/// <summary> /// Occurs when CCP returns new data /// </summary> /// <param name="result"></param> private void OnMonitorUpdated(APIResult <SerializableServerStatus> result) { // Was there an error ? var lastStatus = m_status; if (result.HasError) { m_status = ServerStatus.Unknown; EveClient.Notifications.NotifyServerStatusError(result); return; } // Update status and users, notify no more errors m_users = result.Result.Players; m_status = (result.Result.Open ? ServerStatus.Online : ServerStatus.Offline); EveClient.Notifications.InvalidateServerStatusError(); // Notify subscribers about update EveClient.OnServerStatusUpdated(this, lastStatus, m_status); // Send a notification if (lastStatus != m_status) { EveClient.Notifications.NotifyServerStatusChange(m_status); } else { EveClient.Notifications.InvalidateServerStatusChange(); } }
/// <summary> /// Occurs when CCP returns new data. /// </summary> /// <param name="result"></param> private void OnMonitorUpdated(APIResult <SerializableAPIServerStatus> result) { // Was there an error ? var lastStatus = m_status; if (result.HasError) { // Checks if EVE Backend Database is temporarily disabled if (result.EVEBackendDatabaseDisabled) { return; } m_status = ServerStatus.Unknown; EveClient.Notifications.NotifyServerStatusError(result); // Notify subscribers about update EveClient.OnServerStatusUpdated(this, lastStatus, m_status); return; } // Update status and users, notify no more errors m_users = result.Result.Players; m_status = (result.Result.Open ? ServerStatus.Online : ServerStatus.Offline); EveClient.Notifications.InvalidateServerStatusError(); // Notify subscribers about update EveClient.OnServerStatusUpdated(this, lastStatus, m_status); // Send a notification if (lastStatus != m_status) { EveClient.Notifications.NotifyServerStatusChanged(Name, m_status); return; } EveClient.Notifications.InvalidateServerStatusChange(); }