コード例 #1
0
        private JArray Path2JSON(AStar AS)
        {
            JArray ja = new JArray();
            Node oldnode = null;

            foreach (Node n in AS.PathByNodes)
            {
                JObject jo = new JObject();

                double dist = 0;

                if (oldnode != null)
                    dist = SystemData.Distance(n.System, oldnode.System);

                oldnode = n;
                jo["name"] = n.System.name;
                //jo.Add("name", n.Name);
                jo["x"] = n.X;
                jo["y"] = n.Y;
                jo["z"] = n.Z;
                jo["dist"] = Math.Round(dist * 100) / 100;

                ja.Add(jo);
            }

            // serialize JSON directly to a file
            using (StreamWriter file = File.CreateText(@"route.json"))
            {
                JsonSerializer serializer = new JsonSerializer();
                serializer.Serialize(file, ja);
            }

            return ja;
        }
コード例 #2
0
ファイル: Problem082.cs プロジェクト: dtuso/ProjectE
        public static void Solve()
        {
            Stopwatch sw = new Stopwatch();

            ReadData();
            sw.Start();
            ParseDataIntoGraph();

            Console.WriteLine("Parsed data into graph in {0}", sw.Elapsed);
            sw.Stop();

            AStar a = new AStar(g);

            a.ChoosenHeuristic = AStar.MaxAlongAxisHeuristic;
            //a.ChoosenHeuristic = AStar.ManhattanHeuristic;
            //a.ChoosenHeuristic = AStar.EuclidianHeuristic;

            int lowestPathCost = Int32.MaxValue;

            for (int start = 0; start < squareSize; start++)
            {
                Stopwatch swx = new Stopwatch();
                swx.Start();
                for (int end = 0; end < squareSize; end++)
                {

                    Stopwatch sw1 = new Stopwatch();
                    sw1.Start();
                    if (a.SearchPath(nodes[0, start], nodes[squareSize_1, end]))
                    {
                        double pathCost = 0;
                        bool isFirst = true;
                        foreach (Arc arc in a.PathByArcs)
                        {
                            if (isFirst)
                            {
                                isFirst = false;
                                pathCost += fileNodes[(int)arc.StartNode.X, (int)arc.StartNode.Y];
                            }
                            pathCost += arc.Cost;
                            //Console.WriteLine(arc.ToString());
                        }
                        Console.WriteLine("{3} Path Cost from {0,2} to {1,2} is {2}", start, end, pathCost, sw1.Elapsed);
                        if (pathCost < lowestPathCost)
                        {
                            lowestPathCost = (int)pathCost;
                        }
                    }
                    else
                    {
                        Console.WriteLine("No results.");
                    }

                }
                Console.WriteLine("\tElapsed time for startY={0,2} in {1}", start, swx.Elapsed);
            }
            Console.WriteLine("Lowest Path Cost: {0}", lowestPathCost);
        }
コード例 #3
0
ファイル: PathingTests.cs プロジェクト: HorriganFrank/GoRogue
        private void aStarMatches(Distance distanceCalc)
        {
            var map = new ArrayMap <bool>(MAP_WIDTH, MAP_HEIGHT);

            CellularAutomataGenerator.Generate(map);
            var graphTuple = initGraph(map, distanceCalc);

            var pather        = new AStar(map, distanceCalc);
            var controlPather = new CA.AStar(graphTuple.Graph);

            controlPather.ChoosenHeuristic = distanceHeuristic(distanceCalc);

            for (int i = 0; i < ITERATIONS; i++)
            {
                Coord start = Coord.Get(SingletonRandom.DefaultRNG.Next(map.Width - 1), SingletonRandom.DefaultRNG.Next(map.Height - 1));
                while (!map[start])
                {
                    start = Coord.Get(SingletonRandom.DefaultRNG.Next(map.Width - 1), SingletonRandom.DefaultRNG.Next(map.Height - 1));
                }

                Coord end = Coord.Get(SingletonRandom.DefaultRNG.Next(map.Width - 1), SingletonRandom.DefaultRNG.Next(map.Height - 1));
                while (end == start || !map[end])
                {
                    end = Coord.Get(SingletonRandom.DefaultRNG.Next(map.Width - 1), SingletonRandom.DefaultRNG.Next(map.Height - 1));
                }

                var path1 = pather.ShortestPath(start, end);
                controlPather.SearchPath(graphTuple.Nodes[start.X, start.Y], graphTuple.Nodes[end.X, end.Y]);
                var path2 = controlPather.PathByNodes;

                if (path2.Length != path1.LengthWithStart)
                {
                    Console.WriteLine($"Error: Control got {path2.Length}, but custom AStar got {path1.LengthWithStart}");
                    Console.WriteLine("Control: ");
                    Utility.PrintHightlightedPoints(map, Utility.ToCoords(path2));
                    Console.WriteLine("AStar  :");
                    Utility.PrintHightlightedPoints(map, path1.StepsWithStart);
                }

                bool lengthGood = (path1.LengthWithStart <= path2.Length);
                Assert.AreEqual(true, lengthGood);
                Assert.AreEqual(path1.Start, start);
                Assert.AreEqual(path1.End, end);
                checkWalkable(path1, map);
                checkAdjacency(path1, distanceCalc);
            }
        }
コード例 #4
0
ファイル: TestAStar.cs プロジェクト: snmslavk/AStar
        //   0  1  2  3  4
        // 0 __ __ __ N6 __
        // 1 N3 __ N5 __ __
        // 2 __ N2 __ N4 __
        // 3 __ __ N1 __ __
        // 4 __ __ __ __ __
        //
        // Begin:N1
        // Goal:N6
        // Links of Nodes: N3<-N2<-N1->N4->N5->N6
        // Result way:N1->N4->N5->N6
        public static void Main()
        {
            try
            {

                var G = new Graph();

                Node N1 = G.AddNode(2,3,0);
                Node N2 = G.AddNode(1,2,0);
                Node N3 = G.AddNode(0,1,0);
                Node N4 = G.AddNode(3,2,0);
                Node N5 = G.AddNode(2, 1, 0);
                Node N6 = G.AddNode(3, 0, 0);

                G.AddArc(N1,N2,1);
                G.AddArc(N2,N3,1);
                G.AddArc(N1,N4,1);
                G.AddArc(N4,N5,1);
                G.AddArc(N5, N6, 1);

                Console.WriteLine( ListNodesAndArcs(G) );
                Console.WriteLine("Start:"+N1.ToString());
                Console.WriteLine("Goal:" + N6.ToString());

                AStar AS = new AStar(G);
                if (AS.SearchPath(N1, N6))
                {
                    foreach (Arc A in AS.PathByArcs)
                        Console.WriteLine(A.ToString());
                }
                else
                {
                    Console.WriteLine("No result !");
                }

            }
            catch(Exception e)
            {
                Console.Write( "Error :\n\n"+e.ToString() );
            }
            Console.ReadLine();
        }
コード例 #5
0
ファイル: Problem083.cs プロジェクト: dtuso/ProjectE
        public static void Solve()
        {
            Stopwatch sw = new Stopwatch();
            sw.Start();
            ReadData();

            ParseDataIntoGraph();

            Console.WriteLine("Parsed data into graph in {0}", sw.Elapsed);

            AStar a = new AStar(g);

            a.ChoosenHeuristic = AStar.MaxAlongAxisHeuristic;
            //a.ChoosenHeuristic = AStar.ManhattanHeuristic;
            //a.ChoosenHeuristic = AStar.EuclidianHeuristic;

            if (a.SearchPath(nodes[0, 0], nodes[squareSize_1, squareSize_1]))
            {
                double pathCost = 0;
                bool isFirst = true;
                foreach (Arc arc in a.PathByArcs)
                {
                    if (isFirst)
                    {
                        isFirst = false;
                        pathCost += fileNodes[(int)arc.StartNode.X, (int)arc.StartNode.Y];
                    }
                    pathCost += arc.Cost;
                }

                Console.WriteLine("Lowest Path Cost: {0}", pathCost);

            }
            else
            {
                Console.WriteLine("No results.");
            }
            //Console.WriteLine(ListNodesAndArcs(g));
        }
コード例 #6
0
        private void Route(string s1, string s2, float maxrange, int mode)
        {
            Stopwatch sw = new Stopwatch();

            if (lastJumprange != maxrange)
            {
                G = new Graph();
                PrepareNodes(G, out nodes, maxrange, mode);
                //Console.WriteLine("Prepare nodes time: {0}", sw.Elapsed);
                lastJumprange = maxrange;
            }

            AStar AS = new AStar(G);

            Node start, stop;

            start = nodes.FirstOrDefault(x => x.System.SearchName == s1.ToLower());
            stop = nodes.FirstOrDefault(x => x.System.SearchName == s2.ToLower());
            bool res;

            if (start == null)
            {
                AppendText("Start system:  " + s1 + " unknown");
                return;
            }
            if (stop == null)
            {
                AppendText("Destination system:  " + s2 + " unknown");
                return;
            }

            sw = new Stopwatch();

            sw.Start();
            res = AS.SearchPath(start, stop);
            sw.Stop();

            AppendText("Searching route from " + s1 + " to " + s2 + Environment.NewLine);
            AppendText("Find route Time: " + sw.Elapsed.TotalSeconds.ToString("0.000s") + Environment.NewLine);
            AppendText("Total distance: " + SystemData.Distance(s1, s2).ToString("0.00") + Environment.NewLine);
            AppendText("Max jumprange:" + maxrange + Environment.NewLine);

            double totdist = 0;
            int jumps = 0;

            if (res)
            {
                foreach (Arc A in AS.PathByArcs)
                {
                    double dist = SystemData.Distance(A.StartNode.System.name, A.EndNode.System.name);
                    AppendText(A.EndNode.System.name + " \tDist: " + dist.ToString("0.00") + " ly" + Environment.NewLine);
                    totdist += dist;
                    jumps++;

                    Console.WriteLine(A.ToString());
                }

               // JArray ja = Path2JSON(AS);
            }
            else Console.WriteLine("No result !");

            AppendText("Total distance: " + totdist.ToString("0.00") + Environment.NewLine);
            AppendText("Jumps: " + jumps + Environment.NewLine);
        }
コード例 #7
0
ファイル: LevelMapGraph.cs プロジェクト: JamesPersaud/GOOS
        /// <summary>
        /// Set the A* search path
        /// </summary>
        /// <param name="StartGridRef">Origin</param>
        /// <param name="EndGridRef">Destination</param>
        /// <returns>true if a path exists</returns>
        public bool SearchAStarPath(Vector2 StartGridRef, Vector2 EndGridRef)
        {
            if (StartGridRef == LastOrigin && EndGridRef == LastDestination)
                return true;

            AS = new AStar(MapGraph);
            return AS.SearchPath(MapNodes[(int)StartGridRef.X + (int)StartGridRef.Y * level.Width], MapNodes[(int)EndGridRef.X + (int)EndGridRef.Y * level.Width]);
        }
コード例 #8
0
ファイル: RouteControl.cs プロジェクト: Udomyr/EDDiscovery
        private void Route(string s1, string s2, float maxrange, int mode)
        {
            EDDiscovery2.DB.ISystem ds1 = SystemData.GetSystem(s1);
            EDDiscovery2.DB.ISystem ds2 = SystemData.GetSystem(s2);

            if (ds1 == null)          // warn here, quicker to complain than waiting for nodes to populate.
            {
                AppendText("Start system:  " + s1 + " unknown");
                return;
            }
            if (ds2 == null)
            {
                AppendText("Destination system:  " + s2 + " unknown");
                return;
            }

            double earea = 10.0;            // add a little to the box for first/end points allowing out of box systems
            Point3D minpos = new EMK.LightGeometry.Point3D(
                    Math.Min(ds1.x, ds2.x) - earea,
                    Math.Min(ds1.y, ds2.y) - earea,
                    Math.Min(ds1.z, ds2.z) - earea );
            Point3D maxpos = new EMK.LightGeometry.Point3D(
                    Math.Max(ds1.x, ds2.x) + earea,
                    Math.Max(ds1.y, ds2.y)+ earea,
                    Math.Max(ds1.z, ds2.z) + earea );

            AppendText("Bounding Box " + minpos.X + "," + minpos.Y + "," + minpos.Z + " to " + maxpos.X + "," + maxpos.Y + "," + maxpos.Z + Environment.NewLine);

            Stopwatch sw = new Stopwatch();

            G = new Graph();                    // need to compute each time as systems in range changes each time
            PrepareNodes(G, maxrange, mode,minpos,maxpos);

            AStar AS = new AStar(G);

            Node start, stop;

            start = G.GetNodes.FirstOrDefault(x => x.System.SearchName == s1.ToLower());
            stop = G.GetNodes.FirstOrDefault(x => x.System.SearchName == s2.ToLower());

            bool res;

            sw = new Stopwatch();

            sw.Start();
            res = AS.SearchPath(start, stop);
            sw.Stop();

            AppendText("Searching route from " + ds1.name + " to " + ds2.name + Environment.NewLine);
            AppendText("Find route Time: " + sw.Elapsed.TotalSeconds.ToString("0.000s") + Environment.NewLine);
            AppendText("Total distance: " + SystemData.Distance(s1, s2).ToString("0.00") + Environment.NewLine);
            AppendText("Max jumprange:" + maxrange + Environment.NewLine);

            if (res)
            {
                AppendText(Environment.NewLine + "Depart " + ds1.name + Environment.NewLine);

                double totdist = 0;
                int jumps = 0;

                foreach (Arc A in AS.PathByArcs)
                {
                    double dist = SystemData.Distance(A.StartNode.System.name, A.EndNode.System.name);
                    AppendText(string.Format("{0,-30}Dist: {1:0.00} ly" + Environment.NewLine, A.EndNode.System.name, dist));

                    totdist += dist;
                    jumps++;

                    Console.WriteLine(A.ToString());
                }

                AppendText(Environment.NewLine + "Total distance: " + totdist.ToString("0.00") + Environment.NewLine);
                AppendText("Jumps: " + jumps + Environment.NewLine);

                // JArray ja = Path2JSON(AS);
            }
            else
                AppendText(Environment.NewLine + "NO Solution found - jump distance is too small or not enough star data between systems" + Environment.NewLine);
        }