private static void CreateBehaviorTree() { string folderPath = AssetDatabase.GetAssetPath(Selection.activeObject); if ((File.GetAttributes(folderPath) & FileAttributes.Directory) != FileAttributes.Directory) { GUILayout.Label("请选择一个文件夹"); return; } BehaviorTreeOperateUtility.CreateNewTree($"{folderPath}", "Root"); }
public NodeProto GetNodeProtoCopy() { return(BehaviorTreeOperateUtility.NodeProtoParamClone(Proto)); }