コード例 #1
0
        private string GetGridUnitBuffStr(GridUnitBuff buff, GridUnitBuffType convertInfoType)
        {
            if (buff == null)
            {
                return(string.Empty);
            }
            else if (buff.buffType != convertInfoType)
            {
                return(string.Empty);
            }
            else
            {
                switch (buff.buffType)
                {
                case GridUnitBuffType.Atk:
                    return(string.Format("<color=#FF0000>(+{0})</color>", buff.addition));

                case GridUnitBuffType.Def:
                    return(string.Format("<color=#0000FF>(+{0})</color>", buff.addition));

                default:
                    return(string.Empty);
                }
            }
        }
コード例 #2
0
ファイル: GridUnitBuff.cs プロジェクト: yxpandjay/HalfSLG
        public static GridUnitBuff CreateInstance(GridUnitBuffType gridBuffType, int addition)
        {
            GridUnitBuff buff = new GridUnitBuff();

            buff.buffType = gridBuffType;
            buff.addition = addition;

            return(buff);
        }
コード例 #3
0
ファイル: BattleMap.cs プロジェクト: yxpandjay/HalfSLG
        private void GenerateBuff(int buffCount)
        {
            int randomCount = Mathf.Min(buffCount, normalGrids.Count);

            if (randomCount <= 0)
            {
                return;
            }

            List <GridUnit> tempGrids = new List <GridUnit>(normalGrids);

            for (int i = 0; i < randomCount; i++)
            {
                //随机一种类型
                int randomType     = Random.Range(1, (int)GridUnitBuffType.Range + 1);
                int randomIdx      = Random.Range(0, tempGrids.Count);
                int randomAddition = 0;
                GridUnitBuffType gridUnitBuffType = (GridUnitBuffType)randomType;
                //不同类型不同随机范围
                switch (gridUnitBuffType)
                {
                case GridUnitBuffType.None:
                case GridUnitBuffType.Atk:
                case GridUnitBuffType.Def:
                    randomAddition = Random.Range(1, 5);
                    break;

                case GridUnitBuffType.Range:
                    randomAddition = Random.Range(1, 2);
                    break;
                }

                GridUnitBuff randoBuff = GridUnitBuff.CreateInstance(gridUnitBuffType, randomAddition);
                if (randoBuff != null)
                {
                    tempGrids[randomIdx].gridUnitBuff = randoBuff;
                    tempGrids.RemoveAt(randomIdx);
                }
            }
        }