public SupportUI_SupportItemUI GetInstance() { SupportUI_SupportItemUI instance = null; if (mCachedInstances != null) { while ((instance == null || instance.Equals(null)) && mCachedInstances.Count > 0) { instance = mCachedInstances.Dequeue(); } } if (instance == null || instance.Equals(null)) { instance = Instantiate <SupportUI_SupportItemUI>(m_SupportItemUI); } Transform t0 = m_SupportItemUI.transform; Transform t1 = instance.transform; t1.SetParent(t0.parent); t1.localPosition = t0.localPosition; t1.localRotation = t0.localRotation; t1.localScale = t0.localScale; t1.SetSiblingIndex(t0.GetSiblingIndex() + 1); return(instance); }
//刷新ShowScrollItem private void ShowScrollItem(int itemType) { SupportItemUI.gameObject.SetActive(false); if (!Global.gApp.gGameData.ItemTypeMapData.ContainsKey(itemType)) { return; } for (int i = 0; i < Global.gApp.gGameData.ItemTypeMapData[itemType].Count; i++) { ItemItem itemConfig = Global.gApp.gGameData.ItemTypeMapData[itemType][i]; SupportUI_SupportItemUI itemUI = SupportItemUI.GetInstance(); itemUI.Init(itemConfig); m_ShowItemList.Add(itemUI); } }
public bool CacheInstance(SupportUI_SupportItemUI instance) { if (instance == null || instance.Equals(null)) { return(false); } if (mCachedInstances == null) { mCachedInstances = new Queue <SupportUI_SupportItemUI>(); } if (mCachedInstances.Contains(instance)) { return(false); } instance.gameObject.SetActive(false); mCachedInstances.Enqueue(instance); return(true); }