public MapSignTileInfo(MapSign mapSign) { MapElement = mapSign; }
private void Load(string fileName) { Rid = new byte[4]; Name = String.Empty; NPCSpawns = new List<NPCSpawn>(); Unknowns = new List<byte[]>(); Chests = new List<MapChest>(); TileRows = new List<TileRow>(); WarpRows = new List<WarpRow>(); GfxRows = new List<GFXRow>[(int)MapLayers.NUM_LAYERS]; Signs = new List<MapSign>(); for (int layer = (int)MapLayers.GroundTile; layer < (int)MapLayers.NUM_LAYERS; ++layer) { GfxRows[layer] = new List<GFXRow>(); } Packet file = new Packet(File.ReadAllBytes(fileName)); if (file.Length == 0) throw new FileLoadException("The file is empty."); file.ReadPos = 0; //use packet wrapper for convenience functions/decoding if (file.GetFixedString(3) != "EMF") throw new Exception("Corrupt or not an EMF file"); FileSize = file.Length; Rid = file.GetBytes(4); byte[] rawname = file.GetBytes(24); Name = _decodeMapString(rawname); //account for override in Rid to make a map PK - byte 0 is 0xff and byte 1 is 0x01 IsPK = (pkByte = file.GetChar()) == 3 || (Rid[0] == 0xff && Rid[1] == 0x01); Effect = (MapEffect)file.GetChar(); Music = file.GetChar(); MusicExtra = file.GetChar(); AmbientNoise = file.GetShort(); Width = file.GetChar(); Height = file.GetChar(); FillTile = file.GetShort(); MapAvailable = (availByte = file.GetChar()) == 1; CanScroll = (scrollByte = file.GetChar()) == 1; RelogX = file.GetChar(); RelogY = file.GetChar(); Unknown2 = file.GetChar(); WarpLookup = new Warp[Height + 1, Width + 1]; TileLookup = new Tile[Height + 1, Width + 1]; int innersize; int outersize = file.GetChar(); for (int i = 0; i < outersize; ++i) { NPCSpawns.Add(new NPCSpawn { x = file.GetChar(), y = file.GetChar(), id = file.GetShort(), spawnType = file.GetChar(), spawnTime = file.GetShort(), amount = file.GetChar() }); } outersize = file.GetChar(); for (int i = 0; i < outersize; ++i) { Unknowns.Add(file.GetBytes(4)); } outersize = file.GetChar(); for (int i = 0; i < outersize; ++i) { Chests.Add(new MapChest { x = file.GetChar(), y = file.GetChar(), key = (ChestKey)file.GetShort(), slot = file.GetChar(), item = file.GetShort(), time = file.GetShort(), amount = file.GetThree() }); } outersize = file.GetChar(); for (int i = 0; i < outersize; ++i) { byte y = file.GetChar(); innersize = file.GetChar(); TileRow row = new TileRow { y = y, tiles = new List<Tile>(innersize) }; for (int ii = 0; ii < innersize; ++ii) { Tile t; row.tiles.Add(t = new Tile { x = file.GetChar(), spec = (TileSpec)file.GetChar() }); if (t.spec == TileSpec.SpikesTimed) HasTimedSpikes = true; TileLookup[row.y, t.x] = t; } TileRows.Add(row); } outersize = file.GetChar(); for (int i = 0; i < outersize; ++i) { byte y = file.GetChar(); innersize = file.GetChar(); WarpRow row = new WarpRow { y = y, tiles = new List<Warp>(innersize) }; for (int ii = 0; ii < innersize; ++ii) { Warp w; row.tiles.Add(w = new Warp { x = file.GetChar(), warpMap = file.GetShort(), warpX = file.GetChar(), warpY = file.GetChar(), levelRequirement = file.GetChar(), door = (DoorSpec)file.GetShort() }); if (row.y <= Height && w.x <= Width) WarpLookup[row.y, w.x] = w; } WarpRows.Add(row); } GFXLookup = new List<int[,]>((int)MapLayers.NUM_LAYERS); for (int i = 0; i < (int)MapLayers.NUM_LAYERS; ++i) { GFXLookup.Add(new int[Height + 1, Width + 1]); for (int row = 0; row <= Height; row++) { for (int col = 0; col <= Width; col++) { GFXLookup[i][row, col] = -1; } } } for (int layer = 0; layer < (int)MapLayers.NUM_LAYERS; ++layer) { if (file.ReadPos == file.Length) break; outersize = file.GetChar(); GfxRows[layer] = new List<GFXRow>(outersize); for (int i = 0; i < outersize; ++i) { byte y = file.GetChar(); innersize = file.GetChar(); GFXRow row = new GFXRow { y = y, tiles = new List<GFX>(innersize) }; for (int ii = 0; ii < innersize; ++ii) { byte tempx = file.GetChar(); ushort temptile = (ushort)file.GetShort(); if (row.y <= Height && tempx <= Width) { GFXLookup[layer][row.y, tempx] = temptile; } row.tiles.Add(new GFX { x = tempx, tile = temptile }); } GfxRows[layer].Add(row); } } if (file.ReadPos == file.Length) return; outersize = file.GetChar(); for (int i = 0; i < outersize; ++i) { MapSign sign = new MapSign {x = file.GetChar(), y = file.GetChar()}; int msgLength = file.GetShort() - 1; string data = _decodeMapString(file.GetBytes(msgLength)); int titleLength = file.GetChar(); sign.title = data.Substring(0, titleLength); sign.message = data.Substring(titleLength); Signs.Add(sign); } }