コード例 #1
0
        /// <summary>
        /// 以pos为中心各自在宽和高的左右 前后两个方向延伸
        /// </summary>
        /// <param name="self"></param>
        /// <param name="pos"></param>
        /// <param name="width"></param>
        /// <param name="height"></param>
        /// <returns></returns>
        /// <exception cref="Exception"></exception>
        public static Vector3 FindRandomPointWithRectangle(this PathfindingComponent self, Vector3 pos, int width, int height)
        {
            if (self.NavMesh == 0)
            {
                throw new Exception($"pathfinding ptr is zero: {self.DomainScene().Name}");
            }

            if (width > PathfindingComponent.FindRandomNavPosMaxRadius * 0.001f || height > PathfindingComponent.FindRandomNavPosMaxRadius * 0.001f)
            {
                throw new Exception($"pathfinding rectangle is too large,width: {width} height: {height}, max: {PathfindingComponent.FindRandomNavPosMaxRadius}");
            }

            float x = RandomHelper.RandomNumber(-width, width);
            float z = RandomHelper.RandomNumber(-height, height);

            Vector3 findpos = new Vector3(pos.x + x, pos.y, pos.z + z);

            return(self.RecastFindNearestPoint(findpos));
        }
コード例 #2
0
        public static Vector3 FindRandomPointWithRaduis(this PathfindingComponent self, Vector3 pos, float raduis)
        {
            if (self.NavMesh == 0)
            {
                throw new Exception($"pathfinding ptr is zero: {self.DomainScene().Name}");
            }

            if (raduis > PathfindingComponent.FindRandomNavPosMaxRadius * 0.001f)
            {
                throw new Exception($"pathfinding raduis is too large,cur: {raduis}, max: {PathfindingComponent.FindRandomNavPosMaxRadius}");
            }

            int   degrees = RandomHelper.RandomNumber(0, 360);
            float r       = RandomHelper.RandomNumber(0, (int)(raduis * 1000)) / 1000f;

            float x = r * Mathf.Cos(MathHelper.DegToRad(degrees));
            float z = r * Mathf.Sin(MathHelper.DegToRad(degrees));

            Vector3 findpos = new Vector3(pos.x + x, pos.y, pos.z + z);

            return(self.RecastFindNearestPoint(findpos));
        }