private static void Main(string[] args) { // 异步方法全部会回掉到主线程 SynchronizationContext.SetSynchronizationContext(OneThreadSynchronizationContext.Instance); try { Game.EventSystem.Add(DLLType.Model, typeof(Game).Assembly); Game.EventSystem.Add(DLLType.Hotfix, DllHelper.GetHotfixAssembly()); MongoHelper.Init(); // 命令行参数 Parser.Default.ParseArguments <Options>(args) .WithNotParsed(error => throw new Exception($"命令行格式错误!")) .WithParsed(o => { Game.Options = o; }); IdGenerater.AppId = Game.Options.Id; // 启动配置 StartConfig allConfig = MongoHelper.FromJson <StartConfig>(File.ReadAllText(Path.Combine("../Config/StartConfig/", Game.Options.Config))); StartConfig startConfig = allConfig.Get(Game.Options.Id); Game.Scene = EntityFactory.CreateScene(0, "Process", SceneType.Process); LogManager.Configuration.Variables["appIdFormat"] = $"{Game.Scene.Id:0000}"; Game.Scene.AddComponent <StartConfigComponent, StartConfig, long>(allConfig, startConfig.Id); Log.Info($"server start........................ {Game.Scene.Id}"); Game.Scene.AddComponent <TimerComponent>(); Game.Scene.AddComponent <OpcodeTypeComponent>(); Game.Scene.AddComponent <MessageDispatcherComponent>(); Game.Scene.AddComponent <ConfigComponent>(); Game.Scene.AddComponent <CoroutineLockComponent>(); // 发送普通actor消息 Game.Scene.AddComponent <ActorMessageSenderComponent>(); // 发送location actor消息 Game.Scene.AddComponent <ActorLocationSenderComponent>(); // 访问location server的组件 Game.Scene.AddComponent <LocationProxyComponent>(); Game.Scene.AddComponent <ActorMessageDispatcherComponent>(); // 数值订阅组件 Game.Scene.AddComponent <NumericWatcherComponent>(); // 控制台组件 Game.Scene.AddComponent <ConsoleComponent>(); Game.Scene.AddComponent <HttpComponent>(); OuterConfig outerConfig = startConfig.GetComponent <OuterConfig>(); if (outerConfig != null) { // 外网消息组件 Game.Scene.AddComponent <NetOuterComponent, string>(outerConfig.Address); } InnerConfig innerConfig = startConfig.GetComponent <InnerConfig>(); if (innerConfig != null) { // 内网消息组件 Game.Scene.AddComponent <NetInnerComponent, string>(innerConfig.Address); } DBConfig dbConfig = startConfig.GetComponent <DBConfig>(); if (dbConfig != null) { Game.Scene.AddComponent <DBComponent, DBConfig>(dbConfig); } // 先加这里,后面删掉 Game.EventSystem.Run(EventIdType.AfterScenesAdd); while (true) { try { Thread.Sleep(1); OneThreadSynchronizationContext.Instance.Update(); Game.EventSystem.Update(); } catch (Exception e) { Log.Error(e); } } } catch (Exception e) { Log.Error(e); } }
public async ETTask StartAsync() { // 获取远程的Version.txt string versionUrl = ""; try { using (UnityWebRequestAsync webRequestAsync = EntityFactory.Create <UnityWebRequestAsync>(this.Domain)) { versionUrl = GlobalConfigComponent.Instance.GlobalProto.GetUrl() + "StreamingAssets/" + "Version.txt"; //Log.Debug(versionUrl); await webRequestAsync.DownloadAsync(versionUrl); remoteVersionConfig = JsonHelper.FromJson <VersionConfig>(webRequestAsync.Request.downloadHandler.text); //Log.Debug(JsonHelper.ToJson(this.VersionConfig)); } } catch (Exception e) { throw new Exception($"url: {versionUrl}", e); } // 获取streaming目录的Version.txt VersionConfig streamingVersionConfig; string versionPath = Path.Combine(PathHelper.AppResPath4Web, "Version.txt"); using (UnityWebRequestAsync request = EntityFactory.Create <UnityWebRequestAsync>(this.Domain)) { await request.DownloadAsync(versionPath); streamingVersionConfig = JsonHelper.FromJson <VersionConfig>(request.Request.downloadHandler.text); } // 删掉远程不存在的文件 DirectoryInfo directoryInfo = new DirectoryInfo(PathHelper.AppHotfixResPath); if (directoryInfo.Exists) { FileInfo[] fileInfos = directoryInfo.GetFiles(); foreach (FileInfo fileInfo in fileInfos) { if (remoteVersionConfig.FileInfoDict.ContainsKey(fileInfo.Name)) { continue; } if (fileInfo.Name == "Version.txt") { continue; } fileInfo.Delete(); } } else { directoryInfo.Create(); } // 对比MD5 foreach (FileVersionInfo fileVersionInfo in remoteVersionConfig.FileInfoDict.Values) { // 对比md5 string localFileMD5 = BundleHelper.GetBundleMD5(streamingVersionConfig, fileVersionInfo.File); if (fileVersionInfo.MD5 == localFileMD5) { continue; } this.bundles.Enqueue(fileVersionInfo.File); this.TotalSize += fileVersionInfo.Size; } }