public void SitClick(string param2) { //WorldConnection2.DoSit(); //Stand.SetActive(true); //Sit.SetActive(false); WorldConnection2.DoClientUpdate(); }
//Every Frame void Update() { if (Input.GetKeyDown(KeyCode.F10)) { Screen.fullScreen = !Screen.fullScreen; } if (Input.GetKeyDown("return")) { if (chatting == true) { ToggleChatOff(); } else { ToggleChatOn(); } } if (this.anim.GetCurrentAnimatorStateInfo(0).IsName("CastHeal")) { Casting = true; moveStatus = "CastHeal"; UIScripts.CastButton = false; } else { Casting = false; } //Set idel animation isWalking = true; // Hold "Run" to run if (Input.GetAxis("Run") != 0) { isWalking = false; } // Only allow movement and jumps while grounded if (grounded) { //movedirection if (WorldConnection.isTyping == false) { moveDirection = new Vector3((Input.GetMouseButton(1) ? Input.GetAxis("Horizontal") : 0), 0, Input.GetAxis("Vertical")); } //pushbuffer to avoid on/off flipping if (pbuffer > 0) { pbuffer -= Time.deltaTime; } if (pbuffer < 0) { pbuffer = 0; } //Automove Sidebuttonmovement if ((Input.GetAxis("Toggle Move") != 0) && pbuffer == 0) { pbuffer = coolDown; mouseSideButton = !mouseSideButton; } //L+R MouseButton Movement // if (Input.GetMouseButton(0) && Input.GetMouseButton(1) || mouseSideButton) // moveDirection.z += 1; // if (moveDirection.z > 1) // moveDirection.z = 1; //Strafing move (like Q/E movement moveDirection.x -= Input.GetAxis("Strafing"); // if moving forward and to the side at the same time, compensate for distance if (Input.GetMouseButton(1) && (Input.GetAxis("Horizontal") != 0) && (Input.GetAxis("Vertical") != 0)) { moveDirection *= 0.7f; } //Speedmodification / is moving forward or side/backward speedMod = ((Input.GetAxis("Vertical") < 0) || (Input.GetMouseButton(1) && (Input.GetAxis("Horizontal")) != 0) || Input.GetAxis("Strafing") != 0) ? walkBackMod : 1.0f; //Use run or walkspeed moveDirection *= isWalking ? walkSpeed * speedMod : runSpeed * speedMod; //reduce movement by 70% when swimming is toggled moveDirection *= swimming ? 0.7f : 1; // Jump! if (Input.GetButton("Jump") && (Casting == false) && (WorldConnection.isTyping == false)) { jumping = true; moveDirection.y = jumpSpeed; GetComponent <Animator>().Play("Jump"); } var turningright = (Input.GetAxis("Horizontal") > 0); var turningleft = (Input.GetAxis("Horizontal") < 0); if ((turningright == true) && (moveDirection.z == 0) && (Casting == false) && (moveDirection.x == 0) && (moveDirection.y == 0) && (WorldConnection.isTyping == false)) { moveStatus = "Turn"; GetComponent <Animator>().Play("Turn"); } if ((turningleft == true) && (moveDirection.z == 0) && (Casting == false) && (moveDirection.x == 0) && (moveDirection.y == 0) && (WorldConnection.isTyping == false)) { moveStatus = "Turn"; GetComponent <Animator>().Play("Turn"); } //movestatus normal movement (for animations) if ((moveDirection.x == 0) && (moveDirection.z == 0) && (turningright == false) && (turningleft == false)) { if ((UIScripts.CastButton == true) && (moveStatus == "idle")) { GetComponent <Animator>().Play("CastHeal"); UIScripts.CastButton = false; } if (Casting == false && UIScripts.CastButton == false) { moveStatus = "idle"; GetComponent <Animator>().Play("Idle"); } } if ((Casting == false) && (WorldConnection.isTyping == false)) { if (moveDirection.z > 0) { UIScripts.CastButton = false; moveStatus = isWalking ? "walking" : "running"; GetComponent <Animator>().Play("Walk"); } if (moveDirection.z < 0) { UIScripts.CastButton = false; moveStatus = isWalking ? "backwalking" : "backrunning"; GetComponent <Animator>().Play("Walk"); } if (moveDirection.x > 0) { UIScripts.CastButton = false; moveStatus = isWalking ? "sidewalking_r" : "siderunning_r"; GetComponent <Animator>().Play("Walk"); } if (moveDirection.x < 0) { UIScripts.CastButton = false; moveStatus = isWalking ? "sidewalking_l" : "siderunning_l"; GetComponent <Animator>().Play("Walk"); } } //movestatus swim movement (for animations) if (swimming) { if ((moveDirection.x == 0) && (moveDirection.z == 0)) { moveStatus = "swimidle"; } if (moveDirection.z > 0) { moveStatus = isWalking ? "swim" : "swimfast"; } if (moveDirection.z < 0) { moveStatus = isWalking ? "backswim" : "backswimfast"; } if (moveDirection.x > 0) { moveStatus = isWalking ? "sideswim_r" : "sideswimfast_r"; } if (moveDirection.x < 0) { moveStatus = isWalking ? "sidewswim_l" : "sideswimfast_l"; } if (jumping) { moveStatus = "swimup"; } } //transform direction moveDirection = transform.TransformDirection(moveDirection); //clientupdate distanceTravelled += Vector3.Distance(transform.position, lastPosition); lastPosition = transform.position; rotationTravelled += Vector3.Distance(transform.eulerAngles, lastRotation); lastRotation = transform.eulerAngles; if (distanceTravelled > 3) { distanceTravelled = 0; WorldConnection.DoClientUpdate(); } if (rotationTravelled > 3) { rotationTravelled = 0; WorldConnection.DoClientUpdate(); } } // Allow turning at anytime. Keep the character facing in the same direction as the Camera if the right mouse button is down. if (Input.GetMouseButton(1)) { // transform.rotation = Quaternion.Euler(0,Camera.main.transform.eulerAngles.y,0); } else { if (WorldConnection.isTyping == false) { transform.Rotate(0, Input.GetAxis("Horizontal") * rotateSpeed * Time.deltaTime, 0); } } //Apply gravity moveDirection.y -= gravity * Time.deltaTime; //Get CharacterController controller = GetComponent <CharacterController>(); //Move Charactercontroller and check if grounded if (WorldConnection.isTyping == false) { grounded = ((controller.Move(moveDirection * Time.deltaTime)) & CollisionFlags.Below) != 0; } //Reset jumping after landing jumping = grounded ? false : jumping; //movestatus jump/swimup (for animations) if (jumping) { moveStatus = "jump"; } if (jumping && swimming) { moveStatus = "swimup"; } }