protected override IEnumerable <WeightedStat> GetWeightedStats() { return(new List <WeightedStat>() { PlaystyleHelper.GainSkillStat <SurvivalistSkill>(10), PlaystyleHelper.ItemStat <BlockItem, SellAction>(PlayerActions.Sell, 1, "block"), }); }
protected override IEnumerable <WeightedStat> GetWeightedStats() { return(new List <WeightedStat>() { PlaystyleHelper.Stat(PlayerActions.Harvest, 1, "harvested", "organism"), PlaystyleHelper.ItemStat <FoodItem, CraftAction>(PlayerActions.Craft, 2, "food item"), PlaystyleHelper.GainSkillStat <CookingSkill>(10), PlaystyleHelper.GainSkillStat <FarmerSkill>(10), }); }
protected override IEnumerable <WeightedStat> GetWeightedStats() { return(new List <WeightedStat>() { PlaystyleHelper.Stat(PlayerActions.Craft, 1, "crafted", "item"), PlaystyleHelper.Stat(PlayerActions.Sell, 1, "sold", "item"), PlaystyleHelper.GainSkillStat <EngineerSkill>(4), PlaystyleHelper.GainSkillStat <SmithSkill>(4), }); }
protected override IEnumerable <WeightedStat> GetWeightedStats() { return(new List <WeightedStat>() { PlaystyleHelper.Stat(PlayerActions.Place, 1, "placed", "block"), PlaystyleHelper.ItemStat <BlockItem, CraftAction>(PlayerActions.Craft, 1, "block"), PlaystyleHelper.GainSkillStat <CarpenterSkill>(10), PlaystyleHelper.GainSkillStat <MasonSkill>(10), }); }