コード例 #1
0
        public override void OnLevelUnloading()
        {
            if (_mode != LoadMode.LoadGame && _mode != LoadMode.NewGame)
            {
                return;
            }

            TransportObserver.ClearSubscribers();
            GameObject.Destroy(_extendedBusPanel.gameObject);
            GameObject.Destroy(_extendedMetroPanel.gameObject);
            GameObject.Destroy(_extendedTrainPanel.gameObject);
        }
コード例 #2
0
        public override void OnLevelUnloading()
        {
            if (_mode != LoadMode.LoadGame && _mode != LoadMode.NewGame)
            {
                return;
            }

            TransportObserver.ClearSubscribers();

            // Making absolutely sure to unsubscribe ALL callbacks that where set on
            // loading the mod. It seems the game sometimes(?) caches UI Elements even
            // when going back to the main menu. This obviously leads to issues when
            // the now non-existent GameObjects are being referenced.
            if (_busPanel != null)
            {
                if (_busPanel.parent != null)
                {
                    _busPanel.parent.eventVisibilityChanged -= InfoPanelOnEventVisibilityChanged;
                }

                _busPanel.eventClick      -= BusPanelOnEventClick;
                _busPanel.eventMouseHover -= BusPanelOnEventMouseHover;
                _busPanel.eventMouseLeave -= BusPanelOnEventMouseLeave;
            }

            if (_metroPanel != null)
            {
                _metroPanel.eventClick      -= MetroPanelOnEventClick;
                _metroPanel.eventMouseHover -= MetroPanelOnEventMouseHover;
                _metroPanel.eventMouseLeave -= MetroPanelOnEventMouseLeave;
            }

            if (_trainPanel != null)
            {
                _trainPanel.eventClick      -= TrainPanelOnEventClick;
                _trainPanel.eventMouseHover -= TrainPanelOnEventMouseHover;
                _trainPanel.eventMouseLeave -= TrainPanelOnEventMouseLeave;
            }

            if (_extendedBusPanel != null)
            {
                GameObject.Destroy(_extendedBusPanel.gameObject);
            }
            if (_extendedMetroPanel != null)
            {
                GameObject.Destroy(_extendedMetroPanel.gameObject);
            }
            if (_extendedTrainPanel != null)
            {
                GameObject.Destroy(_extendedTrainPanel.gameObject);
            }
        }