protected override void OnStart() { GameLevelCtrl t = GameLevelCtrl.Instance; base.OnStart(); m_View = UISceneCtrl.Instance.Load(UISceneType.GameLevel).GetComponent <UIGameLevelView>(); m_View.SetStepCount(false, 0); ChangeSceneCtrl.Instance.Show(ChangeSceneType.Open, Global.Instance.ChangeSceneTime, null); m_View.SetUI(Global.Instance.CurLevel); GridManager.Instance.CreateNode(Global.Instance.CurLevel); Monster.OnRoleStatusChange += OnRoleStatusChange; Player.ValidLineCountChange += OnValidLineCountChange; Player.OnGuideEnd += HideGuide; Turn(true); GuideObjList = new List <GameObject>(); GuideObjList.Add(GridManager.Instance.GetCell(6, 2).gameObject); if (Global.Instance.CurLevel == 1) { ShowGuide(); } else { HideGuide(); } }
protected override void OnStart() { base.OnStart(); m_LevelProcedure = new StateMachine <LevelProcedure>(this.gameObject, true, "LevelProcedureEvent"); StateMachineDispatcher.Instance.AddEventListen("LevelProcedureEvent", OnLevelProcedureCallBack); m_LevelProcedure.ChangeState(LevelProcedure.OpenAni); GameLevelCtrl test = GameLevelCtrl.Instance; EnemyFaction.OnRoundEnd += OnRoundEndCallBack; HeroFaction.OnRoundEnd += OnRoundEndCallBack; m_View = UISceneCtrl.Instance.Load(UISceneType.Game).GetComponent <UISceneViewBase>(); if (m_View != null) { m_View.OnLoadComplete += OnMainUIComplete; ((UIGameSceneView)m_View).ClickFight += OnClickFightCallBack; } }