public static void InputEvent(bool state, int keyId, Queue <NoteInLine>[] noteInLines, JudgmentAnimCTL judgmentAnim, FlareAnimCTL[] flarePlayList, FlareAnimCTL[] LongflarePlayList) { // 按下 if (state) { Pattern.Note note; NoteInLine noteInLine; if (noteInLines[keyId].Count > 0 && noteInLines[keyId].Peek() != null) { noteInLine = noteInLines[keyId].Peek(); note = PlayManager.TimeLine.Lines[keyId].Notes[noteInLine.Index]; double judgmentDelta = noteInLine.Position - PlayManager.Position; bool isFast = judgmentDelta > 0; judgmentDelta = System.Math.Abs(judgmentDelta); // 长音 if (note.length > 6) { if (JudgmentDelta.CompareJudgmentDelta(judgmentDelta, JudgmentType.Kool, 1)) { LongflarePlayList[keyId].Play(); noteInLine.IsLongPressed = true; noteInLine.LongNoteJudgment = JudgmentType.Kool; } else if (JudgmentDelta.CompareJudgmentDelta(judgmentDelta, JudgmentType.Cool, 1)) { judgmentAnim.ShowFastSlow(isFast); LongflarePlayList[keyId].Play(); noteInLine.IsLongPressed = true; noteInLine.LongNoteJudgment = JudgmentType.Cool; } else if (JudgmentDelta.CompareJudgmentDelta(judgmentDelta, JudgmentType.Good, 1)) { judgmentAnim.ShowFastSlow(isFast); LongflarePlayList[keyId].Play(JudgmentType.Good); noteInLine.IsLongPressed = true; noteInLine.LongNoteJudgment = JudgmentType.Good; } else if (JudgmentDelta.CompareJudgmentDelta(judgmentDelta, JudgmentType.Miss, 1)) { PlayManager.ComboBreak(); PlayManager.AddScore(JudgmentType.Miss); judgmentAnim.Play(JudgmentType.Miss); judgmentAnim.ShowFastSlow(isFast); noteInLines[keyId].Dequeue(); } } // 短音 else { if (JudgmentDelta.CompareJudgmentDelta(judgmentDelta, JudgmentType.Kool, 0.5f)) { PlayManager.AddCombo(); PlayManager.AddScore(JudgmentType.Kool); judgmentAnim.Play(JudgmentType.Kool); flarePlayList[keyId].Play(); noteInLine.IsDestroy = true; noteInLines[keyId].Dequeue(); } else if (JudgmentDelta.CompareJudgmentDelta(judgmentDelta, JudgmentType.Cool, 0.5f)) { PlayManager.AddCombo(); PlayManager.AddScore(JudgmentType.Cool); judgmentAnim.Play(JudgmentType.Cool); judgmentAnim.ShowFastSlow(isFast); flarePlayList[keyId].Play(); noteInLine.IsDestroy = true; noteInLines[keyId].Dequeue(); } else if (JudgmentDelta.CompareJudgmentDelta(judgmentDelta, JudgmentType.Good, 0.5f)) { PlayManager.AddCombo(); PlayManager.AddScore(JudgmentType.Good); judgmentAnim.Play(JudgmentType.Good); judgmentAnim.ShowFastSlow(isFast); flarePlayList[keyId].Play(JudgmentType.Good); noteInLine.IsDestroy = true; noteInLines[keyId].Dequeue(); } else if (JudgmentDelta.CompareJudgmentDelta(judgmentDelta, JudgmentType.Miss, 0.5f)) { PlayManager.ComboBreak(); PlayManager.AddScore(JudgmentType.Miss); judgmentAnim.Play(JudgmentType.Miss); judgmentAnim.ShowFastSlow(isFast); noteInLines[keyId].Dequeue(); } } } else { noteInLine = null; if (PlayManager.TimeLine.Lines[keyId].Notes.Count > 0) { note = PlayManager.TimeLine.Lines[keyId].Notes[Mathf.Min(PlayManager.TimeLine.LinesIndex[keyId], PlayManager.TimeLine.Lines[keyId].Notes.Count - 1)]; } else { note = null; } } FMOD.Channel?channel = null; if (note != null) { channel = MemorySound.PlaySound(note.id, note.vol, note.pan, MemorySound.Main); } if (noteInLine != null && note.length > 6) { noteInLine.NoteSound = channel; } } // 松开 else if (noteInLines[keyId].Count > 0 && noteInLines[keyId].Peek() != null) { var noteInLine = noteInLines[keyId].Peek(); if (noteInLine.IsLongPressed) { noteInLine.IsLongPressed = false; LongflarePlayList[keyId].IsStop = true; bool needStopSound = false; double judgmentDelta = noteInLine.Position + noteInLine.NoteLength - PlayManager.Position; bool isFast = judgmentDelta > 0; judgmentDelta = System.Math.Abs(judgmentDelta); if (judgmentDelta <= JudgmentDelta.GetJudgmentDelta(JudgmentType.Cool, 1)) { var delta = noteInLine.LongNoteCount - noteInLine.LongNoteCombo; for (int j = 0; j < delta; j++) { PlayManager.AddCombo(); PlayManager.AddScore(noteInLine.LongNoteJudgment); judgmentAnim.Play(noteInLine.LongNoteJudgment); flarePlayList[keyId].Play(noteInLine.LongNoteJudgment); } if (!JudgmentDelta.CompareJudgmentDelta(judgmentDelta, JudgmentType.Kool, 1)) { judgmentAnim.ShowFastSlow(isFast); } noteInLine.IsDestroy = true; } else if (JudgmentDelta.CompareJudgmentDelta(judgmentDelta, JudgmentType.Good, 1)) { var delta = noteInLine.LongNoteCount - noteInLine.LongNoteCombo; for (int j = 0; j < delta; j++) { PlayManager.AddCombo(); PlayManager.AddScore(JudgmentType.Good); judgmentAnim.Play(JudgmentType.Good); flarePlayList[keyId].Play(JudgmentType.Good); } judgmentAnim.ShowFastSlow(isFast); needStopSound = true; } else if (judgmentDelta > JudgmentDelta.GetJudgmentDelta(JudgmentType.Good, 1)) { PlayManager.ComboBreak(); PlayManager.AddScore(JudgmentType.Miss); judgmentAnim.Play(JudgmentType.Miss); judgmentAnim.ShowFastSlow(isFast); needStopSound = true; } if (needStopSound && noteInLine.NoteSound != null) { ((FMOD.Channel)noteInLine.NoteSound).stop(); } noteInLines[keyId].Dequeue(); } } }
public static void Loop(Queue <NoteInLine>[] noteInLines, JudgmentAnimCTL judgmentAnim, FlareAnimCTL[] flarePlayList, FlareAnimCTL[] LongflarePlayList) { for (int i = 0; i < PlayManager.NumLines; i++) { if (noteInLines[i].Count > 0 && noteInLines[i].Peek() != null) { var noteInLine = noteInLines[i].Peek(); if (noteInLine.IsLongPressed) { // 长音连击 int longNoteCombo = Mathf.Min(noteInLine.LongNoteCount, (int)( (System.Math.Min(PlayManager.Position, noteInLine.Position + noteInLine.NoteLength) - noteInLine.Position) / (LongNoteComboStep * JudgmentDelta.MeasureScale)) + 1); if (longNoteCombo > noteInLine.LongNoteCombo) { var delta = longNoteCombo - noteInLine.LongNoteCombo; for (int j = 0; j < delta; j++) { PlayManager.AddCombo(); PlayManager.AddScore(noteInLine.LongNoteJudgment); judgmentAnim.Play(noteInLine.LongNoteJudgment); flarePlayList[i].Play(noteInLine.LongNoteJudgment); } noteInLine.LongNoteCombo = longNoteCombo; } // 自动结尾 if (noteInLine.Position + noteInLine.NoteLength <= PlayManager.Position) { LongflarePlayList[i].IsStop = true; noteInLine.IsDestroy = true; noteInLines[i].Dequeue(); } } // FAIL else if (noteInLine.NoteLength > 6) { // 长音 if (noteInLine.Position - PlayManager.Position < -JudgmentDelta.GetJudgmentDelta(JudgmentType.Miss, 1)) { PlayManager.ComboBreak(); PlayManager.AddScore(JudgmentType.Fail); judgmentAnim.Play(JudgmentType.Fail); noteInLines[i].Dequeue(); } } else { // 短音 if (noteInLine.Position - PlayManager.Position < -JudgmentDelta.GetJudgmentDelta(JudgmentType.Miss, 0.5f)) { PlayManager.ComboBreak(); PlayManager.AddScore(JudgmentType.Fail); judgmentAnim.Play(JudgmentType.Fail); noteInLines[i].Dequeue(); } } } // Auto play if (PlayManager.IsAutoPlay) { if (noteInLines[i].Count > 0 && noteInLines[i].Peek() != null) { var noteInLine = noteInLines[i].Peek(); if (noteInLine.NoteLength > 6) { // 长音 if (!noteInLine.IsLongPressed && noteInLine.Position <= PlayManager.Position) { var note = PlayManager.TimeLine.Lines[i].Notes[noteInLine.Index]; noteInLine.IsLongPressed = true; noteInLine.LongNoteJudgment = JudgmentType.Kool; LongflarePlayList[i].Play(); MemorySound.PlaySound(note.id, note.vol, note.pan, MemorySound.Main); } } else { // 短音 if (noteInLine.Position <= PlayManager.Position) { PlayManager.AddCombo(); PlayManager.AddScore(JudgmentType.Kool); judgmentAnim.Play(JudgmentType.Kool); var note = PlayManager.TimeLine.Lines[i].Notes[noteInLine.Index]; noteInLine.IsDestroy = true; flarePlayList[i].Play(); MemorySound.PlaySound(note.id, note.vol, note.pan, MemorySound.Main); noteInLines[i].Dequeue(); } } } } } }
void updateMeasure() { if (PlayManager.IsAutoPlay) { transform.localPosition = new Vector3( 0, (float)((Index * PatternUtils.Pattern.TickPerMeasure * (PlayManager.TimeLine.Beat * 0.25f) - displayLoop.Position) * PlayManager.GetSpeed()) + (int)PlayManager.TargetLineType, 0 ); } else { transform.localPosition = new Vector3( 0, (float)((Index * PatternUtils.Pattern.TickPerMeasure * (PlayManager.TimeLine.Beat * 0.25f) - displayLoop.Position) * PlayManager.GetSpeed()) + (int)PlayManager.TargetLineType - PlayManager.JudgmentOffset, 0 ); } }