public void Init(GoodsType goods, Vector3 pos, Vector3 startPos, RewardEffectUi parent, TokenUI tokenUI) { this.goods = goods; m_Parent = parent; m_TokenUi = tokenUI; InitIcon(goods); GetComponent <RectTransform>().position = startPos; gameObject.SetActive(true); InitLockPos(goods, pos); }
public void Init(Vector3 pos, Vector3 startPos, RewardEffectUi parent, CommonUI commonUI) { //this.goods = goods; m_Parent = parent; m_CommonUI = commonUI; //InitIcon(goods); GetComponent <RectTransform>().position = startPos; gameObject.SetActive(true); InitLockPos(goods, pos); }