, ContentRect.height);

            HeaderRect = new Rect(ContentMargin.x, ContentMargin.y, ContentSize.x, HeaderHeight);

            FooterRect = new Rect(ContentMargin.x, ContentRect.y + ContentSize.y + 20,
                                  ContentSize.x, FooterHeight);

            SingleButtonRect = new Rect(ContentSize.x / 2 - ButtonSize.x / 2,
                                        (FooterHeight / 2) - (ButtonSize.y / 2),
                                        ButtonSize.x, ButtonSize.y);

            CancelButtonRect = new Rect(0,
                                        (FooterHeight / 2) - (ButtonSize.y / 2),
                                        ButtonSize.x, ButtonSize.y);
            ConfirmButtonRect = new Rect(ContentSize.x - ButtonSize.x,
                                         (FooterHeight / 2) - (ButtonSize.y / 2),
                                         ButtonSize.x, ButtonSize.y);

            Vector2 portraitSize = new Vector2(70, 70);
            float   radioWidth   = 36;
            Vector2 nameSize     = new Vector2(ContentRect.width - portraitSize.x - radioWidth, portraitSize.y * 0.5f);

            table                   = new WidgetTable <ImplantRecipe>();
            table.Rect              = new Rect(Vector2.zero, ContentRect.size);
            table.RowHeight         = LineHeight;
            table.RowColor          = new Color(0, 0, 0, 0);
            table.AlternateRowColor = new Color(0, 0, 0, 0);
            table.SelectedAction    = (ImplantRecipe recipe) => {
            };
            table.AddColumn(new WidgetTable <ImplantRecipe> .Column()
            {
                Name = "Recipe",
                AdjustForScrollbars = true,
                DrawAction          = (ImplantRecipe recipe, Rect rect, WidgetTable <ImplantRecipe> .Metadata metadata) => {
                    GUI.color           = Color.white;
                    Text.Anchor         = TextAnchor.LowerLeft;
                    Rect labelRect      = new Rect(rect.x, rect.y, rect.width, LineHeight);
                    Rect dottedLineRect = new Rect(labelRect.x, labelRect.y + 21, DottedLineSize.x, DottedLineSize.y);
                    Rect checkboxRect   = new Rect(labelRect.width - 22 - 6, labelRect.MiddleY() - 12, 22, 22);
                    Rect clickRect      = new Rect(labelRect.x, labelRect.y, labelRect.width - checkboxRect.width, labelRect.height);
                    GUI.color           = DottedLineColor;
                    GUI.DrawTexture(dottedLineRect, Textures.TextureDottedLine);
                    Vector2 labelSize = Text.CalcSize(recipe.Recipe.LabelCap);
                    GUI.color         = Style.ColorWindowBackground;
                    GUI.DrawTexture(new Rect(labelRect.x, labelRect.y, labelSize.x + 2, labelRect.height), BaseContent.WhiteTex);
                    GUI.DrawTexture(checkboxRect.InsetBy(-2, -2, -40, -2), BaseContent.WhiteTex);
                    if (!recipe.Disabled)
                    {
                        Style.SetGUIColorForButton(labelRect, recipe.Selected, Style.ColorText, Style.ColorButtonHighlight, Style.ColorButtonHighlight);
                        Widgets.Label(labelRect, recipe.Recipe.LabelCap);
                        if (Widgets.ButtonInvisible(clickRect))
                        {
                            ClickRecipeAction(recipe);
                        }
                        GUI.color = Color.white;
                        Texture2D checkboxTexture = Textures.TextureCheckbox;
                        if (recipe.PartiallySelected)
                        {
                            checkboxTexture = Textures.TextureCheckboxPartiallySelected;
                        }
                        else if (recipe.Selected)
                        {
                            checkboxTexture = Textures.TextureCheckboxSelected;
                        }
                        if (Widgets.ButtonImage(checkboxRect, checkboxTexture))
                        {
                            ClickRecipeAction(recipe);
                        }
                    }
                    else
                    {
                        GUI.color = Style.ColorControlDisabled;
                        Widgets.Label(labelRect, recipe.Recipe.LabelCap);
                        GUI.DrawTexture(checkboxRect, recipe.Selected ? Textures.TextureCheckboxPartiallySelected : Textures.TextureCheckbox);
                        if (Widgets.ButtonInvisible(checkboxRect))
                        {
                            ClickRecipeAction(recipe);
                        }
                        if (recipe.BlockingImplant != null)
                        {
                            TooltipHandler.TipRegion(labelRect, "EdB.PC.Dialog.Implant.Conflict".Translate(new object[] { recipe.BlockingImplant.recipe.LabelCap, recipe.BlockingImplant.BodyPartRecord.Label }));
                        }
                    }
                    if (recipe.Selected && recipe.RequiresPartSelection)
                    {
                        float partInset = 32;
                        float cursor    = labelRect.yMax;
                        foreach (var part in recipe.Parts)
                        {
                            string labelText = part.Part.LabelCap;
                            labelRect        = new Rect(rect.x + partInset, cursor, rect.width - partInset * 2, LineHeight);
                            dottedLineRect   = new Rect(labelRect.x, labelRect.y + 21, DottedLineSize.x, DottedLineSize.y);
                            checkboxRect     = new Rect(labelRect.x + labelRect.width - 22 - 6, labelRect.MiddleY() - 12, 22, 22);
                            clickRect        = new Rect(labelRect.x, labelRect.y, labelRect.width - checkboxRect.width, labelRect.height);
                            GUI.color        = DottedLineColor;
                            GUI.DrawTexture(dottedLineRect, Textures.TextureDottedLine);
                            labelSize = Text.CalcSize(labelText);
                            GUI.color = Style.ColorWindowBackground;
                            GUI.DrawTexture(new Rect(labelRect.x, labelRect.y, labelSize.x + 2, labelRect.height), BaseContent.WhiteTex);
                            GUI.DrawTexture(checkboxRect.InsetBy(-2, -2, -80, -2), BaseContent.WhiteTex);
                            if (!part.Disabled)
                            {
                                Style.SetGUIColorForButton(labelRect, part.Selected, Style.ColorText, Style.ColorButtonHighlight, Style.ColorButtonHighlight);
                                Widgets.Label(labelRect, labelText);
                                if (Widgets.ButtonInvisible(clickRect))
                                {
                                    ClickPartAction(recipe, part);
                                }
                                GUI.color = Color.white;
                                if (Widgets.ButtonImage(checkboxRect, part.Selected ? Textures.TextureCheckboxSelected : Textures.TextureCheckbox))
                                {
                                    ClickPartAction(recipe, part);
                                }
                            }
                            else
                            {
                                GUI.color = Style.ColorControlDisabled;
                                Widgets.Label(labelRect, labelText);
                                GUI.DrawTexture(checkboxRect, part.Selected ? Textures.TextureCheckboxPartiallySelected : Textures.TextureCheckbox);
                                if (Widgets.ButtonInvisible(checkboxRect))
                                {
                                    ClickPartAction(recipe, part);
                                }
                                if (part.BlockingImplant != null)
                                {
                                    TooltipHandler.TipRegion(labelRect, "EdB.PC.Dialog.Implant.Conflict".Translate(new object[] { part.BlockingImplant.recipe.LabelCap, part.BlockingImplant.BodyPartRecord.Label }));
                                }
                            }
                            cursor += labelRect.height;
                        }
                    }
                    Text.Anchor = TextAnchor.UpperLeft;
                },
                MeasureAction = (ImplantRecipe recipe, float width, WidgetTable <ImplantRecipe> .Metadata metadata) => {
                    if (recipe.Selected && recipe.Parts.Count > 1)
                    {
                        return(LineHeight + (LineHeight * recipe.Parts.Count));
                    }
                    else
                    {
                        return(LineHeight);
                    }
                },
                Width = ContentSize.x
            });

            resizeDirtyFlag = false;
        }
コード例 #16
0
        public override void Resize(Rect rect)
        {
            base.Resize(rect);

            Vector2 padding = new Vector2(12, 12);

            RectDropdownTypes     = new Rect(padding.x, padding.y, 140, 28);
            RectDropdownMaterials = new Rect(RectDropdownTypes.xMax + 8, RectDropdownTypes.yMin, 160, 28);

            Vector2 sizeInfoButton = new Vector2(24, 24);
            Vector2 sizeAddButton  = new Vector2(160, 34);

            RectAddButton = new Rect(PanelRect.HalfWidth() - sizeAddButton.HalfX(),
                                     PanelRect.height - padding.y - sizeAddButton.y, sizeAddButton.x, sizeAddButton.y);

            Vector2 listSize = new Vector2();

            listSize.x = rect.width - padding.x * 2;
            listSize.y = rect.height - RectDropdownTypes.yMax - (padding.y * 3) - RectAddButton.height;
            float listHeaderHeight = 20;
            float listBodyHeight   = listSize.y - listHeaderHeight;

            Rect rectTable = new Rect(padding.x, padding.y + RectDropdownTypes.yMax, listSize.x, listSize.y);

            RectListHeader = new Rect(padding.x, RectDropdownTypes.yMax + 4, listSize.x, listHeaderHeight);
            RectListBody   = new Rect(padding.x, RectListHeader.yMax, listSize.x, listBodyHeight);

            RectColumnHeaderName = new Rect(RectListHeader.x + 64, RectListHeader.y, 240, RectListHeader.height);
            RectColumnHeaderCost = new Rect(RectListHeader.xMax - 100, RectListHeader.y, 100, RectListHeader.height);

            RectScrollFrame = RectListBody;
            RectScrollView  = new Rect(0, 0, RectScrollFrame.width, RectScrollFrame.height);

            RectRow  = new Rect(0, 0, RectScrollView.width, 42);
            RectItem = new Rect(10, 2, 38, 38);

            Vector2 nameOffset      = new Vector2(10, 0);
            float   columnWidthInfo = 36;
            float   columnWidthIcon = 42;
            float   columnWidthCost = 100;
            float   columnWidthName = RectRow.width - columnWidthInfo - columnWidthIcon - columnWidthCost - 10;

            if (providerEquipment == null)
            {
                providerEquipment = new ProviderEquipmentTypes();
            }
            if (!providerEquipment.DatabaseReady)
            {
                return;
            }
            foreach (var type in providerEquipment.Types)
            {
                if (!equipmentViews.ContainsKey(type))
                {
                    WidgetTable <EquipmentRecord> table = new WidgetTable <EquipmentRecord>();
                    table.Rect              = rectTable;
                    table.BackgroundColor   = Style.ColorPanelBackgroundDeep;
                    table.RowColor          = Style.ColorTableRow1;
                    table.AlternateRowColor = Style.ColorTableRow2;
                    table.SelectedRowColor  = Style.ColorTableRowSelected;
                    table.SupportSelection  = true;
                    table.RowHeight         = 42;
                    table.ShowHeader        = true;
                    table.SortAction        = DoSort;
                    table.SelectedAction    = (EquipmentRecord entry) => {
                        SoundDefOf.Tick_Tiny.PlayOneShotOnCamera();
                    };
                    table.DoubleClickAction = (EquipmentRecord entry) => {
                        SoundDefOf.Tick_High.PlayOneShotOnCamera();
                        EquipmentAdded(entry);
                    };
                    table.AddColumn(new WidgetTable <EquipmentRecord> .Column()
                    {
                        Width      = columnWidthInfo,
                        Name       = ColumnNameInfo,
                        DrawAction = (EquipmentRecord entry, Rect columnRect, WidgetTable <EquipmentRecord> .Metadata metadata) => {
                            Rect infoRect = new Rect(columnRect.MiddleX() - sizeInfoButton.HalfX(), columnRect.MiddleY() - sizeInfoButton.HalfY(), sizeInfoButton.x, sizeInfoButton.y);
                            Style.SetGUIColorForButton(infoRect);
                            GUI.DrawTexture(infoRect, Textures.TextureButtonInfo);
                            if (Widgets.ButtonInvisible(infoRect))
                            {
                                if (entry.animal)
                                {
                                    Find.WindowStack.Add((Window) new Dialog_InfoCard(entry.thing));
                                }
                                else if (entry.stuffDef != null)
                                {
                                    Find.WindowStack.Add((Window) new Dialog_InfoCard(entry.def, entry.stuffDef));
                                }
                                else
                                {
                                    Find.WindowStack.Add((Window) new Dialog_InfoCard(entry.def));
                                }
                            }
                            GUI.color = Color.white;
                        }
                    });
                    table.AddColumn(new WidgetTable <EquipmentRecord> .Column()
                    {
                        Width      = columnWidthIcon,
                        Name       = ColumnNameIcon,
                        DrawAction = (EquipmentRecord entry, Rect columnRect, WidgetTable <EquipmentRecord> .Metadata metadata) => {
                            WidgetEquipmentIcon.Draw(columnRect, entry);
                        }
                    });
                    table.AddColumn(new WidgetTable <EquipmentRecord> .Column()
                    {
                        Width = columnWidthName,
                        Name  = ColumnNameName,
                        Label = "Name",
                        AdjustForScrollbars = true,
                        AllowSorting        = true,
                        DrawAction          = (EquipmentRecord entry, Rect columnRect, WidgetTable <EquipmentRecord> .Metadata metadata) => {
                            columnRect  = columnRect.InsetBy(nameOffset.x, 0, 0, 0);
                            GUI.color   = Style.ColorText;
                            Text.Font   = GameFont.Small;
                            Text.Anchor = TextAnchor.MiddleLeft;
                            Widgets.Label(columnRect, entry.Label);
                            GUI.color   = Color.white;
                            Text.Anchor = TextAnchor.UpperLeft;
                        }
                    });
                    table.AddColumn(new WidgetTable <EquipmentRecord> .Column()
                    {
                        Width = columnWidthCost,
                        Name  = ColumnNameCost,
                        Label = "Cost",
                        AdjustForScrollbars = false,
                        AllowSorting        = true,
                        DrawAction          = (EquipmentRecord entry, Rect columnRect, WidgetTable <EquipmentRecord> .Metadata metadata) => {
                            GUI.color   = Style.ColorText;
                            Text.Font   = GameFont.Small;
                            Text.Anchor = TextAnchor.MiddleRight;
                            Widgets.Label(new Rect(columnRect.x, columnRect.y, columnRect.width, columnRect.height),
                                          "" + entry.cost);
                            GUI.color   = Color.white;
                            Text.Anchor = TextAnchor.UpperLeft;
                        },
                        Alignment = TextAnchor.LowerRight
                    });
                    table.SetSortState(ColumnNameName, 1);
                    ViewEquipmentList view = new ViewEquipmentList()
                    {
                        Table = table,
                        List  = providerEquipment.AllEquipmentOfType(type).ToList()
                    };
                    SortByName(view, 1);
                    equipmentViews.Add(type, view);
                }
            }
        }
コード例 #17
0
        protected override void DrawPanelContent(State state)
        {
            base.DrawPanelContent(state);

            CustomPawn currentPawn      = state.CurrentPawn;
            CustomPawn newPawnSelection = null;
            int        colonistCount    = state.Pawns.Count();

            float cursor = 0;

            GUI.BeginGroup(RectScrollFrame);
            scrollView.Begin(RectScrollView);
            try {
                foreach (var pawn in state.Pawns)
                {
                    bool selected = pawn == currentPawn;
                    Rect rect     = RectEntry;
                    rect.y     = rect.y + cursor;
                    rect.width = rect.width - (scrollView.ScrollbarsVisible ? 16 : 0);

                    if (selected || rect.Contains(Event.current.mousePosition))
                    {
                        GUI.color = Style.ColorPanelBackground;
                        GUI.DrawTexture(rect, BaseContent.WhiteTex);
                        if (selected)
                        {
                            GUI.color = new Color(66f / 255f, 66f / 255f, 66f / 255f);
                            Widgets.DrawBox(rect, 1);
                        }
                        GUI.color = Color.white;
                        Rect deleteRect = RectButtonDelete.OffsetBy(rect.position);
                        deleteRect.x = deleteRect.x - (scrollView.ScrollbarsVisible ? 16 : 0);
                        if (colonistCount > 1)
                        {
                            Style.SetGUIColorForButton(deleteRect);
                            GUI.DrawTexture(deleteRect, Textures.TextureButtonDelete);
                            // For some reason, this GUI.Button call is causing weirdness with text field focus (select
                            // text in one of the name fields and hover over the pawns in the pawn list to see what I mean).
                            // Replacing it with a mousedown event check fixes it for some reason.
                            //if (GUI.Button(deleteRect, string.Empty, Widgets.EmptyStyle)) {
                            if (Event.current.type == EventType.MouseDown && deleteRect.Contains(Event.current.mousePosition))
                            {
                                CustomPawn localPawn = pawn;
                                Find.WindowStack.Add(
                                    new Dialog_Confirm("EdB.PC.Panel.PawnList.Delete.Confirm".Translate(),
                                                       delegate {
                                    PawnDeleted(localPawn);
                                },
                                                       true, null, true)
                                    );
                            }
                            GUI.color = Color.white;
                        }
                    }

                    Rect pawnRect = RectPortrait.OffsetBy(rect.position);
                    pawnRect.width = pawnRect.width - (scrollView.ScrollbarsVisible ? 16 : 0);
                    float pawnHeight = Mathf.Floor(pawnRect.height * 1.25f);
                    float pawnWidth  = pawnRect.width;
                    pawnRect.x      = pawnRect.x + pawnRect.width * 0.5f - pawnWidth * 0.5f;
                    pawnRect.y      = pawnRect.y + 8 + pawnRect.height * 0.5f - pawnHeight * 0.5f;
                    pawnRect.width  = pawnWidth;
                    pawnRect.height = pawnHeight;
                    GUI.color       = Color.white;
                    RenderTexture pawnTexture = pawn.GetPortrait(pawnRect.size);
                    GUI.DrawTexture(pawnRect, (Texture)pawnTexture);

                    GUI.color   = new Color(238f / 255f, 238f / 255f, 238f / 255f);
                    Text.Font   = GameFont.Small;
                    Text.Anchor = TextAnchor.LowerCenter;
                    Rect nameRect = RectName.OffsetBy(rect.position);
                    nameRect.width = nameRect.width - (scrollView.ScrollbarsVisible ? 16 : 0);
                    Vector2 nameSize = Text.CalcSize(pawn.Pawn.LabelShort);
                    string  name     = pawn.Pawn.LabelShort;
                    if (nameSize.x > nameRect.width)
                    {
                        name = GetShorterName(name, nameRect);
                    }
                    Widgets.Label(nameRect, name);

                    Text.Font   = GameFont.Tiny;
                    Text.Anchor = TextAnchor.UpperCenter;
                    GUI.color   = new Color(184f / 255f, 184f / 255f, 184f / 255f);
                    Rect professionRect = RectProfession.OffsetBy(rect.position);
                    professionRect.width = professionRect.width - (scrollView.ScrollbarsVisible ? 16 : 0);
                    if (pawn.IsAdult)
                    {
                        if (pawn.Adulthood != null)
                        {
                            Widgets.Label(professionRect, pawn.Adulthood.TitleShort);
                        }
                    }
                    else
                    {
                        Widgets.Label(professionRect, pawn.Childhood.TitleShort);
                    }

                    if (pawn != state.CurrentPawn && Widgets.ButtonInvisible(rect, false))
                    {
                        SoundDefOf.TickTiny.PlayOneShotOnCamera();
                        newPawnSelection = pawn;
                    }

                    cursor += rect.height + SizeEntrySpacing;
                }
                cursor -= SizeEntrySpacing;
            }
            finally {
                scrollView.End(cursor);
                GUI.EndGroup();
            }

            GUI.color = Color.white;
            Text.Font = GameFont.Tiny;
            if (Widgets.ButtonText(RectButtonAdd, "EdB.PC.Common.Add".Translate(), true, false, true))
            {
                SoundDefOf.SelectDesignator.PlayOneShotOnCamera();
                AddingPawn();
            }
            if (Widgets.ButtonText(RectButtonAdvancedAdd, "...", true, false, true))
            {
                OpenAddPawnDialog();
            }
            Text.Font   = GameFont.Small;
            Text.Anchor = TextAnchor.UpperLeft;

            if (newPawnSelection != null)
            {
                PawnSelected(newPawnSelection);
            }
        }