internal static bool DeleteArchivedPlayer(string player) { bool deleted = false; var dir = ConfigUtil.GetArchiveDir() + @"/" + player; if (Directory.Exists(dir)) { try { Directory.Delete(dir, true); deleted = true; } catch (IOException ex) { LOG.Error(ex); } catch (UnauthorizedAccessException uax) { LOG.Error(uax); } } return(deleted); }
internal ChatManager() { try { CurrentPlayer = ConfigUtil.PlayerName + "." + ConfigUtil.ServerName; PLAYER_DIR = ConfigUtil.GetArchiveDir() + CurrentPlayer; if (!Directory.Exists(PLAYER_DIR)) { // create config dir if it doesn't exist Directory.CreateDirectory(PLAYER_DIR); } GetSavedChannels(CurrentPlayer).ForEach(channel => ChannelCache[channel] = 1); GetPlayers(CurrentPlayer).ForEach(channel => PlayerCache[channel] = 1); } catch (IOException ex) { LOG.Error(ex); } catch (UnauthorizedAccessException uax) { LOG.Error(uax); } }
private static List <string> GetSavedChannels(string playerAndServer) { string playerDir = ConfigUtil.GetArchiveDir() + playerAndServer; var file = playerDir + @"\channels.txt"; return(ConfigUtil.ReadList(file)); }
internal static List <string> GetPlayers(string playerAndServer) { string playerDir = ConfigUtil.GetArchiveDir() + playerAndServer; var file = playerDir + @"\players.txt"; return(ConfigUtil.ReadList(file)); }
internal static List <string> GetArchivedPlayers() { var result = new List <string>(); if (Directory.Exists(ConfigUtil.GetArchiveDir())) { foreach (var dir in Directory.GetDirectories(ConfigUtil.GetArchiveDir())) { string name = Path.GetFileName(dir); var split = name.Split('.'); if (split.Length > 1 && split[1].Length > 3) { bool found = false; foreach (var sub in Directory.GetDirectories(dir)) { if (int.TryParse(Path.GetFileName(sub), out int year)) { found = true; break; } } if (found) { result.Add(name); } } } } return(result.OrderBy(name => name).ToList()); }
private static List <string> GetSelectedChannels(string playerAndServer) { List <string> result = null; // throw null to check case where file has never existed vs empty content var playerDir = ConfigUtil.GetArchiveDir() + playerAndServer; string fileName = playerDir + @"\" + SELECTED_CHANNELS_FILE; if (File.Exists(fileName)) { result = ConfigUtil.ReadList(fileName); } return(result); }
internal ChatIterator(string playerAndServer, ChatFilter ChatFilter) { Home = ConfigUtil.GetArchiveDir() + playerAndServer; CurrentChatFilter = ChatFilter; if (Directory.Exists(Home)) { var years = Directory.GetDirectories(Home); if (years.Length > 0) { Directories = years.ToList().OrderByDescending(year => year).ToList(); GetNextYear(); } } }
internal static void SaveSelectedChannels(string playerAndServer, List <string> channels) { try { // create config dir if it doesn't exist Directory.CreateDirectory(ConfigUtil.GetArchiveDir() + playerAndServer); ConfigUtil.SaveList(ConfigUtil.GetArchiveDir() + playerAndServer + @"\" + SELECTED_CHANNELS_FILE, channels); } catch (IOException ex) { LOG.Error(ex); } catch (UnauthorizedAccessException uax) { LOG.Error(uax); } }