コード例 #1
0
 public SaveRecordPawnV3(CustomPawn pawn)
 {
     this.gender           = pawn.Gender;
     this.adulthood        = pawn.Adulthood.uniqueSaveKey;
     this.childhood        = pawn.Childhood.uniqueSaveKey;
     this.skinColor        = pawn.SkinColor;
     this.hairDef          = pawn.HairDef.defName;
     this.hairColor        = pawn.GetColor(PawnLayers.Hair);
     this.headGraphicPath  = pawn.HeadGraphicPath;
     this.firstName        = pawn.FirstName;
     this.nickName         = pawn.NickName;
     this.lastName         = pawn.LastName;
     this.age              = 0;
     this.biologicalAge    = pawn.BiologicalAge;
     this.chronologicalAge = pawn.ChronologicalAge;
     foreach (var trait in pawn.Traits)
     {
         if (trait != null)
         {
             this.traitNames.Add(trait.def.defName);
             this.traitDegrees.Add(trait.Degree);
         }
     }
     foreach (var skill in pawn.Pawn.skills.skills)
     {
         this.skillNames.Add(skill.def.defName);
         this.skillValues.Add(pawn.GetUnmodifiedSkillLevel(skill.def));
         this.passions.Add(pawn.currentPassions[skill.def]);
         this.originalPassions.Add(pawn.originalPassions[skill.def]);
     }
     for (int layer = 0; layer < PawnLayers.Count; layer++)
     {
         ThingDef thingDef = pawn.GetAcceptedApparel(layer);
         ThingDef stuffDef = pawn.GetSelectedStuff(layer);
         Color    color    = pawn.GetColor(layer);
         if (thingDef != null)
         {
             this.apparelLayers.Add(layer);
             this.apparel.Add(thingDef.defName);
             this.apparelStuff.Add(stuffDef != null ? stuffDef.defName : "");
             this.apparelColors.Add(color);
         }
     }
     this.randomInjuries = pawn.RandomInjuries;
     foreach (Implant implant in pawn.Implants)
     {
         this.implants.Add(new SaveRecordImplantV3(implant));
     }
     foreach (Injury injury in pawn.Injuries)
     {
         this.injuries.Add(new SaveRecordInjuryV3(injury));
     }
 }
コード例 #2
0
        public SaveRecordPawnV4(CustomPawn pawn)
        {
            this.id       = pawn.Id;
            this.thingDef = pawn.Pawn.def.defName;
            this.type     = pawn.Type.ToString();
            if (pawn.Type == CustomPawnType.World && pawn.Faction != null)
            {
                this.faction        = new SaveRecordFactionV4();
                this.faction.def    = pawn.Faction.Def != null ? pawn.Faction.Def.defName : null;
                this.faction.index  = pawn.Faction.Index;
                this.faction.leader = pawn.Faction.Leader;
            }
            this.pawnKindDef        = pawn.OriginalKindDef != null ? pawn.OriginalKindDef.defName : pawn.Pawn.kindDef.defName;
            this.originalFactionDef = pawn.OriginalFactionDef != null ? pawn.OriginalFactionDef.defName : null;
            this.gender             = pawn.Gender;
            if (pawn.Adulthood != null)
            {
                this.adulthood = pawn.Adulthood.identifier;
            }
            else
            {
                this.adulthood = pawn.LastSelectedAdulthoodBackstory?.identifier;
            }
            this.childhood        = pawn.Childhood.identifier;
            this.skinColor        = pawn.Pawn.story.SkinColor;
            this.melanin          = pawn.Pawn.story.melanin;
            this.hairDef          = pawn.HairDef.defName;
            this.hairColor        = pawn.Pawn.story.hairColor;
            this.headGraphicPath  = pawn.HeadGraphicPath;
            this.bodyType         = pawn.BodyType.defName;
            this.firstName        = pawn.FirstName;
            this.nickName         = pawn.NickName;
            this.lastName         = pawn.LastName;
            this.age              = 0;
            this.biologicalAge    = pawn.BiologicalAge;
            this.chronologicalAge = pawn.ChronologicalAge;
            foreach (var trait in pawn.Traits)
            {
                if (trait != null)
                {
                    this.traitNames.Add(trait.def.defName);
                    this.traitDegrees.Add(trait.Degree);
                }
            }
            foreach (var skill in pawn.Pawn.skills.skills)
            {
                SaveRecordSkillV4 skillRecord = new SaveRecordSkillV4();
                skillRecord.name    = skill.def.defName;
                skillRecord.value   = pawn.GetUnmodifiedSkillLevel(skill.def);
                skillRecord.passion = pawn.currentPassions[skill.def];
                this.skills.Add(skillRecord);
            }
            foreach (var layer in PrepareCarefully.Instance.Providers.PawnLayers.GetLayersForPawn(pawn))
            {
                if (layer.Apparel)
                {
                    ThingDef apparelThingDef = pawn.GetAcceptedApparel(layer);
                    Color    color           = pawn.GetColor(layer);
                    if (apparelThingDef != null)
                    {
                        ThingDef            apparelStuffDef = pawn.GetSelectedStuff(layer);
                        SaveRecordApparelV4 apparelRecord   = new SaveRecordApparelV4();
                        apparelRecord.layer   = layer.Name;
                        apparelRecord.apparel = apparelThingDef.defName;
                        apparelRecord.stuff   = apparelStuffDef != null ? apparelStuffDef.defName : "";
                        apparelRecord.color   = color;
                        this.apparel.Add(apparelRecord);
                    }
                }
            }
            OptionsHealth healthOptions = PrepareCarefully.Instance.Providers.Health.GetOptions(pawn);

            foreach (Implant implant in pawn.Implants)
            {
                var saveRecord = new SaveRecordImplantV3(implant);
                if (implant.BodyPartRecord != null)
                {
                    UniqueBodyPart part = healthOptions.FindBodyPartsForRecord(implant.BodyPartRecord);
                    if (part != null && part.Index > 0)
                    {
                        saveRecord.bodyPartIndex = part.Index;
                    }
                }
                this.implants.Add(saveRecord);
            }
            foreach (Injury injury in pawn.Injuries)
            {
                var saveRecord = new SaveRecordInjuryV3(injury);
                if (injury.BodyPartRecord != null)
                {
                    UniqueBodyPart part = healthOptions.FindBodyPartsForRecord(injury.BodyPartRecord);
                    if (part != null && part.Index > 0)
                    {
                        saveRecord.bodyPartIndex = part.Index;
                    }
                }
                this.injuries.Add(saveRecord);
            }

            ThingComp alienComp = ProviderAlienRaces.FindAlienCompForPawn(pawn.Pawn);

            if (alienComp != null)
            {
                alien                 = new SaveRecordAlienV4();
                alien.crownType       = ProviderAlienRaces.GetCrownTypeFromComp(alienComp);
                alien.skinColor       = ProviderAlienRaces.GetSkinColorFromComp(alienComp);
                alien.skinColorSecond = ProviderAlienRaces.GetSkinColorSecondFromComp(alienComp);
                alien.hairColorSecond = ProviderAlienRaces.GetHairColorSecondFromComp(alienComp);
            }
        }
コード例 #3
0
        public void CalculatePawnCost(ColonistCostDetails cost, CustomPawn pawn)
        {
            cost.Clear();
            cost.name = pawn.NickName;

            // Start with the market value plus a bit of a mark-up.
            cost.marketValue  = pawn.Pawn.MarketValue;
            cost.marketValue += 300;

            // Calculate passion cost.  Each passion above 8 makes all passions
            // cost more.  Minor passion counts as one passion.  Major passion
            // counts as 3.
            double skillCount           = pawn.currentPassions.Keys.Count();
            double passionLevelCount    = 0;
            double passionLevelCost     = 20;
            double passionateSkillCount = 0;

            foreach (SkillDef def in pawn.currentPassions.Keys)
            {
                Passion passion = pawn.currentPassions[def];
                int     level   = pawn.GetSkillLevel(def);

                if (passion == Passion.Major)
                {
                    passionLevelCount    += 3.0;
                    passionateSkillCount += 1.0;
                }
                else if (passion == Passion.Minor)
                {
                    passionLevelCount    += 1.0;
                    passionateSkillCount += 1.0;
                }
            }
            double levelCost = passionLevelCost;

            if (passionLevelCount > 8)
            {
                double penalty = passionLevelCount - 8;
                levelCost += penalty * 0.4;
            }
            cost.marketValue += levelCost * passionLevelCount;

            // Calculate trait cost.
            if (pawn.TraitCount > Constraints.MaxVanillaTraits)
            {
                int    extraTraitCount = pawn.TraitCount - Constraints.MaxVanillaTraits;
                double extraTraitCost  = 100;
                for (int i = 0; i < extraTraitCount; i++)
                {
                    cost.marketValue += extraTraitCost;
                    extraTraitCost    = Math.Ceiling(extraTraitCost * 2.5);
                }
            }

            // Calculate cost of worn apparel.
            for (int layer = 0; layer < PawnLayers.Count; layer++)
            {
                if (PawnLayers.IsApparelLayer(layer))
                {
                    var def = pawn.GetAcceptedApparel(layer);
                    if (def == null)
                    {
                        continue;
                    }
                    EquipmentKey key = new EquipmentKey();
                    key.ThingDef = def;
                    key.StuffDef = pawn.GetSelectedStuff(layer);
                    EquipmentRecord record = PrepareCarefully.Instance.EquipmentDatabase.Find(key);
                    if (record == null)
                    {
                        continue;
                    }
                    EquipmentSelection selection = new EquipmentSelection(record, 1);
                    double             c         = CalculateEquipmentCost(selection);
                    if (def != null)
                    {
                        // TODO: Discounted materials should be based on the faction, not hard-coded.
                        // TODO: Should we continue with the discounting?
                        if (key.StuffDef != null)
                        {
                            if (key.StuffDef.defName == "Synthread")
                            {
                                if (freeApparel.Contains(key.ThingDef.defName))
                                {
                                    c = 0;
                                }
                                else if (cheapApparel.Contains(key.ThingDef.defName))
                                {
                                    c = c * 0.15d;
                                }
                            }
                        }
                    }
                    cost.apparel += c;
                }
            }

            // Calculate cost for any materials needed for implants.
            OptionsHealth healthOptions = PrepareCarefully.Instance.Providers.Health.GetOptions(pawn);

            foreach (Implant option in pawn.Implants)
            {
                // Check if there are any ancestor parts that override the selection.
                UniqueBodyPart uniquePart = healthOptions.FindBodyPartsForRecord(option.BodyPartRecord);
                if (uniquePart == null)
                {
                    Log.Warning("Prepare Carefully could not find body part record when computing the cost of an implant: " + option.BodyPartRecord.def.defName);
                    continue;
                }
                if (pawn.AtLeastOneImplantedPart(uniquePart.Ancestors.Select((UniqueBodyPart p) => { return(p.Record); })))
                {
                    continue;
                }

                //  Figure out the cost of the part replacement based on its recipe's ingredients.
                if (option.recipe != null)
                {
                    RecipeDef def = option.recipe;
                    foreach (IngredientCount amount in def.ingredients)
                    {
                        int    count     = 0;
                        double totalCost = 0;
                        bool   skip      = false;
                        foreach (ThingDef ingredientDef in amount.filter.AllowedThingDefs)
                        {
                            if (ingredientDef == ThingDefOf.Medicine)
                            {
                                skip = true;
                                break;
                            }
                            count++;
                            EquipmentRecord entry = PrepareCarefully.Instance.EquipmentDatabase[new EquipmentKey(ingredientDef, null)];
                            if (entry != null)
                            {
                                totalCost += entry.cost * (double)amount.GetBaseCount();
                            }
                        }
                        if (skip || count == 0)
                        {
                            continue;
                        }
                        cost.bionics += (int)(totalCost / (double)count);
                    }
                }
            }

            cost.apparel = Math.Ceiling(cost.apparel);
            cost.bionics = Math.Ceiling(cost.bionics);

            // Use a multiplier to balance pawn cost vs. equipment cost.
            // Disabled for now.
            cost.Multiply(1.0);

            cost.ComputeTotal();
        }
コード例 #4
0
        public void CalculatePawnCost(ColonistCostDetails cost, CustomPawn pawn)
        {
            cost.Clear();
            cost.name = pawn.NickName;

            // Start with the market value plus a bit of a mark-up.
            cost.marketValue  = pawn.Pawn.MarketValue;
            cost.marketValue += 300;

            // Reduce cost if random injuries have been chosen.
            if (pawn.RandomInjuries)
            {
                float ageMultiplier = pawn.BiologicalAge;
                if (ageMultiplier > 100)
                {
                    ageMultiplier = 100;
                }
                float injuryValue = Mathf.Pow(ageMultiplier, 1.177455f);
                injuryValue       = injuryValue / 10f;
                injuryValue       = Mathf.Floor(injuryValue) * 10f;
                cost.marketValue -= injuryValue;
            }

            // Calculate passion cost.  Each passion above 8 makes all passions
            // cost more.  Minor passion counts as one passion.  Major passion
            // counts as 3.
            double skillCount           = pawn.currentPassions.Keys.Count();
            double passionLevelCount    = 0;
            double passionLevelCost     = 20;
            double passionateSkillCount = 0;

            foreach (SkillDef def in pawn.currentPassions.Keys)
            {
                Passion passion = pawn.currentPassions[def];
                int     level   = pawn.GetSkillLevel(def);

                if (passion == Passion.Major)
                {
                    passionLevelCount    += 3.0;
                    passionateSkillCount += 1.0;
                }
                else if (passion == Passion.Minor)
                {
                    passionLevelCount    += 1.0;
                    passionateSkillCount += 1.0;
                }
            }
            double levelCost = passionLevelCost;

            if (passionLevelCount > 8)
            {
                double penalty = passionLevelCount - 8;
                levelCost += penalty * 0.4;
            }
            cost.marketValue += levelCost * passionLevelCount;

            // Calculat cost of worn apparel.
            for (int layer = 0; layer < PawnLayers.Count; layer++)
            {
                if (PawnLayers.IsApparelLayer(layer))
                {
                    var def = pawn.GetAcceptedApparel(layer);
                    SelectedEquipment customPawn = new SelectedEquipment();
                    customPawn.def   = def;
                    customPawn.count = 1;
                    if (def != null)
                    {
                        var stuff = pawn.GetSelectedStuff(layer);
                        customPawn.stuffDef = stuff;
                    }
                    double c = CalculateEquipmentCost(customPawn);
                    if (def != null)
                    {
                        if (customPawn.stuffDef != null)
                        {
                            if (customPawn.stuffDef.defName == "Synthread")
                            {
                                if (freeApparel.Contains(customPawn.def.defName))
                                {
                                    c = 0;
                                }
                                else if (cheapApparel.Contains(customPawn.def.defName))
                                {
                                    c = c * 0.15d;
                                }
                            }
                        }
                    }
                    cost.apparel += c;
                }
            }

            // Calculate cost for any materials needed for implants.
            foreach (Implant option in pawn.Implants)
            {
                // Check if there are any ancestor parts that override the selection.
                if (PrepareCarefully.Instance.HealthManager.ImplantManager.AncestorIsImplant(pawn, option.BodyPartRecord))
                {
                    continue;
                }

                //  Figure out the cost of the part replacement based on its recipe's ingredients.
                if (option.recipe != null)
                {
                    RecipeDef def = option.recipe;
                    foreach (IngredientCount amount in def.ingredients)
                    {
                        int    count     = 0;
                        double totalCost = 0;
                        bool   skip      = false;
                        foreach (ThingDef ingredientDef in amount.filter.AllowedThingDefs)
                        {
                            if (ingredientDef == ThingDefOf.Medicine)
                            {
                                skip = true;
                                break;
                            }
                            count++;
                            EquipmentDatabaseEntry entry = PrepareCarefully.Instance.EquipmentEntries[new EquipmentKey(ingredientDef, null)];
                            if (entry != null)
                            {
                                totalCost += entry.cost * (double)amount.GetBaseCount();
                            }
                        }
                        if (skip || count == 0)
                        {
                            continue;
                        }
                        cost.bionics += (int)(totalCost / (double)count);
                    }
                }
            }

            cost.apparel = Math.Ceiling(cost.apparel);
            cost.bionics = Math.Ceiling(cost.bionics);

            // Use a multiplier to balance pawn cost vs. equipment cost.
            // Disabled for now.
            cost.Multiply(1.0);

            cost.ComputeTotal();
        }
コード例 #5
0
        public SaveRecordPawnV5(CustomPawn pawn)
        {
            this.id       = pawn.Id;
            this.thingDef = pawn.Pawn.def.defName;
            this.type     = pawn.Type.ToString();
            if (pawn.Type == CustomPawnType.World && pawn.Faction != null)
            {
                this.faction = new SaveRecordFactionV4()
                {
                    def    = pawn.Faction?.Def?.defName,
                    index  = pawn.Faction.Index,
                    leader = pawn.Faction.Leader
                };
            }
            this.pawnKindDef        = pawn.OriginalKindDef?.defName ?? pawn.Pawn.kindDef.defName;
            this.originalFactionDef = pawn.OriginalFactionDef?.defName;
            this.gender             = pawn.Gender;
            this.adulthood          = pawn.Adulthood?.identifier ?? pawn.LastSelectedAdulthoodBackstory?.identifier;
            this.childhood          = pawn.Childhood?.identifier;
            this.skinColor          = pawn.Pawn.story.SkinColor;
            this.melanin            = pawn.Pawn.story.melanin;
            this.hairDef            = pawn.HairDef.defName;
            this.hairColor          = pawn.Pawn.story.hairColor;
            this.headGraphicPath    = pawn.HeadGraphicPath;
            this.bodyType           = pawn.BodyType.defName;
            this.firstName          = pawn.FirstName;
            this.nickName           = pawn.NickName;
            this.lastName           = pawn.LastName;
            this.age              = 0;
            this.biologicalAge    = pawn.BiologicalAge;
            this.chronologicalAge = pawn.ChronologicalAge;
            foreach (var trait in pawn.Traits)
            {
                if (trait != null)
                {
                    this.traits.Add(new SaveRecordTraitV5()
                    {
                        def    = trait.def.defName,
                        degree = trait.Degree
                    });
                }
            }
            foreach (var skill in pawn.Pawn.skills.skills)
            {
                this.skills.Add(new SaveRecordSkillV4()
                {
                    name    = skill.def.defName,
                    value   = pawn.GetUnmodifiedSkillLevel(skill.def),
                    passion = pawn.currentPassions[skill.def]
                });
            }
            foreach (var layer in PrepareCarefully.Instance.Providers.PawnLayers.GetLayersForPawn(pawn))
            {
                if (layer.Apparel)
                {
                    ThingDef apparelThingDef = pawn.GetAcceptedApparel(layer);
                    Color    color           = pawn.GetColor(layer);
                    if (apparelThingDef != null)
                    {
                        ThingDef apparelStuffDef = pawn.GetSelectedStuff(layer);
                        this.apparel.Add(new SaveRecordApparelV4()
                        {
                            layer   = layer.Name,
                            apparel = apparelThingDef.defName,
                            stuff   = apparelStuffDef?.defName ?? "",
                            color   = color
                        });
                    }
                }
            }
            OptionsHealth healthOptions = PrepareCarefully.Instance.Providers.Health.GetOptions(pawn);

            foreach (Implant implant in pawn.Implants)
            {
                var saveRecord = new SaveRecordImplantV3(implant);
                if (implant.BodyPartRecord != null)
                {
                    UniqueBodyPart part = healthOptions.FindBodyPartsForRecord(implant.BodyPartRecord);
                    if (part != null && part.Index > 0)
                    {
                        saveRecord.bodyPartIndex = part.Index;
                    }
                }
                this.implants.Add(saveRecord);
            }
            foreach (Injury injury in pawn.Injuries)
            {
                var saveRecord = new SaveRecordInjuryV3(injury);
                if (injury.BodyPartRecord != null)
                {
                    UniqueBodyPart part = healthOptions.FindBodyPartsForRecord(injury.BodyPartRecord);
                    if (part != null && part.Index > 0)
                    {
                        saveRecord.bodyPartIndex = part.Index;
                    }
                }
                this.injuries.Add(saveRecord);
            }

            pawnCompsSaver = new PawnCompsSaver(pawn.Pawn, DefaultPawnCompRules.RulesForSaving);
        }
コード例 #6
0
        public SaveRecordPawnV3(CustomPawn pawn)
        {
            this.id          = pawn.Id;
            this.thingDef    = pawn.Pawn.def.defName;
            this.pawnKindDef = pawn.Pawn.kindDef.defName;
            this.gender      = pawn.Gender;
            if (pawn.Adulthood != null)
            {
                this.adulthood = pawn.Adulthood.identifier;
            }
            else
            {
                this.adulthood = pawn.LastSelectedAdulthoodBackstory.identifier;
            }
            this.childhood        = pawn.Childhood.identifier;
            this.skinColor        = pawn.Pawn.story.SkinColor;
            this.melanin          = pawn.Pawn.story.melanin;
            this.hairDef          = pawn.HairDef.defName;
            this.hairColor        = pawn.GetColor(PawnLayers.Hair);
            this.headGraphicPath  = pawn.HeadGraphicPath;
            this.bodyType         = Enum.GetName(typeof(BodyType), pawn.BodyType);
            this.firstName        = pawn.FirstName;
            this.nickName         = pawn.NickName;
            this.lastName         = pawn.LastName;
            this.age              = 0;
            this.biologicalAge    = pawn.BiologicalAge;
            this.chronologicalAge = pawn.ChronologicalAge;
            foreach (var trait in pawn.Traits)
            {
                if (trait != null)
                {
                    this.traitNames.Add(trait.def.defName);
                    this.traitDegrees.Add(trait.Degree);
                }
            }
            foreach (var skill in pawn.Pawn.skills.skills)
            {
                this.skillNames.Add(skill.def.defName);
                this.skillValues.Add(pawn.GetUnmodifiedSkillLevel(skill.def));
                this.passions.Add(pawn.currentPassions[skill.def]);
                this.originalPassions.Add(pawn.originalPassions[skill.def]);
            }
            for (int layer = 0; layer < PawnLayers.Count; layer++)
            {
                ThingDef apparelThingDef = pawn.GetAcceptedApparel(layer);
                ThingDef apparelStuffDef = pawn.GetSelectedStuff(layer);
                Color    color           = pawn.GetColor(layer);
                if (apparelThingDef != null)
                {
                    this.apparelLayers.Add(layer);
                    this.apparel.Add(apparelThingDef.defName);
                    this.apparelStuff.Add(apparelStuffDef != null ? apparelStuffDef.defName : "");
                    this.apparelColors.Add(color);
                }
            }
            OptionsHealth healthOptions = PrepareCarefully.Instance.Providers.Health.GetOptions(pawn);

            foreach (Implant implant in pawn.Implants)
            {
                var saveRecord = new SaveRecordImplantV3(implant);
                if (implant.BodyPartRecord != null)
                {
                    UniqueBodyPart part = healthOptions.FindBodyPartsForRecord(implant.BodyPartRecord);
                    if (part != null && part.Index > 0)
                    {
                        saveRecord.bodyPartIndex = part.Index;
                    }
                }
                this.implants.Add(saveRecord);
            }
            foreach (Injury injury in pawn.Injuries)
            {
                var saveRecord = new SaveRecordInjuryV3(injury);
                if (injury.BodyPartRecord != null)
                {
                    UniqueBodyPart part = healthOptions.FindBodyPartsForRecord(injury.BodyPartRecord);
                    if (part != null && part.Index > 0)
                    {
                        saveRecord.bodyPartIndex = part.Index;
                    }
                }
                this.injuries.Add(saveRecord);
            }
        }