public void Awake() { DBConfig config = Game.Scene.GetComponent <StartConfigComponent>().StartConfig.GetComponent <DBConfig>(); string connectionString = config.ConnectionString; mongoClient = new MongoClient(connectionString); this.database = this.mongoClient.GetDatabase(config.DBName); }
//public static ETTask<T> Update<T>(this DBComponent db, string collectionName, T entity) where T : ComponentWithId //{ // ETTaskCompletionSource<T> tcs = new ETTaskCompletionSource<T>(); // DBUpdateTask<T> task = ComponentFactory.Create<DBUpdateTask<T>, string, T, ETTaskCompletionSource<T>> // (collectionName, entity, tcs); // db.tasks[(int)((ulong)task.Id % DBComponent.taskCount)].Add(task); // return tcs.Task; //} //public static ETTask<T> Upsert<T>(this DBComponent db, string collectionName, T entity) where T : ComponentWithId //{ // ETTaskCompletionSource<T> tcs = new ETTaskCompletionSource<T>(); // DBUpsertTask<T> task = ComponentFactory.Create<DBUpsertTask<T>, string, T, ETTaskCompletionSource<T>> // (collectionName, entity, tcs); // db.tasks[(int)((ulong)task.Id % DBComponent.taskCount)].Add(task); // return tcs.Task; //} //public static ETTask<bool> Delete<T>(this DBComponent db, string collectionName, long id) where T : ComponentWithId //{ // ETTaskCompletionSource<bool> tcs = new ETTaskCompletionSource<bool>(); // DBDeleteTask<T> task = ComponentFactory.CreateWithId<DBDeleteTask<T>, string, ETTaskCompletionSource<bool>> // (id, collectionName, tcs); // db.tasks[(int)((ulong)task.Id % DBComponent.taskCount)].Add(task); // return tcs.Task; //} /// <summary> /// 建立連線 /// </summary> private void BuildConnection() { DBConfig config = StartConfigComponent.Instance.StartConfig.GetComponent <DBConfig>(); string connectionString = config.ConnectionString; mongoClient = new MongoClient(connectionString); this.database = this.mongoClient.GetDatabase(config.DBName); }
public void Awake() { DBConfig config = StartConfigComponent.Instance.StartConfig.GetComponent <DBConfig>(); string connectionString = config.ConnectionString; mongoClient = new MongoClient(connectionString); this.database = this.mongoClient.GetDatabase(config.DBName); for (int i = 0; i < taskCount; ++i) { DBTaskQueue taskQueue = ComponentFactory.Create <DBTaskQueue>(); this.tasks.Add(taskQueue); } }
public bool OnGUI() { StartConfig startConfig = this.GetParent <StartConfig>(); GUILayout.BeginHorizontal(GUILayout.Height(16)); if (this.level > 0) { string s = ""; for (int i = 1; i < this.level; ++i) { s += $" "; } GUILayout.Label(s, GUILayout.Width(20 * this.level)); } { GUILayout.BeginHorizontal(GUILayout.Width(240), GUILayout.Height(16)); this.isFold = EditorGUILayout.Foldout(isFold, $"子配置数量:{startConfig.List.Count}"); if (GUILayout.Button("添加子配置", GUILayout.Height(16), GUILayout.Width(75))) { StartConfig s = new StartConfig(); startConfig.Add(s); s.AddComponentNoPool <StartConfigDrawer, int>(this.level + 1); for (int i = 0; i < startConfig.List.Count; ++i) { startConfig.List[i].Id = i + 1; } this.isFold = true; return(false); } if (GUILayout.Button("上", GUILayout.Height(16), GUILayout.Width(30))) { StartConfig parentStartConfig = startConfig.GetParent <StartConfig>(); int index = parentStartConfig.List.IndexOf(startConfig); if (index == 0) { return(true); } parentStartConfig.List.Remove(startConfig); parentStartConfig.List.Insert(index - 1, startConfig); for (int i = 0; i < parentStartConfig.List.Count; ++i) { parentStartConfig.List[i].Id = i + 1; } return(false); } if (GUILayout.Button("下", GUILayout.Height(16), GUILayout.Width(30))) { StartConfig parentStartConfig = startConfig.GetParent <StartConfig>(); int index = parentStartConfig.List.IndexOf(startConfig); if (index == parentStartConfig.List.Count - 1) { return(true); } parentStartConfig.List.Remove(startConfig); parentStartConfig.List.Insert(index + 1, startConfig); for (int i = 0; i < parentStartConfig.List.Count; ++i) { parentStartConfig.List[i].Id = i + 1; } return(false); } GUILayout.EndHorizontal(); } { GUILayout.BeginHorizontal(GUILayout.Width(50)); GUILayout.Label($"Id: "); startConfig.Id = EditorGUILayout.LongField(startConfig.Id, GUILayout.Width(30)); GUILayout.EndHorizontal(); } { GUILayout.BeginHorizontal(GUILayout.Width(200)); ProcessConfig processConfig = startConfig.GetComponent <ProcessConfig>(); if (processConfig != null) { GUILayout.Label($" ProcessConfig(", this.style); GUILayout.Label($"服务器IP: "); processConfig.ServerIP = EditorGUILayout.TextField(processConfig.ServerIP, GUILayout.Width(100)); GUILayout.Label($"),", this.style); } GUILayout.EndHorizontal(); } { GUILayout.BeginHorizontal(GUILayout.Width(200)); SceneConfig sceneConfig = startConfig.GetComponent <SceneConfig>(); if (sceneConfig != null) { GUILayout.Label($" SceneConfig(", this.style); GUILayout.Label($"SceneType: "); sceneConfig.SceneType = (SceneType)EditorGUILayout.EnumPopup(sceneConfig.SceneType, GUILayout.Width(100)); GUILayout.Label($"Name: "); sceneConfig.Name = EditorGUILayout.TextField(sceneConfig.Name, GUILayout.Width(100)); GUILayout.Label($"),", this.style); } GUILayout.EndHorizontal(); } { GUILayout.BeginHorizontal(GUILayout.Width(150)); InnerConfig innerConfig = startConfig.GetComponent <InnerConfig>(); if (innerConfig != null) { GUILayout.Label($" InnerConfig(", this.style); GUILayout.Label($"内网地址:"); innerConfig.Address = EditorGUILayout.TextField(innerConfig.Address, GUILayout.Width(120)); GUILayout.Label($"),", this.style); } GUILayout.EndHorizontal(); } { GUILayout.BeginHorizontal(GUILayout.Width(350)); OuterConfig outerConfig = startConfig.GetComponent <OuterConfig>(); if (outerConfig != null) { GUILayout.Label($" OuterConfig(", this.style); GUILayout.Label($"外网地址:"); outerConfig.Address = EditorGUILayout.TextField(outerConfig.Address, GUILayout.Width(120)); GUILayout.Label($"外网地址2:"); outerConfig.Address2 = EditorGUILayout.TextField(outerConfig.Address2, GUILayout.Width(120)); GUILayout.Label($"),", this.style); } GUILayout.EndHorizontal(); } { GUILayout.BeginHorizontal(GUILayout.Width(50)); CopyConfig copyConfig = startConfig.GetComponent <CopyConfig>(); if (copyConfig != null) { GUILayout.Label($" CopyConfig(", this.style); GUILayout.Label($"),", this.style); } GUILayout.EndHorizontal(); } { GUILayout.BeginHorizontal(GUILayout.Width(50)); MapConfig mapConfig = startConfig.GetComponent <MapConfig>(); if (mapConfig != null) { GUILayout.Label($" MapConfig(", this.style); GUILayout.Label($"MapType: "); mapConfig.MapType = (MapType)EditorGUILayout.EnumPopup(mapConfig.MapType, GUILayout.Width(100)); GUILayout.Label($"),", this.style); } GUILayout.EndHorizontal(); } { GUILayout.BeginHorizontal(GUILayout.Width(350)); ClientConfig clientConfig = startConfig.GetComponent <ClientConfig>(); if (clientConfig != null) { GUILayout.Label($" ClientConfig(", this.style); GUILayout.Label($"连接地址:"); clientConfig.Address = EditorGUILayout.TextField(clientConfig.Address, GUILayout.Width(120)); GUILayout.Label($"),", this.style); } DBConfig dbConfig = startConfig.GetComponent <DBConfig>(); if (dbConfig != null) { GUILayout.Label($" DBConfig(", this.style); GUILayout.Label($"连接串:"); dbConfig.ConnectionString = EditorGUILayout.TextField(dbConfig.ConnectionString); GUILayout.Label($"DBName:"); dbConfig.DBName = EditorGUILayout.TextField(dbConfig.DBName); GUILayout.Label($"),", this.style); } GUILayout.EndHorizontal(); } { GUILayout.BeginHorizontal(GUILayout.Width(200), GUILayout.Height(16)); this.st = (StartConfigComponentType)EditorGUILayout.EnumPopup(this.st, GUILayout.Width(100)); if (GUILayout.Button("添加组件", GUILayout.Height(16))) { Assembly assembly = Assembly.GetAssembly(typeof(Game)); Type type = assembly.GetType($"ETModel.{this.st.ToString()}"); startConfig.AddComponent(type); } if (GUILayout.Button("删除组件", GUILayout.Height(16))) { Assembly assembly = Assembly.GetAssembly(typeof(Game)); Type type = assembly.GetType($"ETModel.{this.st.ToString()}"); startConfig.RemoveComponent(type); } if (GUILayout.Button("删除该行配置", GUILayout.Height(16))) { startConfig.GetParent <StartConfig>().Remove(startConfig); return(false); } GUILayout.EndHorizontal(); } GUILayout.EndHorizontal(); if (this.isFold) { foreach (StartConfig child in startConfig.List) { if (child.GetComponent <StartConfigDrawer>()?.OnGUI() == false) { return(false); } } } return(true); }
//public StartConfig DBConfig { get; private set; } //public StartConfig RealmConfig { get; private set; } //public StartConfig LocationConfig { get; private set; } //public List<StartConfig> MapConfigs { get; private set; } //public List<StartConfig> GateConfigs { get; private set; } public void Awake(string path, int appId) { this.configDict = new Dictionary <int, StartConfig>(); //this.MapConfigs = new List<StartConfig>(); //this.GateConfigs = new List<StartConfig>(); try { var strData = File.ReadAllText(path, encoding: System.Text.Encoding.UTF8); JArray jsonArray = JsonConvert.DeserializeObject <JArray>(strData); foreach (JObject jsonData in jsonArray) { StartConfig startConfig = new StartConfig(); startConfig.AppId = jsonData["AppId"].Value <int>(); startConfig.AppType = Enum.Parse <AppType>(jsonData["AppType"].Value <string>(), true); startConfig.ServerIP = jsonData["ServerIP"].Value <string>(); var outerConfig = jsonData["OuterConfig"]?.Value <JObject>(); if (outerConfig != null) { OuterConfig cfg = new OuterConfig(); cfg.Host = outerConfig["Host"].Value <string>(); cfg.Port = outerConfig["Port"].Value <int>(); cfg.BeginInit(); cfg.EndInit(); startConfig.AddComponent(cfg); } var innerConfig = jsonData["InnerConfig"]?.Value <JObject>(); if (innerConfig != null) { InnerConfig cfg = new InnerConfig(); cfg.Host = innerConfig["Host"].Value <string>(); cfg.Port = innerConfig["Port"].Value <int>(); cfg.BeginInit(); cfg.EndInit(); startConfig.AddComponent(cfg); } var locationConfig = jsonData["LocationConfig"]?.Value <JObject>(); if (locationConfig != null) { LocationConfig cfg = new LocationConfig(); cfg.Host = locationConfig["Host"].Value <string>(); cfg.Port = locationConfig["Port"].Value <int>(); cfg.BeginInit(); cfg.EndInit(); startConfig.AddComponent(cfg); } var httpConfig = jsonData["HttpConfig"]?.Value <JObject>(); if (httpConfig != null) { HttpConfig cfg = new HttpConfig(); cfg.Url = httpConfig["Url"].Value <string>(); cfg.AppId = httpConfig["AppId"].Value <int>(); cfg.AppKey = httpConfig["AppKey"].Value <string>(); cfg.ManagerSystemUrl = httpConfig["ManagerSystemUrl"].Value <string>(); cfg.BeginInit(); cfg.EndInit(); startConfig.AddComponent(cfg); } var dbConfig = jsonData["DBConfig"]?.Value <JObject>(); if (dbConfig != null) { DBConfig cfg = new DBConfig(); cfg.ConnectionString = dbConfig["ConnectionString"].Value <string>(); cfg.DBName = dbConfig["DBName"].Value <string>(); cfg.BeginInit(); cfg.EndInit(); startConfig.AddComponent(cfg); } var clientConfig = jsonData["ClientConfig"]?.Value <JObject>(); if (clientConfig != null) { ClientConfig cfg = new ClientConfig(); cfg.Host = clientConfig["Host"].Value <string>(); cfg.Port = clientConfig["Port"].Value <int>(); cfg.BeginInit(); cfg.EndInit(); startConfig.AddComponent(cfg); } startConfig.BeginInit(); startConfig.EndInit(); this.configDict.Add(startConfig.AppId, startConfig); } } catch (Exception e) { Log.Error($"config错误: {path} {e}"); } this.StartConfig = this.Get(appId); }
private static void Main(string[] args) { // 异步方法全部会回掉到主线程 SynchronizationContext.SetSynchronizationContext(OneThreadSynchronizationContext.Instance); try { Game.EventSystem.Add(DLLType.Model, typeof(Game).Assembly); Game.EventSystem.Add(DLLType.Hotfix, DllHelper.GetHotfixAssembly()); MongoHelper.Init(); // 命令行参数 Parser.Default.ParseArguments <Options>(args) .WithNotParsed(error => throw new Exception($"命令行格式错误!")) .WithParsed(o => { Game.Options = o; }); IdGenerater.AppId = Game.Options.Id; // 启动配置 StartConfig allConfig = MongoHelper.FromJson <StartConfig>(File.ReadAllText(Path.Combine("../Config/StartConfig/", Game.Options.Config))); StartConfig startConfig = allConfig.Get(Game.Options.Id); Game.Scene = EntityFactory.CreateScene(0, "Process", SceneType.Process); LogManager.Configuration.Variables["appIdFormat"] = $"{Game.Scene.Id:0000}"; Game.Scene.AddComponent <StartConfigComponent, StartConfig, long>(allConfig, startConfig.Id); Log.Info($"server start........................ {Game.Scene.Id}"); Game.Scene.AddComponent <TimerComponent>(); Game.Scene.AddComponent <OpcodeTypeComponent>(); Game.Scene.AddComponent <MessageDispatcherComponent>(); Game.Scene.AddComponent <ConfigComponent>(); Game.Scene.AddComponent <CoroutineLockComponent>(); // 发送普通actor消息 Game.Scene.AddComponent <ActorMessageSenderComponent>(); // 发送location actor消息 Game.Scene.AddComponent <ActorLocationSenderComponent>(); // 访问location server的组件 Game.Scene.AddComponent <LocationProxyComponent>(); Game.Scene.AddComponent <ActorMessageDispatcherComponent>(); // 数值订阅组件 Game.Scene.AddComponent <NumericWatcherComponent>(); // 控制台组件 Game.Scene.AddComponent <ConsoleComponent>(); Game.Scene.AddComponent <HttpComponent>(); OuterConfig outerConfig = startConfig.GetComponent <OuterConfig>(); if (outerConfig != null) { // 外网消息组件 Game.Scene.AddComponent <NetOuterComponent, string>(outerConfig.Address); } InnerConfig innerConfig = startConfig.GetComponent <InnerConfig>(); if (innerConfig != null) { // 内网消息组件 Game.Scene.AddComponent <NetInnerComponent, string>(innerConfig.Address); } DBConfig dbConfig = startConfig.GetComponent <DBConfig>(); if (dbConfig != null) { Game.Scene.AddComponent <DBComponent, DBConfig>(dbConfig); } // 先加这里,后面删掉 Game.EventSystem.Run(EventIdType.AfterScenesAdd); while (true) { try { Thread.Sleep(1); OneThreadSynchronizationContext.Instance.Update(); Game.EventSystem.Update(); } catch (Exception e) { Log.Error(e); } } } catch (Exception e) { Log.Error(e); } }