コード例 #1
0
        /// <summary>
        /// Checks if the other group's outer perimeter is inside this group's perimeter.  Inclusive of the two groups
        /// sharing vertices.
        /// </summary>
        /// <param name="otherGroup"></param>
        /// <returns>True if the other group is inside this group, false otherwise.</returns>
        public bool IsOtherGroupInThisGroup(ConnectedNodeGroup otherGroup)
        {
            HashSet <Vector2> sharedVertices = this.GetSharedVertices(otherGroup);

            if (sharedVertices.Count == 0)
            {
                return(GeometryFuncs.IsPolyInPoly(otherGroup.outerPerimSimplified, this.outerPerimSimplified));
            }
            else
            {
                bool isInside = true;
                foreach (PolygonSplittingGraphNode node in otherGroup.nodes.Values)
                {
                    var nodeCoord = new Vector2(node.x, node.y);
                    if (sharedVertices.Contains(nodeCoord))
                    {
                        continue;
                    }
                    if (!GeometryFuncs.IsPointInPoly(nodeCoord, this.outerPerimSimplified))
                    {
                        isInside = false;
                        break;
                    }
                }
                return(isInside);
            }
        }
コード例 #2
0
        /// <summary>
        /// Checks if another ConnectedNodeGroup shares a vertex (or vertices) with this group, IFF the shared vertex nodes
        /// have different IDs.
        /// </summary>
        /// <param name="otherGroup"></param>
        /// <returns>A HashSet of Vector2s of the vertices that appear in both groups but with different IDs.</returns>
        public HashSet <Vector2> GetSharedVertices(ConnectedNodeGroup otherGroup)
        {
            if (otherGroup is null)
            {
                throw new ArgumentNullException(nameof(otherGroup));
            }

            var sharedVertices = new HashSet <Vector2>();

            foreach (PolygonSplittingGraphNode thisNode in this.outerPerimNodes)
            {
                foreach (PolygonSplittingGraphNode otherNode in otherGroup.outerPerimNodes)
                {
                    if (thisNode.x == otherNode.x && thisNode.y == otherNode.y)
                    {
                        if (thisNode.id == otherNode.id)
                        {
                            continue;
                        }
                        sharedVertices.Add(new Vector2(thisNode.x, thisNode.y));
                    }
                }
            }
            return(sharedVertices);
        }
コード例 #3
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        /// <summary>
        /// Given the input <param>connectedGroup</param>, gets all faces by running the following algorithm for EACH
        /// CONNECTION for EVERY NODE:
        ///     1. Ensure that all nodes have their connections ordered counter-clockwise (already done in ConnectedNodeGroup
        ///        constructor)
        ///     2. Given some starting node S, travel any of its connections, which we will define as C
        ///     3. From C, pick its connection that is next in order from the previous node (in this case, S)
        ///     4. Repeat until we get back to S, and now we have a face.
        /// This method gets all faces, many of which will be duplicates.
        /// A better explanation is from here: https://math.stackexchange.com/questions/8140/find-all-cycles-faces-in-a-graph
        /// </summary>
        /// <param name="connectedGroup"></param>
        /// <returns></returns>
        private static List <List <PolygonSplittingGraphNode> > _GetAllFaces(ConnectedNodeGroup connectedGroup)
        {
            var allFaces = new List <List <PolygonSplittingGraphNode> >();

            foreach (PolygonSplittingGraphNode node in connectedGroup.nodes.Values)
            {
                foreach (int connID in node.connectedNodeIDs)
                {
                    if (!connectedGroup.nodes.ContainsKey(connID))
                    {
                        continue;                                            //thanks to bridges a node may have a connection to a node that is not present in its node group (bridges split node groups)
                    }
                    var face = new List <PolygonSplittingGraphNode>
                    {
                        node
                    };
                    int prevID    = node.id;
                    int currentID = connID;
                    do
                    {
                        face.Add(connectedGroup.nodes[currentID]);
                        int nextID;
                        do
                        { //in case of bridge, keep getting nextID if it does not exist in connectedGroup
                            nextID = connectedGroup.GetCCWNextNodeID(prevID, currentID);
                        } while (!connectedGroup.nodes.ContainsKey(nextID));
                        prevID    = currentID;
                        currentID = nextID;
                    } while (prevID != node.id);
                    allFaces.Add(face);
                }
            }
            return(allFaces);
        }
コード例 #4
0
        /// <summary>
        /// Final step in partitioning a ConnectedNodeGroup, by converting it into a RectangularPolygon and checking if
        /// the partition contains any holes (AKA the outerPerim of any ConnectedNodeGroups its parent ConnectedNodeGroup
        /// contains).
        /// </summary>
        /// <param name="cycle">Cycle discovered from BFS, AKA partition of ConnectedNodeGroup.></param>
        /// <param name="connectedGroup">The ConnectedNodeGroup <param>cycle</param> was derived from.</param>
        /// <param name="connectedGroups">A list of all ConnectedNodeGroups.</param>
        /// <param name="idsContainedInGroup">The IDs of the ConnectedNodeGroups contained within <param>connectedGroup</param></param>
        /// <param name="nodes"></param>
        /// <param name="innerHoles">Holes extracted from the same ConnectedNodeGroup.</param>
        /// <returns></returns>
        private static ChordlessPolygon _FinalisePartition(List <PolygonSplittingGraphNode> cycle, ConnectedNodeGroup connectedGroup,
                                                           SortedList <int, ConnectedNodeGroup> connectedGroups,
                                                           SortedDictionary <int, HashSet <int> > idsContainedInGroup,
                                                           SortedList <int, PolygonSplittingGraphNode> nodes,
                                                           List <ChordlessPolygon> innerHoles)
        {
            var cycleAsVectorArray = new Vector2[cycle.Count];

            for (int i = 0; i < cycle.Count; i++)
            {
                PolygonSplittingGraphNode node = cycle[i];
                cycleAsVectorArray[i] = new Vector2(node.x, node.y);
            }

            var potentialHoles = new List <List <Vector2> >();

            potentialHoles.AddRange(innerHoles.Select(innerHole => innerHole.outerPerim.ToList()));
            var bridges = new Dictionary <Vector2, HashSet <Vector2> >();

            foreach (int connectedGroupID in idsContainedInGroup[connectedGroup.id])
            {
                ConnectedNodeGroup groupInside = connectedGroups[connectedGroupID];
                potentialHoles.Add(groupInside.outerPerimSimplified.ToList());

                foreach (int nodeID in groupInside.bridges.Keys)
                {
                    if (!cycle.Exists(x => x.id == nodeID))
                    {
                        continue;
                    }
                    var nodeCoord = new Vector2(nodes[nodeID].x, nodes[nodeID].y);
                    foreach (int neighbourID in groupInside.bridges[nodeID])
                    {
                        if (!cycle.Exists(x => x.id == neighbourID))
                        {
                            continue;
                        }
                        var neighbourCoord = new Vector2(nodes[neighbourID].x, nodes[neighbourID].y);
                        if (!bridges.ContainsKey(nodeCoord))
                        {
                            bridges[nodeCoord] = new HashSet <Vector2>();
                        }
                        bridges[nodeCoord].Add(neighbourCoord);
                    }
                }
            }
            return(new ChordlessPolygon(cycleAsVectorArray, potentialHoles.ToArray(), bridges, false));
        }
コード例 #5
0
        /// <summary>
        /// Creates a dictionary that stores IDs of ConnectedNodeGroups contained within each ConnectedNodeGroup.
        /// </summary>
        /// <param name="connectedGroups">List of ConnectedNodeGroups, sorted in order of area size, descending.</param>
        /// <returns></returns>
        public static SortedDictionary <int, HashSet <int> > StoreNestedGroups(SortedList <int, ConnectedNodeGroup> connectedGroups)
        {
            if (connectedGroups is null)
            {
                throw new ArgumentNullException(nameof(connectedGroups));
            }

            var idsContainedInGroup = new SortedDictionary <int, HashSet <int> >();

            for (int i = 0; i < connectedGroups.Count; i++)
            {
                ConnectedNodeGroup thisGroup = connectedGroups[i];
                idsContainedInGroup.Add(thisGroup.id, new HashSet <int>());
                for (int j = 0; j < connectedGroups.Count; j++)
                {
                    ConnectedNodeGroup otherGroup = connectedGroups[j];
                    if (i != j && thisGroup.IsOtherGroupInThisGroup(otherGroup))
                    {
                        idsContainedInGroup[thisGroup.id].Add(otherGroup.id);
                    }
                }
            }
            return(_SimplifyNestedGroups(idsContainedInGroup));
        }
コード例 #6
0
 private bool _Equals(ConnectedNodeGroup other)
 {
     return(this.id == other.id && this.nodes.Equals(other.nodes) && this.outerPerimNodes.Equals(other.outerPerimNodes));
 }
コード例 #7
0
        /// <summary>
        /// Partitions a connected node group by:
        ///     1. Repeatedly running BFS on its nodes to find cycles and removing edges for the next BFS until no more
        ///        cycles can be found.
        ///         1.1 Note that the BFS only runs on nodes with two or less VALID EDGES.  Edges are only removed IFF either
        ///             of its vertices has two or less valid edges.  This ensures we do not remove an edge that could be used
        ///             twice, for example two adjacent cycles that share an edge.
        ///     2. The cycle is added to a list of perimeters (AKA a list of nodes) IFF it is NOT a hole.
        /// </summary>
        /// <param name="connectedGroup">ConnectedNodeGroup that is being partitioned.</param>
        /// <param name="idsContainedInGroup">The IDs of the ConnectedNodeGroups contained within <param>connectedGroup</param></param>
        /// <param name="connectedGroups">List of all ConnectedNodeGroups.</param>
        /// <param name="nodes">List of all nodes.</param>
        /// <param name="holes">Holes of the polygon that was made into a PolygonSplittingGraph.</param>
        /// <returns></returns>
        public static List <ChordlessPolygon> PartitionConnectedNodeGroup(ConnectedNodeGroup connectedGroup,
                                                                          SortedDictionary <int, HashSet <int> > idsContainedInGroup,
                                                                          SortedList <int, ConnectedNodeGroup> connectedGroups,
                                                                          SortedList <int, PolygonSplittingGraphNode> nodes,
                                                                          List <Vector2>[] holes)
        {
            if (connectedGroup is null)
            {
                throw new ArgumentNullException(nameof(connectedGroup));
            }
            if (idsContainedInGroup is null)
            {
                throw new ArgumentNullException(nameof(idsContainedInGroup));
            }
            if (connectedGroups is null)
            {
                throw new ArgumentNullException(nameof(connectedGroups));
            }
            if (nodes is null)
            {
                throw new ArgumentNullException(nameof(nodes));
            }
            if (holes is null)
            {
                throw new ArgumentNullException(nameof(holes));
            }

            var outerPerimCycle = new List <PolygonSplittingGraphNode>();
            var polyCycles      = new List <List <PolygonSplittingGraphNode> >();
            var holeCycles      = new List <List <PolygonSplittingGraphNode> >();

            List <List <PolygonSplittingGraphNode> > allFaces = _GetAllFaces(connectedGroup);
            var uniqueFaces = new List <List <Vector2> >();

            foreach (List <PolygonSplittingGraphNode> newFace in allFaces)
            {
                //construct Vector2[] or List<Vector2> describing face perim in Vector2s
                var newFacePerim = new Vector2[newFace.Count];
                for (int i = 0; i < newFace.Count; i++)
                {
                    PolygonSplittingGraphNode node = newFace[i];
                    newFacePerim[i] = new Vector2(node.x, node.y);
                }

                bool newFaceUnique = true;
                foreach (List <Vector2> uniqueFace in uniqueFaces)
                {
                    if (GeometryFuncs.ArePolysIdentical(uniqueFace.ToArray(), newFacePerim))
                    {
                        newFaceUnique = false;
                        break;
                    }
                }

                if (newFaceUnique)
                {
                    uniqueFaces.Add(newFacePerim.ToList());
                    if (IsCycleHole(newFacePerim, holes))
                    {
                        holeCycles.Add(newFace);
                    }
                    else if (IsCycleOuterPerim(newFacePerim, connectedGroup.outerPerimNodes))
                    {
                        outerPerimCycle.AddRange(newFace);
                    }
                    else if (IsCycleComplex(newFacePerim))
                    {
                        continue;
                    }
                    else
                    {
                        polyCycles.Add(newFace);
                    }
                }
            }

            var innerHoles = holeCycles.Select(_FinaliseInnerHole).ToList();
            var partitions = new List <ChordlessPolygon>();

            foreach (List <PolygonSplittingGraphNode> polyCycle in polyCycles)
            {
                partitions.Add(_FinalisePartition(polyCycle, connectedGroup, connectedGroups,
                                                  idsContainedInGroup, nodes, innerHoles));
            }

            if (partitions.Count == 0 && outerPerimCycle.Count > 0) //planar face that represents the outer perim is only relevant IFF there are no other (non-hole) faces
            {
                partitions.Add(_FinalisePartition(outerPerimCycle, connectedGroup, connectedGroups,
                                                  idsContainedInGroup, nodes, innerHoles));
            }
            return(partitions);
        }