private IDPool <T, TType> _ReadIDMap <T, TType>(IList <T> list, string path) where T : UnityEngine.Object { var pool = new IDPool <T, TType>(); using (var file = File.OpenRead(path)) { using (var reader = new StreamReader(file)) { var line_id = 0; while (!reader.EndOfStream) { line_id += 1; var line = reader.ReadLine().Trim(); if (line.StartsWithInvariant("#")) { continue; } if (line.Length == 0) { continue; } var split = line.Split(' '); if (split.Length < 3) { throw new Exception($"Failed parsing ID map file: not enough columns at line {line_id} (need at least 2, ID and the name)"); } var type_el_split = split[0].Split(','); var type = type_el_split[0]; var type_val = (TType)Enum.Parse(typeof(TType), type, true); string subtype = null; if (type_el_split.Length >= 2) { subtype = type_el_split[1]; } int id; if (!int.TryParse(split[1], out id)) { throw new Exception($"Failed parsing ID map file: ID column at line {line_id} was not an integer"); } try { pool[$"gungeon:{split[2]}"] = list[id]; pool.SetType($"gungeon:{split[2]}", type_val); } catch (Exception e) { throw new Exception($"Failed loading ID map file: Error while adding entry to ID pool ({e.Message})"); } } } } pool.LockNamespace("gungeon"); return(pool); }
private void _InitIDs() { var id_pool_base = Path.Combine(Paths.ResourcesFolder, "idmaps"); ETGMod.Logger.Info("Loading item ID map"); Items = _ReadIDMap <PickupObject, ItemType>(PickupObjectDatabase.Instance.Objects, Path.Combine(id_pool_base, "items.txt")); ETGMod.Logger.Info("Loading entity ID map"); Entities = new IDPool <AIActor, EntityType>(); using (var file = File.OpenRead(Path.Combine(id_pool_base, "enemies.txt"))) { using (var reader = new StreamReader(file)) { var line_id = 0; while (!reader.EndOfStream) { line_id += 1; var line = reader.ReadLine().Trim(); if (line.StartsWithInvariant("#")) { continue; } if (line.Length == 0) { continue; } var split = line.Split(' '); if (split.Length < 3) { throw new Exception($"Failed parsing ID map file: not enough columns at line {line_id} (need at least 2, ID and the name)"); } var type_el_split = split[0].Split(','); var type = type_el_split[0]; var type_val = (EntityType)Enum.Parse(typeof(EntityType), type, true); string subtype = null; if (type_el_split.Length >= 2) { subtype = type_el_split[1]; } var prefab_name = split[1].Replace("%%%", " "); try { var prefab = EnemyDatabase.AssetBundle.LoadAsset <GameObject>(prefab_name); Entities[$"gungeon:{split[2]}"] = prefab.GetComponent <AIActor>(); Entities.SetType($"gungeon:{split[2]}", type_val); } catch (Exception e) { throw new Exception($"Failed loading ID map file: Error while adding entry to ID pool ({e.Message})"); } } } } }
private void _InitIDs() { var id_pool_base = Path.Combine(Paths.ResourcesFolder, "idmaps"); Items = _ReadIDMap(PickupObjectDatabase.Instance.Objects, Path.Combine(id_pool_base, "items.txt")); }