コード例 #1
0
 private static bool CanInjectBehaviour(PropertyInfo prop, Inject inject)
 {
     return((inject.Type == InjectType.EasyBehaviour || inject.Type == InjectType.Auto) &&
            (typeof(EasyBehaviour).IsAssignableFrom(prop.PropertyType) ||
             typeof(EasySupplier).IsAssignableFrom(prop.PropertyType)));
 }
コード例 #2
0
 private static bool CanInjectComponentInChildren(PropertyInfo prop, Inject inject, object obj)
 {
     return(inject.Type == InjectType.ComponentInChildren &&
            (typeof(UnityEngine.Component).IsAssignableFrom(prop.PropertyType)) &&
            obj as MonoBehaviour != null);
 }
コード例 #3
0
        static void InjectPropertyIntoObjByAttribute(object obj, PropertyInfo prop, Inject injectAttribute)
        {
            var propType = prop.PropertyType;

            switch (injectAttribute.Type)
            {
            case InjectType.Auto:
                if (propType.IsInterface)
                {
                    InjectInterfaceProperty(prop, obj);
                }
                else if (BASE_BEHAVIOUR_TYPE.IsAssignableFrom(propType))
                {
                    InjectBehaviourProperty(prop, injectAttribute, obj);
                }
                else if (BASE_SIGNAL_TYPE.IsAssignableFrom(propType))
                {
                    InjectSignalProperty(prop, injectAttribute, obj);
                }
                else if (MONO_TYPE.IsAssignableFrom(propType))
                {
                    InjectComponentProperty(prop, injectAttribute, obj);
                }
                else if (CanInjectListener(prop))
                {
                    InjectListener(prop, obj);
                }
                else if (CanInjectInvoker(prop))
                {
                    InjectInvoker(prop, obj);
                }
                else if (CanInjectCloud(prop, injectAttribute, obj))
                {
                    InjectCloud(prop, obj);
                }
                else
                {
                    InjectRegisterable(prop, obj);
                }
                break;

            case InjectType.EasyBehaviour:
                InjectBehaviourProperty(prop, injectAttribute, obj);
                break;

            case InjectType.Signal:
                InjectSignalProperty(prop, injectAttribute, obj);
                break;

            case InjectType.Component:
            case InjectType.ComponentInChildren:
                InjectComponentProperty(prop, injectAttribute, obj);
                break;

            case InjectType.Cloud:
                InjectCloudProperty(prop, injectAttribute, obj);
                break;

            case InjectType.Listener:
                if (CanInjectListener(prop))
                {
                    InjectListener(prop, obj);
                }
                break;

            case InjectType.Invoker:
                if (CanInjectInvoker(prop))
                {
                    InjectInvoker(prop, obj);
                }
                break;

            case InjectType.Registerable:
                InjectRegisterable(prop, obj);
                break;

            case InjectType.Interface:
                InjectInterfaceProperty(prop, obj);
                break;
            }

#if UNITY_EDITOR
            _systemDelegate._injectionsCount++;
#endif
        }