コード例 #1
0
ファイル: ScriptObjectRenderer.cs プロジェクト: Doy32/Samurai
        public void Initialize(SerializedObject serializedObject, EasyEditorBase editorScript)
        {
            this.serializedObject = serializedObject;
            this.editorScript = editorScript;

            RetrieveGroupList();
            InitializeRenderersList();
        }
コード例 #2
0
        public void Initialize(SerializedObject serializedObject, EasyEditorBase editorScript)
        {
            this.serializedObject = serializedObject;
            this.editorScript     = editorScript;

            RetrieveGroupList();
            InitializeRenderersList();
        }
コード例 #3
0
 public void Initialize(SerializedObject serializedObject, EasyEditorBase editorScript)
 {
     this.editorScript = editorScript;
     base.InitializeFromEntityInfo(new EntityInfo(null, serializedObject, ""));
 }
コード例 #4
0
 public void Initialize(SerializedObject serializedObject, EasyEditorBase editorScript)
 {
     this.editorScript = editorScript;
     base.InitializeFromEntityInfo(new EntityInfo(serializedObject.targetObject.GetType(), serializedObject, ""));
 }