/** * Add a new control button into the scene */ public ControlButton AddControlButton(ControlButtonAsset controlButtonAsset) { if (!rootMap.ContainsKey(controlButtonAsset.category)) { Debug.LogErrorFormat("ControlButtonManager ({0}) does not contain mapping for the {1} category", name, controlButtonAsset.category.ToString()); return(null); } controlButtonPrefab.SetActive(false); var controlButtonInstance = Instantiate(controlButtonPrefab); var controlButton = controlButtonInstance.GetComponent <ControlButton>(); controlButtonInstance.name = controlButtonAsset.name; controlButton.controlButtonAsset = controlButtonAsset; controlButton.transform.SetParent(rootMap[controlButtonAsset.category].transform, false); controlButtonInstance.SetActive(true); return(controlButton); }