private void listBox1_SelectedIndexChanged(object sender, EventArgs e) { if (deletion == false) { DrawableModel item = (DrawableModel)listBox1.SelectedItem; MoveModel1 moveModel = new MoveModel1(item, new GameModel(), game, this); moveModel.Show(); } else { deletion = true; } }
private void treeView1_AfterSelect(object sender, TreeViewEventArgs e) { if (treeView1.SelectedNode.Text == "Player1") { string name = game.GetName(); DrawableModel newModel = new DrawableModel(game.Content.Load <Model>(name), Matrix.Identity); GameModel gameModel = new GameModel(); game.models.Add(newModel); MoveModel1 moveModel = new MoveModel1(newModel, gameModel, game, this); moveModel.Show(); listBox1.Items.Add(newModel); propertyGrid1.SelectedObject = newModel; } }
private void playerToolStripMenuItem_Click(object sender, EventArgs e) { progressBar1.Show(); progressBar1.Select(); progressBar1.Step = 50; string name = game.GetName(); Model model = game.Content.Load <Model>(name); GameModel gameModel = new GameModel(); DrawableModel newModel = new DrawableModel(model, Matrix.Identity); progressBar1.PerformStep(); game.models.Add(newModel); game.Add(gameModel); MoveModel1 moveModel = new MoveModel1(newModel, gameModel, game, this); moveModel.Show(); listBox1.Items.Add(newModel); propertyGrid1.SelectedObject = newModel; progressBar1.PerformStep(); progressBar1.Value = 0; }
private void treeView1_AfterSelect(object sender, TreeViewEventArgs e) { if (treeView1.SelectedNode.Text == "Player1") { string name = game.GetName(); DrawableModel newModel = new DrawableModel(game.Content.Load<Model>(name), Matrix.Identity); GameModel gameModel = new GameModel(); game.models.Add(newModel); MoveModel1 moveModel = new MoveModel1(newModel, gameModel,game, this); moveModel.Show(); listBox1.Items.Add(newModel); propertyGrid1.SelectedObject = newModel; } }
private void playerToolStripMenuItem_Click(object sender, EventArgs e) { progressBar1.Show(); progressBar1.Select(); progressBar1.Step = 50; string name = game.GetName(); Model model = game.Content.Load<Model>(name); GameModel gameModel = new GameModel(); DrawableModel newModel = new DrawableModel(model, Matrix.Identity); progressBar1.PerformStep(); game.models.Add(newModel); game.Add(gameModel); MoveModel1 moveModel = new MoveModel1(newModel,gameModel, game , this); moveModel.Show(); listBox1.Items.Add(newModel); propertyGrid1.SelectedObject = newModel; progressBar1.PerformStep(); progressBar1.Value = 0; }
private void listBox1_SelectedIndexChanged(object sender, EventArgs e) { if (deletion == false) { DrawableModel item = (DrawableModel)listBox1.SelectedItem; MoveModel1 moveModel = new MoveModel1(item, new GameModel(), game, this); moveModel.Show(); } else deletion = true; }