public static void SaveBuffer(string index, string content) { if (CDataBaseBuffer.Action().d_DataBase.ContainsKey(index)) { CDataBaseBuffer.Action().d_DataBase[index] = content; } }
private void Button1_Click(object sender, EventArgs e) { CDataBaseBuffer.Action().d_DataBase["m_PumpTime"] = m_PumpTime.Text; CDataBaseBuffer.Action().d_DataBase["m_InsertTime"] = m_InsertTime.Text; CDataBaseBuffer.Action().d_DataBase["m_FinishInsertTime"] = m_FinishInsertTime.Text; CDataBaseBuffer.Action().d_DataBase["ShotGunPelletCount"] = ShotGunPelletCount.Text; CDataBaseBuffer.Action().d_DataBase["PumpSounds"] = PumpSounds.Text; CDataBaseBuffer.Action().d_DataBase["ShotgunFinishSound"] = ShotgunFinishSound.Text; CDataBaseBuffer.Action().d_DataBase["ShotgunInsertSound"] = ShotgunInsertSound.Text; CDataBaseBuffer.Action().d_DataBase["m_PumpTime2"] = m_PumpTime2.Text; CDataBaseBuffer.Action().d_DataBase["ShotGunSubPelletCount"] = ShotGunSubPelletCount.Text; CDataBaseBuffer.Action().d_DataBase["vecShotgunDM"] = Utility.Str2Vec(vecShotgunDMX.Text, vecShotgunDMY.Text, vecShotgunDMZ.Text); CDataBaseBuffer.Action().d_DataBase["vecShotgunDM2"] = Utility.Str2Vec(vecShotgunDM2X.Text, vecShotgunDM2Y.Text, vecShotgunDM2Z.Text); Utility.Dialog(OpenDefaultData.Lang == "CN" ? "关闭并保存窗口" : "Save and close"); this.Hide(); this.Dispose(); }
private void Form2_Load(object sender, EventArgs e) { Lang(); m_PumpTime.Text = CDataBaseBuffer.Action().d_DataBase["m_PumpTime"]; m_InsertTime.Text = CDataBaseBuffer.Action().d_DataBase["m_InsertTime"]; m_FinishInsertTime.Text = CDataBaseBuffer.Action().d_DataBase["m_FinishInsertTime"]; ShotGunPelletCount.Text = CDataBaseBuffer.Action().d_DataBase["ShotGunPelletCount"]; vecShotgunDMX.Text = Utility.Vec2Str(0, CDataBaseBuffer.Action().d_DataBase["vecShotgunDM"]); PumpSounds.Text = CDataBaseBuffer.Action().d_DataBase["PumpSounds"]; ShotgunFinishSound.Text = CDataBaseBuffer.Action().d_DataBase["ShotgunFinishSound"]; ShotgunInsertSound.Text = CDataBaseBuffer.Action().d_DataBase["ShotgunInsertSound"]; m_PumpTime2.Text = CDataBaseBuffer.Action().d_DataBase["m_PumpTime2"]; vecShotgunDMY.Text = Utility.Vec2Str(1, CDataBaseBuffer.Action().d_DataBase["vecShotgunDM"]); vecShotgunDMZ.Text = Utility.Vec2Str(2, CDataBaseBuffer.Action().d_DataBase["vecShotgunDM"]); ShotGunSubPelletCount.Text = CDataBaseBuffer.Action().d_DataBase["ShotGunSubPelletCount"]; vecShotgunDM2Z.Text = Utility.Vec2Str(2, CDataBaseBuffer.Action().d_DataBase["vecShotgunDM2"]); vecShotgunDM2Y.Text = Utility.Vec2Str(1, CDataBaseBuffer.Action().d_DataBase["vecShotgunDM2"]); vecShotgunDM2X.Text = Utility.Vec2Str(0, CDataBaseBuffer.Action().d_DataBase["vecShotgunDM2"]); }