コード例 #1
0
        private static void Interact(EntityCharacteristic ec1, EntityCharacteristic ec2)
        {
            Battle battle = new Battle(ec1, ec2);

            ToFile.Write("(" + (battle.Luck ? "F" : "S") + ") ");
            string str2 = $"[ {battle.Winner} > {battle.Loser} ]";

            ToFile.Write(String.Format("{0,-100}", str2));
            battle.Winner.Score   += SCORE_WIN;
            battle.Winner.WinRate *= WINRATE_WIN;
            bool injury     = (battle.WBehavior == battle.LBehavior && (battle.WBehavior == EntityBehavior.Attack || battle.WBehavior == EntityBehavior.Incr_Intensity));
            bool pr_meet    = (battle.Winner.Type == EntityType.Prober_Retaliator && battle.Winner.Type == EntityType.Prober_Retaliator);
            bool waste_time = (battle.WBehavior == EntityBehavior.Threaten && battle.LBehavior == EntityBehavior.Threaten);

            if (injury)
            {
                battle.Winner.Score   += SCORE_INJURY;
                battle.Loser.Score    += SCORE_INJURY;
                battle.Winner.WinRate *= WINRATE_INJURY;
                battle.Loser.WinRate  *= WINRATE_INJURY;
            }
            if (pr_meet)
            {
                battle.Winner.WinRate *= WINRATE_MEET_PR;
                battle.Loser.WinRate  *= WINRATE_MEET_PR;
            }
            if (waste_time)
            {
                battle.Winner.Score += SCORE_WASTE_TIME;
                battle.Loser.Score  += SCORE_WASTE_TIME;
            }
            ToFile.WriteLine($" => [ {battle.Winner} | {battle.Loser} ]");
        }
コード例 #2
0
        private void Simulate()
        {
            List <EntityCharacteristic> ecs = new List <EntityCharacteristic>(this._count);

            foreach (EntityType type in typeof(EntityType).GetEnumValues())
            {
                int amnt = this.Distibution.GetDistributeOf(type, this._count);
                for (int i = 0; i < amnt; ++i)
                {
                    ecs.Add(EntityCharacteristic.GetDefault(type));
                }
            }
            int amount = this._generation;

            for (int l = 0; l < amount; ++l)
            {
                ToFile.WriteLine($"================== Generation {l + 1} ==================");
                for (int k = 0; k < this._interactionC; ++k)
                {
                    ecs.Shuffle();
                    for (int i = 0; i < ecs.Count / 2; ++i)
                    {
                        Interact(ecs[2 * i], ecs[2 * i + 1]);
                    }
                }
                ToFile.WriteLine();
                PrintResult(this.GetScore(ecs));
                ToFile.WriteLine();
                ToFile.WriteLine();
            }
        }
コード例 #3
0
ファイル: Battle.cs プロジェクト: A-H4NU/ESS-Simulation-KR
        public Battle(EntityCharacteristic ec1, EntityCharacteristic ec2)
        {
            EntityBehavior eb1 = Interaction.Get(ec1.Type, ec2.Type);
            EntityBehavior eb2 = Interaction.Get(ec2.Type, ec1.Type);

            this.Luck = false;
            if (eb1 == eb2)
            {
                bool firstwon = this._random.NextDouble() < (ec1.WinRate / (ec1.WinRate + ec2.WinRate));
                this.Winner = firstwon ? ec1 : ec2;
                this.Loser  = firstwon ? ec2 : ec1;
                this.Luck   = true;
            }
            else if (eb1 == EntityBehavior.Run || eb2 == EntityBehavior.Run)
            {
                this.Winner = (eb1 == EntityBehavior.Run) ? ec2 : ec1;
                this.Loser  = (eb1 == EntityBehavior.Run) ? ec1 : ec2;
            }
            else if (eb1 != eb2)
            {
                this.Winner = (eb1 == EntityBehavior.Attack) ? ec1 : ec2;
                this.Loser  = (eb1 == EntityBehavior.Attack) ? ec2 : ec1;
            }
            if (this.Winner != null)
            {
                this.WBehavior = Interaction.Get(this.Winner.Type, this.Loser.Type);
            }
            else
            {
                this.WBehavior = null;
            }
            if (this.Loser != null)
            {
                this.LBehavior = Interaction.Get(this.Loser.Type, this.Winner.Type);
            }
            else
            {
                this.LBehavior = null;
            }
        }