private static void StartFromConfig(ProcessSystemConfig config) { lock (sync) { InitLocalScheduler(); config.Cluster.Match( Some: _ => { // Extract cluster settings var provider = config.GetClusterSetting("provider", "value", "redis"); var role = config.GetClusterSetting("role", "value", name => clusterSettingMissing <string>(name)); var clusterConn = config.GetClusterSetting("connection", "value", "localhost"); var clusterDb = config.GetClusterSetting("database", "value", "0"); var env = config.SystemName; var userEnv = config.GetClusterSetting <string>("user-env", "value"); var appProfile = new AppProfile( config.NodeName, role, clusterConn, clusterDb, env, userEnv ); // Look for an existing actor-system with the same system name var current = ActorContext.Systems.Filter(c => c.Value == env).HeadOrNone(); // Work out if something significant has changed that will cause us to restart var restart = current.Map(ActorContext.System) .Map(c => c.AppProfile.NodeName != appProfile.NodeName || c.AppProfile.Role != appProfile.Role || c.AppProfile.ClusterConn != appProfile.ClusterConn || c.AppProfile.ClusterDb != appProfile.ClusterDb); // Either restart / update settings / or start new restart.Match( Some: r => { if (r) { // Restart try { ActorContext.StopSystem(env); } catch (Exception e) { logErr(e); } StartFromConfig(config); } else { // Update settings ActorContext.System(env).UpdateSettings(config, appProfile); var cluster = from systm in current.Map(ActorContext.System) from clstr in systm.Cluster select clstr; } }, None: () => { // Start new ICluster cluster = Cluster.connect( provider, config.NodeName, clusterConn, clusterDb, role ); ActorContext.StartSystem(env, Optional(cluster), appProfile, config); config.PostConnect(); }); }, None: () => { ActorContext.StartSystem(new SystemName(""), None, AppProfile.NonClustered, config); }); } }