public static void Notify(this CoroutineLockComponent self, CoroutineLockType coroutineLockType, long key, int count) { CoroutineLockQueueType coroutineLockQueueType = self.list[(int)coroutineLockType]; if (!coroutineLockQueueType.TryGetValue(key, out CoroutineLockQueue queue)) { return; } if (queue.Count == 0) { coroutineLockQueueType.Remove(key); return; } #if NOT_UNITY const int frameCoroutineCount = 5; #else const int frameCoroutineCount = 10; #endif if (count > frameCoroutineCount) { self.NextFrameRun(coroutineLockType, key); return; } CoroutineLockInfo coroutineLockInfo = queue.Dequeue(); coroutineLockInfo.Tcs.SetResult(self.CreateCoroutineLock(coroutineLockType, key, coroutineLockInfo.Time, count)); }
public CoroutineLock(CoroutineLockComponent coroutineLockComponent, CoroutineLockType type, long k, short index) { this.coroutineLockComponent = coroutineLockComponent; this.coroutineLockType = type; this.key = k; this.index = index; }
public static void RunNextCoroutine(this CoroutineLockComponent self, CoroutineLockType coroutineLockType, long key, int level) { // 一个协程队列一帧处理超过100个,说明比较多了,打个warning,检查一下是否够正常 if (level == 100) { Log.Warning($"too much coroutine level: {coroutineLockType} {key}"); } self.nextFrameRun.Enqueue((coroutineLockType, key, level)); }
public async ETTask <CoroutineLock> Wait(CoroutineLockType coroutineLockType, long key) { CoroutineLockQueueType coroutineLockQueueType = this.list[(int)coroutineLockType]; if (!coroutineLockQueueType.TryGetValue(key, out CoroutineLockQueue queue)) { queue = EntityFactory.Create <CoroutineLockQueue>(this.Domain); coroutineLockQueueType.Add(key, queue); return(EntityFactory.CreateWithParent <CoroutineLock, CoroutineLockType, long>(this, coroutineLockType, key)); } ETTaskCompletionSource <CoroutineLock> tcs = new ETTaskCompletionSource <CoroutineLock>(); queue.Enqueue(tcs); return(await tcs.Task); }
public void Notify(CoroutineLockType coroutineLockType, long key) { CoroutineLockQueueType coroutineLockQueueType = this.list[(int)coroutineLockType]; if (!coroutineLockQueueType.TryGetValue(key, out CoroutineLockQueue queue)) { throw new Exception($"first work notify not find queue"); } if (queue.Count == 0) { coroutineLockQueueType.Remove(key); queue.Dispose(); return; } ETTaskCompletionSource <CoroutineLock> tcs = queue.Dequeue(); tcs.SetResult(EntityFactory.CreateWithParent <CoroutineLock, CoroutineLockType, long>(this, coroutineLockType, key)); }
public static void Notify(this CoroutineLockComponent self, CoroutineLockType coroutineLockType, long key, int level) { CoroutineLockQueueType coroutineLockQueueType = self.list[(int)coroutineLockType]; if (!coroutineLockQueueType.TryGetValue(key, out CoroutineLockQueue queue)) { return; } if (queue.Count == 0) { coroutineLockQueueType.Remove(key); return; } CoroutineLockInfo coroutineLockInfo = queue.Dequeue(); coroutineLockInfo.Tcs.SetResult(self.CreateCoroutineLock(coroutineLockType, key, coroutineLockInfo.Time, level)); }
public static CoroutineLock CreateCoroutineLock(this CoroutineLockComponent self, CoroutineLockType coroutineLockType, long key, int time, int count) { CoroutineLock coroutineLock = EntityFactory.CreateWithId <CoroutineLock, CoroutineLockType, long, int>(self.Domain, ++self.idGenerator, coroutineLockType, key, count, true); if (time > 0) { self.AddTimer(TimeHelper.ClientFrameTime() + time, coroutineLock); } return(coroutineLock); }
public static async ETTask <CoroutineLock> Wait(this CoroutineLockComponent self, CoroutineLockType coroutineLockType, long key, int time = 60000) { CoroutineLockQueueType coroutineLockQueueType = self.list[(int)coroutineLockType]; if (!coroutineLockQueueType.TryGetValue(key, out CoroutineLockQueue queue)) { coroutineLockQueueType.Add(key, EntityFactory.CreateWithId <CoroutineLockQueue>(self.Domain, ++self.idGenerator, true)); return(self.CreateCoroutineLock(coroutineLockType, key, time, 1)); } ETTask <CoroutineLock> tcs = ETTask <CoroutineLock> .Create(true); queue.Add(tcs, time); return(await tcs); }
public static void NextFrameRun(this CoroutineLockComponent self, CoroutineLockType coroutineLockType, long key) { self.nextFrameRun.Enqueue((coroutineLockType, key)); }
public CoroutineLockTimer(CoroutineLockType coroutineLockType, long key, int n) { this.CoroutineLockType = coroutineLockType; this.Key = key; this.N = n; }
private static CoroutineLock CreateCoroutineLock(this CoroutineLockComponent self, CoroutineLockType coroutineLockType, long key, int time, int level) { CoroutineLock coroutineLock = self.AddChildWithId <CoroutineLock, CoroutineLockType, long, int>(++self.idGenerator, coroutineLockType, key, level, true); if (time > 0) { self.AddTimer(TimeHelper.ClientFrameTime() + time, coroutineLock); } return(coroutineLock); }