コード例 #1
0
ファイル: ESLDHailer.cs プロジェクト: TMarkos/ESLDBeacons
 public override void OnUpdate()
 {
     if (isActive)
     {
         var startState = hasNearBeacon;
         nearBeacon = ScanForNearBeacons();
         if (nearBeacon == null)
         {
             if (startState != hasNearBeacon)
             {
                 HailerGUIClose();
             }
             Events["HailerGUIClose"].active = false;
             Events["HailerGUIOpen"].active  = false;
         }
         else
         {
             Events["HailerGUIClose"].active = false;
             Events["HailerGUIOpen"].active  = true;
             if (guiopen)
             {
                 listFarBeacons();
             }
         }
     }
 }
コード例 #2
0
        public void Update()
        {
            UpdateNearBeacons();

            if (nearBeacon == null || nearBeacon.Vessel != vessel)
            {
                bool present = nearBeacon != null;
                for (int i = hailers.Count - 1; i >= 0; i--)
                {
                    bool hailerActive = hailers[i].hailerActive;
                    hailers[i].Fields["nearBeaconDistance"].guiActive = present && hailerActive;
                    hailers[i].Fields["nearBeaconRelVel"].guiActive   = present && hailerActive;
                    hailers[i].Fields["hasNearBeacon"].guiActive      = hailerActive;
                    hailers[i].hasNearBeacon = present ? "Present" : "Not Present";
                }
            }
            else
            {
                for (int i = hailers.Count - 1; i >= 0; i--)
                {
                    hailers[i].Fields["nearBeaconDistance"].guiActive = false;
                    hailers[i].Fields["nearBeaconRelVel"].guiActive   = false;
                    hailers[i].Fields["hasNearBeacon"].guiActive      = hailers[i].hailerActive;
                    hailers[i].hasNearBeacon = "Onboard";
                }
            }
            if (nearBeacon == null)
            {
                return;
            }

            float nearBeaconDistance = Vector3.Distance(vessel.GetWorldPos3D(), nearBeacon.Vessel.GetWorldPos3D());
            float nearBeaconRelVel   = Vector3.Magnitude(vessel.obt_velocity - nearBeacon.Vessel.obt_velocity);

            driftpenalty = ESLDBeacon.GetDriftPenalty(nearBeaconDistance, nearBeaconRelVel, nearBeacon.GetCrewBonuses("Pilot", 0.5f, 5));
            HCUParts     = GetHCUParts(vessel);
            //[Part name] - [Resource name]
            HCUPartFailures.Clear();
            HCUPartFailures.AddRange(HCUParts.Select(kvp => kvp.Key.name + " - " + kvp.Value));
            HCUPartsList = HCUParts.Keys.ToList();
            tonnage      = vessel.GetTotalMass();
            sciBonus     = nearBeacon.GetCrewBonuses("Scientist", 0.5f, 5);

            for (int i = targetDetails.Count - 1; i >= 0; i--)
            {
                targetDetails[i].Update();
            }

            for (int i = hailers.Count - 1; i >= 0; i--)
            {
                hailers[i].nearBeaconDistance = nearBeaconDistance;
                hailers[i].nearBeaconRelVel   = nearBeaconRelVel;
            }
        }
コード例 #3
0
 public void Update()
 {
     UpdateNearBeacons();
     if (nearBeacon == null || (UnityEngine.Object)nearBeacon.Vessel != (UnityEngine.Object)vessel)
     {
         bool flag = nearBeacon != null;
         for (int i = hailers.Count - 1; i >= 0; i--)
         {
             bool hailerActive = hailers[i].hailerActive;
             ((BaseFieldList <BaseField, KSPField>)hailers[i].Fields)["nearBeaconDistance"].guiActive = (flag & hailerActive);
             ((BaseFieldList <BaseField, KSPField>)hailers[i].Fields)["nearBeaconRelVel"].guiActive   = (flag & hailerActive);
             ((BaseFieldList <BaseField, KSPField>)hailers[i].Fields)["hasNearBeacon"].guiActive      = hailerActive;
             hailers[i].hasNearBeacon = (flag ? "Present" : "Not Present");
         }
     }
     else
     {
         for (int i = hailers.Count - 1; i >= 0; i--)
         {
             ((BaseFieldList <BaseField, KSPField>)hailers[i].Fields)["nearBeaconDistance"].guiActive = false;
             ((BaseFieldList <BaseField, KSPField>)hailers[i].Fields)["nearBeaconRelVel"].guiActive   = false;
             ((BaseFieldList <BaseField, KSPField>)hailers[i].Fields)["hasNearBeacon"].guiActive      = hailers[i].hailerActive;
             hailers[i].hasNearBeacon = "Onboard";
         }
     }
     if (nearBeacon != null)
     {
         float nearBeaconDistance = Vector3.Distance(vessel.GetWorldPos3D(), nearBeacon.Vessel.GetWorldPos3D());
         float nearBeaconRelVel   = Vector3.Magnitude(vessel.obt_velocity - nearBeacon.Vessel.obt_velocity);
         driftpenalty = ESLDBeacon.GetDriftPenalty(nearBeaconDistance, nearBeaconRelVel, nearBeacon.GetCrewBonuses("Pilot", 0.5f, 5));
         HCUParts     = GetHCUParts(vessel);
         //[Part name] - [Resource name]
         HCUPartFailures.Clear();
         HCUPartFailures.AddRange(from kvp in HCUParts
                                  select kvp.Key.name + " - " + kvp.Value);
         HCUPartsList = HCUParts.Keys.ToList();
         tonnage      = vessel.GetTotalMass();
         sciBonus     = nearBeacon.GetCrewBonuses("Scientist", 0.5f, 5);
         for (int i = targetDetails.Count - 1; i >= 0; i--)
         {
             targetDetails[i].Update();
         }
         for (int i = hailers.Count - 1; i >= 0; i--)
         {
             hailers[i].nearBeaconDistance = (double)nearBeaconDistance;
             hailers[i].nearBeaconRelVel   = (double)nearBeaconRelVel;
         }
     }
 }
コード例 #4
0
        // Update said predictions
        private void UpdateExitOrbit(Vessel nearObject, Vessel farObject)
        {
            if (!predictionsDrawn)
            {
                return;
            }
            if (!IsPatchedConicsAvailable)
            {
                HideExitOrbit();
                return;
            }

            Vector3   mapCamPos = ScaledSpace.ScaledToLocalSpace(MapView.MapCamera.transform.position);
            MapObject farTarget = MapView.MapCamera.target;
            Vector3   farTarPos = ScaledSpace.ScaledToLocalSpace(farTarget.transform.position);
            float     dirScalar = Vector3.Distance(mapCamPos, farTarPos);
            Vector3d  exitTraj  = ESLDBeacon.GetJumpVelOffset(nearObject, farObject);

            predictionOrbitRenderer.driver.referenceBody       = farObject.mainBody;
            predictionOrbitRenderer.driver.orbit.referenceBody = farObject.mainBody;
            predictionOrbitRenderer.driver.pos    = farObject.orbit.pos;
            predictionOrbitRenderer.celestialBody = farObject.mainBody;
            predictionOrbitRenderer.SetColor(Color.red);
            predictionOrbitDriver.orbit.UpdateFromStateVectors(farObject.orbit.pos, exitTraj, farObject.mainBody, Planetarium.GetUniversalTime());

            /* Direction indicator is broken/not required
             * float baseWidth = 20.0f;
             * double baseStart = 10;
             * double baseEnd = 50;
             * oDirection.transform.position = ScaledSpace.LocalToScaledSpace(far.transform.position);
             * if (dirScalar / 325000 > baseWidth) baseWidth = dirScalar / 325000f;
             * oDirection.SetWidth(baseWidth, 0.01f);
             * if (dirScalar / 650000 > baseStart) baseStart = dirScalar / 650000;
             * if (dirScalar / 130000 > baseEnd) baseEnd = dirScalar / 130000;
             * //          log.debug("Camera distance is " + dirScalar + " results: " + baseWidth + " " + baseStart + " " + baseEnd);
             * oDirection.SetPosition(0, Vector3d.zero + exitTraj.xzy.normalized * baseStart);
             * oDirection.SetPosition(1, exitTraj.xzy.normalized * baseEnd);
             * oDirection.transform.eulerAngles = Vector3d.zero;*/
        }
コード例 #5
0
        // Show exit orbital predictions
        private void ShowExitOrbit(Vessel nearObject, Vessel farObject)
        {
            // Recenter map, save previous state.
            wasInMapView = MapView.MapIsEnabled;
            if (!MapView.MapIsEnabled)
            {
                MapView.EnterMapView();
            }
            MapObject mapObject = FindVesselBody(farObject);

            if ((UnityEngine.Object)mapObject != (UnityEngine.Object)null)
            {
                MapView.MapCamera.SetTarget(mapObject);
            }
            Vector3 mapCamPos = ScaledSpace.ScaledToLocalSpace(MapView.MapCamera.transform.position);
            Vector3 farTarPos = ScaledSpace.ScaledToLocalSpace(mapObject.transform.position);
            float   dirScalar = Vector3.Distance(mapCamPos, farTarPos);

            //log.Debug("Initializing, camera distance is " + dirScalar);
            if (!IsPatchedConicsAvailable)
            {
                HideExitOrbit();
            }
            else
            {
                predictionsDrawn = true;
                Vector3d vel = ESLDBeacon.GetJumpVelOffset(nearObject, farObject);
                if (predictionGameObject != null)
                {
                    Destroy(predictionGameObject);
                }

                predictionGameObject  = new GameObject("OrbitRendererGameObject");
                predictionOrbitDriver = predictionGameObject.AddComponent <OrbitDriver>();
                predictionOrbitDriver.orbit.referenceBody = farObject.mainBody;
                predictionOrbitDriver.orbit              = new Orbit();
                predictionOrbitDriver.referenceBody      = farObject.mainBody;
                predictionOrbitDriver.upperCamVsSmaRatio = 999999f;  // Took forever to figure this out - this sets at what zoom level the orbit appears.  Was causing it not to appear at small bodies.
                predictionOrbitDriver.lowerCamVsSmaRatio = 0.0001f;
                predictionOrbitDriver.orbit.UpdateFromStateVectors(farObject.orbit.pos, vel, farObject.mainBody, Planetarium.GetUniversalTime());
                predictionOrbitDriver.orbit.Init();
                Vector3d relativePositionAtUT = predictionOrbitDriver.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());
                Vector3d orbitalVelocityAtUT  = predictionOrbitDriver.orbit.getOrbitalVelocityAtUT(Planetarium.GetUniversalTime());
                predictionOrbitDriver.orbit.h    = Vector3d.Cross(relativePositionAtUT, orbitalVelocityAtUT);
                predictionOrbitDriver.updateMode = OrbitDriver.UpdateMode.TRACK_Phys;
                predictionOrbitDriver.orbitColor = Color.red;
                predictionOrbitRenderer          = predictionGameObject.AddComponent <OrbitRenderer>();
                predictionOrbitRenderer.SetColor(Color.red);
                predictionOrbitRenderer.vessel             = vessel;
                predictionOrbitDriver.vessel               = vessel;
                predictionOrbitRenderer.upperCamVsSmaRatio = 999999f;
                predictionOrbitRenderer.lowerCamVsSmaRatio = 0.0001f;
                predictionOrbitRenderer.celestialBody      = farObject.mainBody;
                predictionOrbitRenderer.driver             = predictionOrbitDriver;
                predictionOrbitDriver.Renderer             = predictionOrbitRenderer;

                if (true)
                {
                    // This draws the full Patched Conics prediction.
                    predictionPatchedConicSolver      = predictionGameObject.AddComponent <PatchedConicSolver>();
                    predictionPatchedConicRenderer    = predictionGameObject.AddComponent <PatchedConicRenderer>();
                    predictionOrbitRenderer.drawIcons = OrbitRendererBase.DrawIcons.NONE;
                    predictionOrbitRenderer.drawMode  = OrbitRendererBase.DrawMode.OFF;
                }
#if false
                else
                {
                    // This draws just the first patch, similar to a Level 1 tracking station.
                    predictionOrbitRenderer.driver.drawOrbit = true;
                    predictionOrbitRenderer.drawIcons        = OrbitRenderer.DrawIcons.OBJ_PE_AP;
                    predictionOrbitRenderer.drawMode         = OrbitRenderer.DrawMode.REDRAW_AND_RECALCULATE;
                    predictionOrbitRenderer.enabled          = true;
                }
#endif
                base.StartCoroutine(NullOrbitDriverVessels());
                // Splash some color on it.

                // Directional indicator.

                /*
                 *  float baseWidth = 20.0f;
                 *  double baseStart = 10;
                 *  double baseEnd = 50;
                 *  oDirObj = new GameObject("Indicator");
                 *  oDirObj.layer = 10; // Map layer!
                 *  oDirection = oDirObj.AddComponent<LineRenderer>();
                 *  oDirection.useWorldSpace = false;
                 *  oOrigin = null;
                 *  foreach (Transform sstr in ScaledSpace.Instance.scaledSpaceTransforms)
                 *  {
                 *      if (sstr.name == far.mainBody.name)
                 *      {
                 *          oOrigin = sstr;
                 *          log.debug("Found origin: " + sstr.name);
                 *          break;
                 *      }
                 *  }
                 *  oDirection.transform.parent = oOrigin;
                 *  oDirection.transform.position = ScaledSpace.LocalToScaledSpace(far.transform.position);
                 *  oDirection.material = new Material(Shader.Find("Particles/Additive"));
                 *  oDirection.SetColors(Color.clear, Color.red);
                 *  if (dirScalar / 325000 > baseWidth) baseWidth = dirScalar / 325000f;
                 *  oDirection.SetWidth(baseWidth, 0.01f);
                 *  log.debug("Base Width set to " + baseWidth);
                 *  oDirection.SetVertexCount(2);
                 *  if (dirScalar / 650000 > baseStart) baseStart = dirScalar / 650000;
                 *  if (dirScalar / 130000 > baseEnd) baseEnd = dirScalar / 130000;
                 *  log.debug("Base Start set to " + baseStart);
                 *  log.debug("Base End set to " + baseEnd);
                 *  oDirection.SetPosition(0, Vector3d.zero + exitTraj.xzy.normalized * baseStart);
                 *  oDirection.SetPosition(1, exitTraj.xzy.normalized * baseEnd);
                 *  oDirection.enabled = true;
                 */
            }
        }
コード例 #6
0
        public void WindowInterface(int GuiId)
        {
            GUILayout.BeginVertical();
            switch (displayMode)
            {
            case DisplayMode.Selection:
                if (farBeacons.Count <= 0 || nearBeacons.Count <= 0 || nearBeacon == null)
                {
                    GUILayout.Label("No active beacons found.");
                }
                else
                {
                    if (driftpenalty > 0f)
                    {
                        GUILayout.Label($"+{driftpenalty:F2}% due to Drift.");
                    }
                    if (nearBeacon.UnsafeTransfer)
                    {
                        if (vessel.GetCrewCount() > 0 || HCUPartFailures.Count > 0)
                        {
                            GUILayout.Label("WARNING: This beacon has no active Heisenkerb Compensator.");
                        }
                        if (vessel.GetCrewCount() > 0)
                        {
                            GUILayout.Label("Transfer will kill crew.");
                        }
                        if (HCUPartFailures.Count > 0)
                        {
                            GUILayout.Label("Some resources will destabilize.");
                        }
                    }
                    int i;
                    for (i = targetDetails.Count - 1; i >= 0; i--)
                    {
                        GUIStyle style = targetDetails[i].affordable ? (targetDetails[i].pathCheck.clear ? buttonHasFuel : buttonNoPath) : buttonNoFuel;
                        if (GUILayout.Button($"{targetDetails[i].vesselName} ({targetDetails[i].targetSOI}, {targetDetails[i].targetAlt:F1}km) | {targetDetails[i].tripCost:F2}", style))
                        {
                            if (targetDetails[i].affordable && targetDetails[i].pathCheck.clear)
                            {
                                selectedTarget = targetDetails[i];
                                if (nearBeacon.CarriesVelocity)
                                {
                                    ShowExitOrbit(vessel, selectedTarget.targetVessel);
                                }
                                displayMode = DisplayMode.Confirmation;
                            }
                            else
                            {
                                string message = "";
                                if (!targetDetails[i].affordable)
                                {
                                    int index = nearBeacon.JumpResources.FindIndex((ESLDJumpResource res) => (double)(res.ratio * targetDetails[i].tripCost) > res.fuelOnBoard);
                                    message = ((index >= 0) ? $"Cannot Warp: Origin beacon has {nearBeacon.JumpResources[index].fuelOnBoard:F2} of {nearBeacon.JumpResources[index].ratio * targetDetails[i].tripCost:F2} {nearBeacon.JumpResources[index].name} required to warp." : "Index error.");
                                }
                                else if (!targetDetails[i].pathCheck.clear)
                                {
                                    string arg = (targetDetails[i].pathCheck.blockingBody.name == "Mun" || targetDetails[i].pathCheck.blockingBody.name == "Sun") ? "the " : "";
                                    switch (targetDetails[i].pathCheck.blockReason)
                                    {
                                    case "Gravity":
                                        message = string.Format("Cannot Warp: Path of transfer intersects a high-gravity area around {1}{0}.", targetDetails[i].pathCheck.blockingBody.name, arg);
                                        break;

                                    case "Proximity":
                                        message = string.Format("Cannot Warp: Path of transfer passes too close to {1}{0}.", targetDetails[i].pathCheck.blockingBody.name, arg);
                                        break;

                                    case "Null":
                                        message = "Cannot Warp: No near beacon assigned. This is an error.";
                                        break;

                                    default:
                                        message = "Cannot Warp: Path is blocked.";
                                        break;
                                    }
                                }
                                ScreenMessages.PostScreenMessage(message, 5f, ScreenMessageStyle.UPPER_CENTER);
                            }
                        }
                    }
                    GUILayout.FlexibleSpace();
                    if (nearBeacons.Count > 1)
                    {
                        GUILayout.Label($"Current Beacon: {nearBeacon.Description} ({nearBeacon.Vessel.vesselName})");
                        if (GUILayout.Button($"Next Beacon ({currentBeaconIndex + 1} of {nearBeacons.Count})", buttonNeutral))
                        {
                            if (currentBeaconIndex + 1 < nearBeacons.Count)
                            {
                                nearBeacon = nearBeacons[currentBeaconIndex + 1];
                            }
                            else
                            {
                                nearBeacon = nearBeacons[0];
                            }
                        }
                    }
                    if (GUILayout.Button("Close Beacon Interface", buttonNeutral))
                    {
                        UnityEngine.Object.Destroy(this);
                    }
                }
                break;

            case DisplayMode.Confirmation:
            {
                if (driftpenalty > 0f)
                {
                    GUILayout.Label($"+{driftpenalty:F2}% due to Drift.");
                }
                if (nearBeacon.UnsafeTransfer)
                {
                    if (vessel.GetCrewCount() > 0 || HCUPartFailures.Count > 0)
                    {
                        GUILayout.Label("WARNING: This beacon has no active Heisenkerb Compensator.", labelNoFuel);
                    }
                    if (vessel.GetCrewCount() > 0)
                    {
                        GUILayout.Label("Transfer will kill crew.", labelNoFuel);
                    }
                    if (HCUPartFailures.Count > 0)
                    {
                        GUILayout.Label("These resources will destabilize in transit:", labelNoFuel);
                        for (int j = 0; j < HCUPartFailures.Count; j++)
                        {
                            GUILayout.Label(HCUPartFailures[j], labelNoFuel);
                        }
                    }
                }
                GUILayout.Label("Confirm Warp:");
                string str = "Base cost: ";
                for (int k = 0; k < nearBeacon.JumpResources.Count; k++)
                {
                    str += string.Format("{0:F2} {1}{2}", selectedTarget.tripCost * nearBeacon.JumpResources[k].ratio, nearBeacon.JumpResources[k].name, (k + 1 < nearBeacon.JumpResources.Count) ? ", " : "");
                }
                GUILayout.Label(str + ".");
                List <string> costModifiers = nearBeacon.GetCostModifiers(vessel, selectedTarget.targetVessel, tonnage, HCUParts.Keys.ToList());
                for (int l = 0; l < costModifiers.Count; l++)
                {
                    GUILayout.Label(costModifiers[l]);
                }
                GUILayout.Label($"Destination: {selectedTarget.targetVessel.mainBody.name} at {selectedTarget.targetAlt:F1}km.");
                GUILayout.Label($"Transfer will emerge within {selectedTarget.precision:N0}m of destination beacon.");
                if (selectedTarget.targetVessel.altitude - (double)selectedTarget.precision <= selectedTarget.targetVessel.mainBody.Radius * 0.10000000149011612 || selectedTarget.targetVessel.altitude - (double)selectedTarget.precision <= selectedTarget.targetVessel.mainBody.atmosphereDepth)
                {
                    GUILayout.Label($"Arrival area is very close to {selectedTarget.targetVessel.mainBody.name}.", labelNoFuel);
                }
                if (nearBeacon.CarriesVelocity)
                {
                    GUILayout.Label($"Velocity relative to exit beacon will be {(ESLDBeacon.GetJumpVelOffset(vessel, selectedTarget.targetVessel) - selectedTarget.targetVessel.orbit.vel).magnitude:F0}m/s.");
                }
                if (selectedTarget.returnFuelCheck && selectedTarget.returnBeacon != null)
                {
                    string str2 = (!selectedTarget.returnAffordable) ? "Destination beacon would need " : "Destination beacon can make return trip using ";
                    string str3 = "Destination beacon has ";
                    for (int m = 0; m < selectedTarget.returnBeacon.JumpResources.Count; m++)
                    {
                        str3 += string.Format("{0:F0} {1}{2}", selectedTarget.returnBeacon.JumpResources[m].fuelOnBoard, selectedTarget.returnBeacon.JumpResources[m].name, (m + 1 < selectedTarget.returnBeacon.JumpResources.Count) ? ", " : "");
                    }
                    for (int n = 0; n < selectedTarget.returnBeacon.JumpResources.Count; n++)
                    {
                        str2 += string.Format("{0:F2} {1}{2}", selectedTarget.returnCost * selectedTarget.returnBeacon.JumpResources[n].ratio, selectedTarget.returnBeacon.JumpResources[n].name, (n + 1 < selectedTarget.returnBeacon.JumpResources.Count) ? ", " : "");
                    }
                    GUILayout.Label(str3 + ".");
                    GUILayout.Label(str2 + (selectedTarget.returnAffordable ? "." : " for return trip using active beacons."), selectedTarget.returnAffordable ? labelHasFuel : labelNoFuel);
                }
                else
                {
                    GUILayout.Label("Destination beacon's fuel could not be checked.");
                }
                if (GUILayout.Button("Confirm and Warp", buttonNeutral))
                {
                    if (selectedTarget.pathCheck.clear)
                    {
                        HideExitOrbit();
                        nearBeacon.Warp(vessel, selectedTarget.targetVessel, selectedTarget.precision, HCUPartsList);
                        UnityEngine.Object.Destroy(this);
                    }
                    else
                    {
                        ScreenMessages.PostScreenMessage("Jump Failed!  Transfer path has become obstructed.", 5f, ScreenMessageStyle.UPPER_CENTER);
                    }
                }
                if (GUILayout.Button("Back", buttonNeutral))
                {
                    displayMode   = DisplayMode.Selection;
                    window.height = 0f;
                }
                break;
            }
            }
            GUILayout.EndVertical();
            GUI.DragWindow(/* new Rect(0f, 0f, 10000f, 20f) */);
        }
コード例 #7
0
 // Find loaded beacons.  Only in physics distance, since otherwise they're too far out.
 private ESLDBeacon ScanForNearBeacons()
 {
     nearBeacons.Clear();
     Fields["hasNearBeacon"].guiActive = true;
     ESLDBeacon nearBeaconCandidate = null;
     int candidateIndex = 0;
     string candidateDesc = "";
     foreach (ESLDBeacon selfBeacon in vessel.FindPartModulesImplementing<ESLDBeacon>())
     {
         if (selfBeacon.beaconModel == "IB1" && selfBeacon.activated)
         {
             nearBeaconDistance = 0;
             nearBeaconRelVel = 0;
             Fields["nearBeaconDistance"].guiActive = false;
             Fields["nearBeaconRelVel"].guiActive = false;
             hasNearBeacon = "Onboard";
             return selfBeacon;
         }
     }
     double closest = 3000;
     foreach (Vessel craft in FlightGlobals.Vessels)
     {
         if (!craft.loaded) continue;                // Eliminate far away craft.
         if (craft == vessel) continue;                      // Eliminate current craft.
         if (craft == FlightGlobals.ActiveVessel) continue;
         if (craft.FindPartModulesImplementing<ESLDBeacon>().Count == 0) continue; // Has beacon?
         foreach (ESLDBeacon craftbeacon in craft.FindPartModulesImplementing<ESLDBeacon>())
         {
             if (!craftbeacon.activated) { continue; }   // Beacon active?
             if (craftbeacon.beaconModel == "IB1") { continue; } // Jumpdrives can't do remote transfers.
             string bIdentifier = craftbeacon.beaconModel + " (" + craft.vesselName + ")";
             nearBeacons.Add(craftbeacon, bIdentifier);
             int nbIndex = nearBeacons.Count - 1;
             nearBeaconDistance = Math.Round(Vector3d.Distance(vessel.GetWorldPos3D(), craft.GetWorldPos3D()));
             if (closest > nearBeaconDistance)
             {
                 nearBeaconCandidate = craftbeacon;
                 candidateIndex = nbIndex;
                 candidateDesc = bIdentifier;
                 closest = nearBeaconDistance;
             }
         }
     }
     if (nearBeacon != null && nearBeacon.vessel.loaded && nbWasUserSelected && nearBeacon.activated) // If we've already got one, just update the display.
     {
         nearBeaconDistance = Math.Round(Vector3d.Distance(vessel.GetWorldPos3D(), nearBeacon.vessel.GetWorldPos3D()));
         nearBeaconRelVel = Math.Round(Vector3d.Magnitude(vessel.obt_velocity - nearBeacon.vessel.obt_velocity) * 10) / 10;
         return nearBeacon;
     }
     if (nearBeacons.Count > 0) // If we hadn't selected one previously return the closest one.
     {
         nbWasUserSelected = false;
         Vessel craft = nearBeaconCandidate.vessel;
         Fields["nearBeaconDistance"].guiActive = true;
         nearBeaconDistance = Math.Round(Vector3d.Distance(vessel.GetWorldPos3D(), craft.GetWorldPos3D()));
         Fields["nearBeaconRelVel"].guiActive = true;
         nearBeaconRelVel = Math.Round(Vector3d.Magnitude(vessel.obt_velocity - craft.obt_velocity) * 10) / 10;
         hasNearBeacon = "Present";
         currentBeaconIndex = candidateIndex;
         currentBeaconDesc = candidateDesc;
         return nearBeaconCandidate;
     }
     hasNearBeacon = "Not Present";
     Fields["nearBeaconDistance"].guiActive = false;
     Fields["nearBeaconRelVel"].guiActive = false;
     nearBeacon = null;
     return null;
 }
コード例 #8
0
        // Screen 1 of beacon interface, displays beacons and where they go along with some fuel calculations.
        private void BeaconInterface(int GuiId)
        {
            if (!vessel.isActiveVessel) HailerGUIClose();
            GUIStyle buttonHasFuel = new GUIStyle(GUI.skin.button);
            buttonHasFuel.padding = new RectOffset(8, 8, 8, 8);
            buttonHasFuel.normal.textColor = buttonHasFuel.focused.textColor = Color.green;
            buttonHasFuel.hover.textColor = buttonHasFuel.active.textColor = Color.white;

            GUIStyle buttonNoFuel = new GUIStyle(GUI.skin.button);
            buttonNoFuel.padding = new RectOffset(8, 8, 8, 8);
            buttonNoFuel.normal.textColor = buttonNoFuel.focused.textColor = Color.red;
            buttonNoFuel.hover.textColor = buttonNoFuel.active.textColor = Color.yellow;

            GUIStyle buttonNoPath = new GUIStyle(GUI.skin.button);
            buttonNoPath.padding = new RectOffset(8, 8, 8, 8);
            buttonNoPath.normal.textColor = buttonNoFuel.focused.textColor = Color.gray;
            buttonNoPath.hover.textColor = buttonNoFuel.active.textColor = Color.gray;

            GUIStyle buttonNeutral = new GUIStyle(GUI.skin.button);
            buttonNeutral.padding = new RectOffset(8, 8, 8, 8);
            buttonNeutral.normal.textColor = buttonNoFuel.focused.textColor = Color.white;
            buttonNeutral.hover.textColor = buttonNoFuel.active.textColor = Color.white;

            GUILayout.BeginVertical(HighLogic.Skin.scrollView);
            if (farTargets.Count() < 1 || nearBeacon == null)
            {
                GUILayout.Label("No active beacons found.");
            }
            else
            {
                double tonnage = vessel.GetTotalMass();
                Vessel nbparent = nearBeacon.vessel;
                string nbModel = nearBeacon.beaconModel;
                nearBeacon.checkOwnTechBoxes();
                double nbfuel = nearBeacon.fuelOnBoard;
                double driftpenalty = Math.Round(Math.Pow(Math.Floor(nearBeaconDistance / 200), 2) + Math.Floor(Math.Pow(nearBeaconRelVel, 1.5)) * nearBeacon.getCrewBonuses(nbparent,"Pilot",0.5,5));
                if (driftpenalty > 0) GUILayout.Label("+" + driftpenalty + "% due to Drift.");
                Dictionary<Part, string> HCUParts = getHCUParts(vessel);
                if (!nearBeacon.hasHCU)
                {
                    if (vessel.GetCrewCount() > 0 || HCUParts.Count > 0) GUILayout.Label("WARNING: This beacon has no active Heisenkerb Compensator.");
                    if (vessel.GetCrewCount() > 0) GUILayout.Label("Transfer will kill crew.");
                    if (HCUParts.Count > 0) GUILayout.Label("Some resources will destabilize.");
                }
                foreach (KeyValuePair<Vessel, string> ftarg in farTargets)
                {
                    double tripdist = Vector3d.Distance(nbparent.GetWorldPos3D(), ftarg.Key.GetWorldPos3D());
                    double tripcost = getTripBaseCost(tripdist, tonnage, nbModel);
                    double sciBonus = nearBeacon.getCrewBonuses(nbparent, "Scientist", 0.5, 5);
                    if (nearBeacon.hasSCU)
                    {
                        if (driftpenalty == 0 && sciBonus >= 0.9)
                        {
                            tripcost *= 0.9;
                        }
                        if (sciBonus < 0.9 || (sciBonus < 1 && driftpenalty > 0))
                        {
                            tripcost *= sciBonus;
                        }

                    }
                    if (tripcost == 0) continue;
                    tripcost += tripcost * (driftpenalty * .01);
                    if (nearBeacon.hasAMU) tripcost += getAMUCost(vessel, ftarg.Key, tonnage, nearBeacon.beaconModel);
                    double adjHCUCost = HCUCost;
                    if (nearBeacon.beaconModel == "IB1") adjHCUCost = Math.Round((HCUCost - (tripcost * 0.02)) * 100) / 100;
                    if (nearBeacon.hasHCU) tripcost += adjHCUCost;
                    tripcost = Math.Round(tripcost * 100) / 100;
                    string targetSOI = ftarg.Key.mainBody.name;
                    double targetAlt = Math.Round(ftarg.Key.altitude / 1000);
                    GUIStyle fuelstate = buttonNoFuel;
                    string blockReason = "";
                    string blockRock = "";
                    if (tripcost <= nbfuel) // Show blocked status only for otherwise doable transfers.
                    {
                        fuelstate = buttonHasFuel;
                        KeyValuePair<string, CelestialBody> checkpath = masterClass.HasTransferPath(nbparent, ftarg.Key, nearBeacon.gLimit);
                        if (checkpath.Key != "OK")
                        {
                            fuelstate = buttonNoPath;
                            blockReason = checkpath.Key;
                            blockRock = checkpath.Value.name;
                        }
                    }
                    if (GUILayout.Button(ftarg.Value + " " + ftarg.Key.vesselName + "(" + targetSOI + ", " + targetAlt + "km) | " + tripcost, fuelstate))
                    {
                        if (fuelstate == buttonHasFuel)
                        {
                            farBeacon = ftarg.Key;
                            farBeaconModel = ftarg.Value;
                            drawConfirm();
                            if (!nearBeacon.hasAMU) showExitOrbit(vessel, farBeacon, nearBeacon.beaconModel);
                            RenderingManager.AddToPostDrawQueue(4, new Callback(drawConfirm));
                            RenderingManager.RemoveFromPostDrawQueue(3, new Callback(drawGUI));
                            Events["HailerGUIClose"].active = false;
                            Events["HailerGUIOpen"].active = true;
                        }
                        else
                        {
                            print("Current beacon has a g limit of " + nearBeacon.gLimit);
                            string messageToPost = "Cannot Warp: Origin beacon has " + nbfuel + " of " + tripcost + " Karborundum required to warp.";
                            string thevar = (blockRock == "Mun" || blockRock == "Sun") ? "the " : string.Empty;
                            if (fuelstate == buttonNoPath && blockReason == "Gravity") messageToPost = "Cannot Warp: Path of transfer intersects a high-gravity area around " + thevar + blockRock + ".";
                            if (fuelstate == buttonNoPath && blockReason == "Proximity") messageToPost = "Cannot Warp: Path of transfer passes too close to " + thevar + blockRock + ".";
                            ScreenMessages.PostScreenMessage(messageToPost, 5.0f, ScreenMessageStyle.UPPER_CENTER);
                        }
                    }
                }
            }
            if(nearBeacons.Count > 1)
            {
                GUILayout.Label("Current Beacon: " + currentBeaconDesc);
                if (currentBeaconIndex >= nearBeacons.Count) currentBeaconIndex = nearBeacons.Count - 1;
                int nextIndex = currentBeaconIndex + 1;
                if (nextIndex >= nearBeacons.Count) nextIndex = 0;
                if (GUILayout.Button("Next Beacon (" + (currentBeaconIndex + 1) + " of " + nearBeacons.Count + ")", buttonNeutral))
                {
                    nbWasUserSelected = true;
                    nearBeacon = nearBeacons.ElementAt(nextIndex).Key;
                    currentBeaconDesc = nearBeacons.ElementAt(nextIndex).Value;
                    currentBeaconIndex = nextIndex;
                }
            }
            if (GUILayout.Button("Close Beacon Interface", buttonNeutral))
            {
                HailerGUIClose();
            }
            GUILayout.EndVertical();
            GUI.DragWindow(new Rect(0, 0, 10000, 20));
        }
コード例 #9
0
 public override void OnFixedUpdate()
 {
     var startState = hasNearBeacon;
     nearBeacon = ScanForNearBeacons();
     if (nearBeacon == null)
     {
         if (startState != hasNearBeacon)
         {
             HailerGUIClose();
         }
         Events["HailerGUIClose"].active = false;
         Events["HailerGUIOpen"].active = false;
     }
     else
     {
         Events["HailerGUIClose"].active = false;
         Events["HailerGUIOpen"].active = true;
         if (guiopen) listFarBeacons();
     }
 }
コード例 #10
0
        public void WindowInterface(int GuiId)
        {
            GUILayout.BeginVertical();
            switch (displayMode)
            {
            case DisplayMode.Selection:
                if (farBeacons.Count <= 0 || nearBeacons.Count <= 0 || nearBeacon == null)
                {
                    GUILayout.Label("No active beacons found.");
                }
                else
                {
                    if (driftpenalty > 0)
                    {
                        GUILayout.Label(String.Format("+{0:F2}% due to Drift.", driftpenalty));
                    }
                    if (nearBeacon.UnsafeTransfer)
                    {
                        if (vessel.GetCrewCount() > 0 || HCUPartFailures.Count > 0)
                        {
                            GUILayout.Label("WARNING: This beacon has no active Heisenkerb Compensator.");
                        }
                        if (vessel.GetCrewCount() > 0)
                        {
                            GUILayout.Label("Transfer will kill crew.");
                        }
                        if (HCUPartFailures.Count > 0)
                        {
                            GUILayout.Label("Some resources will destabilize.");
                        }
                    }
                    for (int i = targetDetails.Count - 1; i >= 0; i--)
                    {
                        GUIStyle fuelstate = targetDetails[i].affordable ? (targetDetails[i].pathCheck.clear ? buttonHasFuel : buttonNoPath) : buttonNoFuel;
                        if (GUILayout.Button(String.Format("{0} ({1}, {2:F1}km) | {3:F2}", targetDetails[i].vesselName, targetDetails[i].targetSOI, targetDetails[i].targetAlt, targetDetails[i].tripCost), fuelstate))
                        {
                            if (targetDetails[i].affordable && targetDetails[i].pathCheck.clear)
                            {
                                selectedTarget = targetDetails[i];
                                if (nearBeacon.CarriesVelocity)
                                {
                                    ShowExitOrbit(vessel, selectedTarget.targetVessel);
                                }
                                displayMode = DisplayMode.Confirmation;
                            }
                            else
                            {
                                string messageToPost = "";
                                if (!targetDetails[i].affordable)
                                {
                                    int index = nearBeacon.JumpResources.FindIndex(res => res.ratio * targetDetails[i].tripCost > res.fuelOnBoard);
                                    if (index < 0)
                                    {
                                        messageToPost = "Index error.";
                                    }
                                    else
                                    {
                                        messageToPost = String.Format("Cannot Warp: Origin beacon has {0:F2} of {1:F2} {2} required to warp.", nearBeacon.JumpResources[index].fuelOnBoard, nearBeacon.JumpResources[index].ratio * targetDetails[i].tripCost, nearBeacon.JumpResources[index].name);
                                    }
                                }
                                else if (!targetDetails[i].pathCheck.clear)
                                {
                                    string thevar = (targetDetails[i].pathCheck.blockingBody.name == "Mun" || targetDetails[i].pathCheck.blockingBody.name == "Sun") ? "the " : "";
                                    switch (targetDetails[i].pathCheck.blockReason)
                                    {
                                    case "Gravity":
                                        messageToPost = String.Format("Cannot Warp: Path of transfer intersects a high-gravity area around {1}{0}.", targetDetails[i].pathCheck.blockingBody.name, thevar);
                                        break;

                                    case "Proximity":
                                        messageToPost = String.Format("Cannot Warp: Path of transfer passes too close to {1}{0}.", targetDetails[i].pathCheck.blockingBody.name, thevar);
                                        break;

                                    case "Null":
                                        messageToPost = "Cannot Warp: No near beacon assigned. This is an error.";
                                        break;

                                    default:
                                        messageToPost = "Cannot Warp: Path is blocked.";
                                        break;
                                    }
                                }
                                ScreenMessages.PostScreenMessage(messageToPost, 5.0f, ScreenMessageStyle.UPPER_CENTER);
                            }
                        }
                    }
                    GUILayout.FlexibleSpace();
                    if (nearBeacons.Count > 1)
                    {
                        GUILayout.Label(String.Format("Current Beacon: {0} ({1})", nearBeacon.Description, nearBeacon.Vessel.vesselName));
                        if (GUILayout.Button(String.Format("Next Beacon ({0} of {1})", (currentBeaconIndex + 1), nearBeacons.Count), buttonNeutral))
                        {
                            if (currentBeaconIndex + 1 < nearBeacons.Count)
                            {
                                nearBeacon = nearBeacons[currentBeaconIndex + 1];
                            }
                            else
                            {
                                nearBeacon = nearBeacons[0];
                            }
                        }
                    }
                    if (GUILayout.Button("Close Beacon Interface", buttonNeutral))
                    {
                        Destroy(this);
                    }
                }
                break;

            case DisplayMode.Confirmation:
                if (driftpenalty > 0)
                {
                    GUILayout.Label(String.Format("+{0:F2}% due to Drift.", driftpenalty));
                }
                if (nearBeacon.UnsafeTransfer)
                {
                    if (vessel.GetCrewCount() > 0 || HCUPartFailures.Count > 0)
                    {
                        GUILayout.Label("WARNING: This beacon has no active Heisenkerb Compensator.", labelNoFuel);
                    }
                    if (vessel.GetCrewCount() > 0)
                    {
                        GUILayout.Label("Transfer will kill crew.", labelNoFuel);
                    }
                    if (HCUPartFailures.Count > 0)
                    {
                        GUILayout.Label("These resources will destabilize in transit:", labelNoFuel);
                        for (int i = 0; i < HCUPartFailures.Count; i++)
                        {
                            GUILayout.Label(HCUPartFailures[i], labelNoFuel);
                        }
                    }
                }
                GUILayout.Label("Confirm Warp:");
                string costLabel = "Base cost: ";
                for (int i = 0; i < nearBeacon.JumpResources.Count; i++)
                {
                    costLabel += String.Format("{0:F2} {1}{2}", selectedTarget.tripCost * nearBeacon.JumpResources[i].ratio, nearBeacon.JumpResources[i].name, i + 1 < nearBeacon.JumpResources.Count ? ", " : "");
                }
                GUILayout.Label(costLabel + ".");
                List <string> modifiers = nearBeacon.GetCostModifiers(vessel, selectedTarget.targetVessel, tonnage, HCUParts.Keys.ToList());
                for (int i = 0; i < modifiers.Count; i++)
                {
                    GUILayout.Label(modifiers[i]);
                }
                GUILayout.Label(String.Format("Destination: {0} at {1:F1}km.", selectedTarget.targetVessel.mainBody.name, selectedTarget.targetAlt));

                GUILayout.Label(String.Format("Transfer will emerge within {0:N0}m of destination beacon.", selectedTarget.precision));
                if (selectedTarget.targetVessel.altitude - selectedTarget.precision <= selectedTarget.targetVessel.mainBody.Radius * 0.1f || selectedTarget.targetVessel.altitude - selectedTarget.precision <= selectedTarget.targetVessel.mainBody.atmosphereDepth)
                {
                    GUILayout.Label(String.Format("Arrival area is very close to {0}.", selectedTarget.targetVessel.mainBody.name), labelNoFuel);
                }
                if (nearBeacon.CarriesVelocity)
                {
                    Vector3d transferVelOffset = ESLDBeacon.GetJumpVelOffset(vessel, selectedTarget.targetVessel) - selectedTarget.targetVessel.orbit.vel;
                    GUILayout.Label(String.Format("Velocity relative to exit beacon will be {0:F0}m/s.", transferVelOffset.magnitude));
                }
                if (selectedTarget.returnFuelCheck && selectedTarget.returnBeacon != null)
                {
                    string fuelMessage;
                    if (selectedTarget.returnAffordable)
                    {
                        fuelMessage = "Destination beacon can make return trip using ";
                    }
                    else
                    {
                        fuelMessage = "Destination beacon would need ";
                    }

                    string fuelCount = "Destination beacon has ";
                    for (int i = 0; i < selectedTarget.returnBeacon.JumpResources.Count; i++)
                    {
                        fuelCount += String.Format("{0:F0} {1}{2}", selectedTarget.returnBeacon.JumpResources[i].fuelOnBoard, selectedTarget.returnBeacon.JumpResources[i].name, i + 1 < selectedTarget.returnBeacon.JumpResources.Count ? ", " : "");
                    }

                    for (int i = 0; i < selectedTarget.returnBeacon.JumpResources.Count; i++)
                    {
                        fuelMessage += String.Format("{0:F2} {1}{2}", selectedTarget.returnCost * selectedTarget.returnBeacon.JumpResources[i].ratio, selectedTarget.returnBeacon.JumpResources[i].name, i + 1 < selectedTarget.returnBeacon.JumpResources.Count ? ", " : "");
                    }

                    GUILayout.Label(fuelCount + ".");
                    GUILayout.Label(fuelMessage + (selectedTarget.returnAffordable ? "." : " for return trip using active beacons."), selectedTarget.returnAffordable ? labelHasFuel : labelNoFuel);
                }
                else
                {
                    GUILayout.Label("Destination beacon's fuel could not be checked.");
                }
                if (GUILayout.Button("Confirm and Warp", buttonNeutral))
                {
                    if (selectedTarget.pathCheck.clear)
                    {
                        HideExitOrbit();
                        nearBeacon.Warp(vessel, selectedTarget.targetVessel, selectedTarget.precision, HCUPartsList);
                        Destroy(this);
                    }
                    else
                    {
                        ScreenMessages.PostScreenMessage("Jump Failed!  Transfer path has become obstructed.", 5.0f, ScreenMessageStyle.UPPER_CENTER);
                    }
                }
                if (GUILayout.Button("Back", buttonNeutral))
                {
                    displayMode   = DisplayMode.Selection;
                    window.height = 0;
                }
                break;
            }
            GUILayout.EndVertical();
            GUI.DragWindow(new Rect(0, 0, 10000, 20));
        }
コード例 #11
0
ファイル: ESLDHailer.cs プロジェクト: TMarkos/ESLDBeacons
        // Screen 1 of beacon interface, displays beacons and where they go along with some fuel calculations.
        private void BeaconInterface(int GuiId)
        {
            if (!vessel.isActiveVessel)
            {
                HailerGUIClose();
            }
            GUIStyle buttonHasFuel = new GUIStyle(GUI.skin.button);

            buttonHasFuel.padding          = new RectOffset(8, 8, 8, 8);
            buttonHasFuel.normal.textColor = buttonHasFuel.focused.textColor = Color.green;
            buttonHasFuel.hover.textColor  = buttonHasFuel.active.textColor = Color.white;

            GUIStyle buttonNoFuel = new GUIStyle(GUI.skin.button);

            buttonNoFuel.padding          = new RectOffset(8, 8, 8, 8);
            buttonNoFuel.normal.textColor = buttonNoFuel.focused.textColor = Color.red;
            buttonNoFuel.hover.textColor  = buttonNoFuel.active.textColor = Color.yellow;

            GUIStyle buttonNoPath = new GUIStyle(GUI.skin.button);

            buttonNoPath.padding          = new RectOffset(8, 8, 8, 8);
            buttonNoPath.normal.textColor = buttonNoFuel.focused.textColor = Color.gray;
            buttonNoPath.hover.textColor  = buttonNoFuel.active.textColor = Color.gray;

            GUIStyle buttonNeutral = new GUIStyle(GUI.skin.button);

            buttonNeutral.padding          = new RectOffset(8, 8, 8, 8);
            buttonNeutral.normal.textColor = buttonNoFuel.focused.textColor = Color.white;
            buttonNeutral.hover.textColor  = buttonNoFuel.active.textColor = Color.white;

            GUILayout.BeginVertical(HighLogic.Skin.scrollView);
            if (farTargets.Count() < 1 || nearBeacon == null)
            {
                GUILayout.Label("No active beacons found.");
            }
            else
            {
                double tonnage  = vessel.GetTotalMass();
                Vessel nbparent = nearBeacon.vessel;
                string nbModel  = nearBeacon.beaconModel;
                nearBeacon.checkOwnTechBoxes();
                double nbfuel       = nearBeacon.fuelOnBoard;
                double driftpenalty = Math.Round(Math.Pow(Math.Floor(nearBeaconDistance / 200), 2) + Math.Floor(Math.Pow(nearBeaconRelVel, 1.5)) * nearBeacon.getCrewBonuses(nbparent, "Pilot", 0.5, 5));
                if (driftpenalty > 0)
                {
                    GUILayout.Label("+" + driftpenalty + "% due to Drift.");
                }
                Dictionary <Part, string> HCUParts = getHCUParts(vessel);
                if (!nearBeacon.hasHCU)
                {
                    if (vessel.GetCrewCount() > 0 || HCUParts.Count > 0)
                    {
                        GUILayout.Label("WARNING: This beacon has no active Heisenkerb Compensator.");
                    }
                    if (vessel.GetCrewCount() > 0)
                    {
                        GUILayout.Label("Transfer will kill crew.");
                    }
                    if (HCUParts.Count > 0)
                    {
                        GUILayout.Label("Some resources will destabilize.");
                    }
                }
                foreach (KeyValuePair <Vessel, string> ftarg in farTargets)
                {
                    double tripdist = Vector3d.Distance(nbparent.GetWorldPos3D(), ftarg.Key.GetWorldPos3D());
                    double tripcost = getTripBaseCost(tripdist, tonnage, nbModel);
                    double sciBonus = nearBeacon.getCrewBonuses(nbparent, "Scientist", 0.5, 5);
                    if (nearBeacon.hasSCU)
                    {
                        if (driftpenalty == 0 && sciBonus >= 0.9)
                        {
                            tripcost *= 0.9;
                        }
                        if (sciBonus < 0.9 || (sciBonus < 1 && driftpenalty > 0))
                        {
                            tripcost *= sciBonus;
                        }
                    }
                    if (tripcost == 0)
                    {
                        continue;
                    }
                    tripcost += tripcost * (driftpenalty * .01);
                    if (nearBeacon.hasAMU)
                    {
                        tripcost += getAMUCost(vessel, ftarg.Key, tonnage, nearBeacon.beaconModel);
                    }
                    double adjHCUCost = HCUCost;
                    if (nearBeacon.beaconModel == "IB1")
                    {
                        adjHCUCost = Math.Round((HCUCost - (tripcost * 0.02)) * 100) / 100;
                    }
                    if (nearBeacon.hasHCU)
                    {
                        tripcost += adjHCUCost;
                    }
                    tripcost = Math.Round(tripcost * 100) / 100;
                    string   targetSOI   = ftarg.Key.mainBody.name;
                    double   targetAlt   = Math.Round(ftarg.Key.altitude / 1000);
                    GUIStyle fuelstate   = buttonNoFuel;
                    string   blockReason = "";
                    string   blockRock   = "";
                    if (tripcost <= nbfuel) // Show blocked status only for otherwise doable transfers.
                    {
                        fuelstate = buttonHasFuel;
                        KeyValuePair <string, CelestialBody> checkpath = masterClass.HasTransferPath(nbparent, ftarg.Key, nearBeacon.gLimit);
                        if (checkpath.Key != "OK")
                        {
                            fuelstate   = buttonNoPath;
                            blockReason = checkpath.Key;
                            blockRock   = checkpath.Value.name;
                        }
                    }
                    if (GUILayout.Button(ftarg.Value + " " + ftarg.Key.vesselName + "(" + targetSOI + ", " + targetAlt + "km) | " + tripcost, fuelstate))
                    {
                        if (fuelstate == buttonHasFuel)
                        {
                            farBeacon      = ftarg.Key;
                            farBeaconModel = ftarg.Value;
                            drawConfirm();
                            if (!nearBeacon.hasAMU)
                            {
                                showExitOrbit(vessel, farBeacon, nearBeacon.beaconModel);
                            }
                            RenderingManager.AddToPostDrawQueue(4, new Callback(drawConfirm));
                            RenderingManager.RemoveFromPostDrawQueue(3, new Callback(drawGUI));
                            Events["HailerGUIClose"].active = false;
                            Events["HailerGUIOpen"].active  = true;
                        }
                        else
                        {
                            print("Current beacon has a g limit of " + nearBeacon.gLimit);
                            string messageToPost = "Cannot Warp: Origin beacon has " + nbfuel + " of " + tripcost + " Karborundum required to warp.";
                            string thevar        = (blockRock == "Mun" || blockRock == "Sun") ? "the " : string.Empty;
                            if (fuelstate == buttonNoPath && blockReason == "Gravity")
                            {
                                messageToPost = "Cannot Warp: Path of transfer intersects a high-gravity area around " + thevar + blockRock + ".";
                            }
                            if (fuelstate == buttonNoPath && blockReason == "Proximity")
                            {
                                messageToPost = "Cannot Warp: Path of transfer passes too close to " + thevar + blockRock + ".";
                            }
                            ScreenMessages.PostScreenMessage(messageToPost, 5.0f, ScreenMessageStyle.UPPER_CENTER);
                        }
                    }
                }
            }
            if (nearBeacons.Count > 1)
            {
                GUILayout.Label("Current Beacon: " + currentBeaconDesc);
                if (currentBeaconIndex >= nearBeacons.Count)
                {
                    currentBeaconIndex = nearBeacons.Count - 1;
                }
                int nextIndex = currentBeaconIndex + 1;
                if (nextIndex >= nearBeacons.Count)
                {
                    nextIndex = 0;
                }
                if (GUILayout.Button("Next Beacon (" + (currentBeaconIndex + 1) + " of " + nearBeacons.Count + ")", buttonNeutral))
                {
                    nbWasUserSelected  = true;
                    nearBeacon         = nearBeacons.ElementAt(nextIndex).Key;
                    currentBeaconDesc  = nearBeacons.ElementAt(nextIndex).Value;
                    currentBeaconIndex = nextIndex;
                }
            }
            if (GUILayout.Button("Close Beacon Interface", buttonNeutral))
            {
                HailerGUIClose();
            }
            GUILayout.EndVertical();
            GUI.DragWindow(new Rect(0, 0, 10000, 20));
        }
コード例 #12
0
ファイル: ESLDHailer.cs プロジェクト: TMarkos/ESLDBeacons
        // Find loaded beacons.  Only in physics distance, since otherwise they're too far out.
        private ESLDBeacon ScanForNearBeacons()
        {
            nearBeacons.Clear();
            Fields["hasNearBeacon"].guiActive = true;
            ESLDBeacon nearBeaconCandidate = null;
            int        candidateIndex      = 0;
            string     candidateDesc       = "";

            foreach (ESLDBeacon selfBeacon in vessel.FindPartModulesImplementing <ESLDBeacon>())
            {
                if (selfBeacon.beaconModel == "IB1" && selfBeacon.activated)
                {
                    nearBeaconDistance = 0;
                    nearBeaconRelVel   = 0;
                    Fields["nearBeaconDistance"].guiActive = false;
                    Fields["nearBeaconRelVel"].guiActive   = false;
                    hasNearBeacon = "Onboard";
                    return(selfBeacon);
                }
            }
            double closest = 3000;

            foreach (Vessel craft in FlightGlobals.Vessels)
            {
                if (!craft.loaded)
                {
                    continue;                               // Eliminate far away craft.
                }
                if (craft == vessel)
                {
                    continue;                                       // Eliminate current craft.
                }
                if (craft == FlightGlobals.ActiveVessel)
                {
                    continue;
                }
                if (craft.FindPartModulesImplementing <ESLDBeacon>().Count == 0)
                {
                    continue;                                                             // Has beacon?
                }
                foreach (ESLDBeacon craftbeacon in craft.FindPartModulesImplementing <ESLDBeacon>())
                {
                    if (!craftbeacon.activated)
                    {
                        continue;
                    }                                           // Beacon active?
                    if (craftbeacon.beaconModel == "IB1")
                    {
                        continue;
                    }                                                   // Jumpdrives can't do remote transfers.
                    string bIdentifier = craftbeacon.beaconModel + " (" + craft.vesselName + ")";
                    nearBeacons.Add(craftbeacon, bIdentifier);
                    int nbIndex = nearBeacons.Count - 1;
                    nearBeaconDistance = Math.Round(Vector3d.Distance(vessel.GetWorldPos3D(), craft.GetWorldPos3D()));
                    if (closest > nearBeaconDistance)
                    {
                        nearBeaconCandidate = craftbeacon;
                        candidateIndex      = nbIndex;
                        candidateDesc       = bIdentifier;
                        closest             = nearBeaconDistance;
                    }
                }
            }
            if (nearBeacon != null && nearBeacon.vessel.loaded && nbWasUserSelected && nearBeacon.activated) // If we've already got one, just update the display.
            {
                nearBeaconDistance = Math.Round(Vector3d.Distance(vessel.GetWorldPos3D(), nearBeacon.vessel.GetWorldPos3D()));
                nearBeaconRelVel   = Math.Round(Vector3d.Magnitude(vessel.obt_velocity - nearBeacon.vessel.obt_velocity) * 10) / 10;
                return(nearBeacon);
            }
            if (nearBeacons.Count > 0) // If we hadn't selected one previously return the closest one.
            {
                nbWasUserSelected = false;
                Vessel craft = nearBeaconCandidate.vessel;
                Fields["nearBeaconDistance"].guiActive = true;
                nearBeaconDistance = Math.Round(Vector3d.Distance(vessel.GetWorldPos3D(), craft.GetWorldPos3D()));
                Fields["nearBeaconRelVel"].guiActive = true;
                nearBeaconRelVel   = Math.Round(Vector3d.Magnitude(vessel.obt_velocity - craft.obt_velocity) * 10) / 10;
                hasNearBeacon      = "Present";
                currentBeaconIndex = candidateIndex;
                currentBeaconDesc  = candidateDesc;
                return(nearBeaconCandidate);
            }
            hasNearBeacon = "Not Present";
            Fields["nearBeaconDistance"].guiActive = false;
            Fields["nearBeaconRelVel"].guiActive   = false;
            nearBeacon = null;
            return(null);
        }