//在场景loading开始时设置camera statck //loading时场景被销毁,这个时候需要将UI摄像机从overlay->base public static void SetCameraStackAtLoadingStart(this CameraManagerComponent self) { var ui_camera = UIManagerComponent.Instance.GetUICamera(); ui_camera.GetUniversalAdditionalCameraData().renderType = CameraRenderType.Base; self.ResetSceneCamera(); }