public VertexBufferBinding(VertexBuffer vertexBuffer, int vertexOffset) : this(vertexBuffer, vertexOffset, 0) { }
public void SetVertexBuffer(VertexBuffer vertexBuffer) { _vertexBuffersDirty |= (vertexBuffer == null) ? _vertexBuffers.Clear() : _vertexBuffers.Set(vertexBuffer, 0); }
public VertexBufferBinding(VertexBuffer vertexBuffer) : this(vertexBuffer, 0, 0) { }