public static Task WinAsync(List <SocketGuildUser> userList, Context context) { var winEmbed = new EmbedBuilder { Color = Color.Green }; foreach (var socketGuildUser in userList) { var eloUser = context.Server.Users.FirstOrDefault(x => x.UserID == socketGuildUser.Id); if (eloUser != null) { var maxRank = UserManagement.MaxRole(context, eloUser); eloUser.Stats.Wins++; eloUser.Stats.GamesPlayed++; eloUser.Stats.Points += maxRank.WinModifier; winEmbed.AddField($"{eloUser.Username} (+{maxRank.WinModifier})", $"Points: {eloUser.Stats.Points}\n" + $"Wins: {eloUser.Stats.Wins}"); var rename = Task.Run(() => UserManagement.UserRenameAsync(context, eloUser)); var role = Task.Run(() => UserManagement.UpdateUserRanksAsync(context, eloUser)); } } context.Server.Save(); return(context.Channel.SendMessageAsync("", false, winEmbed.Build())); }
public static async Task GameResultAsync(Context context, GuildModel.GameResult game, GuildModel.GameResult._Result result) { try { var gameObject = context.Server.Results.FirstOrDefault(x => x.LobbyID == game.LobbyID && x.GameNumber == game.GameNumber); if (result == GuildModel.GameResult._Result.Canceled) { gameObject.Result = result; context.Server.Save(); await context.Channel.SendMessageAsync("", false, new EmbedBuilder { Color = Color.DarkOrange, Description = "Success! Game has been canceled." }.Build()); return; } var userList = new List <ulong>(); userList.AddRange(game.Team1); userList.AddRange(game.Team2); var winEmbed = new EmbedBuilder { Color = Color.Green }; var loseEmbed = new EmbedBuilder { Color = Color.Red }; foreach (var userID in userList) { var user = context.Server.Users.FirstOrDefault(x => x.UserID == userID); if (user == null) { continue; } var maxRank = UserManagement.MaxRole(context, user); if ((result == GuildModel.GameResult._Result.Team1 && game.Team1.Contains(user.UserID)) || (result == GuildModel.GameResult._Result.Team2 && game.Team2.Contains(user.UserID))) { user.Stats.Points += maxRank.WinModifier; user.Stats.Wins++; winEmbed.AddField($"{user.Username} (+{maxRank.WinModifier})", $"Points: {user.Stats.Points}\n" + $"Wins: {user.Stats.Wins}"); } else { user.Stats.Points -= maxRank.LossModifier; if (user.Stats.Points < 0) { if (!context.Server.Settings.GameSettings.AllowNegativeScore) { user.Stats.Points = 0; } } user.Stats.Losses++; loseEmbed.AddField($"{user.Username} (-{maxRank.LossModifier})", $"Points: {user.Stats.Points}\n" + $"Losses: {user.Stats.Losses}"); } var rename = Task.Run(() => UserManagement.UserRenameAsync(context, user)); var role = Task.Run(() => UserManagement.UpdateUserRanksAsync(context, user)); user.Stats.GamesPlayed++; } gameObject.Result = result; context.Server.Save(); await context.Channel.SendMessageAsync("", false, winEmbed.Build()); await context.Channel.SendMessageAsync("", false, loseEmbed.Build()); } catch (Exception e) { LogHandler.LogMessage(context, e.ToString(), LogSeverity.Error); } }