コード例 #1
0
 void onStateChanged(LoaderProps newProps)
 {
     // Only update from the state if the props we need change
     if (!newProps.Equals(this.props))
     {
         this.props.Set(newProps.chapter, newProps.state, newProps.scene);
         this.stateChanged();
     }
 }
コード例 #2
0
        // Use this for initialization
        IEnumerator Start()
        {
            // Setup the AssetBundleManager
            yield return(StartCoroutine(Initialize()));

            // Subscribe to the game state
            Unidux.Subject
            .TakeUntilDisable(this)
            .StartWith(Unidux.State)
            .Subscribe(state => {
                var newProps = new LoaderProps();
                newProps.Set(state.Game.Chapter, state.Game.State, state.Game.Scene);
                this.onStateChanged(newProps);
            })
            .AddTo(this);
        }
コード例 #3
0
 // Clean way to check if the props have changed
 public bool Equals(LoaderProps newProps)
 {
     return(this.chapter == newProps.chapter && this.state == newProps.state && this.scene == newProps.scene);
 }