protected override async void Run(ETModel.Session session, Actor_GameFlow message) { try { Log.Info($"收到流局"); UI uiRoom = Game.Scene.GetComponent <UIComponent>().Get(UIType.UIRoom); GamerComponent gamerComponent = uiRoom.GetComponent <GamerComponent>(); UIRoomComponent uiRoomComponent = uiRoom.GetComponent <UIRoomComponent>(); UIGameResultComponent gameResultComponent = Game.Scene.GetComponent <UIComponent>().Create(UIType.UIGameResult).GetComponent <UIGameResultComponent>(); if (uiRoomComponent.RoomType == 3) { gameResultComponent.SetFriendRoom(); gameResultComponent.startTimer(5); } else { gameResultComponent.startTimer(); } gameResultComponent.SetFlowGame(message, gamerComponent); UIRoomComponent.ISGaming = false; } catch (Exception e) { Log.Error(e); } }
protected override async void Run(ETModel.Session session, Actor_GamerHuPai message) { try { Log.Info($"收到胡:"); UI uiRoom = Game.Scene.GetComponent <UIComponent>().Get(UIType.UIRoom); if (uiRoom == null) { return; } GamerComponent gamerComponent = uiRoom.GetComponent <GamerComponent>(); UIRoomComponent uiRoomComponent = uiRoom.GetComponent <UIRoomComponent>(); Gamer gamer = gamerComponent.Get(message.Uid); HandCardsComponent handCardsComponent = gamer.GetComponent <HandCardsComponent>(); SoundsHelp.Instance.PlayHuSound(gamer.PlayerInfo.PlayerSound); if (PlayerInfoComponent.Instance.uid == message.Uid) { SoundsHelp.Instance.playSound_Win(); } else { SoundsHelp.Instance.playSound_Fail(); } if (message.IsZiMo) { handCardsComponent.ShowOperateAnimAsync((int)GamerOpearteType.zimo); } else { handCardsComponent.ShowOperateAnimAsync((int)GamerOpearteType.Hu); } uiRoomComponent.exitBtn.gameObject.SetActive(false); await ETModel.Game.Scene.GetComponent <TimerComponent>().WaitAsync(1500); uiRoomComponent.exitBtn.gameObject.SetActive(true); if (gamerComponent.GetGamerCount() < 4) { return; } UIGameResultComponent gameResultComponent = Game.Scene.GetComponent <UIComponent>().Create(UIType.UIGameResult).GetComponent <UIGameResultComponent>(); RoomConfig roomConfig; if (uiRoomComponent.RoomType == 3) { roomConfig = uiRoomComponent.RoomConfig; gameResultComponent.SetFriendRoom(); gameResultComponent.startTimer(5); } else { roomConfig = ConfigHelp.Get <RoomConfig>(uiRoomComponent.RoomType); gameResultComponent.startTimer(20); } gameResultComponent.setData(message, gamerComponent, roomConfig.Multiples); UIRoomComponent.ISGaming = false; uiRoomComponent.ClosePropmtBtn(); } catch (Exception e) { Log.Error(e); } }