コード例 #1
0
ファイル: ConsoleComponent.cs プロジェクト: RunOnceEx/ET
        public async ETVoid Start()
        {
            this.CancellationTokenSource = new CancellationTokenSource();

            while (true)
            {
                try
                {
                    string line = await Task.Factory.StartNew(() =>
                    {
                        Console.Write($"{this.Mode}> ");
                        return(Console.In.ReadLine());
                    }, this.CancellationTokenSource.Token);

                    line = line.Trim();

                    if (this.Mode != "")
                    {
                        bool isExited = true;
                        switch (this.Mode)
                        {
                        case ConsoleMode.Repl:
                        {
                            ReplComponent replComponent = this.GetComponent <ReplComponent>();
                            if (replComponent == null)
                            {
                                Console.WriteLine($"no command: {line}!");
                                break;
                            }

                            try
                            {
                                isExited = await replComponent.Run(line, this.CancellationTokenSource.Token);
                            }
                            catch (Exception e)
                            {
                                Console.WriteLine(e);
                            }

                            break;
                        }
                        }

                        if (isExited)
                        {
                            this.Mode = "";
                        }

                        continue;
                    }

                    switch (line)
                    {
                    case "reload":
                        try
                        {
                            Game.EventSystem.Add(DllHelper.GetHotfixAssembly());
                        }
                        catch (Exception e)
                        {
                            Console.WriteLine(e);
                        }
                        break;

                    case "repl":
                        try
                        {
                            this.Mode = ConsoleMode.Repl;
                            this.AddComponent <ReplComponent>();
                        }
                        catch (Exception e)
                        {
                            Console.WriteLine(e);
                        }
                        break;

                    default:
                        Console.WriteLine($"no such command: {line}");
                        break;
                    }
                }
                catch (Exception e)
                {
                    Console.WriteLine(e);
                }
            }
        }
コード例 #2
0
        private static void Main(string[] args)
        {
            // 异步方法全部会回掉到主线程
            SynchronizationContext.SetSynchronizationContext(OneThreadSynchronizationContext.Instance);

            try
            {
                Game.EventSystem.Add(DLLType.Model, typeof(Game).Assembly);
                Game.EventSystem.Add(DLLType.Hotfix, DllHelper.GetHotfixAssembly());

                MongoHelper.Init();

                // 命令行参数
                Parser.Default.ParseArguments <Options>(args)
                .WithNotParsed(error => throw new Exception($"命令行格式错误!"))
                .WithParsed(o => { Game.Options = o; });

                IdGenerater.AppId = Game.Options.Id;

                // 启动配置
                StartConfig allConfig = MongoHelper.FromJson <StartConfig>(File.ReadAllText(Path.Combine("../Config/StartConfig/", Game.Options.Config)));

                StartConfig startConfig = allConfig.Get(Game.Options.Id);
                Game.Scene = EntityFactory.CreateScene(0, "Process", SceneType.Process);

                LogManager.Configuration.Variables["appIdFormat"] = $"{Game.Scene.Id:0000}";

                Game.Scene.AddComponent <StartConfigComponent, StartConfig, long>(allConfig, startConfig.Id);

                Log.Info($"server start........................ {Game.Scene.Id}");

                Game.Scene.AddComponent <TimerComponent>();
                Game.Scene.AddComponent <OpcodeTypeComponent>();
                Game.Scene.AddComponent <MessageDispatcherComponent>();
                Game.Scene.AddComponent <ConfigComponent>();
                Game.Scene.AddComponent <CoroutineLockComponent>();

                // 发送普通actor消息
                Game.Scene.AddComponent <ActorMessageSenderComponent>();
                // 发送location actor消息
                Game.Scene.AddComponent <ActorLocationSenderComponent>();
                // 访问location server的组件
                Game.Scene.AddComponent <LocationProxyComponent>();
                Game.Scene.AddComponent <ActorMessageDispatcherComponent>();
                // 数值订阅组件
                Game.Scene.AddComponent <NumericWatcherComponent>();
                // 控制台组件
                Game.Scene.AddComponent <ConsoleComponent>();

                Game.Scene.AddComponent <HttpComponent>();

                OuterConfig outerConfig = startConfig.GetComponent <OuterConfig>();
                if (outerConfig != null)
                {
                    // 外网消息组件
                    Game.Scene.AddComponent <NetOuterComponent, string>(outerConfig.Address);
                }

                InnerConfig innerConfig = startConfig.GetComponent <InnerConfig>();
                if (innerConfig != null)
                {
                    // 内网消息组件
                    Game.Scene.AddComponent <NetInnerComponent, string>(innerConfig.Address);
                }

                DBConfig dbConfig = startConfig.GetComponent <DBConfig>();
                if (dbConfig != null)
                {
                    Game.Scene.AddComponent <DBComponent, DBConfig>(dbConfig);
                }

                // 先加这里,后面删掉
                Game.EventSystem.Run(EventIdType.AfterScenesAdd);

                while (true)
                {
                    try
                    {
                        Thread.Sleep(1);
                        OneThreadSynchronizationContext.Instance.Update();
                        Game.EventSystem.Update();
                    }
                    catch (Exception e)
                    {
                        Log.Error(e);
                    }
                }
            }
            catch (Exception e)
            {
                Log.Error(e);
            }
        }
コード例 #3
0
ファイル: EventSystem.cs プロジェクト: tuita520/ETServer
        public void Add(DLLType dllType, Assembly assembly)
        {
            this.assemblies[dllType] = assembly;

            this.awakeSystems.Clear();
            this.lateUpdateSystems.Clear();
            this.updateSystems.Clear();
            this.startSystems.Clear();
            this.loadSystems.Clear();
            this.changeSystems.Clear();

            Type[] types = DllHelper.GetMonoTypes();
            foreach (Type type in types)
            {
                object[] attrs = type.GetCustomAttributes(typeof(ObjectSystemAttribute), false);

                if (attrs.Length == 0)
                {
                    continue;
                }

                object obj = Activator.CreateInstance(type);

                IAwakeSystem objectSystem = obj as IAwakeSystem;
                if (objectSystem != null)
                {
                    this.awakeSystems.Add(objectSystem.Type(), objectSystem);
                }

                IUpdateSystem updateSystem = obj as IUpdateSystem;
                if (updateSystem != null)
                {
                    this.updateSystems.Add(updateSystem.Type(), updateSystem);
                }

                ILateUpdateSystem lateUpdateSystem = obj as ILateUpdateSystem;
                if (lateUpdateSystem != null)
                {
                    this.lateUpdateSystems.Add(lateUpdateSystem.Type(), lateUpdateSystem);
                }

                IStartSystem startSystem = obj as IStartSystem;
                if (startSystem != null)
                {
                    this.startSystems.Add(startSystem.Type(), startSystem);
                }

                IDestroySystem destroySystem = obj as IDestroySystem;
                if (destroySystem != null)
                {
                    this.destroySystems.Add(destroySystem.Type(), destroySystem);
                }

                ILoadSystem loadSystem = obj as ILoadSystem;
                if (loadSystem != null)
                {
                    this.loadSystems.Add(loadSystem.Type(), loadSystem);
                }

                IChangeSystem changeSystem = obj as IChangeSystem;
                if (changeSystem != null)
                {
                    this.changeSystems.Add(loadSystem.Type(), changeSystem);
                }
            }

            this.allEvents.Clear();
            foreach (Type type in types)
            {
                object[] attrs = type.GetCustomAttributes(typeof(EventAttribute), false);

                foreach (object attr in attrs)
                {
                    EventAttribute aEventAttribute = (EventAttribute)attr;
                    object         obj             = Activator.CreateInstance(type);
                    IEvent         iEvent          = obj as IEvent;
                    if (iEvent == null)
                    {
                        Log.Error($"{obj.GetType().Name} 没有继承IEvent");
                    }
                    this.RegisterEvent(aEventAttribute.Type, iEvent);
                }
            }

            this.Load();
        }
コード例 #4
0
        public async ETVoid Start()
        {
            this.CancellationTokenSource = new CancellationTokenSource();

            while (true)
            {
                string line = string.Empty;
                try
                {
                    line = await Task.Factory.StartNew(() =>
                    {
                        Console.Write($"{this.Mode}> ");
                        return(Console.In.ReadLine());
                    }, this.CancellationTokenSource.Token);

                    line = line.Trim();

                    if (this.Mode != "")
                    {
                        bool isExited = true;
                        switch (this.Mode)
                        {
                        case ConsoleMode.Repl:
                        {
                            ReplComponent replComponent = this.GetComponent <ReplComponent>();
                            if (replComponent == null)
                            {
                                Console.WriteLine($"no command: {line}!");
                                break;
                            }

                            try
                            {
                                isExited = await replComponent.Run(line, this.CancellationTokenSource.Token);
                            }
                            catch (Exception e)
                            {
                                Console.WriteLine(e);
                            }

                            break;
                        }
                        }

                        if (isExited)
                        {
                            this.Mode = "";
                        }

                        continue;
                    }

                    string[] argv    = line.Split(' ').Where(e => !string.IsNullOrEmpty(e)).ToArray();
                    string   mainCmd = argv[0];
                    switch (mainCmd)
                    {
                    case "create":
                    {
                        switch (argv[1])
                        {
                        case "equip":
                            if (long.TryParse(argv[2], out long uid))
                            {
                                long.TryParse(argv[3], out long configId);
                                int.TryParse(argv[4], out int count);
                                Game.EventSystem.Run(EventIdType.CreateEquipment, uid, configId, count);
                            }
                            else
                            {
                                throw new NoSuchCommandException(line);
                            }
                            break;

                        case "user":
                            switch (argv[2])
                            {
                            case "-r":                 //隨機創造腳色
                                if (string.IsNullOrEmpty(argv[3]))
                                {
                                    string countStr = await Task.Factory.StartNew(() =>
                                        {
                                            Console.Write($"How much do you want?:");
                                            return(Console.In.ReadLine());
                                        }, this.CancellationTokenSource.Token);

                                    argv[3] = countStr;
                                    goto case "-r";
                                }
                                else
                                {
                                    if (int.TryParse(argv[3], out int count))
                                    {
                                        if (count > 50000)
                                        {
                                            Console.WriteLine("over limit count of bulk creating");
                                            return;
                                        }
                                        Game.EventSystem.Run(EventIdType.CreateUser, CreateUserMode.Random, count);
                                    }
                                    else
                                    {
                                        Console.WriteLine("invalid integer string");
                                    }
                                }
                                break;

                            default:
                                throw new NoSuchCommandException(line);
                            }
                            break;

                        default:
                            throw new NoSuchCommandException(line);
                        }
                        break;
                    }

                    //TODO:記得設權限
                    case "delete":     //刪除全部測試用的腳色(高風險指令)
                    {
                        switch (argv[1])
                        {
                        case "equip":
                            if (long.TryParse(argv[2], out long uid))
                            {
                                long.TryParse(argv[3], out long configId);
                                int.TryParse(argv[4], out int count);
                                Game.EventSystem.Run(EventIdType.DeleteEquipment, uid, configId, count);
                            }
                            else
                            {
                                throw new NoSuchCommandException(line);
                            }
                            break;

                        case "user":
                            if (argv.Contains("-t"))
                            {
                                if (argv.Contains("-a"))
                                {
                                    Game.EventSystem.Run(EventIdType.DeleteUser, DeleteUserMode.AllTestPlayer);
                                }
                                else
                                {
                                    throw new NoSuchCommandException(line);
                                }
                            }
                            else
                            {
                                throw new NoSuchCommandException(line);
                            }
                            break;

                        default:
                            throw new NoSuchCommandException(line);
                        }
                        break;
                    }

                    case "mapunit":
                    {
                        switch (argv[1])
                        {
                        case "remove":             // 移除所有不動的MapUnit
                            if (argv.Length > 2)
                            {
                                throw new NoSuchCommandException(line);
                            }
                            else
                            {
                                Game.EventSystem.Run(EventIdType.RemoveMapunit);
                            }
                            break;

                        case "-s":             // 顯示MapUnit Data
                            if (long.TryParse(argv[2], out long mapUnitId))
                            {
                                Game.EventSystem.Run(EventIdType.ShowMapUnit, mapUnitId);
                            }
                            else
                            {
                                Console.WriteLine("invalid int64 string");
                            }
                            break;

                        default:
                            throw new NoSuchCommandException(line);
                        }
                        break;
                    }

                    case "player":
                        switch (argv[1])
                        {
                        case "-s":         // 顯示Player Data
                            if (long.TryParse(argv[2], out long playerUid))
                            {
                                Game.EventSystem.Run(EventIdType.ShowPlayer, playerUid);
                            }
                            else
                            {
                                Console.WriteLine("invalid int64 string");
                            }
                            break;

                        default:
                            throw new NoSuchCommandException(line);
                        }
                        break;

                    case "profiler":
                    {
                        switch (argv[1])
                        {
                        case "-s":             //顯示Server Profiler
                            if (int.TryParse(argv[2], out int milisec))
                            {
                                if (milisec > 0)
                                {
                                    Game.EventSystem.Run(EventIdType.ShowProfiler, milisec);
                                }
                                else
                                {
                                    Console.WriteLine("invalid milisecond string");
                                }
                            }
                            else
                            {
                                Console.WriteLine("invalid integer string");
                            }
                            break;

                        case "-h":             //隱藏Server Profiler
                            Game.EventSystem.Run(EventIdType.HideProfiler);
                            break;

                        default:
                            throw new NoSuchCommandException(line);
                        }
                        break;
                    }

                    case "reload":
                        try
                        {
                            switch (argv[1])
                            {
                            case "bulletin":
                                if (Game.Scene.GetComponent <LobbyComponent>() == null)
                                {
                                    Console.WriteLine("to run command is failed! \r\nthe command is only running on AppType.Lobby");
                                }
                                else
                                {
                                    Game.EventSystem.Run(EventIdType.ConfigRoload, new Type[] { typeof(AnnouncementSettingCategory) });
                                }
                                break;

                            case "config":
                                Game.EventSystem.Run(EventIdType.ConfigRoload);
                                break;

                            case "":
                                Game.EventSystem.Add(DLLType.Hotfix, DllHelper.GetHotfixAssembly());
                                break;

                            default:
                                throw new NoSuchCommandException(line);
                            }
                        }
                        catch (Exception e)
                        {
                            Console.WriteLine(e);
                        }
                        break;

                    case "repl":
                        try
                        {
                            this.Mode = ConsoleMode.Repl;
                            this.AddComponent <ReplComponent>();
                        }
                        catch (Exception e)
                        {
                            Console.WriteLine(e);
                        }
                        break;

                    case "room":
                    {
                        switch (argv[1])
                        {
                        case "-s":             // 顯示Room Data
                            if (long.TryParse(argv[2], out long roomId))
                            {
                                Game.EventSystem.Run(EventIdType.ShowRoom, roomId);
                            }
                            else
                            {
                                Console.WriteLine("invalid int64 string");
                            }
                            break;

                        default:
                            throw new NoSuchCommandException(line);
                        }
                        break;
                    }

                    case "statistic":
                        switch (argv[1])
                        {
                        case "-t":         // 顯示總統計數據
                            if (argv.Length > 2)
                            {
                                throw new NoSuchCommandException(line);
                            }
                            else
                            {
                                Game.EventSystem.Run(EventIdType.PrintFullStatistic);
                            }
                            break;

                        default:
                            throw new NoSuchCommandException(line);
                        }
                        break;

                    case "watcher":
                        switch (argv[1])
                        {
                        case "-s":
                            List <int> targetList = new List <int>();
                            foreach (var arg in argv.Skip(2))
                            {
                                if (int.TryParse(arg, out int count))
                                {
                                    targetList.Add(count);
                                }
                            }
                            if (targetList.Count == 0)
                            {
                                Console.WriteLine($"no any target needs to watch!");
                            }
                            else
                            {
                                Game.EventSystem.Run(EventIdType.ShowWatcher, targetList);
                            }
                            break;

                        case "-h":
                            Game.EventSystem.Run(EventIdType.HideWatcher);
                            break;
                        }
                        break;

                    case "npc":
                        switch (argv[1])
                        {
                        case "refresh":
                        {
                            if (argv.Length == 3)
                            {
                                if (long.TryParse(argv[2], out var targetId))
                                {
                                    Game.EventSystem.Run(EventIdType.RefreshNPC, targetId);
                                }
                            }
                            else if (argv.Length == 4)
                            {
                                if (long.TryParse(argv[2], out var minId))
                                {
                                    long.TryParse(argv[3], out var maxId);
                                    if (maxId == 0)
                                    {
                                        maxId = minId;
                                    }
                                    Game.EventSystem.Run(EventIdType.RefreshNPC, minId, maxId);
                                }
                            }
                            else
                            {
                                Console.WriteLine($"npc refresh [minId] [maxId] | npc refresh [Id]");
                            }
                        }
                        break;

                        default:
                            Console.WriteLine($"npc refresh [minId] [maxId] | npc refresh [Id]");
                            break;
                        }
                        break;

                    case "tip":
                    {
                        if (argv.Length >= 2)
                        {
                            if (long.TryParse(argv[1], out var messageTipId))
                            {
                                Game.EventSystem.Run(EventIdType.MessageTip, messageTipId);
                            }
                            else
                            {
                                Console.WriteLine($"tip [MessageTipSetting Id]");
                            }
                        }
                        else
                        {
                            Console.WriteLine($"tip [MessageTipSetting Id]");
                        }
                    }
                    break;

                    default:
                        Console.WriteLine($"no such command: {line}");
                        break;
                    }
                }
                catch (Exception e)
                {
                    if (e is NoSuchCommandException noSuchCommandException)
                    {
                        Console.WriteLine($"no such command: {noSuchCommandException.line}");
                    }
                    else if (e is IndexOutOfRangeException indexOutOfRangeException)
                    {
                        Console.WriteLine($"no such command: {line}");
                    }
                    else
                    {
                        Console.WriteLine(e);
                    }
                }
            }
        }