コード例 #1
0
        public void fromData(InventoryData data)
        {
            var sizes    = new List <string>();
            var amountsp = new List <Point>();

            foreach (string key in data.start.Keys)
            {
                sizes.Add(key);
                amountsp.Add(new Point(data.start[key], 0));
            }
            setStuff(sizes, amountsp);
            sizes = new List <string>();
            var amounts = new List <double>();

            foreach (string key in data.size.Keys)
            {
                sizes.Add(key);
                amounts.Add(data.size[key]);
            }
            setSizes(sizes, amounts);
            sizes   = new List <string>();
            amounts = new List <double>();
            foreach (string key in data.ideal.Keys)
            {
                sizes.Add(key);
                amounts.Add(data.ideal[key]);
                setIdeal(sizes, amounts);
            }
            maxSize = data.maxSize;
        }
コード例 #2
0
        //Gets default market data
        //Should we pull from DB or cache and call each iteration to accomodate outages?
        private MarketData getMarketData(int numAgentsOfEachType)
        {
            List <Good>       goods      = new List <Good>();
            List <AgentData>  agentTypes = new List <AgentData>();
            List <BasicAgent> agents     = new List <BasicAgent>();

            goods.Add(new Good("food", 0.5));
            goods.Add(new Good("wood", 1.0));
            goods.Add(new Good("ore", 1.0));
            goods.Add(new Good("metal", 1.0));
            goods.Add(new Good("tools", 1.0));
            goods.Add(new Good("work", 0.1));

            agentTypes.Add(new AgentData("farmer", 100, "farmer"));
            agentTypes.Add(new AgentData("miner", 100, "miner"));
            agentTypes.Add(new AgentData("refiner", 100, "refiner"));
            agentTypes.Add(new AgentData("woodcutter", 100, "woodcutter"));
            agentTypes.Add(new AgentData("blacksmith", 100, "blacksmith"));
            agentTypes.Add(new AgentData("worker", 10, "worker"));

            InventoryData ii;

            ii = new InventoryData(20, //farmer
                                   new Dictionary <string, double> {
                { "food", 0 }, { "tools", 1 }, { "wood", 3 }, { "work", 3 }
            },
                                   new Dictionary <string, double> {
                { "food", 1 }, { "tools", 1 }, { "wood", 0 }, { "work", 0 }
            },
                                   null
                                   );
            agentTypes[0].Inventory = ii;
            ii = new InventoryData(20, //miner
                                   new Dictionary <string, double> {
                { "food", 3 }, { "tools", 1 }, { "ore", 0 }
            },
                                   new Dictionary <string, double> {
                { "food", 1 }, { "tools", 1 }, { "ore", 0 }
            },
                                   null
                                   );
            agentTypes[1].Inventory = ii;
            ii = new InventoryData(20, //refiner
                                   new Dictionary <string, double> {
                { "food", 3 }, { "tools", 1 }, { "ore", 5 }
            },
                                   new Dictionary <string, double> {
                { "food", 1 }, { "tools", 1 }, { "ore", 0 }
            },
                                   null
                                   );
            agentTypes[2].Inventory = ii;
            ii = new InventoryData(20, //woodcutter
                                   new Dictionary <string, double> {
                { "food", 3 }, { "tools", 1 }, { "wood", 0 }
            },
                                   new Dictionary <string, double> {
                { "food", 1 }, { "tools", 1 }, { "wood", 0 }
            },
                                   null
                                   );
            agentTypes[3].Inventory = ii;
            ii = new InventoryData(20, //blacksmith
                                   new Dictionary <string, double> {
                { "food", 3 }, { "tools", 1 }, { "metal", 5 }, { "ore", 0 }
            },
                                   new Dictionary <string, double> {
                { "food", 1 }, { "tools", 0 }, { "metal", 0 }, { "ore", 0 }
            },
                                   null
                                   );
            agentTypes[4].Inventory = ii;
            ii = new InventoryData(20, //worker
                                   new Dictionary <string, double> {
                { "food", 3 }
            },
                                   new Dictionary <string, double> {
                { "food", 1 }
            },
                                   null
                                   );
            agentTypes[5].Inventory = ii;


            int idc = 0;

            for (int iagent = 0; iagent < agentTypes.Count; iagent++)
            {
                for (int i = 0; i < numAgentsOfEachType; i++)
                {
                    agents.Add(getAgent(agentTypes[iagent]));
                    agents[agents.Count - 1].Id = idc++;
                }
            }


            MarketData data = new MarketData(goods, agentTypes, agents);

            return(data);
        }
コード例 #3
0
        private MarketData GetMarketData()
        {
            List <Good>       goods      = new List <Good>();
            List <AgentData>  agentTypes = new List <AgentData>();
            List <BasicAgent> agents     = new List <BasicAgent>();

            goods.Add(new Good("food", 0.5));
            goods.Add(new Good("wood", 1.0));
            goods.Add(new Good("ore", 1.0));
            goods.Add(new Good("metal", 1.0));
            goods.Add(new Good("tools", 1.0));
            goods.Add(new Good("work", 0.1));

            agentTypes.Add(new AgentData("farmer", 100, "farmer"));
            agentTypes.Add(new AgentData("miner", 100, "miner"));
            agentTypes.Add(new AgentData("refiner", 100, "refiner"));
            agentTypes.Add(new AgentData("woodcutter", 100, "woodcutter"));
            agentTypes.Add(new AgentData("blacksmith", 100, "blacksmith"));
            agentTypes.Add(new AgentData("worker", 10, "worker"));

            InventoryData ii;

            ii = new InventoryData(20, //farmer
                                   new Dictionary <string, double> {
                { "food", 0 }, { "tools", 1 }, { "wood", 3 }, { "work", 3 }
            },
                                   new Dictionary <string, double> {
                { "food", 1 }, { "tools", 1 }, { "wood", 0 }, { "work", 0 }
            },
                                   null
                                   );
            agentTypes[0].inventory = ii;
            ii = new InventoryData(20, //miner
                                   new Dictionary <string, double> {
                { "food", 3 }, { "tools", 1 }, { "ore", 0 }
            },
                                   new Dictionary <string, double> {
                { "food", 1 }, { "tools", 1 }, { "ore", 0 }
            },
                                   null
                                   );
            agentTypes[1].inventory = ii;
            ii = new InventoryData(20, //refiner
                                   new Dictionary <string, double> {
                { "food", 3 }, { "tools", 1 }, { "ore", 5 }
            },
                                   new Dictionary <string, double> {
                { "food", 1 }, { "tools", 1 }, { "ore", 0 }
            },
                                   null
                                   );
            agentTypes[2].inventory = ii;
            ii = new InventoryData(20, //woodcutter
                                   new Dictionary <string, double> {
                { "food", 3 }, { "tools", 1 }, { "wood", 0 }
            },
                                   new Dictionary <string, double> {
                { "food", 1 }, { "tools", 1 }, { "wood", 0 }
            },
                                   null
                                   );
            agentTypes[3].inventory = ii;
            ii = new InventoryData(20, //blacksmith
                                   new Dictionary <string, double> {
                { "food", 3 }, { "tools", 1 }, { "metal", 5 }, { "ore", 0 }
            },
                                   new Dictionary <string, double> {
                { "food", 1 }, { "tools", 0 }, { "metal", 0 }, { "ore", 0 }
            },
                                   null
                                   );
            agentTypes[4].inventory = ii;
            ii = new InventoryData(20, //worker
                                   new Dictionary <string, double> {
                { "food", 3 }
            },
                                   new Dictionary <string, double> {
                { "food", 1 }
            },
                                   null
                                   );
            agentTypes[5].inventory = ii;


            int idc = 0;

            for (int iagent = 0; iagent < agentTypes.Count; iagent++)
            {
                for (int i = 0; i < 5; i++)
                {
                    agents.Add(getAgent(agentTypes[iagent]));
                    agents[agents.Count - 1].id = idc++;
                }
            }


            MarketData data = new MarketData(goods, agentTypes, agents);

            return(data);

            //var assembly = Assembly.GetExecutingAssembly();
            //var resourceName = "EconomySim.settings.txt";

            //string[] names = assembly.GetManifestResourceNames();


            //using (Stream stream = assembly.GetManifestResourceStream(resourceName))
            //using (StreamReader reader = new StreamReader(stream))
            //{
            //    string result = reader.ReadToEnd();
            //    MarketData data = JsonConvert.DeserializeObject<MarketData>(result);
            //    return data;
            //}
            //return null;
        }