public static void Close() { scene?.Dispose(); scene = null; objectPool?.Dispose(); objectPool = null; hotfix = null; eventSystem = null; }
public static void Close() { //scene?.Dispose(); //scene = null; //objectPool?.Dispose(); //objectPool = null; hotfix = null; //eventSystem = null; }
public static void Close() { scene?.Dispose(); scene = null; objectPool?.Dispose(); objectPool = null; #if Server hotfix = null; #endif eventSystem = null; }