/// <summary> /// Constructor from the skill id. /// </summary> /// <param name="id"></param> /// <param name="level"></param> public StaticSkillLevel(long id, long level) { Skill = StaticSkills.GetSkillByID(id) ?? StaticSkill.UnknownStaticSkill; Level = level; }
/// <summary> /// Constructor from the skill id with activity. /// </summary> /// <param name="id"></param> /// <param name="level"></param> /// <param name="activityId"></param> public StaticSkillLevel(long id, long level, int activityId) { Skill = StaticSkills.GetSkillByID(id) ?? StaticSkill.UnknownStaticSkill; Level = level; Activity = (BlueprintActivity)Enum.ToObject(typeof(BlueprintActivity), activityId); }
/// <summary> /// Constructor from the skill id. /// </summary> /// <param name="id"></param> /// <param name="level"></param> public StaticSkillLevel(Int64 id, Int64 level) { Skill = StaticSkills.GetSkillByID(id) ?? StaticSkill.UnknownStaticSkill; Level = level; }