public void Load(PersistableObject o) { byte[] data = File.ReadAllBytes(savePath); var reader = new BinaryReader(new MemoryStream(data)); o.Load(new GameDataReader(reader, -reader.ReadInt32())); }
public void Save(PersistableObject o, int version) { using (var writer = new BinaryWriter(File.Open(savePath, FileMode.Create))) { writer.Write(-version); o.Save(new GameDataWriter(writer)); } }