/// <summary> /// 初始化寻路引擎 /// </summary> public void Awake() { RecastInterface.Init(); //TODO 先直接在这里强行初始化地图 LoadMapNavData(10001, Moba5V5MapNavDataPath.ToCharArray()); // // 读取体素数据 // VoxelFile = new VoxelFile(); }
public override void Dispose() { if (this.IsDisposed) { return; } base.Dispose(); RecastInterface.Fini(); }
/// <summary> /// 加载一个Map的数据 /// </summary> public void LoadMapNavData(int mapId, char[] navDataPath) { if (m_RecastPathProcessorDic.ContainsKey(mapId)) { Log.Warning($"已存在Id为{mapId}的地图Nav数据,请勿重复加载!"); return; } if (RecastInterface.LoadMap(mapId, navDataPath)) { RecastPathProcessor recastPathProcessor = ReferencePool.Acquire <RecastPathProcessor>(); recastPathProcessor.MapId = mapId; m_RecastPathProcessorDic[mapId] = recastPathProcessor; Log.Warning($"加载Id为{mapId}的地图Nav数据成功!"); } }
public void CalculatePath(RecastPath recastPath) { if (RecastInterface.FindPath(this.MapId, recastPath.StartPos, recastPath.EndPos)) { RecastInterface.Smooth(this.MapId, 2f, 0.5f); { int smoothCount = 0; float[] smooths = RecastInterface.GetPathSmooth(this.MapId, out smoothCount); for (int i = 0; i < smoothCount; ++i) { Vector3 node = new Vector3(smooths[i * 3], smooths[i * 3 + 1], smooths[i * 3 + 2]); recastPath.Results.Add(node); //Log.Info($"路径点:{node}"); } } } }
/// <summary> /// 卸载地图数据 /// </summary> /// <param name="mapId">地图Id</param> public void UnLoadMapNavData(int mapId) { if (!m_RecastPathProcessorDic.ContainsKey(mapId)) { Log.Warning($"不存在Id为{mapId}的地图Nav数据,无法进行卸载!"); return; } ReferencePool.Release(m_RecastPathProcessorDic[mapId]); m_RecastPathProcessorDic.Remove(mapId); if (RecastInterface.FreeMap(mapId)) { Log.Info($"地图: {mapId} 释放成功"); } else { Log.Info($"地图: {mapId} 释放失败"); } }