コード例 #1
0
 public void Offset(double x, double y)
 {
     for (int i = 0; i < points.Count; i++)
     {
         Vector p = points[i];
         points[i] = new Vector(p.X + x, p.Y + y);
     }
 }
コード例 #2
0
        // Check if polygon A is going to collide with polygon B for the given velocity
        public PolygonCollisionResult PolygonCollision(PolygonMath polygonB, Vector velocity)
        {
            PolygonCollisionResult result = new PolygonCollisionResult();
            result.Intersect = true;
            result.WillIntersect = true;

            PolygonMath polygonA = this;

            //build edges
            if (polygonA.Edges.Count == 0)
                polygonA.BuildEdges();
            if (polygonB.Edges.Count == 0)
                polygonB.BuildEdges();

            int edgeCountA = polygonA.Edges.Count;
            int edgeCountB = polygonB.Edges.Count;
            double minIntervalDistance = double.PositiveInfinity;
            Vector translationAxis = new Vector();
            Vector edge;

            // Loop through all the edges of both polygons
            for (int edgeIndex = 0; edgeIndex < edgeCountA + edgeCountB; edgeIndex++)
            {
                if (edgeIndex < edgeCountA)
                {
                    edge = polygonA.Edges[edgeIndex];
                }
                else
                {
                    edge = polygonB.Edges[edgeIndex - edgeCountA];
                }

                // ===== 1. Find if the polygons are currently intersecting =====

                // Find the axis perpendicular to the current edge
                Vector axis = new Vector(-edge.Y, edge.X);
                axis.Normalize();

                // Find the projection of the polygon on the current axis
                double minA = 0; double minB = 0; double maxA = 0; double maxB = 0;
                ProjectPolygon(axis, polygonA, ref minA, ref maxA);
                ProjectPolygon(axis, polygonB, ref minB, ref maxB);

                // Check if the polygon projections are currentlty intersecting
                if (IntervalDistance(minA, maxA, minB, maxB) > 0) result.Intersect = false;

                // ===== 2. Now find if the polygons *will* intersect =====

                // Project the velocity on the current axis
                double velocityProjection = axis.DotProduct(velocity);

                // Get the projection of polygon A during the movement
                if (velocityProjection < 0)
                {
                    minA += velocityProjection;
                }
                else
                {
                    maxA += velocityProjection;
                }

                // Do the same test as above for the new projection
                double intervalDistance = IntervalDistance(minA, maxA, minB, maxB);
                if (intervalDistance > 0) result.WillIntersect = false;

                // If the polygons are not intersecting and won't intersect, exit the loop
                if (!result.Intersect && !result.WillIntersect) break;

                // Check if the current interval distance is the minimum one. If so store
                // the interval distance and the current distance.
                // This will be used to calculate the minimum translation vector
                intervalDistance = Math.Abs(intervalDistance);
                if (intervalDistance < minIntervalDistance)
                {
                    minIntervalDistance = intervalDistance;
                    translationAxis = axis;

                    Vector d = polygonA.Center - polygonB.Center;
                    if (d.DotProduct(translationAxis) < 0) translationAxis = -translationAxis;
                }
            }

            // The minimum translation vector can be used to push the polygons appart.
            // First moves the polygons by their velocity
            // then move polygonA by MinimumTranslationVector.
            if (result.WillIntersect) result.MinimumTranslationVector = translationAxis * minIntervalDistance;

            if (result.Intersect)
            {
                //asa
            }
            return result;
        }
コード例 #3
0
 public void Offset(Vector v)
 {
     Offset(v.X, v.Y);
 }
コード例 #4
0
 public bool Equals(Vector v)
 {
     return X == v.X && Y == v.Y;
 }
コード例 #5
0
 public double DistanceTo(Vector vector)
 {
     return (double)Math.Sqrt(Math.Pow(vector.X - this.X, 2) + Math.Pow(vector.Y - this.Y, 2));
 }
コード例 #6
0
 public double DotProduct(Vector vector)
 {
     return this.X * vector.X + this.Y * vector.Y;
 }
コード例 #7
0
 // Calculate the projection of a polygon on an axis and returns it as a [min, max] interval
 public void ProjectPolygon(Vector axis, PolygonMath polygon, ref double min, ref double max)
 {
     // To project a point on an axis use the dot product
     double d = axis.DotProduct(polygon.Points[0]);
     min = d;
     max = d;
     for (int i = 0; i < polygon.Points.Count; i++)
     {
         d = polygon.Points[i].DotProduct(axis);
         if (d < min)
         {
             min = d;
         }
         else
         {
             if (d > max)
             {
                 max = d;
             }
         }
     }
 }