コード例 #1
0
ファイル: UIMainComponent.cs プロジェクト: fynbntl/NjmjNew
        /// <summary>
        /// 设置我的战绩榜信息
        /// </summary>
        private void SetMyGameRank()
        {
            string str = "";

            if (!isGameRank)
            {
                RankTxt.gameObject.SetActive(true);
                RankImg.SetActive(false);
                str = "未上榜";
            }
            else
            {
                if (ownGame < 3)
                {
                    RankTxt.gameObject.SetActive(false);
                    RankImg.SetActive(true);
                    string iconName = new StringBuilder().Append("Rank_")
                                      .Append(ownGame + 1).ToString();
                    RankImg.GetComponent <Image>().sprite = CommonUtil.getSpriteByBundle("image_main", iconName);
                }
                else
                {
                    RankTxt.gameObject.SetActive(true);
                    RankImg.SetActive(false);
                    str = (ownGame + 1).ToString();
                }
            }
            RankTxt.text = str;
            NameTxt.text = ownGameRank.PlayerName;
            GoldTxt.text = new StringBuilder().Append(ownGameRank.WinCount)
                           .ToString();
            Img.sprite = CommonUtil.getSpriteByBundle("image_main", "win");
            RewardBtn.gameObject.SetActive(g2cWeek.IsGetGameRank);
            HeadManager.setHeadSprite(Icon, PlayerInfoComponent.Instance.GetPlayerInfo().Icon);
        }
コード例 #2
0
        public void SetFlowGame(Actor_GameFlow message, GamerComponent gamerComponent)
        {
            Gamer[] gamers = gamerComponent.GetAll();

            for (int i = 0; i < gamers.Length; i++)
            {
                if (gamers[i] == null)
                {
                    continue;
                }
                if (gamers[i].UserID == PlayerInfoComponent.Instance.uid)
                {
                    playerList.Insert(i, winPlayer);
                }
            }

            for (int i = 0; i < gamers.Length; i++)
            {
                Gamer      gamer      = gamers[i];
                GameObject gameObject = this.playerList[i];
                Image      headImage  = gameObject.transform.Find("head").GetComponent <Image>();
                Text       nameText   = gameObject.transform.Find("name").GetComponent <Text>();
                Text       goldText   = gameObject.transform.Find("Text_gold").GetComponent <Text>();

                HeadManager.setHeadSprite(headImage, gamer.PlayerInfo.Icon);
                nameText.text = gamer.PlayerInfo.Name;
                goldText.text = 0 + "";
            }

            winPlayer.transform.Find("hupaiType").GetComponent <Image>().sprite =
                CommonUtil.getSpriteByBundle("image_gameresult", "gameresult_liuju");
        }
コード例 #3
0
ファイル: UIMainComponent.cs プロジェクト: fynbntl/NjmjNew
        /// <summary>
        /// 刷新数据
        /// </summary>
        public void refreshUI()
        {
            PlayerInfo info = PlayerInfoComponent.Instance.GetPlayerInfo();

            HeadManager.setHeadSprite(playerIcon, info.Icon);
            HeadManager.setHeadSprite(Icon, info.Icon);

            playerNameTxt.text = info.Name;
            goldNumTxt.text    = info.GoldNum.ToString();
            wingNumTxt.text    = info.WingNum.ToString();
            HuaFeiNumTxt.text  = (info.HuaFeiNum / 100.0f).ToString();
            ScoreTxt.text      = info.Score.ToString();

            if (GameUtil.isVIP())
            {
                PlayerInfoBg.transform.Find("HeadKuang").GetComponent <Image>().sprite = CommonUtil.getSpriteByBundle("image_main", "touxiangkuang_vip");
            }

            if (PlayerInfoComponent.Instance.GetPlayerInfo().IsRealName)
            {
                if (RealNameTip != null)
                {
                    RealNameTip.transform.localScale = Vector3.zero;
                }
            }
        }
コード例 #4
0
        private void CreateItems(List <string> iconNames)
        {
            GameObject obj = null;

            for (int i = 0; i < iconNames.Count; ++i)
            {
                if (i < icons.Count)
                {
                    obj = icons[i];
                }
                else
                {
                    obj = GameObject.Instantiate(icon, FriendGrid.transform);
                    icons.Add(obj);
                }
                HeadManager.setHeadSprite(obj.GetComponent <Image>(), iconNames[i]);
            }

            for (int i = iconNames.Count; i < iconCount; ++i)
            {
                if (i < icons.Count)
                {
                    obj = icons[i];
                }
                else
                {
                    obj = obj = GameObject.Instantiate(icon, FriendGrid.transform);
                    icons.Add(obj);
                }
                HeadManager.setHeadSprite(obj.GetComponent <Image>(), "None");
            }
        }
コード例 #5
0
 /// <summary>
 /// 添加玩家
 /// </summary>
 /// <param name="gamer"></param>
 /// <param name="index"></param>
 public void AddGamer(Gamer gamer, int index)
 {
     try
     {
         GetParent <UI>().GetComponent <GamerComponent>().Add(gamer, index);
         gamer.GetComponent <GamerUIComponent>().SetPanel(this.GamersPanel[index], this.HeadPanel[index], index);
         HeadManager.setHeadSprite(gamer.GetComponent <GamerUIComponent>().head, gamer.PlayerInfo.Icon);
     }
     catch (Exception e)
     {
         Log.Error(e);
     }
 }
コード例 #6
0
        public async void Awake()
        {
            ReferenceCollector rc = GetParent <UI>().GameObject.GetComponent <ReferenceCollector>();

            CurIconFrame = rc.Get <GameObject>("CurIconFrame");

            returnBtn  = rc.Get <GameObject>("ReturnBtn").GetComponent <Button>();
            saveBtn    = rc.Get <GameObject>("SaveBtn").GetComponent <Button>();
            grid       = rc.Get <GameObject>("Grid");
            curIcon    = rc.Get <GameObject>("CurIcon").GetComponent <Image>();
            tip        = rc.Get <GameObject>("Tip");
            sureBtn    = rc.Get <GameObject>("SureBtn").GetComponent <Button>();
            iconObj    = CommonUtil.getGameObjByBundle(UIType.UIIconItem);
            curIconStr = Game.Scene.GetComponent <PlayerInfoComponent>().GetPlayerInfo().Icon;

            // 设置头像
            {
                HeadManager.setHeadSprite(curIcon, PlayerInfoComponent.Instance.GetPlayerInfo().Icon);
            }

            GetOwnIcon();

            CreatePlayerIconList();

            returnBtn.onClick.Add(() =>
            {
                Game.Scene.GetComponent <UIComponent>().Remove(UIType.UIIcon);
            });

            saveBtn.onClick.Add(() =>
            {
                tip.SetActive(true);
                UpdateIcon();
            });

            sureBtn.onClick.Add(() =>
            {
                Game.Scene.GetComponent <UIComponent>().Remove(UIType.UIIcon);
            });

            if (GameUtil.isVIP())
            {
                CurIconFrame.transform.Find("HeadKuang").GetComponent <Image>().sprite = CommonUtil.getSpriteByBundle("image_main", "touxiangkuang_vip");
            }
        }
コード例 #7
0
        public void Update()
        {
            HeadManager.setHeadSprite(playerIcon.GetComponent <Image>(), PlayerInfoComponent.Instance.GetPlayerInfo().Icon);
            nameTxt.text = PlayerInfoComponent.Instance.GetPlayerInfo().Name;

            if (PlayerInfoComponent.Instance.GetPlayerInfo().RestChangeNameCount <= 0)
            {
                changeNameBtn.gameObject.SetActive(false);
                changeNameBtn.transform.parent.gameObject.SetActive(false);
            }

            if (GameUtil.isVIP())
            {
                VipTimeTxt.text = $"过期时间:{CommonUtil.splitStr_Start_str(PlayerInfoComponent.Instance.GetPlayerInfo().VipTime, ' ')}";
            }
            else
            {
                VipTimeTxt.text = "";
            }

            changeNameBtn.gameObject.SetActive(PlayerInfoComponent.Instance.GetPlayerInfo().RestChangeNameCount > 0);
            changeNameBtn.transform.parent.gameObject.SetActive(PlayerInfoComponent.Instance.GetPlayerInfo().RestChangeNameCount > 0);
            realNameBtn.gameObject.SetActive(!PlayerInfoComponent.Instance.GetPlayerInfo().IsRealName&& !OtherData.getIsShiedRealName());
            realNameBtn.transform.parent.gameObject.SetActive(!PlayerInfoComponent.Instance.GetPlayerInfo().IsRealName&& !OtherData.getIsShiedRealName());
            realNameTxt.gameObject.SetActive(!OtherData.getIsShiedRealName());
            noBindPhoneTxt.gameObject.SetActive(!OtherData.getIsShiedBindPhone());

            if (PlayerInfoComponent.Instance.GetPlayerInfo().IsRealName)
            {
                realNameTxt.text = "已实名";
                realNameBtn.gameObject.SetActive(false);
                realNameBtn.transform.parent.gameObject.SetActive(false);
            }

            if (!string.IsNullOrEmpty(PlayerInfoComponent.Instance.GetPlayerInfo().Phone))
            {
                noBindPhoneTxt.text = "已绑定";
                bindPhoneBtn.gameObject.SetActive(false);
                bindPhoneBtn.transform.parent.gameObject.SetActive(false);
            }
            GoldNumTxt.text = PlayerInfoComponent.Instance.GetPlayerInfo().GoldNum.ToString();
        }
コード例 #8
0
ファイル: UIMainComponent.cs プロジェクト: fynbntl/NjmjNew
        /// <summary>
        /// 设置用户信息
        /// </summary>
        private async Task SetPlayerInfo()
        {
            long uid = PlayerInfoComponent.Instance.uid;

            G2C_PlayerInfo g2CPlayerInfo = (G2C_PlayerInfo)await SessionComponent.Instance.Session.Call(new C2G_PlayerInfo()
            {
                uid = uid
            });

            if (g2CPlayerInfo == null)
            {
                Debug.Log("用户信息错误");
                return;
            }
            PlayerInfoComponent.Instance.SetPlayerInfo(g2CPlayerInfo.PlayerInfo);
            refreshUI();

            // 设置头像
            {
                HeadManager.setHeadSprite(playerIcon, PlayerInfoComponent.Instance.GetPlayerInfo().Icon);
            }
        }
コード例 #9
0
        public void SetGameItem(GameRank gameRank, int index)
        {
            RankImg.gameObject.SetActive(index < 3);
            RankTxt.gameObject.SetActive(index >= 3);
            NameTxt.text = gameRank.PlayerName;
            Img.sprite   = CommonUtil.getSpriteByBundle("image_main", "win");
            GoldTxt.text = new StringBuilder().Append(gameRank.WinCount)
                           .ToString();
            if (RankTxt.gameObject.activeInHierarchy)
            {
                RankTxt.text = (index + 1).ToString();
            }
            HeadManager.setHeadSprite(Icon, gameRank.Icon);
            string rIcon = new StringBuilder().Append("Rank_")
                           .Append(index + 1)
                           .ToString();

            if (RankImg.gameObject.activeInHierarchy)
            {
                RankImg.sprite = CommonUtil.getSpriteByBundle("image_main", rIcon);
            }
        }
コード例 #10
0
        public void SetGoldItem(WealthRank wealth, int index)
        {
            RankImg.gameObject.SetActive(index < 3);
            RankTxt.gameObject.SetActive(index >= 3);
            if (RankTxt.gameObject.activeInHierarchy)
            {
                RankTxt.text = (index + 1).ToString();
            }
            NameTxt.text = wealth.PlayerName;
            GoldTxt.text = new StringBuilder().Append(wealth.GoldNum)
                           .ToString();
            Img.sprite = CommonUtil.getSpriteByBundle("image_shop", "icon_jinbi");
            HeadManager.setHeadSprite(Icon, wealth.Icon);
            string rIcon = new StringBuilder().Append("Rank_")
                           .Append(index + 1)
                           .ToString();

            if (RankImg.gameObject.activeInHierarchy)
            {
                RankImg.sprite = CommonUtil.getSpriteByBundle("image_main", rIcon);
            }
        }
コード例 #11
0
        public void setData(Actor_GamerHuPai data, GamerComponent gamerComponent, int BeiLv)
        {
            this.huPaiNeedData = data;

            Gamer[] gamers     = gamerComponent.GetAll();
            Gamer   huPaiGamer = gamerComponent.Get(data.Uid);

            for (int i = 0; i < gamers.Length; i++)
            {
                if (gamers[i] == null)
                {
                    continue;
                }
                if (gamers[i].UserID == data.Uid)
                {
                    playerList.Insert(i, winPlayer);
                }
            }

            int huaCount = 0;
            //设置胡牌的花数
            List <int> dataHuPaiTypes = data.HuPaiTypes;

            for (int j = 0; j < dataHuPaiTypes.Count; j++)
            {
                Consts.HuPaiType huPaiType = (Consts.HuPaiType)dataHuPaiTypes[j];
                int count;
                Logic_NJMJ.getInstance().HuPaiHuaCount.TryGetValue(huPaiType, out count);
                //胡牌花
                huaCount += count;
            }

            //硬花
            huaCount += data.YingHuaCount;
            //软花
            huaCount += data.RuanHuaCount;

            huaCount += data.BixiaHuCount;
            //基数
            huaCount += 20;
            //砸2
            huaCount *= 2;
            //设置胡牌的人
            for (int i = 0; i < gamers.Length; i++)
            {
                Gamer      gamer      = gamers[i];
                GameObject gameObject = this.playerList[i];
                Image      headImage  = gameObject.transform.Find("head").GetComponent <Image>();
                Text       nameText   = gameObject.transform.Find("name").GetComponent <Text>();
                Text       goldText   = gameObject.transform.Find("Text_gold").GetComponent <Text>();

                //headImage.sprite = CommonUtil.getSpriteByBundle("playericon", gamer.PlayerInfo.Icon);
                HeadManager.setHeadSprite(headImage, gamer.PlayerInfo.Icon);
                nameText.text = gamer.PlayerInfo.Name + "";
                //胡牌的ui
                if (gamer.UserID == data.Uid)
                {
                    Text       huaCountText  = gameObject.Get <GameObject>("Text").GetComponent <Text>();
                    GameObject allhuashutype = gameObject.Get <GameObject>("Allhuashutype");

                    Text obj1 = allhuashutype.transform.GetChild(0).GetComponent <Text>();
                    Text obj2 = allhuashutype.transform.GetChild(1).GetComponent <Text>();
                    Text obj3 = allhuashutype.transform.GetChild(2).GetComponent <Text>();
                    obj1.gameObject.SetActive(true);
                    obj2.gameObject.SetActive(true);
                    obj3.gameObject.SetActive(true);

                    obj1.text = $"硬花{data.YingHuaCount}";
                    obj2.text = $"软花{data.RuanHuaCount}";
                    obj3.text = $"基数{20}";

                    //胡牌类型
                    for (int j = 0; j < dataHuPaiTypes.Count; j++)
                    {
                        Consts.HuPaiType huPaiType = (Consts.HuPaiType)dataHuPaiTypes[j];
                        int    count;
                        string name;
                        Logic_NJMJ.getInstance().HuPaiHuaCount.TryGetValue(huPaiType, out count);
                        Logic_NJMJ.getInstance().HuPaiHuaName.TryGetValue(huPaiType, out name);

                        Text obj = allhuashutype.transform.GetChild(j + 3).gameObject.GetComponent <Text>();
                        obj.gameObject.SetActive(true);
                        obj.text = $"{name}{count}";
                    }

                    if (data.BixiaHuCount > 0)
                    {
                        Text obj4 = allhuashutype.transform.GetChild(dataHuPaiTypes.Count + 3).GetComponent <Text>();
                        obj4.gameObject.SetActive(true);
                        obj4.text = $"比下胡{data.BixiaHuCount}";

                        Text obj5 = allhuashutype.transform.GetChild(dataHuPaiTypes.Count + 4).GetComponent <Text>();
                        obj5.gameObject.SetActive(true);
                        obj5.text = "砸2";
                    }
                    else
                    {
                        Text obj4 = allhuashutype.transform.GetChild(dataHuPaiTypes.Count + 3).GetComponent <Text>();
                        obj4.gameObject.SetActive(true);
                        obj4.text = "砸2";
                    }
                    huaCountText.text = huaCount + "";
                    if (data.IsZiMo)
                    {
                        goldText.text = BeiLv * huaCount * 3 + "";
                    }
                    else
                    {
                        goldText.text = BeiLv * huaCount + "";
                    }
                }
                else
                {
                    if (data.IsZiMo)
                    {
                        if (BeiLv * huaCount == 0)
                        {
                            goldText.text = "0";
                        }
                        else
                        {
                            goldText.text = "-" + BeiLv * huaCount + "";
                        }
                    }
                    else
                    {
                        if (gamer.UserID == data.FangPaoUid)
                        {
                            if (BeiLv * huaCount == 0)
                            {
                                goldText.text = "0";
                            }
                            else
                            {
                                goldText.text = "-" + BeiLv * huaCount + "";
                            }

                            nameText.color = Color.yellow;
                        }
                    }
                }
            }

            if (huPaiNeedData.IsZiMo)
            {
                winPlayer.transform.Find("hupaiType").GetComponent <Image>().sprite =
                    CommonUtil.getSpriteByBundle("image_gameresult", "gameresult_hu");
            }

            SetHuPaiPlayerData();
        }
コード例 #12
0
        public async void Awake()
        {
            ReferenceCollector rc = GetParent <UI>().GameObject.GetComponent <ReferenceCollector>();

            nameTxt        = rc.Get <GameObject>("NameTxt").GetComponent <Text>();
            uIDTxt         = rc.Get <GameObject>("UIDTxt").GetComponent <Text>();
            realNameTxt    = rc.Get <GameObject>("RealNameTxt").GetComponent <Text>();
            noBindPhoneTxt = rc.Get <GameObject>("NoBindPhoneTxt").GetComponent <Text>();
            HuafeiNumTxt   = rc.Get <GameObject>("HuafeiNumTxt").GetComponent <Text>();
            AlPlayTxt      = rc.Get <GameObject>("AlPlayTxt").GetComponent <Text>();
            WinGameTxt     = rc.Get <GameObject>("WinGameTxt").GetComponent <Text>();
            SuccessRateTxt = rc.Get <GameObject>("SuccessRateTxt").GetComponent <Text>();
            MaxSuccessTxt  = rc.Get <GameObject>("MaxSuccessTxt").GetComponent <Text>();
            VipTimeTxt     = rc.Get <GameObject>("VipTimeTxt").GetComponent <Text>();

            returnBtn        = rc.Get <GameObject>("ReturnBtn").GetComponent <Button>();
            playerIcon       = rc.Get <GameObject>("PlayerIcon").GetComponent <Button>();
            changeNameBtn    = rc.Get <GameObject>("ChangeNameBtn").GetComponent <Button>();
            realNameBtn      = rc.Get <GameObject>("RealNameBtn").GetComponent <Button>();
            bindPhoneBtn     = rc.Get <GameObject>("BindPhoneBtn").GetComponent <Button>();
            ChangeAccountBtn = rc.Get <GameObject>("ChangeAccountBtn").GetComponent <Button>();
            DuihuanBtn       = rc.Get <GameObject>("DuihuanBtn").GetComponent <Button>();

            De         = rc.Get <GameObject>("De").GetComponent <Button>();
            GoldNumTxt = rc.Get <GameObject>("GoldNumTxt").GetComponent <Text>();
            WingNumTxt = rc.Get <GameObject>("WingNumTxt").GetComponent <Text>();
            AddBtn     = rc.Get <GameObject>("AddBtn").GetComponent <Button>();
            DuihuanBtn.onClick.Add(() =>
            {
                Game.Scene.GetComponent <UIComponent>().Create(UIType.UIUseHuaFei);
            });

            AddBtn.onClick.Add(() =>
            {
                Game.Scene.GetComponent <UIComponent>().Remove(UIType.UIPlayerInfo);
                Game.Scene.GetComponent <UIComponent>().Create(UIType.UIShop);
            });

            PlayerFrame = rc.Get <GameObject>("PlayerFrame");

            bindPhoneBtn.onClick.Add(() =>
            {
                Game.Scene.GetComponent <UIComponent>().Create(UIType.UIBindPhone);
            });

            realNameBtn.onClick.Add(() =>
            {
                Game.Scene.GetComponent <UIComponent>().Create(UIType.UIRealName);
            });

            returnBtn.onClick.Add(() =>
            {
                Game.Scene.GetComponent <UIComponent>().Get(UIType.UIMain).GetComponent <UIMainComponent>().SetUIHideOrOpen(true);
                Game.Scene.GetComponent <UIComponent>().Remove(UIType.UIPlayerInfo);
                if (Game.Scene.GetComponent <UIComponent>().Get(UIType.UIVIP) != null)
                {
                    if (Game.Scene.GetComponent <UIComponent>().Get(UIType.UIVIP).GameObject.activeInHierarchy)
                    {
                        Game.Scene.GetComponent <UIComponent>().Remove(UIType.UIVIP);
                    }
                }
            });

            changeNameBtn.onClick.Add(() =>
            {
                Game.Scene.GetComponent <UIComponent>().Create(UIType.UIChangeName);
            });

            ChangeAccountBtn.onClick.Add(() =>
            {
                onClickChangeAccount();
            });

            De.onClick.Add(() =>
            {
                Game.Scene.GetComponent <UIComponent>().Create(UIType.UIVIP);
            });

            PlayerInfoComponent pc         = Game.Scene.GetComponent <PlayerInfoComponent>();
            PlayerInfo          playerInfo = pc.GetPlayerInfo();

            nameTxt.text   = playerInfo.Name;
            uIDTxt.text    = pc.uid.ToString();
            AlPlayTxt.text = $"已玩牌局:{ playerInfo.TotalGameCount}";
            string winRate = GameUtil.GetWinRate(playerInfo.TotalGameCount, playerInfo.WinGameCount).ToString();

            if (winRate.Equals(0))
            {
                SuccessRateTxt.text = $"胜       率:{0}%";
            }
            else
            {
                SuccessRateTxt.text = $"胜       率:{winRate}%";
            }
            MaxSuccessTxt.text = $"最大赢取:{playerInfo.MaxHua}";
            WinGameTxt.text    = $"获胜局数:{ playerInfo.WinGameCount}";

            if (playerInfo.IsRealName)
            {
                realNameTxt.text = "已实名";
            }
            if (!string.IsNullOrEmpty(playerInfo.Phone))
            {
                noBindPhoneTxt.text = "已绑定";
            }

            // 设置头像
            {
                HeadManager.setHeadSprite(playerIcon.GetComponent <Image>(), PlayerInfoComponent.Instance.GetPlayerInfo().Icon);
            }

            playerIcon.onClick.Add(() =>
            {
                CommonUtil.ShowUI(UIType.UIIcon);
            });

            Init();
        }
コード例 #13
0
        public void ShowPlayerIcon()
        {
            PlayerInfo playerInfo = this.GetParent <Gamer>().PlayerInfo;

            HeadManager.setHeadSprite(head, playerInfo.Icon);
        }
コード例 #14
0
        //        public async Task GetPlayerInfo()
//        {
//            tokenSource = new CancellationTokenSource();
//            try
//            {
//                Gamer gamer = this.GetParent<Gamer>();
//                Log.Debug("请求gamer信息:" + gamer.UserID);
//                G2C_PlayerInfo playerInfo = (G2C_PlayerInfo)await SessionComponent.Instance.Session.Call(new C2G_PlayerInfo() { uid = gamer.UserID }, tokenSource.Token);
//                gamer.PlayerInfo = playerInfo.PlayerInfo;
//            }
//            catch (Exception e)
//            {
//                Log.Error(e);
//                tokenSource.Cancel();
//            }
//        }

        /// <summary>
        /// 设置准备界面
        /// </summary>
        /// <param name="gameObject"></param>
        public void SetHeadPanel(GameObject gameObject, int index)
        {
            try
            {
                if (gameObject == null)
                {
                    return;
                }

                Index = index;
                Gamer gamer = this.GetParent <Gamer>();
                this.readyHead = gameObject.Get <GameObject>("Image").GetComponent <Image>();
                this.readyName = gameObject.Get <GameObject>("Name").GetComponent <Text>();
                this.readyText = gameObject.Get <GameObject>("Text").GetComponent <Text>();
                this.vip       = gameObject.Get <GameObject>("vip");
                PlayerInfo playerInfo = gamer.PlayerInfo;

                if (readyName == null)
                {
                    return;
                }
                readyName.text = playerInfo.Name + "";
                HeadManager.setHeadSprite(readyHead, playerInfo.Icon);

                if (gamer.IsReady)
                {
                    gameObject.transform.Find("Text").GetComponent <Text>().text = "已准备";
                }
                else
                {
                    readyText.text = "";
                }

                if (GameUtil.isVIP(playerInfo))
                {
                    vip.transform.localScale = Vector3.one;
                }
                else
                {
                    vip.transform.localScale = Vector3.zero;
                }

                #region 准备界面信息框
                // if(Index != 0)
                {
                    this.headReadyInfo = gameObject.Get <GameObject>("HeadInfo");
                    Image kickOffImage     = this.headReadyInfo.Get <GameObject>("KickOffImage").GetComponent <Image>();
                    Text  uidReadyText     = this.headReadyInfo.Get <GameObject>("Uid").GetComponent <Text>();
                    Text  shenglvReadyText = this.headReadyInfo.Get <GameObject>("Shenglv").GetComponent <Text>();
                    Text  jinbiReadyText   = this.headReadyInfo.Get <GameObject>("Jinbi").GetComponent <Text>();
                    this.headReadyInfo.SetActive(false);
                    this.headReadyInfo.GetComponentInParent <Button>().onClick.RemoveAllListeners();
                    this.headReadyInfo.GetComponentInParent <Button>().onClick.Add(() =>
                    {
                        if (this.headReadyInfo.activeSelf)
                        {
                            this.headReadyInfo.SetActive(false);
                        }
                        else
                        {
                            this.headReadyInfo.SetActive(true);
                        }
                    });
                    uidReadyText.text = playerInfo.Name;


                    UI uiRoom = Game.Scene.GetComponent <UIComponent>().Get(UIType.UIRoom);
                    this.uiRoomComponent = uiRoom.GetComponent <UIRoomComponent>();
                    if (UIRoomComponent.IsFriendRoom)
                    {
                        shenglvReadyText.text = $"积 分:<color=#FFF089FF>{playerInfo.Score}</color>";
                    }
                    else
                    {
                        shenglvReadyText.text = $"金 币:<color=#FFF089FF>{playerInfo.GoldNum}</color>";
                    }

                    float i;
                    if (playerInfo.TotalGameCount == 0)
                    {
                        i = 0;
                    }
                    else
                    {
                        i = GameUtil.GetWinRate(playerInfo.TotalGameCount, playerInfo.WinGameCount);
                    }
                    jinbiReadyText.text = $"胜 率:<color=#FFF089FF>{i}%</color>";

                    //踢人

                    if (uiRoomComponent.masterUserId != 0 && uiRoomComponent.masterUserId == PlayerInfoComponent.Instance.uid && Index != 0)
                    {
                        kickOffImage.gameObject.SetActive(true);
                    }
                    else
                    {
                        kickOffImage.gameObject.SetActive(false);
                    }

                    kickOffImage.gameObject.GetComponent <Button>().onClick.Add(() =>
                    {
                        SessionComponent.Instance.Session.Send(new Actor_GamerKickOff()
                        {
                            KickedUserId = gamer.UserID
                        });
                    });
                }



                #endregion
            }
            catch (Exception e)
            {
                Log.Error(e);
            }
        }