/// <summary> /// 检测准备状态 /// </summary> /// <param name="roomData"></param> private void CheckReadyState() { bool needShowWaitTip = false; for (int i = 0; i < 3; i++) { var vo = DataCenterComponent.Instance.userInfo.getUserBySeatID(i); if (vo != null) { //判断当前玩家是否准备 int realSeatID = DDZGameHelper.ChangeSeat(vo.seatID); bool isReady = vo.IsReady == 1 ? true : false; this.DDZReadyPlugin.SetReadyByIndex(realSeatID, isReady); if (realSeatID == 0 && !isReady) { this.DDZReadyPlugin.Show(); } } if (vo == null) { needShowWaitTip = true; } } this.DDZReadyPlugin.SetEnterTipState(needShowWaitTip); }
/// <summary> /// 检测叫分状态 /// </summary> /// <param name="roomData"></param> private void CheckCallScoreState() { for (int i = 0; i < 3; i++) { var vo = DataCenterComponent.Instance.userInfo.getUserBySeatID(i); if (vo != null) { //判断当前玩家是否准备 int realSeatID = DDZGameHelper.ChangeSeat(vo.seatID); int callScore = vo.point; if (callScore > -1) { this.DDZOpTipPlugin.CallScoreById(realSeatID, callScore); } if (realSeatID == 0) { DDZGameConfigComponent.Instance.PreCallScore = callScore; } } } }
/// <summary> /// 玩家抢地主广播 /// </summary> /// <param name="resp"></param> public void OtherQdz_Ntt(Actor_OtherQdz_Ntt resp) { //显示谁抢了多少分 int realSeatID = DDZGameHelper.ChangeSeat(resp.ChairId); //如果是自己叫分,则隐藏掉操作面板 if (realSeatID == 0) { this.DDZCallScorePlugin.Hide(); } //清除倒计时时钟 this.DDZPlayerHeadPlugin.ClearClockByID(realSeatID); int score = resp.Score; this.DDZOpTipPlugin.CallScoreById(realSeatID, score); //缓存分数,用于判断下次叫分是否灰掉 if (score != 0) { DDZGameConfigComponent.Instance.PreCallScore = score; } //播放叫分音效 SoundComponent.Instance.PlayClip(soundInfo.DDZ_male_Call_prefix + score); }
/// <summary> /// 显示手牌 /// </summary> /// <param name="handCard"></param> public async void ShowHandCard(DDZCard handCard, bool hasAni = false) { if (handCard == null) { return; } this.ReSelect(); this.HideHandCard(); if (hasAni) { SoundComponent.Instance.PlayClip(DataCenterComponent.Instance.soundInfo.DDZ_sound_dealcard); } horizontalLayoutGroup.spacing = handCard.Card.Length > 17 ? DDZGameConfigComponent.Instance.handCardSortWidth : DDZGameConfigComponent.Instance.handCardNormalSortWidth; for (int i = 0; i < handCard.Card.Length; i++) { var cardValue = handCard.Card[i]; DDZPokerItem item = handCardDic[i]; if (hasAni) { await Task.Delay(100); } int realId = DDZGameHelper.ChangeSeat(DDZGameConfigComponent.Instance.LordID); item.GetComponent <DDZPokerItemUIComponent>().SetPokerImageSprite(cardValue, realId == 0); } }
/// <summary> /// 设置玩家的手牌数目 /// </summary> /// <param name="seatId"></param> /// <param name="cardNum"></param> public void SetCardNum(int seatId, int cardNum) { int realSeatId = DDZGameHelper.ChangeSeat(seatId); DDZGamer gamer = GamersDic[realSeatId]; gamer.GetComponent <DDZGamerUIComponent>().SetCardNum(cardNum); }
/// <summary> /// 请求叫地主 /// </summary> /// <param name="_Score">叫分 0-不抢</param> public async void RequestAskScore(int _Score = 0) { var resp = (G2C_DDZAskScore_Res)await SessionComponent.Instance.Session.Call( new C2G_DDZAskScore_Req() { GameId = DDZGameHelper.CurrentGameInfo.GameId, AreaId = GameHelper.AreaList[DDZGameHelper.CurrentGameInfo.GameId][0].AreaId, UserId = GamePrefs.GetUserId(), RoomId = DDZGameHelper.RoomId, Score = _Score }); if (resp.Error != 0) { Game.PopupComponent.ShowMessageBox(resp.Message); return; } //流局 if (resp.NextChairId == -1) { Log.Debug("当前是流局啦!!!!"); this.DDZCallScorePlugin.Hide(); DDZGameConfigComponent.Instance.ActiveChairId = -1; this.DDZOpTipPlugin.Reset(); return; } //显示叫了几分 int realSeatID = DDZGameHelper.ChangeSeat(resp.ChairId); this.DDZOpTipPlugin.CallScoreById(realSeatID, _Score); //把叫分面板隐藏掉 this.DDZCallScorePlugin.Hide(); //如果下一个玩家的操作是出牌 if (resp.DoType < 2) { //下一个玩家操作 int nextSeatID = DDZGameHelper.ChangeSeat(resp.NextChairId); //高亮显示头像 DDZGameConfigComponent.Instance.ActiveChairId = resp.NextChairId; Log.Debug("玩家" + nextSeatID + "操作!!"); } //播放音效 SoundComponent.Instance.PlayClip(soundInfo.DDZ_male_Call_prefix + _Score); }
/// <summary> /// 显示地主标识 /// </summary> /// <param name="seatId"></param> public void SetLordHeadIcon(int seatId) { this.ClearAllLordHeadIcon(); int realSeatID = DDZGameHelper.ChangeSeat(seatId); DDZGamer gamer = GamersDic[realSeatID]; //gamer.GetComponent<DDZGamerUIComponent>().LandlordFlag.SetActive(true); gamer.GetComponent <DDZGamerUIComponent>().SetPlayerLordIcon(true); }
/// <summary> /// 广播玩家离开房间 /// </summary> /// <param name="Ntt"></param> public void ExitRoom_Ntt(Actor_QuitDDZHRoom_Ntt Ntt) { //清除准备标识 var vo = DataCenterComponent.Instance.userInfo.getUserByUserID(Ntt.UserId); var myVo = DataCenterComponent.Instance.userInfo.getMyUserVo(); var limitGold = 0; //如果通知自己退出房间,则直接将自已踢出房间至大厅 if (vo.userID == myVo.userID && myVo.gold <= limitGold) { Game.PopupComponent.ShowTips(DataCenterComponent.Instance.tipInfo.SelfGoldNotEnoughTip); this._BackHall = true; this.FastQuitGame(); return; } if (vo.userID == myVo.userID && (Ntt.Message1.Contains("金额不足") || Ntt.Message1.Contains("系统检测到"))) { Game.PopupComponent.ShowTips(Ntt.Message1); this._BackHall = true; this.FastQuitGame(); return; } if (vo != null) { int realSeatID = DDZGameHelper.ChangeSeat(vo.seatID); this.DDZReadyPlugin.SetReadyByIndex(realSeatID, false); } else { Log.Error("异常了!!!"); } if (DataCenterComponent.Instance.userInfo.isExist(Ntt.UserId)) { DataCenterComponent.Instance.userInfo.deleteUser(Ntt.UserId); } //重绘坐位玩家 this.DDZPlayerHeadPlugin.SetOnSeatPlayer(); this.CheckSeatIsFull(); }
/// <summary> /// 玩家轮循广播 /// </summary> /// <param name="resp"></param> public async void DDZTurnPlayer_Ntt(Actor_DDZTurnPlayer_Ntt resp) { //剩余时间 DDZGameConfigComponent.Instance.ActiveOpTime = resp.LeftTime; //判断当前游戏状态 if (resp.State == (int)DDZ_GameState.CallScore) { Log.Debug("游戏状态:抢地主"); int realSeatID = DDZGameHelper.ChangeSeat(resp.OperateId); if (realSeatID == 0) { this.DDZCallScorePlugin.Show(resp.LeftTime); } //高亮显示头像 DDZGameConfigComponent.Instance.ActiveChairId = resp.OperateId; } else if (resp.State == (int)DDZ_GameState.DaPai) { Log.Debug("游戏状态:出牌"); int realSeatID = DDZGameHelper.ChangeSeat(resp.OperateId); //清除之前出牌界面 this.DDZOutCardPlugin.ClearByIndex(realSeatID); if (realSeatID == 0) { //弹出交互操作BAR this.DDZInteractivePlugin.Show(resp.LeftTime); } //高亮显示头像 DDZGameConfigComponent.Instance.ActiveChairId = resp.OperateId; //隐藏操作提示 this.DDZOpTipPlugin.HideByIndex(realSeatID); //检测连续两个都是不出,则清屏 await Task.Delay(200); this.DDZOpTipPlugin.CheckClearALL(realSeatID); } else if (resp.State == (int)DDZ_GameState.JieSuan) { Log.Debug("游戏状态:结算"); } }
/// <summary> /// 显示玩家高亮效果 /// </summary> /// <param name="seatId"></param> public void SetActivePlayerHead(int seatId) { this.ClearAllActivePlayerIcon(); int realSeatID = DDZGameHelper.ChangeSeat(seatId); if (realSeatID > -1) { DDZGamer gamer = GamersDic[realSeatID]; gamer.GetComponent <DDZGamerUIComponent>().SetActivePlayerIcon(true); } }
/// <summary> /// 座位玩家UI显示 /// </summary> public void SetOnSeatPlayer() { this.ClearOnSeatPlayer(); var _list = DataCenterComponent.Instance.userInfo.getOnSeatUsers(); for (int i = 0; i < _list.Count; i++) { var userVo = _list[i]; int realSeatId = DDZGameHelper.ChangeSeat(userVo.seatID); if (realSeatId < 3) { DDZGamer gamer = GamersDic[realSeatId]; gamer.GetComponent <DDZGamerUIComponent>().SetPlayerUI(userVo); } } }
public void InitData() { if (DDZGameHelper.settle != null) { foreach (var item in DDZGameHelper.settle.PlayerData) { var playerData = item; int realSeatID = DDZGameHelper.ChangeSeat(playerData.ChairId); //if (realSeatID == i) // { var item1 = _rf.Get <GameObject>("Item" + realSeatID); var _ref = item1.GetComponent <ReferenceCollector>(); var WinScore = _ref.Get <GameObject>("WinScore").GetComponent <Text>(); var LoseScore = _ref.Get <GameObject>("LoseScore").GetComponent <Text>(); if (playerData.Score > 0) { WinScore.gameObject.SetActive(true); LoseScore.gameObject.SetActive(false); WinScore.text = "+" + playerData.Score; } else { WinScore.gameObject.SetActive(false); LoseScore.gameObject.SetActive(true); LoseScore.text = playerData.Score.ToString(); } //} } } }
/// <summary> /// 结束,摊牌 /// </summary> /// <param name="list"></param> public void ShowHand(List <DDZCard> list) { for (int i = 0; i < list.Count; i++) { DDZCard cardData = list[i]; var vo = DataCenterComponent.Instance.userInfo.getUserByUserID(cardData.UserId); if (vo != null && cardData != null) { int realSeatID = DDZGameHelper.ChangeSeat(vo.seatID); this.PlayCardBySeatID(realSeatID, cardData); //重回时,赋值上一手的出牌.临时 if (realSeatID == 2 && cardData != null) { DDZGameConfigComponent.Instance.preOutCard = cardData; } } } }
/// <summary> /// 将出的牌绘制出来 /// </summary> /// <param name="seatID"></param> /// <param name="_card"></param> public void PlayCardBySeatID(int seatID, DDZCard _card) { if (_card.Card == null) { return; } var curOutList = this.outCardDic[seatID]; this.ClearOutList(curOutList); for (int i = 0; i < _card.Card.Length; i++) { var cardValue = _card.Card[i]; DDZPokerItem item = curOutList[i]; int lordID = DDZGameHelper.ChangeSeat(DDZGameConfigComponent.Instance.LordID); item.GetComponent <DDZPokerItemUIComponent>().SetPokerImageSprite(cardValue, lordID == seatID); } }
/// <summary> /// 第一个抢地主的人通知 /// </summary> /// <param name="resp"></param> public void FirstQdz_Req_Ntt(Actor_FirstQdz_Req_Ntt resp) { //第一个抢地主的人 int realSeatID = DDZGameHelper.ChangeSeat(resp.ChairId); //赋值 DDZGameConfigComponent.Instance.ActiveOpTime = 15; //高亮显示头像 DDZGameConfigComponent.Instance.ActiveChairId = resp.ChairId; if (realSeatID == 0) { this.DDZCallScorePlugin.Show(15); } else { Log.Debug("当前是座位:" + realSeatID + "抢地主中!"); } //隐藏准备界面 this.DDZReadyPlugin.Reset(); }
/// <summary> /// 房间详情返回 /// </summary> /// <param name="resp"></param> private void On_G2C_GetRoomInfo_Res(G2C_GetRoomInfo_Res resp) { DDZGameHelper.IsGetRoomDetails = true; DDZRoomData roomData = resp.RoomData.DdzRoomData; //将游戏配置参数保存 DDZGameConfigComponent.Instance.SaveConfig(roomData); //保存倒计时 DDZGameConfigComponent.Instance.LeftTime = resp.RoomData.LeftTime; //保存自己的信息,并刷新一次 DataCenterComponent.Instance.userInfo.deleteAllUserExcptMe(); var myVo = DataCenterComponent.Instance.userInfo.getMyUserVo(); for (int i = 0; i < roomData.PlayerData.count; i++) { var playerData = roomData.PlayerData[i]; // 保存谁是地主 if (playerData.IsLord) { DDZGameConfigComponent.Instance.LordID = playerData.ChairId; } if (!DataCenterComponent.Instance.userInfo.isExist(playerData.UserId)) { UserVO vo = new UserVO { userID = playerData.UserId, headId = playerData.HeadId, sex = playerData.Gender, seatID = playerData.ChairId, gold = playerData.Gold, nickName = playerData.NickeName, IsLord = playerData.IsLord ? 1 : 0, IsReady = playerData.IsPrepare ? 1:0, point = playerData.QdzJiaoFen //-1 没抢 1,2,3 0:不叫 }; DataCenterComponent.Instance.userInfo.addUser(vo); } else { var vo = DataCenterComponent.Instance.userInfo.getUserByUserID(playerData.UserId); vo.seatID = playerData.ChairId; vo.IsLord = playerData.IsLord ? 1 : 0; vo.gold = playerData.Gold; vo.IsReady = playerData.IsPrepare?1:0; vo.point = playerData.QdzJiaoFen; } } //显示座位玩家 DDZPlayerHeadPlugin.SetOnSeatPlayer(); //刷新倍数,底注 this.DDZTopPlugin.SetBeiSu(); this.DDZTopPlugin.SetBaseScore(); //刷新底牌 this.DDZTopPlugin.ShowDP(roomData.DpCards); //显示各个玩家的手牌数量 if (roomData.SurCardsNum != null) { for (int i = 0; i < roomData.SurCardsNum.count; i++) { int cardNum = roomData.SurCardsNum[i]; this.DDZPlayerHeadPlugin.SetCardNum(i, cardNum); } } //绘制玩家手牌 if (roomData.Card != null) { this.DDZHandCardPlugin.ShowHandCard(roomData.Card); //刷新最新的手牌 DDZGameConfigComponent.Instance.myHandCard = roomData.Card; } //绘制各玩家上一手的出牌 if (roomData.PlayLastCircleCards != null) { var playLastCircleCards = roomData.PlayLastCircleCards.ToList(); this.DDZOutCardPlugin.ShowHand(playLastCircleCards); } #region 处理各阶段状态 DDZGameHelper.IsStartGame = (roomData.GameState == 0) ? false : true; //判断当前的游戏状态 if (roomData.GameState == (int)DDZ_GameState.NoStart) { Log.Debug("当前游戏状态:未开局"); this.CheckReadyState(); } else if (roomData.GameState == (int)DDZ_GameState.Ready) { Log.Debug("当前游戏状态:准备"); this.CheckReadyState(); } else if (roomData.GameState == (int)DDZ_GameState.FaPai) { Log.Debug("当前游戏状态:发牌"); } else if (roomData.GameState == (int)DDZ_GameState.CallScore) { Log.Debug("当前游戏状态:叫地主"); //检测之前的叫分状态 this.CheckCallScoreState(); //采用服务器的倒计时 DDZGameConfigComponent.Instance.ActiveOpTime = resp.RoomData.LeftTime; DDZGameConfigComponent.Instance.ActiveChairId = roomData.ActiveChairId; int realID = DDZGameHelper.ChangeSeat(roomData.ActiveChairId); if (realID == 0) { this.DDZCallScorePlugin.Show(resp.RoomData.LeftTime); } } else if (roomData.GameState == (int)DDZ_GameState.DaPai) { Log.Debug("当前游戏状态:打牌"); //采用服务器的倒计时 DDZGameConfigComponent.Instance.ActiveOpTime = resp.RoomData.LeftTime; //判断当前活动玩家是否是自己,如果是:弹出抢分. DDZGameConfigComponent.Instance.ActiveChairId = roomData.ActiveChairId; int realID = DDZGameHelper.ChangeSeat(roomData.ActiveChairId); if (realID == 0) { this.DDZInteractivePlugin.Show(resp.RoomData.LeftTime); } } else if (roomData.GameState == (int)DDZ_GameState.JieSuan) { Log.Debug("当前游戏状态:结算"); } #endregion }
/// <summary> /// 斗地主房间结算通知 /// </summary> /// <param name="resp"></param> public async void DDZhSettlement_Req_Ntt(Actor_DDZhSettlement_Req_Ntt resp) { DDZGameHelper.IsStartGame = false; DDZGameHelper.settle = resp; //摊牌 var showHandData = resp.ShowHand.ToList(); this.DDZOutCardPlugin.ShowHand(showHandData); //将手牌全部清掉 this.DDZHandCardPlugin.Reset(); //清除操作提示 this.DDZOpTipPlugin.Reset(); //刷新所有玩家数据 if (DDZGameHelper.settle != null) { foreach (var item in DDZGameHelper.settle.PlayerData) { var vo = DataCenterComponent.Instance.userInfo.getUserByUserID(item.UserId); if (vo != null) { vo.gold = item.Gold; vo.score = (int)item.Score; } } } //刷新座位玩家 DDZPlayerHeadPlugin.SetOnSeatPlayer(); //播放角色胜利失败特效 await Task.Delay(500); int lordID = DDZGameHelper.ChangeSeat(DDZGameConfigComponent.Instance.LordID); var myVO = DataCenterComponent.Instance.userInfo.getMyUserVo(); /* * if (lordID == 0) * { * //如果我是地主 * * if (myVO.score > 0) * { * this.DDZFXLayerPlugin.PlayFX(DDZ_FX_TYPE.LordWin, 0); * } * else * { * this.DDZFXLayerPlugin.PlayFX(DDZ_FX_TYPE.LordLost, 0); * } * } * else * { * //如果我是农民 * * if (myVO.score > 0) * { * this.DDZFXLayerPlugin.PlayFX(DDZ_FX_TYPE.NMWin, 0); * } * else * { * this.DDZFXLayerPlugin.PlayFX(DDZ_FX_TYPE.NMLost, 0); * } * } */ //根据玩家的分数情况,切换至对应的胜利,失败状态 if (DDZGameHelper.settle != null) { foreach (var item in DDZGameHelper.settle.PlayerData) { var playerData = item; int realSeatID = DDZGameHelper.ChangeSeat(playerData.ChairId); DDZGamer gamer = DDZPlayerHeadPlugin.GamersDic[realSeatID]; if (playerData.Score > 0) { gamer.GetComponent <DDZGamerUIComponent>().SetHeadTransformByIndex(1); } else { gamer.GetComponent <DDZGamerUIComponent>().SetHeadTransformByIndex(2); } } } //显示结算界面 if (DDZGameHelper.IsJoinRoom) { await Task.Delay(3000); DDZUIFactory.overPanel.Create(); } }
/// <summary> /// 玩家出牌广播 /// </summary> /// <param name="resp"></param> public async void OtherPlayCard_Ntt(Actor_OtherPlayCard_Ntt resp) { //获取真实座位ID int realSeatID = DDZGameHelper.ChangeSeat(resp.ChairId); //如果是自己出牌,则隐藏掉操作面板,并且刷新自己的手牌 if (realSeatID == 0) { this.DDZInteractivePlugin.Hide(); //手动移除掉手牌 if (resp.PlayCard != null && resp.PlayCard.Card != null) { this.DDZHandCardPlugin.RemoveCard(resp.PlayCard); } //将手牌位置重置 this.DDZHandCardPlugin.ReSelect(); } //清除倒计时时钟 this.DDZPlayerHeadPlugin.ClearClockByID(realSeatID); //如果出的牌为空,表示要不起 if (resp.PlayCard == null || resp.PlayCard.Card == null) { //清除该区域出的牌 this.DDZOutCardPlugin.ClearByIndex(realSeatID); //播放要不起音效,自己就不用了播放 if (realSeatID != 0) { SoundComponent.Instance.PlayClip(soundInfo.DDZ_male_pass + ETModel.RandomHelper.RandomNumber(1, 3)); } //显示要不起提示 this.DDZOpTipPlugin.ShowOpTipById(realSeatID, 0); return; } //播放出牌音效 SoundComponent.Instance.PlayClip(soundInfo.DDZ_sound_discard); //将出的牌显示出来 this.DDZOutCardPlugin.PlayCardBySeatID(realSeatID, resp.PlayCard); //保存上家牌 DDZGameConfigComponent.Instance.preOutCard = resp.PlayCard; //刷新倍数 DDZGameConfigComponent.Instance.Times = resp.Times; this.DDZTopPlugin.SetBeiSu(); //播放读牌音效 this.PlayOutCardSound(resp.PlayCard, realSeatID); //更新玩家的手牌数量 for (int i = 0; i < 3; i++) { int cardNum = resp.SurCardsNum[i]; this.DDZPlayerHeadPlugin.SetCardNum(i, cardNum); int realSeatId = DDZGameHelper.ChangeSeat(i); //判断谁的手牌只有1张或者两张,播放警告语音 if (realSeatId != -1) { if (cardNum == 1 || cardNum == 2) { await Task.Delay(1000); if (!this.CheckHadPlaySound(realSeatId, cardNum)) { SoundComponent.Instance.PlayClip(soundInfo.DDZ_male_warning_prefix + cardNum); this.SaveHadPlaySound(realSeatId, cardNum); } } } //显示警报器 if (realSeatId != 0) { if (cardNum == 1 || cardNum == 2) { this.DDZOpTipPlugin.ShowWarnById(realSeatId); } } } }
public void _InitData() { var myVo = DataCenterComponent.Instance.userInfo.getMyUserVo(); for (int i = 0; i < 3; i++) { var item = _rf.Get <GameObject>("Item" + i); var _ref = item.GetComponent <ReferenceCollector>(); var Status = _ref.Get <GameObject>("Status").GetComponent <Image>(); var HeadBox = _ref.Get <GameObject>("HeadBox").GetComponent <Image>(); var PlayerHead = _ref.Get <GameObject>("PlayerHead").GetComponent <Image>(); var PlayerName = _ref.Get <GameObject>("PlayerName").GetComponent <Text>(); var WinScore = _ref.Get <GameObject>("WinScore").GetComponent <Text>(); var LoseScore = _ref.Get <GameObject>("LoseScore").GetComponent <Text>(); var bg = _ref.Get <GameObject>("bg").GetComponent <Image>(); var baseScore = _ref.Get <GameObject>("baseScore").GetComponent <Text>(); var besu = _ref.Get <GameObject>("besu").GetComponent <Text>(); if (DDZGameHelper.settle != null) { var playerData = DDZGameHelper.settle.PlayerData[i]; int realSeatID = DDZGameHelper.ChangeSeat(playerData.ChairId); PlayerHead.sprite = SpriteHelper.GetPlayerHeadSpriteName(playerData.HeadId); PlayerName.text = playerData.NickeName; Status.sprite = playerData.IsLord ? SpriteHelper.GetSprite("ddzgame", "DDZ_dizhu2") : SpriteHelper.GetSprite("ddzgame", "DDZ_nm"); Status.gameObject.SetActive(true); besu.text = DDZGameHelper.settle.Beishu[realSeatID].ToString(); if (playerData.Score > 0) { WinScore.gameObject.SetActive(true); LoseScore.gameObject.SetActive(false); WinScore.text = "+" + playerData.Score; } else { WinScore.gameObject.SetActive(false); LoseScore.gameObject.SetActive(true); LoseScore.text = playerData.Score.ToString(); } //判断自己的分数为正还是为负 if (myVo != null) { if (myVo.userID == playerData.UserId) { PlayerName.color = Color.yellow; baseScore.color = Color.yellow; besu.color = Color.yellow; if (playerData.Score >= 0) { Title.sprite = SpriteHelper.GetSprite("ddzgame", "DDZ_Result_shengli"); //SoundComponent.Instance.PlayClip(DataCenterComponent.Instance.soundInfo.DDZ_sound_win); Bg.sprite = SpriteHelper.GetSprite("ddzgame", "DDZ_Result_shenglidi"); winLab.SetActive(true); LoseLab.SetActive(false); bg.gameObject.SetActive(true); bg.sprite = SpriteHelper.GetSprite("ddzgame", "DDZ_Result_shenglitiao"); } else { Title.sprite = SpriteHelper.GetSprite("ddzgame", "DDZ_Result_shibai"); //SoundComponent.Instance.PlayClip(DataCenterComponent.Instance.soundInfo.DDZ_sound_lose); Bg.sprite = SpriteHelper.GetSprite("ddzgame", "DDZ_Result_shibaidi"); winLab.SetActive(false); LoseLab.SetActive(true); bg.gameObject.SetActive(true); bg.sprite = SpriteHelper.GetSprite("ddzgame", "DDZ_Result_sibaitiao"); } Title.SetNativeSize(); } } } } if (DDZGameHelper.settle != null) { baseScoreLab.text = "X" + DDZGameHelper.settle.OtherData[0].ToString(); bombScoreLab.text = "X" + DDZGameHelper.settle.OtherData[1].ToString(); FlowerScoreLab.text = "X" + DDZGameHelper.settle.OtherData[2].ToString(); } }
/// <summary> /// 玩家准备广播 /// </summary> /// <param name="resp"></param> public void OtherPrepare_Ntt(Actor_OtherPrepare_Ntt ntt) { int realSeatID = DDZGameHelper.ChangeSeat(ntt.ChairId); this.DDZReadyPlugin.SetReadyByIndex(realSeatID, true); }