public void Start() { try { SynchronizationContext.SetSynchronizationContext(ThreadSynchronizationContext.Instance); string[] assemblyNames = { "Unity.Model.dll", "Unity.Hotfix.dll", "Unity.ModelView.dll", "Unity.HotfixView.dll" }; foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies()) { string assemblyName = assembly.ManifestModule.Name; if (!assemblyNames.Contains(assemblyName)) { continue; } Game.EventSystem.Add(assembly); } ProtobufHelper.Init(); Game.Options = new Options(); Game.EventSystem.Publish(new EventType.AppStart()); } catch (Exception e) { Log.Error(e); } }
private static void Main(string[] args) { AppDomain.CurrentDomain.UnhandledException += (sender, e) => { Log.Error(e.ExceptionObject.ToString()); }; // 异步方法全部会回掉到主线程 SynchronizationContext.SetSynchronizationContext(ThreadSynchronizationContext.Instance); try { //初始化EventSystem { List <Type> types = new List <Type>(); types.AddRange(typeof(Game).Assembly.GetTypes()); types.AddRange(DllHelper.GetHotfixAssembly().GetTypes()); Game.EventSystem.AddRangeType(types); Game.EventSystem.TypeMonoInit(); Game.EventSystem.EventSystemInit(); } ProtobufHelper.Init(); MongoHelper.Init(); // 命令行参数 Options options = null; Parser.Default.ParseArguments <Options>(args) .WithNotParsed(error => throw new Exception($"命令行格式错误!")) .WithParsed(o => { options = o; }); GlobalDefine.Options = options; GlobalDefine.ILog = new NLogger(GlobalDefine.Options.AppType.ToString()); LogManager.Configuration.Variables["appIdFormat"] = $"{GlobalDefine.Options.Process:000000}"; Log.Info($"server start........................ {Game.Scene.Id}"); Game.EventSystem.Publish(new EventType.AppStart()); while (true) { try { Thread.Sleep(1); Game.Update(); Game.LateUpdate(); Game.FrameFinish(); } catch (Exception e) { Log.Error(e); } } } catch (Exception e) { Log.Error(e); } }
public void Start() { try { string[] assemblyNames = { "Unity.Model.dll", "Unity.Hotfix.dll", "Unity.ModelView.dll", "Unity.HotfixView.dll" }; foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies()) { string assemblyName = $"{assembly.GetName().Name}.dll"; if (!assemblyNames.Contains(assemblyName)) { continue; } Game.EventSystem.Add(assembly); } ProtobufHelper.Init(); Game.Options = new Options(); Game.EventSystem.Publish(new EventType.AppStart()); } catch (Exception e) { Log.Error(e); } }
public static void Start() { try { Log.Info("初始化EventSystem"); { List <Type> types = new List <Type>(); types.AddRange(HotfixHelper.GetAssemblyTypes()); Game.EventSystem.AddRangeType(types); if (GlobalDefine.ILRuntimeMode) { Game.EventSystem.TypeIlrInit(); } else { Game.EventSystem.TypeMonoInit(); } Game.EventSystem.EventSystemInit(); } ProtobufHelper.Init(); GlobalDefine.Options = new Options(); Game.EventSystem.Publish(new EventType.AppStart()).Coroutine(); } catch (Exception e) { Log.Error(e); } }
public static void Start() { try { TypeHelper.Init(); Game.EventSystem.Init(); Log.Info("开始热更"); // 注册热更层回调 GameLoop.onUpdate += Update; GameLoop.onLateUpdate += LateUpdate; GameLoop.onApplicationQuit += OnApplicationQuit; ProtobufHelper.Init(); Game.Options = new Options(); Game.EventSystem.Publish(new EventType.AppStart()); } catch (Exception _e) { Log.Error(_e); } }
private static int Main(string[] args) { AppDomain.CurrentDomain.UnhandledException += (sender, e) => { Log.Error(e.ExceptionObject.ToString()); }; ETTask.ExceptionHandler += Log.Error; // 异步方法全部会回掉到主线程 SynchronizationContext.SetSynchronizationContext(ThreadSynchronizationContext.Instance); try { Game.EventSystem.Add(typeof(Game).Assembly); ProtobufHelper.Init(); MongoRegister.Init(); // 命令行参数 Options options = null; Parser.Default.ParseArguments <Options>(args) .WithNotParsed(error => throw new Exception($"命令行格式错误!")) .WithParsed(o => { options = o; }); Options.Instance = options; Log.ILog = new NLogger(Game.Options.AppType.ToString()); LogManager.Configuration.Variables["appIdFormat"] = $"{Game.Options.Process:000000}"; Log.Info($"server start........................ {Game.Scene.Id}"); switch (Game.Options.AppType) { case AppType.ExcelExporter: { Game.Options.Console = 1; ExcelExporter.Export(); return(0); } case AppType.Proto2CS: { Game.Options.Console = 1; Proto2CS.Export(); return(0); } } } catch (Exception e) { Log.Console(e.ToString()); } return(1); }
private static void Main(string[] args) { // 异步方法全部会回掉到主线程 SynchronizationContext.SetSynchronizationContext(ThreadSynchronizationContext.Instance); try { Game.EventSystem.Add(typeof(Game).Assembly); Game.EventSystem.Add(DllHelper.GetHotfixAssembly()); ProtobufHelper.Init(); MongoHelper.Init(); // 命令行参数 Options options = null; Parser.Default.ParseArguments <Options>(args) .WithNotParsed(error => throw new Exception($"命令行格式错误!")) .WithParsed(o => { options = o; }); Game.Options = options; Game.ILog = new NLogger(Game.Options.AppType.ToString()); LogManager.Configuration.Variables["appIdFormat"] = $"{Game.Options.Process:000000}"; Log.Info($"server start........................ {Game.Scene.Id}"); Game.EventSystem.Publish(new EventType.AppStart()); while (true) { try { Thread.Sleep(1); Game.Update(); Game.LateUpdate(); Game.FrameFinish(); } catch (Exception e) { Log.Error(e); } } } catch (Exception e) { Log.Error(e); } }
public static void Start() { try { Game.EventSystem.Add(typeof(Entry).Assembly); CodeLoader.Instance.Update = Game.Update; CodeLoader.Instance.LateUpdate = Game.LateUpdate; CodeLoader.Instance.OnApplicationQuit = Game.Close; ProtobufHelper.Init(); Game.Options = new Options(); Game.EventSystem.Publish(new EventType.AppStart()).Coroutine(); } catch (Exception e) { Log.Error(e); } }