コード例 #1
0
 public void InitPanel()
 {
     EventMsgMgr.RegisterEvent(CommEventID.FrienCircleCutShowWanFa, FrienCircleCutShowWanFaEvent);
     _FiveStarRoomConfig = FiveStarRoomConfigFactory.Create(mData.RoomConfigLists);
     InitRoomItemInfo();
     mJoinBtn.Add(JoinRoom);
 }
コード例 #2
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        public void AlterWanfaFinshCall(RepeatedField <int> configs)
        {
            _CurrSelectWanFaConfigs = configs;
            FiveStarRoomConfig fiveStarRoomConfig = FiveStarRoomConfigFactory.Create(_CurrSelectWanFaConfigs);

            mWanFaText.text = fiveStarRoomConfig.GetWanFaDesc(false);
            fiveStarRoomConfig.Dispose();
        }
コード例 #3
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        public FiveStarRoomConfig defaultWanFaConfigInfo;//当前亲友默认玩法配置

        public FiveStarRoomConfig GetDefaultWanFaConfigInfoasd()
        {
            if (defaultWanFaConfigInfo == null || defaultWanFaConfigInfo.Configs == null)
            {
                defaultWanFaConfigInfo = FiveStarRoomConfigFactory.Create(DefaultWanFaCofigs);
            }
            return(defaultWanFaConfigInfo);
        }
コード例 #4
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ファイル: ShareUrlMgr.cs プロジェクト: z976686281/fivestar
        //分享房间
        public static void RoomShare(int roomId, FiveStarRoomConfig config, int existingNumber)
        {
            string url   = HomeUrl + "?roomId=" + roomId;
            string title = $"{ShareTitle}  房号-{roomId},已有({existingNumber}/{config.RoomNumber})人";
            string desc  = config.GetWanFaDesc(true, roomId);

            SdkMgr.Ins.WeChatShareUrl(url, title, desc, WxShareSceneType.Friend);
        }
コード例 #5
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 public override void Dispose()
 {
     Ins = null;
     LittleRoundClearData();                   //每小局要清空的数据
     _FriendsCircleId    = 0;                  //对应亲友圈id
     _CuurRoomOffice     = 0;                  //当前房间的局数
     _RoomType           = RoomType.Match;     //房间类型默认是匹配
     _RoomState          = RoomStateType.None; //房间现在的状态
     _config             = null;               //房间配置信息
     _userServereatIndex = -1;                 //用户所在牌局的服务器索引
     _ServerSeatIndexInPlayer.Clear();         //清空玩家对象
     base.Dispose();
 }
コード例 #6
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        public static void Video_GameInitDispose(List <object> objects, Video_GameInit gameInit)
        {
            objects.Add(gameInit);
            Video_Deal    deal    = new Video_Deal();
            Video_PiaoFen piaofen = new Video_PiaoFen();

            for (int j = 0; j < gameInit.PlayerInfos.Count; j++)
            {
                deal.AllHands.Add(gameInit.PlayerInfos[j].Hands);
                piaofen.PiaoFens.Add(gameInit.PlayerInfos[j].PiaoFen);
            }
            FiveStarRoomConfig foveConfig = FiveStarRoomConfigFactory.Create(gameInit.RoomConfigs);

            if (foveConfig.MaxPiaoNum > 0)
            {
                objects.Add(piaofen);
            }
            objects.Add(deal);
        }
コード例 #7
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        public static async Task <FiveStarRoom> Create(M2S_StartGame m2SStartGame)
        {
            try
            {
                FiveStarRoom fiveStarRoom = ComponentFactory.Create <FiveStarRoom>();

                FiveStarRoomConfig fiveStarRoomConfig = FiveStarRoomConfigFactory.Create(m2SStartGame.RoomConfig.RoomConfigs);//创建房间配置信息

                fiveStarRoom.FriendsCircleId   = m2SStartGame.FriendsCircleId;
                fiveStarRoom.NeedJeweNumCount  = m2SStartGame.NeedJeweNumCount;       //需要的钻石数量
                fiveStarRoom.RoomConfig        = fiveStarRoomConfig;                  //房间配置
                fiveStarRoom.MathRoomId        = m2SStartGame.RoomConfig.MatchRoomId; //匹配房间ID 在房卡模式下就是本身的房间ID
                fiveStarRoom.RoomId            = m2SStartGame.RoomId;                 //房间ID
                fiveStarRoom.RoomType          = m2SStartGame.RoomType;               //赋值房间类型
                fiveStarRoom.RoomNumber        = fiveStarRoomConfig.RoomNumber;       //房间人数
                fiveStarRoom.CurrRoomStateType = RoomStateType.GameIn;                //房间状态 改为游戏中

                if (fiveStarRoom.RoomType == RoomType.RoomCard)
                {
                    fiveStarRoom.StartVideoDataId = FiveStarRoomComponent.Ins.GetMiltaryDataStartId(); //如果在房卡模式要获取起始录像Id
                }
                fiveStarRoom.IsHaveAI = false;                                                         //默认是没有AI的
                //创建玩家对象
                foreach (var playerInfo in m2SStartGame.MatchPlayerInfos)
                {
                    fiveStarRoom.FiveStarPlayerDic[playerInfo.SeatIndex] = await FiveStarPlayerFactory.Create(playerInfo, fiveStarRoom);

                    if (playerInfo.IsAI)
                    {
                        fiveStarRoom.IsHaveAI = true;//只要有一个AI就是有AI
                    }
                }
                await fiveStarRoom.AddComponent <MailBoxComponent>().AddLocation();

                return(fiveStarRoom);
            }
            catch (Exception e)
            {
                Log.Error(e);
                throw;
            }
        }
コード例 #8
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        //录像房间信息初始化
        private void GameInit(Video_GameInit gameInit)
        {
            if (_PlayerDic.Count > 0)
            {
                return;
            }

            //初始化房间信息
            _RoomConfig = FiveStarRoomConfigFactory.Create(gameInit.RoomConfigs);
            string roomInfo = "房号:" + gameInit.RoomNumber + "      " + gameInit.OfficeNumber + "/" +
                              _RoomConfig.MaxJuShu + "局      " + _RoomConfig.RoomNumber + "人局";

            _CurrRoomOffice = gameInit.OfficeNumber;
            _roomPanel.SetRoomInfo(roomInfo);
            //先隐藏所有玩家头像
            EventMsgMgr.SendEvent(CardFiveStarEventID.HideAllPlayer);

            //先记录出当前位置的服务器
            int selfSelfIndex = 0;

            for (int i = 0; i < gameInit.PlayerInfos.Count; i++)
            {
                if (gameInit.PlayerInfos[i].UserId == UserComponent.Ins.pUserId)
                {
                    selfSelfIndex = i;
                    break;
                }
            }
            //创建玩家头像信息
            for (int i = 0; i < gameInit.PlayerInfos.Count; i++)
            {
                User user = new User();
                user.Name     = gameInit.PlayerInfos[i].Name;
                user.Icon     = gameInit.PlayerInfos[i].Icon;
                user.UserId   = gameInit.PlayerInfos[i].UserId;
                user.IsOnLine = true;
                CardFiveStarPlayer player = CardFiveStarPlayerFactory.Creator(user, i, selfSelfIndex, _RoomConfig.RoomNumber, _roomPanel.mPlayerUIsGo.transform, gameInit.PlayerInfos[i].NowScore);//创建用户
                _PlayerDic[gameInit.PlayerInfos[i].SeatIndex] = player;
            }
        }
コード例 #9
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        public static FiveStarRoomConfig Create(RepeatedField <int> roomConfigs)
        {
            FiveStarRoomConfig fiveStarRoom = ComponentFactory.Create <FiveStarRoomConfig>();

            if (roomConfigs.Count != CardFiveStarRoomConfig.ConfigCount)
            {
                Log.Error("房间配置的条数不一致" + roomConfigs.Count);
                return(null);
            }
            fiveStarRoom.Configs        = roomConfigs;
            fiveStarRoom.EndType        = roomConfigs[CardFiveStarRoomConfig.EndTypeId];
            fiveStarRoom.MaxJuShu       = roomConfigs[CardFiveStarRoomConfig.JuShuId];
            fiveStarRoom.TuoDiFen       = roomConfigs[CardFiveStarRoomConfig.FenTuoDiId];
            fiveStarRoom.PayMoneyType   = roomConfigs[CardFiveStarRoomConfig.PayMoneyId];
            fiveStarRoom.RoomNumber     = roomConfigs[CardFiveStarRoomConfig.NumberId];
            fiveStarRoom.BottomScore    = roomConfigs[CardFiveStarRoomConfig.BottomScoreId];
            fiveStarRoom.MaxPiaoNum     = roomConfigs[CardFiveStarRoomConfig.FloatNumId];
            fiveStarRoom.MaiMaType      = roomConfigs[CardFiveStarRoomConfig.MaiMaId];
            fiveStarRoom.WaiShiWuType   = roomConfigs[CardFiveStarRoomConfig.WaiShiWuId];
            fiveStarRoom.FengDingFanShu = roomConfigs[CardFiveStarRoomConfig.FengDingFanShuId];
            fiveStarRoom.IsHaveOverTime = roomConfigs[CardFiveStarRoomConfig.IsHaveOverTimeId] != 0;
            return(fiveStarRoom);
        }
コード例 #10
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 //设置房间配置信息
 public void SetConfigInfo(RepeatedField <int> configs)
 {
     _config = FiveStarRoomConfigFactory.Create(configs);
 }