public CustomPawn Load(PrepareCarefully loadout, string name) { SaveRecordPawnV3 pawnRecord = new SaveRecordPawnV3(); string modString = ""; string version = ""; try { Scribe.loader.InitLoading(ColonistFiles.FilePathForSavedColonist(name)); Scribe_Values.Look <string>(ref version, "version", "unknown", false); Scribe_Values.Look <string>(ref modString, "mods", "", false); try { Scribe_Deep.Look <SaveRecordPawnV3>(ref pawnRecord, "colonist", null); } catch (Exception e) { Messages.Message(modString, MessageTypeDefOf.SilentInput); Messages.Message("EdB.PC.Dialog.PawnPreset.Error.Failed".Translate(), MessageTypeDefOf.RejectInput); Log.Warning(e.ToString()); Log.Warning("Colonist was created with the following mods: " + modString); return(null); } } catch (Exception e) { Log.Error("Failed to load preset file"); throw e; } finally { PresetLoader.ClearSaveablesAndCrossRefs(); } if (pawnRecord == null) { Messages.Message(modString, MessageTypeDefOf.SilentInput); Messages.Message("EdB.PC.Dialog.PawnPreset.Error.Failed".Translate(), MessageTypeDefOf.RejectInput); Log.Warning("Colonist was created with the following mods: " + modString); return(null); } PresetLoaderVersion3 loader = new PresetLoaderVersion3(); CustomPawn loadedPawn = loader.LoadPawn(pawnRecord); if (loadedPawn != null) { CustomPawn idConflictPawn = PrepareCarefully.Instance.Pawns.FirstOrDefault((CustomPawn p) => { return(p.Id == loadedPawn.Id); }); if (idConflictPawn != null) { loadedPawn.GenerateId(); } return(loadedPawn); } else { loadout.State.AddError(loader.ModString); loadout.State.AddError("EdB.PC.Dialog.Preset.Error.NoCharacter".Translate()); Log.Warning("Preset was created with the following mods: " + modString); return(null); } }
// // Static Methods // public static void SaveToFile(PrepareCarefully data, string presetName) { try { Scribe.InitWriting(PresetFiles.FilePathForSavedPreset(presetName), "preset"); string versionStringFull = "3"; Scribe_Values.LookValue <string>(ref versionStringFull, "version", null, false); bool usePoints = data.Config.pointsEnabled; int startingPoints = PrepareCarefully.Instance.StartingPoints; Scribe_Values.LookValue <bool>(ref usePoints, "usePoints", false, true); Scribe_Values.LookValue <int>(ref startingPoints, "startingPoints", 0, true); string modString = GenText.ToCommaList(Enumerable.Select <ModContentPack, string>(LoadedModManager.RunningMods, (Func <ModContentPack, string>)(mod => mod.Name)), true); Scribe_Values.LookValue <string>(ref modString, "mods", null, false); Scribe.EnterNode("colonists"); foreach (CustomPawn customPawn in data.Pawns) { SaveRecordPawnV3 pawn = new SaveRecordPawnV3(customPawn); Scribe_Deep.LookDeep <SaveRecordPawnV3>(ref pawn, "colonist"); } Scribe.ExitNode(); Scribe.EnterNode("relationships"); foreach (var r in data.RelationshipManager.ExplicitRelationships) { SaveRecordRelationshipV3 s = new SaveRecordRelationshipV3(r); Scribe_Deep.LookDeep <SaveRecordRelationshipV3>(ref s, "relationship"); } Scribe.ExitNode(); Scribe.EnterNode("equipment"); foreach (var e in data.Equipment) { SelectedEquipment customPawn = e; Scribe_Deep.LookDeep <SelectedEquipment>(ref customPawn, "equipment"); } Scribe.ExitNode(); } catch (Exception e) { Log.Error("Failed to save preset file"); throw e; } finally { Scribe.FinalizeWriting(); Scribe.mode = LoadSaveMode.Inactive; } }
public bool Load(PrepareCarefully loadout, Page_ConfigureStartingPawnsCarefully charMakerPage, string colonistName) { SaveRecordPawnV3 pawnRecord = new SaveRecordPawnV3(); string modString = ""; string version = ""; try { Scribe.InitLoading(ColonistFiles.FilePathForSavedColonist(colonistName)); Scribe_Values.LookValue <string>(ref version, "version", "unknown", false); Scribe_Values.LookValue <string>(ref modString, "mods", "", false); try { Scribe_Deep.LookDeep <SaveRecordPawnV3>(ref pawnRecord, "colonist", null); } catch (Exception e) { Messages.Message(modString, MessageSound.Silent); Messages.Message("EdB.ColonistLoadFailed".Translate(), MessageSound.RejectInput); Log.Warning(e.ToString()); Log.Warning("Colonist was created with the following mods: " + modString); return(false); } } catch (Exception e) { Log.Error("Failed to load preset file"); throw e; } finally { Scribe.mode = LoadSaveMode.Inactive; } PresetLoaderVersion3 loader = new PresetLoaderVersion3(); charMakerPage.AddColonist(loader.LoadPawn(pawnRecord)); if (loader.Failed) { Messages.Message(loader.ModString, MessageSound.Silent); Messages.Message("EdB.ColonistThingDefFailed".Translate(), MessageSound.SeriousAlert); Log.Warning("Preset was created with the following mods: " + modString); return(false); } return(true); }
// // Static Methods // public static void SaveToFile(PrepareCarefully loadout, Page_ConfigureStartingPawnsCarefully page, string colonistName) { try { Scribe.InitWriting(ColonistFiles.FilePathForSavedColonist(colonistName), "colonist"); string versionStringFull = "3"; Scribe_Values.LookValue <string>(ref versionStringFull, "version", null, false); string modString = GenText.ToCommaList(Enumerable.Select <ModContentPack, string>(LoadedModManager.RunningMods, (Func <ModContentPack, string>)(mod => mod.Name)), true); Scribe_Values.LookValue <string>(ref modString, "mods", null, false); SaveRecordPawnV3 pawn = new SaveRecordPawnV3(page.SelectedPawn); Scribe_Deep.LookDeep <SaveRecordPawnV3>(ref pawn, "colonist"); } catch (Exception e) { Log.Error("Failed to save preset file"); throw e; } finally { Scribe.FinalizeWriting(); Scribe.mode = LoadSaveMode.Inactive; } }
public CustomPawn LoadPawn(SaveRecordPawnV3 record) { PawnKindDef pawnKindDef = null; if (record.pawnKindDef != null) { pawnKindDef = DefDatabase <PawnKindDef> .GetNamedSilentFail(record.pawnKindDef); if (pawnKindDef == null) { Log.Warning("Prepare Carefully could not find the pawn kind definition for the saved character: \"" + record.pawnKindDef + "\""); return(null); } } ThingDef pawnThingDef = ThingDefOf.Human; if (record.thingDef != null) { ThingDef thingDef = DefDatabase <ThingDef> .GetNamedSilentFail(record.thingDef); if (thingDef != null) { pawnThingDef = thingDef; } } Pawn source; if (pawnKindDef != null) { source = new Randomizer().GenerateKindOfColonist(pawnKindDef); } else { source = new Randomizer().GenerateColonist(); } source.health.Reset(); CustomPawn pawn = new CustomPawn(source); if (pawn.Id == null) { pawn.GenerateId(); } else { pawn.Id = record.id; } pawn.Type = CustomPawnType.Colonist; pawn.Gender = record.gender; if (record.age > 0) { pawn.ChronologicalAge = record.age; pawn.BiologicalAge = record.age; } if (record.chronologicalAge > 0) { pawn.ChronologicalAge = record.chronologicalAge; } if (record.biologicalAge > 0) { pawn.BiologicalAge = record.biologicalAge; } pawn.FirstName = record.firstName; pawn.NickName = record.nickName; pawn.LastName = record.lastName; HairDef h = FindHairDef(record.hairDef); if (h != null) { pawn.HairDef = h; } else { Log.Warning("Could not load hair definition \"" + record.hairDef + "\""); Failed = true; } pawn.HeadGraphicPath = record.headGraphicPath; pawn.Pawn.story.hairColor = record.hairColor; if (record.melanin >= 0.0f) { pawn.MelaninLevel = record.melanin; } else { pawn.MelaninLevel = PawnColorUtils.FindMelaninValueFromColor(record.skinColor); } // Set the skin color (only for Alien Races). if (pawn.AlienRace != null) { pawn.SkinColor = record.skinColor; } Backstory backstory = FindBackstory(record.childhood); if (backstory != null) { pawn.Childhood = backstory; } else { Log.Warning("Could not load childhood backstory definition \"" + record.childhood + "\""); Failed = true; } if (record.adulthood != null) { backstory = FindBackstory(record.adulthood); if (backstory != null) { pawn.Adulthood = backstory; } else { Log.Warning("Could not load adulthood backstory definition \"" + record.adulthood + "\""); Failed = true; } } // Get the body type from the save record. If there's no value in the save, then assign the // default body type from the pawn's backstories. // TODO: 1.0 /* * BodyType? bodyType = null; * try { * bodyType = (BodyType)Enum.Parse(typeof(BodyType), record.bodyType); * } * catch (Exception) { * } * if (!bodyType.HasValue) { * if (pawn.Adulthood != null) { * bodyType = pawn.Adulthood.BodyTypeFor(pawn.Gender); * } * else { * bodyType = pawn.Childhood.BodyTypeFor(pawn.Gender); * } * } * if (bodyType.HasValue) { * pawn.BodyType = bodyType.Value; * } */ BodyTypeDef bodyType = null; try { bodyType = DefDatabase <BodyTypeDef> .GetNamedSilentFail(record.bodyType); } catch (Exception) { } if (bodyType == null) { if (pawn.Adulthood != null) { bodyType = pawn.Adulthood.BodyTypeFor(pawn.Gender); } else { bodyType = pawn.Childhood.BodyTypeFor(pawn.Gender); } } if (bodyType != null) { pawn.BodyType = bodyType; } pawn.ClearTraits(); for (int i = 0; i < record.traitNames.Count; i++) { string traitName = record.traitNames[i]; Trait trait = FindTrait(traitName, record.traitDegrees[i]); if (trait != null) { pawn.AddTrait(trait); } else { Log.Warning("Could not load trait definition \"" + traitName + "\""); Failed = true; } } for (int i = 0; i < record.skillNames.Count; i++) { string name = record.skillNames[i]; SkillDef def = FindSkillDef(pawn.Pawn, name); if (def == null) { Log.Warning("Could not load skill definition \"" + name + "\""); Failed = true; continue; } pawn.currentPassions[def] = record.passions[i]; pawn.originalPassions[def] = record.passions[i]; pawn.SetOriginalSkillLevel(def, record.skillValues[i]); pawn.SetUnmodifiedSkillLevel(def, record.skillValues[i]); } if (record.originalPassions != null && record.originalPassions.Count == record.skillNames.Count) { for (int i = 0; i < record.skillNames.Count; i++) { string name = record.skillNames[i]; SkillDef def = FindSkillDef(pawn.Pawn, name); if (def == null) { Log.Warning("Could not load skill definition \"" + name + "\""); Failed = true; continue; } //pawn.originalPassions[def] = record.originalPassions[i]; } } foreach (var layer in PrepareCarefully.Instance.Providers.PawnLayers.GetLayersForPawn(pawn)) { if (layer.Apparel) { pawn.SetSelectedApparel(layer, null); pawn.SetSelectedStuff(layer, null); } } for (int i = 0; i < record.apparelLayers.Count; i++) { int layerIndex = record.apparelLayers[i]; PawnLayer layer = PrepareCarefully.Instance.Providers.PawnLayers.FindLayerFromDeprecatedIndex(layerIndex); if (layer == null) { Log.Warning("Could not find pawn layer from saved pawn layer index: \"" + layerIndex + "\""); Failed = true; continue; } ThingDef def = DefDatabase <ThingDef> .GetNamedSilentFail(record.apparel[i]); if (def == null) { Log.Warning("Could not load thing definition for apparel \"" + record.apparel[i] + "\""); Failed = true; continue; } ThingDef stuffDef = null; if (!string.IsNullOrEmpty(record.apparelStuff[i])) { stuffDef = DefDatabase <ThingDef> .GetNamedSilentFail(record.apparelStuff[i]); if (stuffDef == null) { Log.Warning("Could not load stuff definition \"" + record.apparelStuff[i] + "\" for apparel \"" + record.apparel[i] + "\""); Failed = true; continue; } } pawn.SetSelectedApparel(layer, def); pawn.SetSelectedStuff(layer, stuffDef); pawn.SetColor(layer, record.apparelColors[i]); } OptionsHealth healthOptions = PrepareCarefully.Instance.Providers.Health.GetOptions(pawn); for (int i = 0; i < record.implants.Count; i++) { SaveRecordImplantV3 implantRecord = record.implants[i]; UniqueBodyPart uniqueBodyPart = healthOptions.FindBodyPartByName(implantRecord.bodyPart, implantRecord.bodyPartIndex != null ? implantRecord.bodyPartIndex.Value : 0); if (uniqueBodyPart == null) { uniqueBodyPart = FindReplacementBodyPart(healthOptions, implantRecord.bodyPart); } if (uniqueBodyPart == null) { Log.Warning("Prepare Carefully could not add the implant because it could not find the needed body part \"" + implantRecord.bodyPart + "\"" + (implantRecord.bodyPartIndex != null ? " with index " + implantRecord.bodyPartIndex : "")); Failed = true; continue; } BodyPartRecord bodyPart = uniqueBodyPart.Record; if (implantRecord.recipe != null) { RecipeDef recipeDef = FindRecipeDef(implantRecord.recipe); if (recipeDef == null) { Log.Warning("Prepare Carefully could not add the implant because it could not find the recipe definition \"" + implantRecord.recipe + "\""); Failed = true; continue; } bool found = false; foreach (var p in recipeDef.appliedOnFixedBodyParts) { if (p.defName.Equals(bodyPart.def.defName)) { found = true; break; } } if (!found) { Log.Warning("Prepare carefully could not apply the saved implant recipe \"" + implantRecord.recipe + "\" to the body part \"" + bodyPart.def.defName + "\". Recipe does not support that part."); Failed = true; continue; } Implant implant = new Implant(); implant.BodyPartRecord = bodyPart; implant.recipe = recipeDef; implant.label = implant.Label; pawn.AddImplant(implant); } } foreach (var injuryRecord in record.injuries) { HediffDef def = DefDatabase <HediffDef> .GetNamedSilentFail(injuryRecord.hediffDef); if (def == null) { Log.Warning("Prepare Carefully could not add the injury because it could not find the hediff definition \"" + injuryRecord.hediffDef + "\""); Failed = true; continue; } InjuryOption option = healthOptions.FindInjuryOptionByHediffDef(def); if (option == null) { Log.Warning("Prepare Carefully could not add the injury because it could not find a matching injury option for the saved hediff \"" + injuryRecord.hediffDef + "\""); Failed = true; continue; } BodyPartRecord bodyPart = null; if (injuryRecord.bodyPart != null) { UniqueBodyPart uniquePart = healthOptions.FindBodyPartByName(injuryRecord.bodyPart, injuryRecord.bodyPartIndex != null ? injuryRecord.bodyPartIndex.Value : 0); if (uniquePart == null) { uniquePart = FindReplacementBodyPart(healthOptions, injuryRecord.bodyPart); } if (uniquePart == null) { Log.Warning("Prepare Carefully could not add the injury because it could not find the needed body part \"" + injuryRecord.bodyPart + "\"" + (injuryRecord.bodyPartIndex != null ? " with index " + injuryRecord.bodyPartIndex : "")); Failed = true; continue; } bodyPart = uniquePart.Record; } Injury injury = new Injury(); injury.Option = option; injury.BodyPartRecord = bodyPart; if (injuryRecord.severity != null) { injury.Severity = injuryRecord.Severity; } if (injuryRecord.painFactor != null) { injury.PainFactor = injuryRecord.PainFactor; } pawn.AddInjury(injury); } pawn.CopySkillsAndPassionsToPawn(); pawn.ClearPawnCaches(); return(pawn); }
public CustomPawn Load(PrepareCarefully loadout, string name) { SaveRecordPawnV3 pawnRecord = new SaveRecordPawnV3(); string modString = ""; string version = ""; try { Scribe.loader.InitLoading(ColonistFiles.FilePathForSavedColonist(name)); Scribe_Values.Look <string>(ref version, "version", "unknown", false); Scribe_Values.Look <string>(ref modString, "mods", "", false); try { Scribe_Deep.Look <SaveRecordPawnV3>(ref pawnRecord, "colonist", null); } catch (Exception e) { Messages.Message(modString, MessageTypeDefOf.SilentInput); Messages.Message("EdB.PC.Dialog.PawnPreset.Error.Failed".Translate(), MessageTypeDefOf.RejectInput); Log.Warning(e.ToString()); Log.Warning("Colonist was created with the following mods: " + modString); return(null); } } catch (Exception e) { Log.Error("Failed to load preset file"); throw e; } finally { // I don't fully understand how these cross-references and saveables are resolved, but // if we don't clear them out, we get null pointer exceptions. HashSet <IExposable> saveables = (HashSet <IExposable>)(typeof(PostLoadIniter).GetField("saveablesToPostLoad", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(Scribe.loader.initer)); saveables.Clear(); List <IExposable> crossReferencingExposables = (List <IExposable>)(typeof(CrossRefHandler).GetField("crossReferencingExposables", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(Scribe.loader.crossRefs)); crossReferencingExposables.Clear(); Scribe.loader.FinalizeLoading(); } if (pawnRecord == null) { Messages.Message(modString, MessageTypeDefOf.SilentInput); Messages.Message("EdB.PC.Dialog.PawnPreset.Error.Failed".Translate(), MessageTypeDefOf.RejectInput); Log.Warning("Colonist was created with the following mods: " + modString); return(null); } PresetLoaderVersion3 loader = new PresetLoaderVersion3(); CustomPawn loadedPawn = loader.LoadPawn(pawnRecord); if (loadedPawn != null) { CustomPawn idConflictPawn = PrepareCarefully.Instance.Pawns.FirstOrDefault((CustomPawn p) => { return(p.Id == loadedPawn.Id); }); if (idConflictPawn != null) { loadedPawn.GenerateId(); } return(loadedPawn); } else { loadout.State.AddError(loader.ModString); loadout.State.AddError("EdB.PC.Dialog.Preset.Error.NoCharacter".Translate()); Log.Warning("Preset was created with the following mods: " + modString); return(null); } }
public CustomPawn LoadPawn(SaveRecordPawnV3 record) { // TODO: Ahlpa 14 Evaluate Pawn source = new Randomizer().GenerateColonist(); //Pawn source = PawnGenerator.GeneratePawn(PawnKindDefOf.Colonist, Faction.OfPlayer); CustomPawn pawn = new CustomPawn(source); pawn.Gender = record.gender; if (record.age > 0) { pawn.ChronologicalAge = record.age; pawn.BiologicalAge = record.age; } if (record.chronologicalAge > 0) { pawn.ChronologicalAge = record.chronologicalAge; } if (record.biologicalAge > 0) { pawn.BiologicalAge = record.biologicalAge; } pawn.FirstName = record.firstName; pawn.NickName = record.nickName; pawn.LastName = record.lastName; HairDef h = FindHairDef(record.hairDef); if (h != null) { pawn.HairDef = h; } else { Log.Warning("Could not load hair definition \"" + record.hairDef + "\""); Failed = true; } pawn.HeadGraphicPath = record.headGraphicPath; pawn.SetColor(PawnLayers.Hair, record.hairColor); pawn.SetColor(PawnLayers.HeadType, record.skinColor); Backstory backstory = FindBackstory(record.childhood); if (backstory != null) { pawn.Childhood = backstory; } else { Log.Warning("Could not load childhood backstory definition \"" + record.childhood + "\""); Failed = true; } backstory = FindBackstory(record.adulthood); if (backstory != null) { pawn.Adulthood = backstory; } else { Log.Warning("Could not load adulthood backstory definition \"" + record.adulthood + "\""); Failed = true; } int traitCount = pawn.Traits.Count(); for (int i = 0; i < traitCount; i++) { pawn.ClearTrait(i); } for (int i = 0; i < record.traitNames.Count; i++) { string traitName = record.traitNames[i]; if (i >= traitCount) { break; } Trait trait = FindTrait(traitName, record.traitDegrees[i]); if (trait != null) { pawn.SetTrait(i, trait); } else { Log.Warning("Could not load trait definition \"" + traitName + "\""); Failed = true; } } for (int i = 0; i < record.skillNames.Count; i++) { string name = record.skillNames[i]; SkillDef def = FindSkillDef(pawn.Pawn, name); if (def == null) { Log.Warning("Could not load skill definition \"" + name + "\""); Failed = true; continue; } pawn.currentPassions[def] = record.passions[i]; pawn.originalPassions[def] = record.passions[i]; pawn.SetOriginalSkillLevel(def, record.skillValues[i]); pawn.SetUnmodifiedSkillLevel(def, record.skillValues[i]); } if (record.originalPassions != null && record.originalPassions.Count == record.skillNames.Count) { for (int i = 0; i < record.skillNames.Count; i++) { string name = record.skillNames[i]; SkillDef def = FindSkillDef(pawn.Pawn, name); if (def == null) { Log.Warning("Could not load skill definition \"" + name + "\""); Failed = true; continue; } //pawn.originalPassions[def] = record.originalPassions[i]; } } for (int i = 0; i < PawnLayers.Count; i++) { if (PawnLayers.IsApparelLayer(i)) { pawn.SetSelectedApparel(i, null); pawn.SetSelectedStuff(i, null); } } for (int i = 0; i < record.apparelLayers.Count; i++) { int layer = record.apparelLayers[i]; ThingDef def = DefDatabase <ThingDef> .GetNamedSilentFail(record.apparel[i]); if (def == null) { Log.Warning("Could not load thing definition for apparel \"" + record.apparel[i] + "\""); Failed = true; continue; } ThingDef stuffDef = null; if (!string.IsNullOrEmpty(record.apparelStuff[i])) { stuffDef = DefDatabase <ThingDef> .GetNamedSilentFail(record.apparelStuff[i]); if (stuffDef == null) { Log.Warning("Could not load stuff definition \"" + record.apparelStuff[i] + "\" for apparel \"" + record.apparel[i] + "\""); Failed = true; continue; } } pawn.SetSelectedApparel(layer, def); pawn.SetSelectedStuff(layer, stuffDef); pawn.SetColor(layer, record.apparelColors[i]); } for (int i = 0; i < record.implants.Count; i++) { SaveRecordImplantV3 implantRecord = record.implants[i]; BodyPartRecord bodyPart = PrepareCarefully.Instance.HealthManager.ImplantManager.FindReplaceableBodyPartByName(implantRecord.bodyPart); if (bodyPart == null) { Log.Warning("Could not find replaceable body part definition \"" + implantRecord.bodyPart + "\""); Failed = true; continue; } if (implantRecord.recipe != null) { RecipeDef recipeDef = FindRecipeDef(implantRecord.recipe); if (recipeDef == null) { Log.Warning("Could not find recipe definition \"" + implantRecord.recipe + "\""); Failed = true; continue; } bool found = false; foreach (var p in recipeDef.appliedOnFixedBodyParts) { if (p.defName.Equals(bodyPart.def.defName)) { found = true; break; } } if (!found) { Log.Warning("Body part \"" + bodyPart.def.defName + "\" does not match recipe used to replace it"); Failed = true; continue; } Implant implant = new Implant(); implant.BodyPartRecord = bodyPart; implant.recipe = recipeDef; implant.label = implant.Label; pawn.AddImplant(implant); } } foreach (var injuryRecord in record.injuries) { HediffDef def = DefDatabase <HediffDef> .GetNamedSilentFail(injuryRecord.hediffDef); if (def == null) { Log.Warning("Could not find hediff definition \"" + injuryRecord.hediffDef + "\""); Failed = true; continue; } InjuryOption option = PrepareCarefully.Instance.HealthManager.InjuryManager.FindOptionByHediffDef(def); if (option == null) { Log.Warning("Could not find injury option for \"" + injuryRecord.hediffDef + "\""); Failed = true; continue; } BodyPartRecord bodyPart = null; if (injuryRecord.bodyPart != null) { bodyPart = PrepareCarefully.Instance.HealthManager.FirstBodyPartRecord(injuryRecord.bodyPart); if (bodyPart == null) { Log.Warning("Could not find body part \"" + injuryRecord.bodyPart + "\""); Failed = true; continue; } } Injury injury = new Injury(); injury.Option = option; injury.BodyPartRecord = bodyPart; if (injuryRecord.severity != null) { injury.Severity = injuryRecord.Severity; } pawn.AddInjury(injury); } pawn.RandomInjuries = record.randomInjuries; pawn.RandomRelations = record.randomRelations; pawn.ClearCachedAbilities(); pawn.ClearCachedLifeStage(); return(pawn); }
// // Static Methods // public static void SaveToFile(PrepareCarefully data, string presetName) { bool problem = false; try { // Verify that all pawns have non-null identifiers. foreach (CustomPawn customPawn in data.Pawns) { if (customPawn.Id == null) { customPawn.GenerateId(); } } foreach (var g in data.RelationshipManager.ParentChildGroups) { foreach (var parent in g.Parents) { if (parent.Pawn != null && parent.Pawn.Id == null) { parent.Pawn.GenerateId(); } foreach (var child in g.Children) { if (child.Pawn != null && child.Pawn.Id == null) { child.Pawn.GenerateId(); } } } } // Start saving. Scribe.saver.InitSaving(PresetFiles.FilePathForSavedPreset(presetName), "preset"); string versionStringFull = "3"; Scribe_Values.Look <string>(ref versionStringFull, "version", null, false); bool usePoints = data.Config.pointsEnabled; int startingPoints = PrepareCarefully.Instance.StartingPoints; Scribe_Values.Look <bool>(ref usePoints, "usePoints", false, true); Scribe_Values.Look <int>(ref startingPoints, "startingPoints", 0, true); string modString = GenText.ToCommaList(Enumerable.Select <ModContentPack, string>(LoadedModManager.RunningMods, (Func <ModContentPack, string>)(mod => mod.Name)), true); Scribe_Values.Look <string>(ref modString, "mods", null, false); // Save pawns. Scribe.EnterNode("colonists"); foreach (CustomPawn customPawn in data.Pawns) { try { SaveRecordPawnV3 pawn = new SaveRecordPawnV3(customPawn); Scribe_Deep.Look <SaveRecordPawnV3>(ref pawn, "colonist"); } catch (Exception e) { problem = true; Log.Warning("Prepare Carefully failed to save a pawn into the preset: " + presetName); Log.Warning(e.Message); Log.Warning(e.StackTrace); } } Scribe.ExitNode(); // Save hidden pawns. List <CustomPawn> hiddenPawns = new List <CustomPawn>(); foreach (var g in data.RelationshipManager.ParentChildGroups) { foreach (var parent in g.Parents) { if (parent.Hidden) { if (parent.Pawn != null) { hiddenPawns.Add(parent.Pawn); } else { Log.Warning("Prepare Carefully found an empty pawn in a parent child relationship while saving the preset. Skipping that pawn."); } } foreach (var child in g.Children) { if (child.Hidden) { if (child.Pawn != null) { hiddenPawns.Add(child.Pawn); } else { Log.Warning("Prepare Carefully found an empty pawn in a parent child relationship while saving the preset. Skipping that pawn."); } } } } } Scribe.EnterNode("hiddenPawns"); foreach (CustomPawn customPawn in hiddenPawns) { try { SaveRecordPawnV3 pawn = new SaveRecordPawnV3(customPawn); Scribe_Deep.Look <SaveRecordPawnV3>(ref pawn, "hiddenPawn"); } catch (Exception e) { problem = true; Log.Warning("Prepare Carefully failed to save a hidden pawn into the preset: " + presetName); Log.Warning(e.Message); Log.Warning(e.StackTrace); } } Scribe.ExitNode(); Scribe.EnterNode("relationships"); foreach (var r in data.RelationshipManager.Relationships) { if (r.source != null && r.target != null && r.def != null && r.source.Id != null && r.target.Id != null) { SaveRecordRelationshipV3 s = new SaveRecordRelationshipV3(r); Scribe_Deep.Look <SaveRecordRelationshipV3>(ref s, "relationship"); } else { problem = true; Log.Warning("Prepare Carefully found an invalid custom relationship when saving a preset: " + presetName); if (r.target != null && r.source != null) { Log.Warning(" Relationship = { source = " + r.source.Id + ", target = " + r.target.Id + ", relationship = " + r.def + "}"); } else { Log.Warning(" Relationship = { source = " + r.source + ", target = " + r.target + ", relationship = " + r.def + "}"); } } } Scribe.ExitNode(); Scribe.EnterNode("parentChildGroups"); foreach (var g in data.RelationshipManager.ParentChildGroups) { if (g.Children.Count == 0 || (g.Parents.Count == 0 && g.Children.Count == 1)) { continue; } SaveRecordParentChildGroupV3 group = new SaveRecordParentChildGroupV3(); group.parents = new List <string>(); group.children = new List <string>(); foreach (var p in g.Parents) { if (p.Pawn == null) { problem = true; Log.Warning("Prepare Carefully found an invalid parent/child relationship when saving the preset: " + presetName); continue; } else { group.parents.Add(p.Pawn.Id); } } foreach (var p in g.Children) { if (p.Pawn == null) { problem = true; Log.Warning("Prepare Carefully found an invalid parent/child relationship when saving the preset: " + presetName); continue; } else { group.children.Add(p.Pawn.Id); } } try { Scribe_Deep.Look <SaveRecordParentChildGroupV3>(ref group, "group"); } catch (Exception) { problem = true; Log.Warning("Prepare Carefully failed to save a parent child group when saving the preset: " + presetName); } } Scribe.ExitNode(); Scribe.EnterNode("equipment"); foreach (var e in data.Equipment) { try { EquipmentSaveRecord record = new EquipmentSaveRecord(e); Scribe_Deep.Look <EquipmentSaveRecord>(ref record, "equipment"); } catch { problem = true; Log.Warning("Failed to save equipment to preset: " + e.ThingDef.defName); } } Scribe.ExitNode(); } catch (Exception e) { PrepareCarefully.Instance.State.AddError("EdB.PC.Dialog.Preset.Error.SaveFailed".Translate()); Log.Error("Failed to save preset file"); throw e; } finally { Scribe.saver.FinalizeSaving(); Scribe.mode = LoadSaveMode.Inactive; if (problem) { PrepareCarefully.Instance.State.AddError("EdB.PC.Dialog.Preset.Error.PartialSaveFailure".Translate()); } } }